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<1…567891011…34>
  • ZX-mas DemoWell, I said I'd announce my seekrit project here for Christmas. however since Alarm jumped the gun in another thread[1], and It's ready early anywa…

    ... another high level language) and asm in there. What are you ... all z88dk except the jump scroll routine :)
    It's just ... /> (the jump scroll routine was coded for me by ASM as I ...
    guesser guesser December 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... libraries are written in asm but some are not, ... stdio is being redone in asm.

    Regarding ... /software/sp1/spectrum/customize.asm?revision=1.2& ... ;view=markup"]customize.asm[/URL] which you can ... draws to by choosing a vertical height (1-24 acceptable ...
    Alcoholics Anonymous Alcoholics Anonymous December 2010 Development
  • Smooth (vertical) scrolling on ZX SpectrumI was just thinking about this. You know, you have systems like Atari 2600 or Sega SG-1000 that have no hardware scroll, but they have games that sti…

    ... a 128 and halve the vertical resolution you can do it ... . But then a 2-pixel scroll at 50Hz would be far ...
    joefish joefish February 2011 Games
  • Smooth (vertical) scrolling on ZX SpectrumI was just thinking about this. You know, you have systems like Atari 2600 or Sega SG-1000 that have no hardware scroll, but they have games that sti…

    ... a 128 and halve the vertical resolution you can do it ... . But then a 2-pixel scroll at 50Hz would be far ...
    maiki maiki February 2011 Games
  • Flip Screen vs ScrollingWhich do you prefer? I've always liked flip screen games but I had a C64(spit) owning friend who hated them with a passion.

    ... scrolling. Quite why it didnt scroll smoothly horizontally like it did ... CPU intensive than vertical scrolling.

    To scroll 1 pixel vertically ... pixels (32 bytes). To scroll 1 pixel horizontally you need ... the display you want to scroll and OR in 192 ...
    ccowley ccowley February 2011 Games
  • enJine: a fast tilemap enginetile engine based on excellent work by Joffa Smifff. here you can download first tech demo. [url=http://ketmar.no-ip.org/tmp/enJine.tap]Get It Now![…

    ... it to be used from asm or C or a mixture ... 128k / 48k / colour scroll / fixed N-bit scroll, etc. if it makes ...
    Alcoholics Anonymous Alcoholics Anonymous May 2011 Development
  • Most colourful games?I just played [url=http://www.worldofspectrum.org/infoseekid.cgi?id=0001563]Earth Shaker[/url] and am fairly dazzled by the overload use of colour (t…

    ... images at 45?, so things scroll one character left and one ... that's wrong for a vertical shmup there, like the crappy ...
    joefish joefish July 2011 Games
  • Tile based graphics and scrolling thingy...Here's my best attempt so far at a tile based rendering and scrolling routine. It draws in 22 8*8 graphics tiles along the top of the screen (junk i…

    ... ways and the routine will scroll up or down depending simply ... for simplicity's sake. A vertical scrolling Xevious type game will ...
    Zoltar Zoltar September 2011 Development
  • SP1 library questionsI'm working on my first game. I've not written a game since the late 1980s and that was a text based multiuser dungeon for BBC Micros with econet... …

    ... . However, you could write an asm function yourself to operate on ... ;view=markup"]spectrum.h[/URL]. Scroll down to the "display functions ...
    Alcoholics Anonymous Alcoholics Anonymous October 2011 Development
  • joining lines of BASICDue to overwhelming demand - well, one demand - well, more of a suggestion, really - here's a routine to join together lines of BASIC. The vertical c…

    ... .uk/~jg27paw4/pourri/func-key.asm]Func-Key[/url]. This includes ... functions, as well as the vertical cursor enhancement. LOAD at 65023 ...
    Battle Bunny Battle Bunny February 2012 Sinclair Basic
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... pixels
    uchar dy; // signed vertical speed in pixels
    };
    ASM at End of File
    AndyOaks AndyOaks March 2012 Development
  • Exilei\'m sure this has been brought up before but couldn't find a thread in 'New Game Ideas'. Why did the Spectrum never get a port of the BBC game Exile…

    ... can do the pre-shifted scroll in a spare uncontended bank ... , like that MASK example shows, vertical scrolling is fairly easy - you ...
    joefish joefish March 2012 New game ideas
  • 3D Deathchase on the Commodore 643D Deathchase has been ported to the C64, at least according to Micro-Mart. According to this week's MM, the port is called Hell Racer, and here's a …

    ... .. sure both are the same ASM commands, and like the BBC ... is actually different for each vertical band.

    [QUOTE=fog ... (it's had issues with vertical scrolling for ages that i ...
    TMR TMR April 2012 Games
  • BorderTron 3000A little bit of speccy-related fun for a Friday afternoon... I've knocked together a program for Windows which I've called Bordertron 3000 (a suitabl…

    ... it would need an horizontal scroll bar to allow creating wider ... editing tool could generate an ASM or TAP version with this ...
    Einar Saukas Einar Saukas April 2012 Announcements
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... torn between this and Zoltars vertical scrolling thread.

    One ... wide vertical scrolling engine. It uses the stack pointer to scroll a ...
    R-Tape R-Tape May 2012 Development
  • Goody - another game that was supposed to be colourAfter the success with Outrun Europa ([url]http://www.worldofspectrum.org/forums/showthread.php?t=39143[/url]) I decided to search for more games tha…

    ... can be made colour. The scroll is smooth and the graphics ... my lack of knowledge of ASM, but, could there be a ...
    Metalbrain Metalbrain June 2012 Games
  • BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …

    ... lin[NUM_TILES]; // hi-res vertical tile position
    int ... dlin[NUM_TILES]; // hi-res vertical tile movement
    int ... ) {
    // frame sync
    asm("halt");
    }

    ...
    Einar Saukas Einar Saukas August 2012 Development
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... try and introduce a random vertical moment as it seems to ... set it will adjust the vertical moment of the craft (how ... , I tryed to use the ASM command but I cannot get ...
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • Vertical Shoot'em Up's: Spacecrafts.what's missing? for updated lists look [URL="https://sites.google.com/site/concealedwords/home/zxspectrumgames/vertical-shoot-em-up-s"]here[/URL]. …

    Ano Gaia

    And Afteroids ain't vertical, it has multidirectional scroll .
    Metalbrain Metalbrain August 2012 Games
  • BIFROST* Advanced Programming - part 6The purpose of this demo is somewhat different from previous ones. Instead of teaching a new technique, the main goal here is to demonstrate how much…

    ... int linPlayer; // hi-res vertical tile position
    int ... br /> // frame sync
    asm("halt");

    // ... br /> // frame sync
    asm("halt");

    // hide ...
    Einar Saukas Einar Saukas September 2012 Development
  • ZX-Paintbrush 2.2.9.6 releasedDear readers, ***** [COLOR="Red"]A[/COLOR] [COLOR="Yellow"]Happy[/COLOR] [COLOR="MediumTurquoise"]New[/COLOR] [COLOR="Lime"]Year[/COLOR] ****** Tod…

    Danke, Claus.
    I'm missing just the ASM output as Columns (vertical stripes, 8 pixel wide), but no problem as my IDE can reorder the graphics data.
    LCD LCD January 2013 Emulators
  • ZX-Paintbrush 2.2.9.6 releasedDear readers, ***** [COLOR="Red"]A[/COLOR] [COLOR="Yellow"]Happy[/COLOR] [COLOR="MediumTurquoise"]New[/COLOR] [COLOR="Lime"]Year[/COLOR] ****** Tod…

    ... missing just the ASM output as Columns (vertical stripes, 8 pixel ... Claus.

    The new ASM options unfortunately defeat WINE emulation ... understand why should the ASM export make problems while ... are working?
    The ASM export is nothing special, it ...
    clausjahn clausjahn January 2013 Emulators
  • Designing an icon-driven adventure: looking for adviceHi fellas, after the release of Funky Fungus, I am currently contemplating the possibility of designing an icon-driven adventure with location graph…

    ... them in DEFB statements instde ASM/END ASM area, because I compress ... with MegaLZ), You can reuse ASM procedures (thats like new BASIC ... put graphics blocks extremly fast, scroll-up screen area routine, new ...
    LCD LCD April 2013 Development
  • Horizontal Scrolling/Per Character gamesHello. Can anyone give me the titles of some Speccy games (preferably good ones, but I don't mind hearing about bad ones too) that scroll the playin…

    ... .

    First off, smooth vertical scrolling is a doddle as ... main methods - one is to scroll some data in-memory or ... [/I] works by having a scroll routine with a different list ... chunks of scenery. It could scroll at any speed and refresh ...
    joefish joefish June 2013 Games
  • Horizontal Scrolling/Per Character gamesHello. Can anyone give me the titles of some Speccy games (preferably good ones, but I don't mind hearing about bad ones too) that scroll the playin…

    ... .

    First off, smooth vertical scrolling is a doddle as ... [/I] works by having a scroll routine with a different list ... chunks of scenery. It could scroll at any speed and refresh ... had any problem with the scroll and noticed any jerkyness. Overall ...
    Ivanzx Ivanzx June 2013 Games
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ... also contains file "Sinclair.fzx.asm" with the source code of ... , such as character width and vertical offset ([strike]leading[/strike] shift ...
    Einar Saukas Einar Saukas June 2013 Brand new software
  • Add horizontal hardware scroll to ULA+In this case we must read a bit in the ULA+ for test if supported. And the future software that uses it must have to branch: 1. If hardware scroll i…

    ... of this hardware scroll are:

    A) Scroll the background is ... attribute clash in smoth scroll games (horizontal and vertical).

    I ... an online emulator with hardware scroll support:

    [url] ... (3rd link) to try the scroll yourself.
    antoniovillena antoniovillena July 2013 Development
  • Add horizontal hardware scroll to ULA+In this case we must read a bit in the ULA+ for test if supported. And the future software that uses it must have to branch: 1. If hardware scroll i…

    ... much yes, when horizontal hardware scroll is enabled both of the ... ignored entirely) whilst the vertical hardware scroll pulls the upper and lower ... things; when the horizontal smooth scroll is enabled, it starts fetching ...
    TMR TMR July 2013 Development
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