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<1…26272829303132…34>
  • Giving Away ZX Spectrum Collection Free - Adelaide, South AustraliaI will give away my collection of ZX Spectrum stuff to anyone who can pick it up. Please PM me if you are interested. [U]Books[/U] The Spectrum Oper…

    ...
    The Artist
    Zeus Assembler
    Machine Code Tutor
    Count Zero Count Zero March 2012 Sales
  • Scrimpy screensHere's a question - how small a window can you get away with as a playing area for an arcade/action game before anyone notices? From the very earlie…

    ... good aspect ratio for a vertical shmup:
    [IMG]http://www ...
    joefish joefish March 2012 Development
  • Games written in BASICHi all, I've been racking my brain trying to think of a game which was definitely written in BASIC (ie not in assembler). The only thing that I can …

    ... in BASIC (ie not in assembler). The only thing that I ...
    perini-ps perini-ps March 2012 Games
  • I am the maker of murtrum en el templo de cepecHi, my name is Fabio Mastrolorenzo, in 1988 I made the game "Murtrum en el templo de Cepec" in Argentina. developed 100% in assembler Z80, more i…

    ... .

    developed 100% in assembler Z80,

    more info ...
    murtrum murtrum April 2012 Announcements
  • Difficult to find upper RAM fault.I've recently repaired an issue 3B 48K Spectrum that had a tricky to diagnose upper RAM fault, so I thought I'd post a report of what I found here. …

    ... black display with thin red vertical lines.

    Next, the ... .png[/IMG]

    The vertical white markers show the times ...
    Zorn Zorn April 2012 Hardware
  • Shaded Desktop...Hi Folks, As part of some BASin testing I thought I would create a little program that creates a shaded desktop. In this case it goes from solid bl…

    ... this could be done in assembler much quicker but not bad ...
    Paddy Coleman Paddy Coleman April 2012 Sinclair Basic
  • Outrun Europa in colourSwainy suggested that he'd like to try his luck with Outrun Europa colorful graphics and see if they can be improved. Let's give him the chance :) A…

    ... the snapshot and you can scroll view by one char (9 ...
    Ralf Ralf May 2012 Development
  • Scrolling a mapCan someone explain in idiots terms how you scroll a map. I'm not after code as such, just an explanation of how it can be done. I'd like to scroll…

    ... in idiots terms how you scroll a map.

    I ... />
    I'd like to scroll a small map in 4 ...
    Saboteur Saboteur May 2012 Development
  • How to create .TAP that loads into high memory banks?I want to create a program that uses the extended 128k memory, the banks that can be switched into the 0xc000-0xffff area. For the simple stuff I've…

    ... at 0x8000 and then my assembler code can switch in whichever ...
    Sdw Sdw May 2012 Development
  • WOS generationsheres a lil game lol, copied and pasted off a punk site, originally posted by an american so excuse the us and punk biases :P 1. DO YOU KNOW THE DA…

    ... /wiki/List_of_UK_Albums_Chart_number_ones[/url]
    3. Scroll down this page until you ... #1 albums of that year. Scroll down until you find your ...
    mel the bell mel the bell May 2012 Chit chat
  • number padding functionI wrote a number padding function in BASIC a while ago, but when I came to want it again I couldn't find it, so I've done this enhanced [url=http://w…

    ... .asm]PadNum[/url] function in assembler. As per usual it's ...
    Battle Bunny Battle Bunny May 2012 Sinclair Basic
  • Zexall or Emulator bug?Hello! I was running ZexAll in Zero, Fuse, Spin, SpecEmu, Spud & Speculator and noted that all of the emulators occasionally froze on the "scroll ?"…

    ... emulators occasionally froze on the "scroll ?" prompt, SpecEmu\Speculator were the ...
    Korinel Korinel May 2012 Emulators
  • No video in Spectrum 128k +2A Grey[B][COLOR="red"]EDIT: 26-05-2012 = Thread topic edited[/COLOR][/B] Hi everyone, Recently i won a Spectrum 128k +2A Grey at ebay UK. The Spectrum …

    ... frequency i have some blue vertical lines but not very perfect ...
    g40rocket g40rocket May 2012 Hardware
  • Beginner questionThis might sound and be daft.... I've just been reading J Cauldwell's "how to write a Spectrum game" but was thinking of writing something in C as I…

    ... /> Is it possible, without inlining assembler, to call Spectrum ROM routines ...
    JerzyBulovski JerzyBulovski May 2012 Development
  • Moving a line down the display in assembler?...It's not a "[I]how can I do it[/I]" question, it's more a "am I missing something in trying to do it a new way" kinda question. What I've been doing…

    It's not a "[I]how can I do it[/I]" question, it's more a "am I missing something in trying to do it a new way" kinda question.

    What I've been doing so far is this (example just draws a solid 8x8 block).

    [CODE]
    ld hl,16384 ...
    Sokurah Sokurah June 2012 Development
  • 4116 replaced by 4164 - "Noisy" paper?After I replaced my 4116's with 4164's and hooked them up to +5V, disconnected -5V and +12V, I have what looks like vertical lines in the paper, like…

    ... , I have what looks like vertical lines in the paper, like ...
    Johan1973 Johan1973 June 2012 Hardware
  • Cricket. Duckworth/Lewis calculator.I'd appreciate it if anyone here who enjoys cricket, and ideally is also familiar with the rules of one-day matches takes a look at a little program …

    ... it mentions cursor-keys to scroll around the table of Over ...
    PrinceGaz PrinceGaz June 2012 Development
  • Spectrum 48K help neededI hav got an old Specrtum 48K issue 3. When I plug-in power connector it doesn't show the home screen (c) Sinclair.... From about 50 times trying to …

    ... . Mostly I have white-black vertical bars.
    How can I ...
    btrafela btrafela June 2012 Hardware
  • New recoloured game -Curro JimenezAs promised, here's my new project that brings colour to a monochrome game Apart from adding colour I retouched graphics a little (check tents and c…

    ... later levels which use smooth vertical scrolling. I did what I ...
    Ralf Ralf July 2012 Games
  • ZX81 back porch fix using LM1881Hello! Has anyone here did the back porch fix for ZX81 using LM1881? I did it this weekend and instead of clear black on white i got black on dark g…

    ... picture has a lot vertical aftifacts (darker/ligher vertical lines). Probably from ...
    ArtemKuchin ArtemKuchin July 2012 Hardware
  • Microhobby's Pixel A Pixel restoration: releasesThe first three pages are ready and have been released at the DiHalt 2012 lately to support the Wild compo. [url]http://zx.maros.pri.ee/microhobby/M…

    ... unbelievably automatized self-compiling cross-assembler viewer/player
    [B]AER ...
    moroz1999 moroz1999 July 2012 Sinclair Miscellaneous
  • New recoloured game - After The War 1 :)As suggested and requested by some people I tried my skills with adding colour to this well known Spanish beatemup. And well... I did it :) I can sa…

    ... /> The game had a smooth scroll so I had to disable ...
    Ralf Ralf July 2012 Games
  • Happy Birthday Marko!Marko Birthday! Please note the Spin assembler does not recognise the out (c),h command. Please could you fix it before you celebrate. :-D Arf.

    Marko Birthday!

    Please note the Spin assembler does not recognise the out (c),h command. Please could you fix it before you celebrate.

    :-D Arf.
    R-Tape R-Tape July 2012 Chit chat
  • SpecBAS 0.747 Now available!Hiya folks - it's update time again! SpecBAS has had a load of new fixes, as well as some new additions! Firstly, as you all wanted it, SpecBAS can…

    ... /> Bugs Fixed:

    The "Scroll?" message appears as it should ...
    Dunny Dunny July 2012 Sinclair Miscellaneous
  • BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …

    ... /> int lin[NUM_TILES]; // hi-res vertical tile position
    int col ... /> int dlin[NUM_TILES]; // hi-res vertical tile movement
    int dcol ...
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 2This second demo shows animated and moving tiles together, and also how to implement collision detection. This knowledge should be enough to implemen…

    ... /> int lin[NUM_TILES]; // hi-res vertical tile position
    int col ...
    int dlin; // hi-res vertical tile movement
    int px ...
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 3This new demo demonstrates the BIFROST* built-in sprite support that I mentioned before. In BIFROST*, "sprite tiles" are 2 special tiles that BIFROS…

    ... /> int linEnemy, linPlayer; // hi-res vertical tile position
    int colEnemy ... /> int dlinEnemy, dlinPlayer; // hi-res vertical sprite movement
    int dcolEnemy ...
    Einar Saukas Einar Saukas July 2012 Development
  • What would you like to see?I am just starting to grasp zx assembler programming for the zx spectrum. What type of game would you like to see me try to make in 4k of code? Keep …

    ... just starting to grasp zx assembler programming for the zx spectrum ...
    Zxogger Zxogger July 2012 Development
  • Moar TR-DOS to tape conversions!I have posted three lame disk-to-tape conversions through snapshotting before, now (I guess) it's time to bring the rest of my complete collection he…

    ... Nintendo's hit game. The scroll texts are in Russian, the ...
    Crash Nicker Crash Nicker August 2012 Games
  • Work out attribute location in MCHow do I go about writing a MC routine which calculates the attribute address from a set of PRINT co-ordinates. I know you in basic you multiply the…

    ... in basic you multiply the vertical co-ord by 32 add ...
    daveysludge daveysludge August 2012 Development
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