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<1…6789101112…34>
  • New game: Tea and SympathyHere's something I knocked up in a few days with AGD, a horizontally-scrolling shooter featuring some very nice sprites Binman drew a while ago which…

    ... :

    ASM 221
    ASM 33
    ASM 180
    ASM 4
    ASM commands. :)

    [QUOTE=gabriele ... ship spawned
    H player vertical position
    I player minus ...
    jonathan jonathan October 2013 Brand new software
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ...
    char dy; // signed vertical speed in pixels
    };
    }


    #asm

    defb @11111111, @00000000 ... defb @11111111, @00000000

    ; ASM source file created by SevenuP ...
    slenkar slenkar November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ...
    char dy; // signed vertical speed in pixels
    };

    rendernow=1;
    #asm
    XDEF SND_TICK
    SND_TICK ... defb @11111111, @00000000

    ; ASM source file created by SevenuP ...
    slenkar slenkar November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ...
    char dy; // signed vertical speed in pixels
    };
    }


    #asm

    defb @11111111, @00000000 ... defb @11111111, @00000000

    ; ASM source file created by SevenuP ...
    slenkar slenkar November 2013 Development
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ...
    char dy; // signed vertical speed in pixels
    };
    }


    #asm

    defb @11111111, @00000000 ... defb @11111111, @00000000

    ; ASM source file created by SevenuP ...
    slenkar slenkar November 2013 Development
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ...
    char dy; // signed vertical speed in pixels
    char ... , uchar tol)
    {
    #asm

    LIB RIsIvalInIval8

    #asm
    di
    #endasm
    slenkar slenkar November 2013 Development
  • FZX Driver for z88dkAn fzx library for z88dk can be downloaded [URL="https://drive.google.com/file/d/0B6XhJJ33xpOWM2hWNjAxMVkxaEk/edit?usp=sharing"]here[/URL]. The libr…

    ... .

    [code]
    (fzx_putc.asm)

    ld hl,(_fzx ... not 192 there to check vertical y coord. With the change ... to one pixel below the vertical extent).

    Einar's ... the z88dk driver because the vertical orientation is reversed (y=0 ...
    Alcoholics Anonymous Alcoholics Anonymous December 2013 Announcements
  • FZX Driver for z88dkAn fzx library for z88dk can be downloaded [URL="https://drive.google.com/file/d/0B6XhJJ33xpOWM2hWNjAxMVkxaEk/edit?usp=sharing"]here[/URL]. The libr…

    ... .

    [code]
    (fzx_putc.asm)

    ld hl,(_fzx ... not 192 there to check vertical y coord. With the change ... to one pixel below the vertical extent).[/QUOTE]
    Thanks! I ...
    Timmy Timmy December 2013 Announcements
  • Finders Keepers+I know a few of you are interested in this project so I thought it was about time I started a proper thread for it rather than just slipping bits int…

    ... now displaying correctly, including the vertical column bits that were missing ... on the maze data. Maze scroll not started yet, this was ...
    David Jones David Jones December 2013 Development
  • is this a forum for new games ideas as in really new gamesWhat I mean is Nebulous was a new game concept, [cylindrical scrolling?] and I am having difficulty coming up with new concepts. Seems my brain just …

    ... me something to scroll sideways and I'll scroll it for ya ... of programmers who can handle ASM in a high level are ...
    Ivanzx Ivanzx December 2013 New game ideas
  • is this a forum for new games ideas as in really new gamesWhat I mean is Nebulous was a new game concept, [cylindrical scrolling?] and I am having difficulty coming up with new concepts. Seems my brain just …

    ... me something to scroll sideways and I'll scroll it for ya ... accepts mixing compiled basic with asm. ;)
    hikoki hikoki January 2014 New game ideas
  • 1984-2014here I will account for my journey through games released thirty years ago, just like last year for 1983 games, and you can do the same.

    ... I don't know] - automatically scroll from left to right driving ... in fact goes simultaneously in vertical and horizontally, two laserbeam being ...
    WhenIWasCruel WhenIWasCruel January 2014 Games
  • Can anybody help finishing this?Hi all I made a (small) new game which is almost finished (just need to do a final scene) but i need help putting the different parts together (It'…

    ... you can do a faux-scroll effect with AGD, without it ... if I could do a vertical one? If so I may ...
    dm_boozefreek dm_boozefreek January 2014 Brand new software
  • Can anybody help finishing this?Hi all I made a (small) new game which is almost finished (just need to do a final scene) but i need help putting the different parts together (It'…

    ... you can do a faux-scroll effect with AGD, without it ... if I could do a vertical one? If so I may ...
    gabriele amore gabriele amore January 2014 Brand new software
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... software/sp1/spectrum/sprites/sp1_MoveSprPix_callee.asm?revision=1.1& ...
    ld bc,-10 ; vertical pixel coordinate, above screen
    asm entrypoint where registers are ... things more friendly for asm programmers as well as ...
    Alcoholics Anonymous Alcoholics Anonymous February 2014 Development
  • Colission detection problems.G'ah...it's always the same (I've asked before too) - I'm always struggling when it comes to doing box colission checks, so I'm basically hoping you …

    ... it, but here is some ASM from a game I was ... .

    X = horizontal, y = vertical here



    dmsmith dmsmith February 2014 Development
  • Pac-Land: can be coloured?All versions of this game are full coloured, but not the Spectrum version. It has large sprites, but maybe the scroll is too fine to make a coloured …

    ... variable-speed per-pixel screen scroll for either a remake of ... scroll with the screen refresh and screen flipping to double the vertical ...
    joefish joefish March 2014 Games
  • ZX Alien BreedNot sure if this has been mentioned already (I did trawl the threads but couldn't see anything :smile: ), but I've always hankered after a Speccy Ali…

    ... will, essentially, be 8x16 for vertical (16x8 for horizontal). I did ... that the map doesn't scroll. It also means I can ...
    LuMan LuMan March 2014 New game ideas
  • ZX-Paintbrush 2.3 publishedDear readers, Today, I published version 2.3 of ZX-Paintbrush. Inspirated by kgmcneil, I decided to follow his ideas and implemented a switchable p…

    ... mouse movement to one axis (vertical or horizontal - which ever ... wait for the screen to scroll across... It was like ... restrict mouse movement to either vertical or horizontal axis movement, depending ... that is restricted to the Vertical axis until he releases ...
    kgmcneil kgmcneil March 2014 Emulators
  • ZX-Paintbrush 2.3 publishedDear readers, Today, I published version 2.3 of ZX-Paintbrush. Inspirated by kgmcneil, I decided to follow his ideas and implemented a switchable p…

    ... mouse movement to one axis (vertical or horizontal - which ever ... wait for the screen to scroll across... It was like ... restrict mouse movement to either vertical or horizontal axis movement, depending ... that is restricted to the Vertical axis until he releases ...
    clausjahn clausjahn March 2014 Emulators
  • Finding the graphics I want to edit...I'm trying to find the car graphics for Run Baby Run in SGE, but I'm having lots of issues. Can anyone help me find the graphics, or does someone kno…

    ... 8 and columns to 16, scroll through the image you'll ... a rather distinct load of vertical stripes and before what look ...
    BiNMaN BiNMaN April 2014 Development
  • Double-Buffer ScreenFor my Alien Breed Speccy re-write I decided to use a Double Buffer (DB) or 'Back Screen' to draw all the game action onto, before shuffling the whol…

    ... br />

    [B]transfer_buffer_screen_to_main_screen.asm[/B]

    [CODE]
    ret

    include "generate_screen_table.asm"
    ;
    [/CODE]

    ld e, a ; vertical coordinate calculation done
    ; add ...
    polomint polomint April 2014 Development
  • Mire Mare?I was thinking today about the Hobbit 128 project, that impressed me so much and I wonder whether its possible to acheive one, perhaps even more ambi…

    [QUOTE=joefish;767619]Which, on the Spectrum, is the silly way.[/QUOTE]

    Maybe, sure I've played a few old console games that did a horizontal scroll but vertical flip
    BiNMaN BiNMaN May 2014 New game ideas
  • Mire Mare?I was thinking today about the Hobbit 128 project, that impressed me so much and I wonder whether its possible to acheive one, perhaps even more ambi…

    ... do a smooth horizontal scroll than a vertical one. Scrolling horizontally and ... in not making the map scroll across the whole world; it ... rooms that stretch away and scroll within the space as you ...
    joefish joefish May 2014 New game ideas
  • Demo of multidirectional scroll 50fpsHello!!! Im working with scrolls, and I want to show you a demo of a posible game. It works at 50fps and can manage about 7 sprites in the screen w…

    ... four different combinations as things scroll horizontally: grass -> more ... four different sequences.

    Vertical scrolling is a lot easier ... 8 pixels wide plus one scroll step (i.e. 9 ... Miner Willy animates, they scroll sideways within a 16x16 block ...
    joefish joefish July 2014 Development
  • Demo of multidirectional scroll 50fpsHello!!! Im working with scrolls, and I want to show you a demo of a posible game. It works at 50fps and can manage about 7 sprites in the screen w…

    ... four different combinations as things scroll horizontally: grass -> more ... four different sequences.

    Vertical scrolling is a lot easier ... 8 pixels wide plus one scroll step (i.e. 9 ... Miner Willy animates, they scroll sideways within a 16x16 block ...
    climacus climacus July 2014 Development
  • Face-Off: ZX Spectrum vs. Commodore 64I found an old oldish, but very informed and interesting article on the ole Spectrum vs. Commodore 64 argument. The article explains the technical d…

    ... there isn't that much vertical movement in [b]Kikstart 2 ... , whether it's horizontal or vertical movement, the hardware scrolling certainly ... other; never mind making it scroll in a different direction. I ...
    joefish joefish August 2014 Sinclair Miscellaneous
  • Face-Off: ZX Spectrum vs. Commodore 64I found an old oldish, but very informed and interesting article on the ole Spectrum vs. Commodore 64 argument. The article explains the technical d…

    ... , whether it's horizontal or vertical movement, the hardware scrolling certainly ... at least the horizontal scroll register (the vertical can't do it ...
    TMR TMR August 2014 Sinclair Miscellaneous
  • Better arrangement for video memory?While doing some documentation work for the ZX-Uno project, I compared the advantages of the weird layout of the ZX Spectrum against a linear layout.…

    ... for horizontal scrolling, not vertical. For vertical scrolling you just copy whole ... screen, and you wanted to scroll it horizontally, you could just ...
    joefish joefish September 2014 Development
<1…6789101112…34>

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