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<1…567891011…34>
  • "Sinclair Zx Spectrum: Absolutely Better Than Commodore 64"Did you ever read this? [url="http://www.alfonsomartone.itb.it/fztsmo.html"]http://www.alfonsomartone.itb.it/fztsmo.html[/url]

    ... CPC monitors. Simple stuff like vertical scrolling should work through a ... it was so rare to scroll that way then? Something like ... [/B] perhaps, with silky smooth vertical scrolling would be really nice ...
    TMR TMR July 2005 Games
  • "Sinclair Zx Spectrum: Absolutely Better Than Commodore 64"Did you ever read this? [url="http://www.alfonsomartone.itb.it/fztsmo.html"]http://www.alfonsomartone.itb.it/fztsmo.html[/url]

    ... it was so rare to scroll that way then?
    [/quote ... 'you want to do that vertical SEU? =-)

    i did ...
    TMR TMR July 2005 Games
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... drawn at exact vertical character coordinates (requiring no vertical shifting) you don ... entire sprite.

    The assembler can be improved and I ...
    Alcoholics Anonymous Alcoholics Anonymous September 2005 Development
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... are only drawn at exact vertical character coordinates (otherwise things ... is only drawn at exact vertical character coordinates (again things ... can appear in (embedded) assembler or in C arrays, ... do around Space Invaders from assembler.

    [quote]
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... z80, you might want to scroll down to the "The IM2 ... vector table using some inline assembler. The following code fragment does ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Sprite adviceHello. So, I'm slowly getting to grips with Z80 assembly - currently equal parts frustration and enjoyment. Now looking for some advice to help shift…

    ... small size, but on Z80-assembler they are
    ; giant-sized ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ** New Game In Development **As one or two of you may already know, Jonathan (Joffa) Smith is currently developing a brand new Spectrum game. The program is called 'SAUCER' It'…

    ... using CODEWRIGHT and a crappy assembler (sharn't say which) but ... 'Hyperactive'. Boo Hoo! Sob! Sprites. Scroll. Et al. If I still ...
    frobush frobush September 2006 Games
  • Small C on Sam help neededI'm trying to make good on some of my old developments that fell by the wayside and one of them uses Small C. The reason I stopped was down to not h…

    ... graphics, flip screen instead of scroll screen)[/QUOTE]

    Now ... benchmark for BASIC, Sam C, Assembler ... I can see myself going ...
    Quazar Quazar December 2006 Development
  • Who want to remake Double Dragon?Seeing as the Speccy version was crap (see my review: [url="http://www.gamestyle.net/retro.php?article=31"]http://www.gamestyle.net/retro.php?article…

    ... and DD is supossed to scroll (Beside the fact that is ... probably impossible to scroll a huge screen area with ... .SCL image of some russian assembler with sources in its native ...
    Fikee Fikee June 2007 Games
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... a .opt file with the assembler representation.[/QUOTE]


    [CODE]// scroll-test.c
    // zcc + ... br /> #asm

    ////////////////////////////////////////////////////////////////////
    // Scroll the double printed message 1 ...
    wokani wokani July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... />
    #asm

    ////////////////////////////////////////////////////////////////////
    // Scroll the double printed message 1 ...
    LIB zx_saddrpdown ;; must tell assembler this is a library function ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... assembler and the calling conventions and stuff :grin:

    [CODE]// scroll ... -vn scroll-test.c -o scroll-test.bin ... /> ///////////////////////////// Do Scroll ///////////////////////////////
    ... continual scroll and ...
    wokani wokani July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... /> 1. zcc +zx -vn scroll.c -o scroll.bin -create-app -lim2 ... for expression evaluation but the assembler sees a different instruction (load ... am thinking that when the assembler sees the XREF at the ... .7 :lol:

    The scroll looks great, but there is ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... *m_ptr; // equals zero for scroll off
    uchar counter; // ... is a message to scroll, scroll it
    asm(" ... go in and rewriten scroll() in assembler. There are other ... faster ways to do a scroll ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... the entire stdio library in assembler (much is currently in C ... calls. You may want to scroll down to the code examples ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • help sought with first foray into machine code - pixel scrolldownI have started to code my first machine code program, a simple roadrace game. I've based it around the pixel scrolldown routine in 40 Best Machine Co…

    ... one add comments to the assembler in ZX Spin by putting ... looking for a ZX Spin assembler manual or helpfile but there ... way to make the screen scroll down by one pixel.
    bigjon bigjon February 2008 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... changes from horizontal movement to vertical movement

    offset = ... in case text wraps in scroll
    d_ScrollStart();
    }
    // ... />
    And finally, messages may scroll across the bottom of the ...
    Alcoholics Anonymous Alcoholics Anonymous April 2008 Development
  • Games with Parallax ScrollingI loved that effect. It gave a false depth to the game.. To me a game with parallax scrolling was a better game. How wrong I was.. anyway, a list of…

    ... a second, and then have vertical or horizontal attribute stripes which ... /width - depending on general the scroll direction but it could be ... say, these attributes "naturally" would scroll at 8 pixels each frame ...
    XTM of TMG XTM of TMG May 2008 Games
  • What are the best shoot-em-ups for the Spectrum?I mean, besides Zynaps. That's pretty much a given.

    ... shoot-em-ups, vertical shoot-em-ups, multi-scroll shoot-em-ups ...
    Lockett Lockett June 2008 Games
  • Your help needed![FONT=Arial]there are [URL="http://www.worldofspectrum.org/neededscreens.html"]a number of titles[/URL] (146) that still lack an in-game scre…

    ... /> Datel Snapshot 2
    Dr Scroll - VTX711mk2
    Dragon Maze
    Headliner
    Honey Assembler
    Infoload[/I]

    GreenCard GreenCard August 2008 Games
  • Spectrum AssemblyHi All, Thanks for letting me in... lol Over the last couple of days I started playing my spectrum emu again and then I started thinking about lear…

    ... half-screen pixel 4-ways scroll, without attributes. And dont tell ... this is impossible, i can scroll myself all the screen in ... ]

    I can easily scroll the screen in 70000 t ... scroll routine much faster than about 100,000 t-states for vertical ...
    Matt_B Matt_B October 2008 Sinclair Miscellaneous
  • what were the things the Speccy architecture was good for?I don't know a hell of a lot about all the different computers hardware and I wanted to know if the way the Spectrum was built lent itself to certain…

    ... take it all scrolling effects (vertical and horizontal?) are better on ... ]

    The C64 can scroll down to pixel level in ... />
    The CPC can hardware scroll vertically down to pixel level ... possible to use interrupts to scroll parts of the screen at ...
    Matt_B Matt_B November 2008 Sinclair Miscellaneous
  • Please help an absolute novice with some simple(ish) programming.I'm very, very rusty at BASIC. I'm using BASin, for my GCSE Astronomy coursework [quote] Use a spreadsheet and/or a graphing package, or write a com…

    ... you can do it in assembler but it's not for ... . We have horizontal axis and vertical axis.

    IF horizontal ... axis> vertical axis the elipse look like ...
    Ralf Ralf December 2008 Sinclair Basic
  • Would welcome ideas for my large map game...I have been working on an engine to allow scrolling around a large map. For now, it allows 1 char movement around a 64x64 map made up of 4x4 char t…

    I always thought that the vertical caves were a bit of ... . Maybe the buildings could just scroll vertically (like Magic Boy, Ice ...
    joefish joefish May 2009 New game ideas
  • Getting started with asm Speccy codingSomeone on another forum I read has asked for good Speccy coding resources. I thought it would be great to link him to a simple tutorial about how to…

    ... routine
    LD A, 10 ; Vertical position
    RST 16 ; Call ... 're just starting out in assembler, there are some good books ...
    Matt_B Matt_B May 2009 Development
  • Getting started with asm Speccy codingSomeone on another forum I read has asked for good Speccy coding resources. I thought it would be great to link him to a simple tutorial about how to…

    ... routine
    LD A, 10 ; Vertical position
    RST 16 ; Call ... 're just starting out in assembler, there are some good books ...
    Dr BEEP Dr BEEP May 2009 Development
  • Skool Daze disassemblyWhile developing [url="http://pyskool.wordpress.com/"]Pyskool[/url], I've also been putting together a disassembly of Skool Daze and Back to Skool, m…

    ... etc..) into Skooldaze.

    Assembler generally requires comments to start ... labels. TASM is a good assembler to try, it is ... it allows mixing of CPU assembler (confusing!! But required for ... wanted to speed up the scroll routine.
    4) Add ...
    Jimmy Jimmy July 2009 Development
  • Tatung Einstein for developmentI know some developers used a [URL="http://old-school-micro.blogspot.com/2009/11/retro-computers-tatung-einstein-retro.html"]Tatung Einstein[/URL] to…

    ... until you tried another editor/assembler. Then you realised how lacking ... instead of being able to scroll up and down the file ...
    frobush frobush November 2009 Games
  • Games that could've been goodI've just been playing [url=http://www.worldofspectrum.org/infoseekid.cgi?id=0009311]Blade Warrior[/url] (it's been deniencededed since I got hold of…

    ... :)


    as for vertical shoot em up's.. look ... is a smaller area to scroll / refresh :)

    someone mentioned ...
    fog fog January 2010 Games
  • Games so insanelly unforgiven that still make you curse everyone involved in it?On Speccy: MadBalls Hell you havent even started the dam game and you where already losing lives... I tried it again the other day and found my se…

    ... 16x16 pixel blocks? Could it scroll at any speed then?[/QUOTE ... and stuff.

    The vertical lines on the last level ...
    frobush frobush January 2010 Games
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