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<1…28293031323334>
  • New WIP underway - 'Dingo'.Hi, Prepare for a long post. Perhaps I can even challenge ewgf here. :razz: Anyway, I've been meaning to get into Z80 programming and making a game…

    I'd say it's late and you are maybe tired :) because what you describe doesn't seem a big problem for me.

    I'd do it in following steps:

    [B]1.Check if enemy is enemy is at good position for shooting[/B]

    If not -> ...
    Ralf Ralf August 2011 Development
  • Better or Worst! Speccy vs C64Just wanted to see what games you all thought looked better or played better on the Speccy or the C64? I always thought that Renegade & Target Ren…

    ... most of the same game code, but with updated graphics routines ... , with wider pixels, a pixel scroll only has to run at ...
    joefish joefish August 2011 Sinclair Miscellaneous
  • Better or Worst! Speccy vs C64Just wanted to see what games you all thought looked better or played better on the Speccy or the C64? I always thought that Renegade & Target Ren…

    ... most of the same game code, but with updated graphics routines ... , with wider pixels, a pixel scroll only has to run at ... gain on speed on the scroll.
    Alcoholics Anonymous Alcoholics Anonymous August 2011 Sinclair Miscellaneous
  • phantamos 2 / vampire[url]http://www.worldofspectrum.org/infoseekid.cgi?id=0003688[/url] the link to "vampire" is the wrong game ? and not the codemasters thing. in th…

    ... that is "Re-released by Code Masters Ltd (UK) (as 'Vampire ... Codies version is only a scroll away as Martijn said.
    Dunny Dunny August 2011 Infoseek database
  • BEEPER Demo: "9 CHANNELS" (ZX48)Hi my friends. Another year, another demo for Spectrum 48K. :) This time - "9 channels" demo, for BEEPER fans. [url]http://pouet.net/prod.php?wh…

    ... more CPU time for the scroll), and was not capable for ... . I.e. it would always scroll of the same size, nothing ... 't want to have the scroll, or, for example, replace it ... the engine. That's because code of sound engine and graphics ...
    Shiru Shiru September 2011 Brand new software
  • Souping up my Spectrum+ 128k ToastrackI wrote a small piece on the various things I've been doing to my ZX Spectrum+ 128k toastrack, primarily getting it working with the bright output an…

    ... 1,40 on the same vertical scale. Notice the decrease in ... a program written in machine code, you can).

    Here ...
    Winston Winston September 2011 Hardware
  • New WIP underway - 'Dingo'.Hi, Prepare for a long post. Perhaps I can even challenge ewgf here. :razz: Anyway, I've been meaning to get into Z80 programming and making a game…

    ... :

    [code]
    colchk ld a,e ; take vertical position of ... sprite.
    sub c ; test vertical of second sprite.
    jr ... />
    add a,c ; add vertical distance.
    cp h ; is ...
    jonathan jonathan September 2011 Development
  • New WIP underway - 'Dingo'.Hi, Prepare for a long post. Perhaps I can even challenge ewgf here. :razz: Anyway, I've been meaning to get into Z80 programming and making a game…

    ... laziness...just too deep in code to mock up the following ... "just a few lines of code", too.

    With 32x32 ... is [B]dX[/B] and vertical distance is [B]dY[/B ...
    Einar Saukas Einar Saukas September 2011 Development
  • New Tool: CheqEdit[b]CheqEdit[/b] it's a simple and small program that helps you to draw 64x48 graphics on screen in GRAPHICS MODE. Program can output as text in CHR$ …

    ... , it will be possible to scroll parts of the screen, it ... can load it as a CODE block. I don't know ...
    Arda Arda September 2011 Announcements
  • Keys redefine routine and key check.I have written some asm code which allows me to redefine keys (for a game etc.), and also allows me to be able to check any keypresses for the redefi…

    ... struggle to follow other peoples code but I think we're ... over it :smile:

    [CODE]org 33000
    ;neither optimised ... call keyrd
    rlc b ;scroll through all the ports
    bc6 defw 0[/CODE]
    R-Tape R-Tape September 2011 Development
  • Tile based graphics and scrolling thingy...Here's my best attempt so far at a tile based rendering and scrolling routine. It draws in 22 8*8 graphics tiles along the top of the screen (junk i…

    ... ways and the routine will scroll up or down depending simply ... for simplicity's sake. A vertical scrolling Xevious type game will ...
    Zoltar Zoltar September 2011 Development
  • Rubbish 48K versions. Is Double Dragon 2 the worst?Okay, so obviously later in the Speccy's life, the 128K machines became dominant and most software was written with them in mind. Up until about 199…

    ... level and small screen size (vertical at least), the 48K version ... were ports of the Speccy code and then Richard Aplin coded ...
    Swainy Swainy September 2011 Games
  • SP1 library questionsI'm working on my first game. I've not written a game since the late 1980s and that was a text based multiuser dungeon for BBC Micros with econet... …

    ... initialize call:

    [code]
    void sp1_Initialize(uchar iflag ... is drawn on screen.
    [/code]


    [ ... eliminate all the sub-optimal code the compiler generates at ... view=markup"]spectrum.h[/URL]. Scroll down to the "display ...
    Alcoholics Anonymous Alcoholics Anonymous October 2011 Development
  • Dead Spectrum SocietySo I'm getting back into real Sinclair computers rather than emulators. During the summer months I was lucky enough to buy a working ZX81 and was giv…

    ... a particular pattern, showing many vertical (red or black) stripes in ... with full source code, and its source code is... only one ... Visual Studio. The source code itself provides information about how ... to compile the source code succesfully.
    In this ...
    mcleod_ideafix mcleod_ideafix October 2011 Hardware
  • Yamaha Keyboard for Sale.Folkes I'm selling one of my old keyboards, a Yamaha PSR510 which cost be about ?600 in the mid 1990s. Its an all in one with 61 keys, 128 sounds, 8 …

    ... code on the chip to read lyrics from midi files & scroll ... no way to access the code - the 630 is pretty much ...
    Lee Fogarty Lee Fogarty November 2011 Sales
  • Yamaha Keyboard for Sale.Folkes I'm selling one of my old keyboards, a Yamaha PSR510 which cost be about ?600 in the mid 1990s. Its an all in one with 61 keys, 128 sounds, 8 …

    ... code on the chip to read lyrics from midi files & scroll ... no way to access the code - the 630 is pretty much ...
    Scottie_uk Scottie_uk November 2011 Sales
  • Add horizontal hardware scroll to ULA+In this case we must read a bit in the ULA+ for test if supported. And the future software that uses it must have to branch: 1. If hardware scroll i…

    ... VHDL code as GPL?
    Has you thinked about implementing hardware scroll?
    antoniovillena antoniovillena November 2011 Development
  • Up/Down Left/Right scrollCan anybody give a newbie some pointer to simple one char scrolling by pixel? I've looked at a lot of resources, but as you can imagine, it's all a …

    Hewson's book 40 Best Machine Code Routines has a section on scroll routines, with a thorough explanation of each one. There's a PDF in the WoS archive.
    Battle Bunny Battle Bunny November 2011 Development
  • Up/Down Left/Right scrollCan anybody give a newbie some pointer to simple one char scrolling by pixel? I've looked at a lot of resources, but as you can imagine, it's all a …

    What are you trying to scroll? The screen or sprite ... pixel row:

    [code]
    sprite data: LLLLLLLL GGGGGGGG ... shift: ???LLLLL LLLGGGGG GGGXXXXX
    [/code]

    G is ... something like this:

    [code]
    ; the setup
    < ...
    Alcoholics Anonymous Alcoholics Anonymous November 2011 Development
  • Up/Down Left/Right scrollCan anybody give a newbie some pointer to simple one char scrolling by pixel? I've looked at a lot of resources, but as you can imagine, it's all a …

    ... with some really simple(ish) code that's easy to digest ... the EASIEST way to pixel scroll a 2x3 character sprite around ...
    Atari_Jetman Atari_Jetman November 2011 Development
  • Xor-shift random number generator for Z80[QUOTE=Patrik Rak;320244]Come on, people, [URL="http://www.jstatsoft.org/v08/i14/paper"]xor-shift generators[/URL] devised by Marsaglia, that's the w…

    ... something like this:
    [CODE]
    10 PLOT RND ... create a pattern of vertical bars, no matter how ... modify it like this
    [CODE]
    ORG 30000
    ...
    RET
    [/CODE]
    assemble it, then ... with something like
    [CODE]
    10 PLOT USR ...
    Patrik Rak Patrik Rak December 2011 Development
  • Xor-shift random number generator for Z80[QUOTE=Patrik Rak;320244]Come on, people, [URL="http://www.jstatsoft.org/v08/i14/paper"]xor-shift generators[/URL] devised by Marsaglia, that's the w…

    ... something like this:
    [CODE]
    10 PLOT RND ... create a pattern of vertical bars, no matter how ... modify it like this
    [CODE]
    ORG 30000
    ...
    RET
    [/CODE]
    assemble it, then ... with something like
    [CODE]
    10 PLOT USR ...
    Paddy Coleman Paddy Coleman December 2011 Development
  • Xor-shift random number generator for Z80[QUOTE=Patrik Rak;320244]Come on, people, [URL="http://www.jstatsoft.org/v08/i14/paper"]xor-shift generators[/URL] devised by Marsaglia, that's the w…

    ... now looks like:

    [CODE]100 REM Fast
    110 ... REM
    370 REM Stop Scroll?
    380 REM Display Counter ... 201
    830 DATA 999[/CODE]

    It seems to ...
    Paddy Coleman Paddy Coleman December 2011 Development
  • Great Giana Sisters (never released)[url]http://www.worldofspectrum.org/infoseek.cgi[/url] daamm, this looks like my ideal game, I love left-to-right platform scrolling games like turb…

    ... authors attempted to have both scroll and very fast advanced graphics ... good fluidity, but much simpler code.
    Shiru Shiru December 2011 Games
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... still can't adjust the vertical collision for I cannot check ... check; something like this:
    [CODE]if deadly
    if block ...
    NRA NRA December 2011 Development
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... still can't adjust the vertical collision for I cannot check ... check; something like this:
    [CODE]if deadly
    if block ...
    jonathan jonathan December 2011 Development
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... and try to correlate the vertical collision. Perhaps another opt as ... 'vertical collision' would do the trick?< ... carried items. Finally got that code working last night, it took ...
    jonathan jonathan December 2011 Development
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... I maximized the ball its vertical collision is too loose with ... the block it collides. Perhaps 'vertical collision' might help, but now ... example, I remember posting some code a year or two back ...
    jonathan jonathan December 2011 Development
  • PLOT and DRAW in machine codeHow do you go about it? If I posted a really simple BASIC instruction could someone do a machine code routine so I could learn from it? I wouldnt k…

    If you just wanted to put some points and lines on the screen, Damian Scattergood explained exactly how to use the ROM routines in 2 half pages in Sinclair User:

    [url]http://www.worldofspectrum.org/showmag.cgi?mag=SinclairUser/Issue075/Pages/ ...
    Timmy Timmy January 2012 Development
  • Pixelwise scrolling sideways - how many ways to do it?Not that I need to, but I've been wondering if there's a good way to do this that I haven't considered. Scrolling [B]pixelwise [/B]vertically is "ea…

    ... been poking around in that code, as I'm rubbish at ... looking at other people's code. I usually just resort to ... .

    In fiddling with code I find it can sometimes ... width of the screen would scroll in under a second; 1 ...
    joefish joefish January 2012 Development
<1…28293031323334>

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