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Search Again :: Adv Search 1000 results in 0.008s
<1…3456789…34>
  • "Sinclair Zx Spectrum: Absolutely Better Than Commodore 64"Did you ever read this? [url="http://www.alfonsomartone.itb.it/fztsmo.html"]http://www.alfonsomartone.itb.it/fztsmo.html[/url]

    ... CPU load needed to software scroll the screen wasn't i ... CPC monitors. Simple stuff like vertical scrolling should work through a ...
    AndyC AndyC July 2005 Games
  • "Sinclair Zx Spectrum: Absolutely Better Than Commodore 64"Did you ever read this? [url="http://www.alfonsomartone.itb.it/fztsmo.html"]http://www.alfonsomartone.itb.it/fztsmo.html[/url]

    ... CPC monitors. Simple stuff like vertical scrolling should work through a ... it was so rare to scroll that way then? Something like ... [/B] perhaps, with silky smooth vertical scrolling would be really nice ...
    TMR TMR July 2005 Games
  • "Sinclair Zx Spectrum: Absolutely Better Than Commodore 64"Did you ever read this? [url="http://www.alfonsomartone.itb.it/fztsmo.html"]http://www.alfonsomartone.itb.it/fztsmo.html[/url]

    ... it was so rare to scroll that way then?
    [/quote ... 'you want to do that vertical SEU? =-)

    i did ...
    TMR TMR July 2005 Games
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... drawn at exact vertical character coordinates (requiring no vertical shifting) you don ... **addr, int n)
    {
    #asm
    ld hl,2
    Alcoholics Anonymous Alcoholics Anonymous September 2005 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... be declared in ASM to access ASM names

    #asm

    char dy; // signed vertical speed in pixels
    };
    defb @11111111, @00000000

    ; ASM source file created by SevenuP ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... . Copy it to "customize.asm", which will be the customization ... to sp1\spectrum\updater\SP1GetUpdateStruct.asm

    Making the ... to place sprites at exact vertical pixel coordinates even without ... done, save the customize.asm file and make the spectrum ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... /> char dy; // signed vertical speed in pixels
    };< ... point at the embedded asm label "_frame02". In ... />
    [code]
    #asm
    di
    #endasm
    asm programmers to do the ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... of the way SP1 does vertical rotation, the exact same ... rotated in the horizontal and vertical directions, respectively, before that ... generate the graphics in generic asm which I have embedded ... within #asm / #endasm directives. Labels were ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... be declared in ASM to access ASM names

    #asm

    vertical pixel placement. Normally, the blank ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... z80, you might want to scroll down to the "The IM2 ... easy for your C or asm program to make use of ... /sprites/software/sp1/spectrum-customize.asm?revision=1.5&view ... us:

    [code]
    #asm
    XDEF _im2_vtable
    DEFC ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Sprite adviceHello. So, I'm slowly getting to grips with Z80 assembly - currently equal parts frustration and enjoyment. Now looking for some advice to help shift…

    ... provided by Chris Busch (rand.asm found on
    ; many ZShell ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... actual scrolling. I had it scroll perfectly but not the message ... sits there and doesn't scroll at all - still some other ... to try and find the .asm of memop and look in ...
    wokani wokani June 2007 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ...
    char dy; // signed vertical speed in pixels
    };

    }

    #asm

    defb @11111111, @00000000 ... defb @11111111, @00000000

    ; ASM source file created by SevenuP ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... .ERA\LOCALS~1\Temp\s1dg_1.asm
    zcpp -I. - ... ERA\LOCALS~1\Temp\s1dg_.asm > C:\DOCUME~ ... \Temp\s1dg_.opt', Module 'SCROLL', at line 394, Illegal ... \Temp\s1dg_.opt', Module 'SCROLL', at line 465, Unknown ... \Temp\s1dg_.opt', Module 'SCROLL', at line 466, Unknown ...
    wokani wokani July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ...

    [CODE]// scroll-test.c
    // zcc + ... zx -vn scroll-test.c -o scroll-test.bin -create-app ... ;

    #asm

    ////////////////////////////////////////////////////////////////////
    // Scroll the double printed message ...
    wokani wokani July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... tmpwEsx63bw.o = scroll.c
    File '/tmp/tmpwEsx63bw.asm', Module 'SCROLL', Symbol not ...
    File '/tmp/tmpwEsx63bw.asm', Module 'SCROLL', Symbol not defined
    Error ...
    File '/tmp/tmpwEsx63bw.asm', Module 'SCROLL', Symbol not defined
    Error ...
    dom dom July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... C file translated to asm) so your "scroll-test.c" became module ... = scroll_buffer;

    #asm

    ////////////////////////////////////////////////////////////////////
    // Scroll the double printed message ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... functions.

    Your original scroll:

    [code]
    alpos ... a library routine written in asm that uses the LDIR instruction ... routines will be written in asm and will be smaller and ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... ///////////////////////////// Do Scroll ///////////////////////////////
    ///////////////////////////////////////////////////////////////////////
    void do_scroll(void) {

    #asm
    scroll and changing the ...
    wokani wokani July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... (void) {

    #asm
    exx
    [/code]
    scroll and changing the message ... initialize im2 mode

    #asm
    di
    #endasm
    #asm
    ei
    # ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... tmpwEsx63bw.o = scroll.c
    File '/tmp/tmpwEsx63bw.asm', Module 'SCROLL', Symbol not ...
    File '/tmp/tmpwEsx63bw.asm', Module 'SCROLL', Symbol not defined
    Error ...
    File '/tmp/tmpwEsx63bw.asm', Module 'SCROLL', Symbol not defined
    Error ...
    wokani wokani July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... // zcc +zx -vn scroll.c -o scroll.bin -create-app
    Scroll ///////////////////////////////
    ///////////////////////////////////////////////////////////////////////
    void do_scroll(void) {

    #asm
    ...
    wokani wokani July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... /> 1. zcc +zx -vn scroll.c -o scroll.bin -create-app -lim2 ... the top of the resulting asm file and at the bottom ... .7 :lol:

    The scroll looks great, but there is ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... zcc +zx -vn scroll.c -o scroll.bin -create-app -lim2 ... ///////////////////////////// Do Scroll ///////////////////////////////
    ///////////////////////////////////////////////////////////////////////
    void do_scroll(void) {

    #asm
    ...
    wokani wokani July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... 34*8]; // bitmap of current scroll message
    uchar *message; ... uchar *m_ptr; // equals zero for scroll off
    uchar counter; // ... is a message to scroll, scroll it
    asm("call\t56"); // ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... taken in a frame for scroll/scroll+new fat char. Since there ... candidate for hand-optimizing in asm since it's small, simple ... buffer required by the scroll buffer. The scroll operates while the ... like intermediate with the C/asm mixing at advanced). But the ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ... uchar tol)
    {
    #asm

    LIB RIsIvalInIval8 ... h,a ; h = vertical rotation 0-7
    ... add a,h ; add vertical rotation
    ld ... h,a ; h = vertical rotation 0-7
    ...
    Alcoholics Anonymous Alcoholics Anonymous March 2008 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... changes from horizontal movement to vertical movement

    offset = ... in case text wraps in scroll
    d_ScrollStart();
    }
    // ... />
    And finally, messages may scroll across the bottom of the ...
    Alcoholics Anonymous Alcoholics Anonymous April 2008 Development
  • Games with Parallax ScrollingI loved that effect. It gave a false depth to the game.. To me a game with parallax scrolling was a better game. How wrong I was.. anyway, a list of…

    ... a second, and then have vertical or horizontal attribute stripes which ... /width - depending on general the scroll direction but it could be ... say, these attributes "naturally" would scroll at 8 pixels each frame ...
    XTM of TMG XTM of TMG May 2008 Games
  • What are the best shoot-em-ups for the Spectrum?I mean, besides Zynaps. That's pretty much a given.

    ... shoot-em-ups, vertical shoot-em-ups, multi-scroll shoot-em-ups ...
    Lockett Lockett June 2008 Games
<1…3456789…34>

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