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  • SPIN 0.7s uploaded; the crowd goes wild......with bug reports! Get it here: [url]http://sites.google.com/site/pauldunn/ZXSpin_07s.zip[/url] New in this version are RPI filters and Overlays …

    ... am having problems with the assembler.
    If I type I ... , click inside the assembler window again.

    Scroll Lock may be ... "graphics mode" key in the assembler editor. When turned on, you ...
    Marko Marko March 2010 Emulators
  • Castlevania ZXDoes anybody know what happened to the Castlevania ZX project? Yet again another great game that missed the Spectrum but had a port on the C64 [url…

    ... although I know machine code assembler (and also C), I never ... 'm working on a quadruple scroll scroll routine with FX and heuristic ... public demo? Something without any scroll, just the main character and ...
    zxbruno zxbruno March 2010 Development
  • New member here. And a spider! :)Hello everyone. My name is Sekrets. I'm quite a lonely individual, searching for a digital home where I might find fellow speccy enthusiasts to adopt…

    ... manipulators around, all written in assembler and pretty good to see ... drawing your sprite on any vertical pixel position, not just those ...
    Alcoholics Anonymous Alcoholics Anonymous March 2010 Development
  • New Game and HelloHi All, Long, long time lurker and contributor (hardware index, PiMan files etc..) but having been quiet for a few years I thought I might register. …

    ... 't have all that to scroll past in the type 0 ... maximum co-ords for horizontal / vertical baddies is to set their ... each screen, and likewise for vertical ones.
    mulder mulder April 2010 Development
  • ToadrunnerDid anybody finish this game? I would like to map it, but I would need some concrete tips how to use objects, respective which object can kill druid,…

    ... path is safe.
    two vertical = right path
    solid = ... mitten = middle path
    two vertical = bottom path

    ... move right

    pickup scroll

    move left

    drop scroll below hand and it will ...
    saiwong saiwong June 2010 Games
  • KING OF PONG: Pong revisitedHello everybody. I'm proud to announce you that my last personal project for the ZX Spectrum, "KING OF PONG" is available to download here at WOS si…

    ... 're so skilled with Z80 assembler, please debug the program, find ... when you don't have scroll and/or a zillion sprites ...
    Ricardo Cancho Ricardo Cancho June 2010 Development
  • KING OF PONG: Pong revisitedHello everybody. I'm proud to announce you that my last personal project for the ZX Spectrum, "KING OF PONG" is available to download here at WOS si…

    ... . Only a bit of pure assembler, buf for speed, not size ... .833 11'63% Compresi?n vertical de pantallas
    -193 36 ...
    Ricardo Cancho Ricardo Cancho June 2010 Development
  • Merlin has risen from the grave!Those of you following the Merlin saga [thread=29902]over here[/thread] might be slightly interested to know that the program is now available in the…

    ... 20k of comments to the assembler listing so far - in the ... there's either not enough vertical clearance or horizontal distance for ...
    Battle Bunny Battle Bunny June 2010 Games
  • Mr Do! ?Not exactly a new idea (at least twenty-seven years old now :-o), but how about a port of Mr Do! to the Spectrum? There was never an official one, ev…

    ... so that the screen would scroll vertically if you need to ... />
    the problem is the vertical playing area.... or lack of ...
    Sadako Sadako July 2010 New game ideas
  • Lightforce - a classic?Was [URL="http://zxspectrumgames.blogspot.com/2010/08/spectrum-games-light-force-classic-zx.html"]Lightforce [/URL](reviewed) a classic shmup? I rec…

    ... 't been a full colour vertical space shoot-em up that ... 've got a great colour scroll and some multi coloured sprite ...
    BiNMaN BiNMaN August 2010 Games
  • Lightforce - a classic?Was [URL="http://zxspectrumgames.blogspot.com/2010/08/spectrum-games-light-force-classic-zx.html"]Lightforce [/URL](reviewed) a classic shmup? I rec…

    ... 't been a full colour vertical space shoot-em up that ... 've got a great colour scroll and some multi coloured sprite ...
    merman merman August 2010 Games
  • Mr Do! ?Not exactly a new idea (at least twenty-seven years old now :-o), but how about a port of Mr Do! to the Spectrum? There was never an official one, ev…

    ... screen will still need to scroll vertically. This requires a buffer ... can use TV/monitor in vertical position:



    32x vertical attributes
    24x horizontal attributes ...
    ewgf ewgf August 2010 New game ideas
  • access violation errors - ZX Spin in Win7Any suggestions as to what I can do to prevent all these access violation error messages I'm getting while using the ZX Spin Assembler ? I'm using W…

    ... mouse cursor outside the assembler window and press enter ... keyboard cursor keys to scroll the assembler window up, BEFORE moving ... mouse cursor back in the assembler window.

    ... keyboard for everything in the assembler window. Avoid cutting and ...
    FrankT FrankT August 2010 Development
  • access violation errors - ZX Spin in Win7Any suggestions as to what I can do to prevent all these access violation error messages I'm getting while using the ZX Spin Assembler ? I'm using W…

    ... mouse cursor outside the assembler window and press enter ... keyboard cursor keys to scroll the assembler window up, BEFORE moving ... mouse cursor back in the assembler window.

    ... keyboard for everything in the assembler window. Avoid cutting and ...
    Dax Trajero Dax Trajero August 2010 Development
  • designing a computerHi everyone! I am designing a 4 bit computer and i need some advice, is this a good instruction set? [CODE] BINARY OPCODE DESCRIPTION 00000 nop…

    ... , I didn't bother to scroll back to actually quote where ... code because Intel's 8080 assembler only recognises the phrase "MOV ...
    Jonathan Harston Jonathan Harston September 2010 Chit chat
  • The Programmers Development System (PDS)Hi everybody, I recall this system has been mentioned several times on WoS forums. Last time was, I think, when those sources from Maz Spork (Buggy …

    ... . As the cursor movment and scroll is rate locked to 60hz ... of F8.

    THE ASSEMBLER:

    The built in ... a minimum.
    Internal P2 assembler with output mode set to ... have anymore information on the assembler directives used by the Z80 ...
    ASM ASM October 2010 Sinclair Miscellaneous
  • Hacking the O.C.P Full Screen Editor/AssemblerIf you have been reading my posts recently then you will know that I am eager to have the sourcecode I wrote for the Spectrum during the period 1988 …

    ... format the O.C.P assembler used. Most of my time ... as the O.C.P assembler has fixed columns and pads ... a 50hz pixel smooth horizontal scroll:

    [code]
    org ... old when I wrote that scroll routine back in 1990 so ...
    ASM ASM November 2010 Development
  • Ewgf Banned again - a record?Less than 24hrs after returning from a 2 week ban, Ewgf is banned again. This has to be some sort of record. Can anyone beat this? Extra points for g…

    ... ...[/QUOTE]

    one poxy scroll routine!

    erm, oh ... ASM, yeah, erm, an excellent scroll routine. It's the core ... />
    yeah, one poxy little assembler stub and it invalidates all ...
    guesser guesser November 2010 Chit chat
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... times larger than the equivalent assembler so that's one part ... draws to by choosing a vertical height (1-24 acceptable) and ...
    Alcoholics Anonymous Alcoholics Anonymous December 2010 Development
  • Gigascreen - programming guideDoes anyone know of a programming guide for the 128K gigascreen screen mode, specifically a persistence colours table, some code (pref. C level or BA…

    ... into an emulator with an assembler built-in.

    [CODE ... BC times.

    ;Make vertical colour stripes on screen 0 ...
    joefish joefish February 2011 Development
  • Smooth (vertical) scrolling on ZX SpectrumI was just thinking about this. You know, you have systems like Atari 2600 or Sega SG-1000 that have no hardware scroll, but they have games that sti…

    ... a 128 and halve the vertical resolution you can do it ... . But then a 2-pixel scroll at 50Hz would be far ...
    joefish joefish February 2011 Games
  • Smooth (vertical) scrolling on ZX SpectrumI was just thinking about this. You know, you have systems like Atari 2600 or Sega SG-1000 that have no hardware scroll, but they have games that sti…

    ... a 128 and halve the vertical resolution you can do it ... . But then a 2-pixel scroll at 50Hz would be far ...
    maiki maiki February 2011 Games
  • Flip Screen vs ScrollingWhich do you prefer? I've always liked flip screen games but I had a C64(spit) owning friend who hated them with a passion.

    ... scrolling. Quite why it didnt scroll smoothly horizontally like it did ... CPU intensive than vertical scrolling.

    To scroll 1 pixel vertically ... pixels (32 bytes). To scroll 1 pixel horizontally you need ... the display you want to scroll and OR in 192 ...
    ccowley ccowley February 2011 Games
  • Games featuring... relevant bugsThere was a recent improvement to the WoS database in order to classify [URL="http://www.worldofspectrum.org/forums/showthread.php?t=34261"]Games fea…

    [QUOTE=Einar Saukas;544887]
    [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0000157"][B]Alien Syndrome[/B][/URL] - problem mentioned [URL="http://www.worldofspectrum.org/forums/showpost.php?p=546411&postcount=177"]here[/URL][/quote]
    ...
    Bandit Bandit July 2011 Infoseek database
  • List of existing games that needs a port to zx spectrumPlease post here the games that exist in other platform(s) but does not exist in speccy. Please keep in mind this is not a to-do list, so don't hesti…

    ... the DMA to speed up vertical scrolling or buffering.
    Atari ... to write better routines in assembler. All GEM routines are written ...
    LCD LCD July 2011 New game ideas
  • Most colourful games?I just played [url=http://www.worldofspectrum.org/infoseekid.cgi?id=0001563]Earth Shaker[/url] and am fairly dazzled by the overload use of colour (t…

    ... images at 45?, so things scroll one character left and one ... that's wrong for a vertical shmup there, like the crappy ...
    joefish joefish July 2011 Games
  • Sinclair Programs uploaded.I've just uploaded a ZIP containing all the 'Sinclair Programs' programs and the instructions for each one. (Well all the ones from 'The Type Fantast…

    ... Pye - Apr'85
    Enigma Assembler - Max Berle - Jan'84
    Right/Left Pixel Scroll (aka. Smooth Screen Scrolling In ...
    Neil L Neil L August 2011 MIA/STP/SDP
  • Tile based graphics and scrolling thingy...Here's my best attempt so far at a tile based rendering and scrolling routine. It draws in 22 8*8 graphics tiles along the top of the screen (junk i…

    ... ways and the routine will scroll up or down depending simply ... for simplicity's sake. A vertical scrolling Xevious type game will ...
    Zoltar Zoltar September 2011 Development
  • joining lines of BASICDue to overwhelming demand - well, one demand - well, more of a suggestion, really - here's a routine to join together lines of BASIC. The vertical c…

    ... work; I've put the assembler listing in this file as ... functions, as well as the vertical cursor enhancement. LOAD at 65023 ...
    Battle Bunny Battle Bunny February 2012 Sinclair Basic
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... C as well as inline assembler. This means you can ... 340 lines and includes comments, assembler code as well as some ... write something similar in pure assembler it will take you ... pixels
    uchar dy; // signed vertical speed in pixels
    };
    AndyOaks AndyOaks March 2012 Development
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