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  • Vertical Shoot'em Up's: Spacecrafts.what's missing? for updated lists look [URL="https://sites.google.com/site/concealedwords/home/zxspectrumgames/vertical-shoot-em-up-s"]here[/URL]. …

    ... .com/site/concealedwords/home/zxspectrumgames/vertical-shoot-em-up-s"]here ...
    WhenIWasCruel WhenIWasCruel August 2012 Games
  • multi-scroll m/c subroutine for BASICArising from recent posts, here's a scrolling routine that will manage multiple left/right scrollings for any (sensible) line width or step; (ie. whe…

    Arising from recent posts, here's a scrolling routine that will manage multiple left/right scrollings for any (sensible) line width or step; (ie. where width is
    Battle Bunny Battle Bunny October 2012 Sinclair Basic
  • Interview with Clive Townsend (Saboteur)Here you have at [URL="http://www.elmundodelspectrum.com"]www.elmundodelspectrum.com[/URL] this exclusive interview with Clive Townsend. Don?t forget…

    ... , but said I should learn assembler to improve the speed. After ... 't get the backgrouds to scroll fast enough. Rob White suggested ... I had the source code, assembler, and object code. So I ... my source code and the assembler ? still all from tape. Nightmare ...
    jmvbok jmvbok December 2012 Sinclair Miscellaneous
  • Assembler v Machine CodeHi. I've been looking at a lot of the code examples in the Development section and can see that Assembler is the way to go. However, I was wondering …

    ... section and can see that Assembler is the way to go ...
    LuMan LuMan March 2013 Development
  • Sound programs that use +3DOS/AssemblerHi I am working on my final JSWed project and have nearly finished but i am considering changing the standard in game tune you get,the editor instruc…

    ... be imported but +3DOS and Assembler are the only two formats ...
    jammajup jammajup April 2013 Development
  • running this game in zxspin assemblerHello all I've written this game out in the zxpin assembler. [url]http://chuntey.wordpress.com/2010/01/12/tutorial-zx-spectrum-machine-code-game-30-m…

    ... game out in the zxpin assembler.
    [url]http://chuntey.wordpress ...
    bully bully May 2013 Development
  • ZX-Assembler in progress...Dear readers, I just want to announce that ZX-Assembler is not longer only an idea in my mind. It's just alive. Unfortunately, it's too early to mak…

    ... want to announce that ZX-Assembler is not longer only an ... -Blockeditor being able to edit assembler code blocks directly.

    clausjahn clausjahn May 2013 Emulators
  • Inserting binary code into ZX Spin assemblerIs there any way to insert a saved binary file into ZX Spins assembler? i.e. So I have a string of DEFB commands containing data, the assembler just…

    Is there any way to insert a saved binary file into ZX Spins assembler?

    i.e. So I have a string of DEFB commands containing data, the assembler just interprets it as Z80 commands and wont assemble it...
    daveysludge daveysludge July 2013 Development
  • The Pros and Cons of "alternative" assembler syntaxContinuing from [URL]http://www.worldofspectrum.org/forums/showpost.php?p=720754&postcount=72[/URL] [QUOTE=u6c87;720754]But that wouldn't change if…

    ... to you as an alternative assembler).

    Is "ld ... with syntax that no other assembler uses.

    Is it ... then I could make an assembler that used [B]st[/B ... entertaining path of learning without assembler / compiler discussions getting in the ...
    AndyC AndyC September 2013 Development
  • Z80 Assembler for Win7 PC (64-bit)Does anybody know where I can get a decent Z80 assembler that will work on my 64-bit Win7 PC? I tried the first one in the WoS utilities and it would…

    ... can get a decent Z80 assembler that will work on my ...
    David Jones David Jones September 2013 Development
  • MOVE_M Object Movement Manager for BASICAs moving things around on the screen is usually the slowest part of a game written in BASIC, I've been pottering around with this routine to handle …

    ... of the comments from the assembler listing; the full (unfinished) listing ... ;7 > 1
    ; Vlohi = vertical range from 0,0
    ; Vstep = -1/0/+1 vertical step
    ; Hstep = -1/0 ...
    Battle Bunny Battle Bunny September 2013 Sinclair Basic
  • Another vertical scrolling questionwhile talking about w256 x h128 vertical scrolling, are 128k modes have any advantages over 48k models? has extra ram or swappable screen buffer any…

    while talking about w256 x h128 vertical scrolling, are 128k modes have any advantages over 48k models?

    has extra ram or swappable screen buffer any use on scrolling?
    Arda Arda October 2013 Development
  • Problem with Pasmo Assembler/Speccy emulator?I'm at the start of trying to learn Z80 assembly for the ZX Spectrum. I'm using Speccy 1.7 as my emulator, Pasmo as my assembler, and am following t…

    ... my emulator, Pasmo as my assembler, and am following this tutorial ... still think it involves the assembler.

    Thank you for ...
    bigbadbear9885 bigbadbear9885 December 2013 Development
  • Scrolling Bi-Colour Engine for 4-Player GamesJust putting this code up for people to have a look at. Far from finished. Should simply compile and run a bit of a demo. Only good for 128K and +…

    ... -around attribute map to allow vertical attribute-based scrolling.
    ;Use ...
    ld a,(multicolour_A_offset) ;'HW' scroll factor
    ld l,a ...
    joefish joefish March 2014 Development
  • quoting ";" in ZXSpin assemblerIs there any trick to getting semi-colons in strings in the ZXSpin assembler? If I try to do this I get a "garbage following instruction" error, as t…

    ... in strings in the ZXSpin assembler? If I try to do ...
    Battle Bunny Battle Bunny April 2014 Emulators
  • The Wizard of Hotspot HillockI've just re-discovered this unfinished game which I haven't done any work on for a couple of years. As it can be played through to the end as it is …

    ... game files, the BASIC & assembler program listings are also included ... you might have to occasionally scroll up/down to another page ...
    Battle Bunny Battle Bunny April 2014 Development
  • ScrollsHello. Ive been working in scroll routines and I want to show you them. First, one vertical 2 pixels scroll routine with 13 sprites [youtube]D-T3…

    ... />
    Ive been working in scroll routines and I want to ... br />
    First, one vertical 2 pixels scroll routine with 13 sprites ... is a multidirectional 2 pixels scroll. I think that I ... /> And a multidirectional 4x4 pixel scroll routine. Perhaps this can be ...
    climacus climacus April 2014 Development
  • FZX ScrollI wrote a routine to scroll message in ZX Spectrum screen, using [URL="http://www.worldofspectrum.org/forums/showthread.php?t=44088"]FZX[/URL] fonts.…

    I wrote a routine to scroll message in ZX Spectrum screen, ... . Feel free to use FZX Scroll.

    The [URL="http ...
    TK90XFan TK90XFan June 2014 Development
  • ZX-Assembler file handling concept[QUOTE=clausjahn;777075]Dear readers, At this time, it's a good time to ask you, the future users, how to implement the file usage. Let's suggest so…

    ... br /> Doing this, ZX-Assembler can be used as a ... ============================================
    Doing this, ZX-Assembler would open any byte-based ... br /> =====================================================
    ZX-Assembler is now already able to ...
    clausjahn clausjahn August 2014 Emulators
  • Uridium possible with more colour??Having seen the MSX version of Uridium mentioned in another thread I wondered if the Spectrum could produce anything similiar, and had a go at a mock…

    ... stayed locked horizontally, with only vertical movement by character square there ... you can tolerate. It could scroll quite smoothly as along as ...
    dmsmith dmsmith January 2015 New game ideas
  • Vertical XOR filler.. anyone?Hi, I was just wondering whether a vertical filler using XOR has ever been used on Speccy demos/games and if yes when for the first time? Just tryin…

    Hi,

    I was just wondering whether a vertical filler using XOR has ever been used on Speccy demos/games and if yes when for the first time? Just trying to find some references..
    mr.spiv mr.spiv February 2015 Development
  • New game released: EXPLORER<div><span style="font-size: 13.3333330154419px; line-height: normal; font-family: 'Courier New';">- EXPLORER -</span></div><div><span style="font-si…

    ... I've seen an alternate vertical-scrolling version in a TV ... Spectrum POKE 23692,0 to scroll vertically the whole screen. I ... , including an Assembly routine to scroll a screen window, in order ... weak attempt to play a vertical clone of my favourite arcade ...
    Luca Bordoni Luca Bordoni June 2015 Brand new software
  • ZX-Spin assembler commands<p>Is there a list anywhere of the asm commands that the Spin assembler accepts?</p><p>I do plan to move onto pasmo&nbsp;for macros&nbsp;but the spin…

    Is there a list anywhere of the asm commands that the Spin assembler accepts?I do plan to move onto pasmo for macros but the spin one is so handy.
    R-Tape R-Tape June 2015 Development
  • Creating a ZX Spectrum Development Environment on Mac OS XI’ve been using a Macbook for a while now and am so impressed with it I decided shift my ZX Spectrum development from PC. It took me a little while t…

    ... something better than the default scroll, you can easily just pick ... />
    To compile your z80 assembler you just need to use ...
    TomD TomD July 2015 Development
  • ZX-Assembler version 0.8 (beta) releasedDear readers, yesterday I've published ZX-Assembler in its first version 0.8. It offers you some interesting features, even if I know there are …

    ... I've published ZX-Assembler in its first version ...
    better and more powerful assembler tools around:

    ... emulator files directly with ZX-Assembler.

    * The ... br /> * On short jumps, ZX-Assembler checks whether the jump to ...
    clausjahn clausjahn July 2015 Emulators
  • EmuZwin 128k banks in assembler Having looked at the assembler help file " ORG [{ RAMn | ROMn },] #target_address [, #dest_address ] Defines target assembling address and ta…

    Having looked at the assembler help file

    "
    ... Address Control option in the assembler off).
    "

    Errrr ...
    MatGubbins MatGubbins August 2015 Emulators
  • ZX Spectrum Sprite chipHi everyone. As I said some time ago, I wanted to make a 'virtual' Sprite chip for the ZX spectrum, on my ZEsarUX emulator. The idea is to make so…

    ... can be mirrored horizontal or vertical

    Every Sprite is ... display.

    -you can scroll the main video memory on ...
    chernandezba chernandezba November 2015 Emulators
  • How to manipulate G+DOS data files in assembler?In order to improve an assembler project for 128K with PlusD, I need to implement two file operations: [list] [*] Read and overwrite any 1-KiB bl…

    In order to improve an assembler project for 128K with PlusD, ... . So far my experience in assembler on G+DOS is limited ...
    programandala.net programandala.net February 2016 Development
  • Vertical Lines Spectrum +3Hi, My Spectrum +3 boots up and shows the following: Grey border with vertical black lines: http://www.sinclairzxworld.com/viewtopic.php?f=22&p=19…

    ... following:
    Grey border with vertical black lines:
    http://www ...
    ScottC2010 ScottC2010 March 2016 Hardware
  • Z88DK NOOB cplot INK colorHi I am a complete NOOB with Z88DK, I am trying to draw colored circles. How does ink, paper and border work with Z88DK. I started trying to wo…

    ... circles. I then found an assembler plot function, I can draw ...
    #define YMAX 191//Spectrum vertical screen boundary


    andydansby andydansby June 2016 Development
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  • Which emulator and assembler?Hi,<br /> <br /> I am looking to learn z80 assembly language and I feel the best option is a spectrum emulator and an assembler. Can anybody recomme…
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  • scroll?Hey guys! Great website!<br /> <br /> Is there anyway I can make my 128 not say "scroll?" and just make it scroll automatically?
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