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  • Exilei\'m sure this has been brought up before but couldn't find a thread in 'New Game Ideas'. Why did the Spectrum never get a port of the BBC game Exile…

    ... can do the pre-shifted scroll in a spare uncontended bank ... , like that MASK example shows, vertical scrolling is fairly easy - you ...
    joefish joefish March 2012 New game ideas
  • Planning ZX-CentralDear readers, as I would like to start programming on ZX-Central (the central application of ZX-Modules) in a few weeks, I'm looking for suggestions…

    ... your applications, like built in assembler, and disassembly, etc, but I ... the zoom using the mouse scroll wheel... It would be helpful ...
    kgmcneil kgmcneil May 2012 Announcements
  • Need to scroll one column using m.c.I've used many of the available routines to scroll the entire screen in any direction, but I'm not being able to find one that would allow me to scro…

    ... , even if you want to scroll 22 lines only, ld h ... enter this in Spin's assembler but yes, I just want ...
    ub880d ub880d May 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... torn between this and Zoltars vertical scrolling thread.

    One ... wide vertical scrolling engine. It uses the stack pointer to scroll a ...
    R-Tape R-Tape May 2012 Development
  • Work out attribute location in MCHow do I go about writing a MC routine which calculates the attribute address from a set of PRINT co-ordinates. I know you in basic you multiply the…

    ... /> You load 'h' with the vertical co-ord and 'd' with ... ' bit and neither does my assembler!

    How do I ...
    daveysludge daveysludge August 2012 Development
  • Vertical Shoot'em Up's: Spacecrafts.what's missing? for updated lists look [URL="https://sites.google.com/site/concealedwords/home/zxspectrumgames/vertical-shoot-em-up-s"]here[/URL]. …

    Ano Gaia

    And Afteroids ain't vertical, it has multidirectional scroll .
    Metalbrain Metalbrain August 2012 Games
  • TommyGun with AGDHi everyone, I have been working with Jonathan to incorporate his excellent Arcade Game Designer utility into TommyGun. Jonathan has created a compi…

    ... I have to have an assembler, apparently? How do I set ... a package that included the assembler might be in order?)[/QUOTE ... .es/~ninsesabe/pasmo/"]pasmo[/URL] (scroll down the page to version ...
    BiNMaN BiNMaN February 2013 Development
  • I thought I'd give assembly a goAnd well being an absolute newb,I'm absolutely useless.I need your help. I thought I'd give this a go in zxspin [url]http://chuntey.wordpress.com/20…

    ... them, yes - I wrote the assembler, crap as it is. The ... ]

    Regarding ZX-Spin Assembler Editor, I'm aware of ... the Assembler Editor, fill enough lines to make the scroll bar appear ...
    Einar Saukas Einar Saukas March 2013 Sinclair Basic
  • I thought I'd give assembly a goAnd well being an absolute newb,I'm absolutely useless.I need your help. I thought I'd give this a go in zxspin [url]http://chuntey.wordpress.com/20…

    ... Saukas;691137]Regarding ZX-Spin Assembler Editor, I'm aware of ... the Assembler Editor, fill enough lines to make the scroll bar appear ... YOU DO NOT USE THE ASSEMBLER IN ZX SPIN V0.7 ...
    Marko Marko March 2013 Sinclair Basic
  • Horizontal Scrolling/Per Character gamesHello. Can anyone give me the titles of some Speccy games (preferably good ones, but I don't mind hearing about bad ones too) that scroll the playin…

    ... .

    First off, smooth vertical scrolling is a doddle as ... main methods - one is to scroll some data in-memory or ... [/I] works by having a scroll routine with a different list ... chunks of scenery. It could scroll at any speed and refresh ...
    joefish joefish June 2013 Games
  • Horizontal Scrolling/Per Character gamesHello. Can anyone give me the titles of some Speccy games (preferably good ones, but I don't mind hearing about bad ones too) that scroll the playin…

    ... .

    First off, smooth vertical scrolling is a doddle as ... [/I] works by having a scroll routine with a different list ... chunks of scenery. It could scroll at any speed and refresh ... had any problem with the scroll and noticed any jerkyness. Overall ...
    Ivanzx Ivanzx June 2013 Games
  • Add horizontal hardware scroll to ULA+In this case we must read a bit in the ULA+ for test if supported. And the future software that uses it must have to branch: 1. If hardware scroll i…

    ... of this hardware scroll are:

    A) Scroll the background is ... attribute clash in smoth scroll games (horizontal and vertical).

    I ... an online emulator with hardware scroll support:

    [url] ... (3rd link) to try the scroll yourself.
    antoniovillena antoniovillena July 2013 Development
  • Add horizontal hardware scroll to ULA+In this case we must read a bit in the ULA+ for test if supported. And the future software that uses it must have to branch: 1. If hardware scroll i…

    ... much yes, when horizontal hardware scroll is enabled both of the ... ignored entirely) whilst the vertical hardware scroll pulls the upper and lower ... things; when the horizontal smooth scroll is enabled, it starts fetching ...
    TMR TMR July 2013 Development
  • Bug in Super Wonder Boy in Monsterland?Hello!:smile: This game seems to have a bug that prevents finalize. The dragon that is in the last level, it is impossible to kill.Remains static.No…

    ... /> defb $23 ;correct victory message scroll screen address

    org ...
    Ralf Ralf August 2013 Games
  • Z80 Assembler for Win7 PC (64-bit)Does anybody know where I can get a decent Z80 assembler that will work on my 64-bit Win7 PC? I tried the first one in the WoS utilities and it would…

    Hi all. Paul drew my attention to this thread... I wrote Zeus, for my sins.

    Amusingly the PC version of Zeus only exists because of a discussion I had here at WoS, I was grumping about the sheer incompetence of the existing PC Z80 cross- ...
    kickaha kickaha September 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... the left.

    The vertical rotation is different. Moving a ... lot of development on the assembler right now and there is ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
  • Finders Keepers+I know a few of you are interested in this project so I thought it was about time I started a proper thread for it rather than just slipping bits int…

    ... now displaying correctly, including the vertical column bits that were missing ... on the maze data. Maze scroll not started yet, this was ...
    David Jones David Jones December 2013 Development
  • 1984-2014here I will account for my journey through games released thirty years ago, just like last year for 1983 games, and you can do the same.

    ... I don't know] - automatically scroll from left to right driving ... in fact goes simultaneously in vertical and horizontally, two laserbeam being ...
    WhenIWasCruel WhenIWasCruel January 2014 Games
  • Can anybody help finishing this?Hi all I made a (small) new game which is almost finished (just need to do a final scene) but i need help putting the different parts together (It'…

    ... you can do a faux-scroll effect with AGD, without it ... if I could do a vertical one? If so I may ...
    dm_boozefreek dm_boozefreek January 2014 Brand new software
  • Can anybody help finishing this?Hi all I made a (small) new game which is almost finished (just need to do a final scene) but i need help putting the different parts together (It'…

    ... you can do a faux-scroll effect with AGD, without it ... if I could do a vertical one? If so I may ...
    gabriele amore gabriele amore January 2014 Brand new software
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... large code repositories. Spin's assembler, pasmo, sjasm, etc do ... br />
    LIB asm_utoa ; inform assembler to look for this function ... (0-2047)
    y = vertical pixel coordinate (0-2047)
    ld bc,-10 ; vertical pixel coordinate, above screen
    Alcoholics Anonymous Alcoholics Anonymous February 2014 Development
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... /> get_screen_location2:
    ld a, b ; vertical position.
    and 24 ; which ... a, b ; what was that vertical position again?
    and 7 ... using Pasmo and the Spin assembler, but you never know, lol
    polomint polomint March 2014 Development
  • Pac-Land: can be coloured?All versions of this game are full coloured, but not the Spectrum version. It has large sprites, but maybe the scroll is too fine to make a coloured …

    ... variable-speed per-pixel screen scroll for either a remake of ... scroll with the screen refresh and screen flipping to double the vertical ...
    joefish joefish March 2014 Games
  • ZX Alien BreedNot sure if this has been mentioned already (I did trawl the threads but couldn't see anything :smile: ), but I've always hankered after a Speccy Ali…

    ... will, essentially, be 8x16 for vertical (16x8 for horizontal). I did ... that the map doesn't scroll. It also means I can ...
    LuMan LuMan March 2014 New game ideas
  • ZX-Paintbrush 2.3 publishedDear readers, Today, I published version 2.3 of ZX-Paintbrush. Inspirated by kgmcneil, I decided to follow his ideas and implemented a switchable p…

    ... mouse movement to one axis (vertical or horizontal - which ever ... wait for the screen to scroll across... It was like ... restrict mouse movement to either vertical or horizontal axis movement, depending ... that is restricted to the Vertical axis until he releases ...
    kgmcneil kgmcneil March 2014 Emulators
  • ZX-Paintbrush 2.3 publishedDear readers, Today, I published version 2.3 of ZX-Paintbrush. Inspirated by kgmcneil, I decided to follow his ideas and implemented a switchable p…

    ... mouse movement to one axis (vertical or horizontal - which ever ... wait for the screen to scroll across... It was like ... restrict mouse movement to either vertical or horizontal axis movement, depending ... that is restricted to the Vertical axis until he releases ...
    clausjahn clausjahn March 2014 Emulators
  • Finding the graphics I want to edit...I'm trying to find the car graphics for Run Baby Run in SGE, but I'm having lots of issues. Can anyone help me find the graphics, or does someone kno…

    ... 8 and columns to 16, scroll through the image you'll ... a rather distinct load of vertical stripes and before what look ...
    BiNMaN BiNMaN April 2014 Development
  • Mire Mare?I was thinking today about the Hobbit 128 project, that impressed me so much and I wonder whether its possible to acheive one, perhaps even more ambi…

    [QUOTE=joefish;767619]Which, on the Spectrum, is the silly way.[/QUOTE]

    Maybe, sure I've played a few old console games that did a horizontal scroll but vertical flip
    BiNMaN BiNMaN May 2014 New game ideas
  • Mire Mare?I was thinking today about the Hobbit 128 project, that impressed me so much and I wonder whether its possible to acheive one, perhaps even more ambi…

    ... do a smooth horizontal scroll than a vertical one. Scrolling horizontally and ... in not making the map scroll across the whole world; it ... rooms that stretch away and scroll within the space as you ...
    joefish joefish May 2014 New game ideas
  • ZX-Modules app reportZX-Modules app report If You are interested, I want to report about the state and progress about my ZX-Modules programs. I would like to report at l…

    ... keep my work on ZX-Assembler, what means that I need ... a L-cursor or a vertical line (depending on the options ...
    clausjahn clausjahn May 2014 Emulators
<1…78910111213…34>

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