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<1…28293031323334>
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... try and introduce a random vertical moment as it seems to ... set it will adjust the vertical moment of the craft (how ... somthing totaly obvious?

    [code]10 REM SWAP PAPER AND ... ,13,32,223,201
    [/CODE]

    Thanks...
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... and calculates a possible random vertical shift for the target object ... if something has moved.
    [code]
    20 DIM t(2 ... ): PRINT g$(n): LET g=CODE g$(n,3)+1:
    CODE g$(n,2)+b):
    Battle Bunny Battle Bunny August 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... /> [YOUTUBE]g_GAjk-D5g0[/YOUTUBE]
    [CODE]100 REM HI-RES GRAPHICS ... =0
    125 REM DRAW VERTICAL LINES
    130 FOR W ... /> 320 DRAW 0,-175
    [/CODE]
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • WIP: ULAPlus hardware implementationThis aims to be an "almost" plug-in replacement for the Sinclair ULA chip fitted in Spectrum 16K/48K/Plus machines. It comes in a form of a small PC…

    ... state machine controlled by the vertical interrupt line, for example, that ... a pullup resistor.

    [code]module cpu_reset (
    input vrclk ...
    mcleod_ideafix mcleod_ideafix August 2012 Hardware
  • Vertical Shoot'em Up's: Ground Vehicles.Ok, the topic says it all. We're talking about tanks, jeeps, cars, pogo sticks and futuristic vehicles (as in Marauder). There's no really substanti…

    Well, itsnt just vertical, but [B]Mask[/B] is ...
    - Riding the Rapids / Players ( code by Paul Griffiths )
    - Dizzy ...
    judasEZT judasEZT August 2012 Games
  • Vertical Shoot'em Up's: Spacecrafts.what's missing? for updated lists look [URL="https://sites.google.com/site/concealedwords/home/zxspectrumgames/vertical-shoot-em-up-s"]here[/URL]. …

    Ano Gaia

    And Afteroids ain't vertical, it has multidirectional scroll .
    Metalbrain Metalbrain August 2012 Games
  • BIFROST* Advanced Programming - part 6The purpose of this demo is somewhat different from previous ones. Instead of teaching a new technique, the main goal here is to demonstrate how much…

    ... result is listed below:
    [CODE]
    /* ----------------------------------------------------------------
    ... * 20 LOAD "tiles"CODE: LOAD "tilemap"CODE
    * 30 ... int linPlayer; // hi-res vertical tile position
    int ...
    Einar Saukas Einar Saukas September 2012 Development
  • Mini scroll routineI'm looking for a routine that scrolls a small section of the screen downwards and replaces it with nothing, 2 x 2 charcter blocks to be precise, to …

    ... file.

    BTW, this code is not optimal in either ... counter
    djnz scrlp ;repeat scroll loop 'B' times
    ret ... file. Modified from 'ADVANCED MACHINE CODE' book
    ld a,h ... /> ld d,a
    ret[/CODE]

    *EFMB uses something ...
    R-Tape R-Tape October 2012 Development
  • Paradroid for C-64, why not in the Spectrum?Reading the special 30th anniversary Retro Gamer, I came across this game which was considered to be the best game for the C-64, and it does not look…

    ... , screen size. Smooth scroll, no colour. Jerky/Push scroll, colour.

    Huge conversion of C64 code, ultra ...
    Jmk Jmk October 2012 Games
  • Help needed...I am at my wits end with this pigs ear of a routine, can anyone simplify it and make it work as it should? Basically it should make the characters '…

    ... /> ... change these two lines
    [code]scrolly:ld de,atext
    ld bc,38[/code]
    ... and insert this line ... />
    then try this:
    [code]
    10 INK 0: PAPER ... TO 30
    [/code]
    which will scroll the text in the ...
    Battle Bunny Battle Bunny October 2012 Development
  • Converting UDG to 2x2I've got a udg that I want to display in different sizes. Obviously I just print it for normal size, I can use the udg in bin format to display it ea…

    ... 's 200-odd lines of code, whereas the various BASIC routines ... I was clicking on the scroll bar and the page wasn ... because large chunks of the code are identical. It would seem ...
    Battle Bunny Battle Bunny October 2012 Sinclair Basic
  • Converting UDG to 2x2I've got a udg that I want to display in different sizes. Obviously I just print it for normal size, I can use the udg in bin format to display it ea…

    ... 's 200-odd lines of code, whereas the various BASIC routines ... I was clicking on the scroll bar and the page wasn ... because large chunks of the code are identical. It would seem ...
    na_th_an na_th_an October 2012 Sinclair Basic
  • smooth movement in basicWas trying to figure this out myself but i would like to be pointed in right direction now :-). How do I make something move in Basic without gettin…

    ... clean up the display. For vertical movement it (rather annoyingly) isn ... limits have been adjusted, and vertical coordinate variables for the bats ... calculate a score.

    [code]
    5 PAPER 6: INK ... AT 20,x;"\':\::\::\:'": RETURN
    [/code]
    Battle Bunny Battle Bunny October 2012 Sinclair Basic
  • decoding loading barsI was idly pondering if it would be possible to decode the tape loading bars - just the header, say, for a standard loader, to determine the title o…

    ... error in the tape loading code so great, that timing ... about missing data during the vertical blank earlier made it sound ... during the vertical blank at the end of each frame:-[code]Frame1 ... ??
    Frame6: 1
    [/code]

    The program name ...
    ccowley ccowley October 2012 Sinclair Miscellaneous
  • Graph Plothi! please, help with code: [PHP]For x=-100 To 100 For y=-100 To 100 If (x/2-25)*(x/2-25)+(y-50)*(y-50)<200 Or (x/2+25)*(x/2+25)+(y-50)*(y-50)<200 th…

    ... the previous examples.

    [code]
    10 LET h1=50 ... /> [/code]

    Just swap a & b for a vertical ellipse.
    Battle Bunny Battle Bunny November 2012 Development
  • Compressors are available for Speccys ?Hi folks, although I was an wasn't strictly a speccy coder in the glory days (amstrad & amiga for the most part), I have secides to arse about with …

    ... instead of Javascript you can code up a web page form ... /> Just cut and paste the code into Notepad and save it ... de-compressing mode.

    [CODE]




    _           



    [/CODE]
    joefish joefish November 2012 Development
  • Arcade Game Designer 3The latest version of the arcade game creation tool for the 128K Spectrum. AGD 3 now boasts pop-up menu and inventory facilities for arcade adventur…

    ... = H / D
    3) get vertical length, e.g. V = B ... /> Now just run in pseudocode [CODE]REPEAT D
    X=X ... /> Y=Y+V_offset
    ENDREPEAT[/CODE]So it's quite easy ...
    NRA NRA December 2012 Brand new software
  • CSW file formatHi, i can't google any reasonable description of CSW file format. Can anyone point me to right place ?

    ... course, it was my bugged code. I accidentally recognised some data ... pulse, note the line number, scroll down some several thousand lines ...
    catmeows catmeows January 2013 Emulators
  • RCS (Reverse Computer Screen)[B]RCS[/B] ("Reverse Computer Screen", or simply SCR written backwards) is a small utility I'm about to release, that reorders bytes from the ZX-Spec…

    ... :
    Screen is reordered into vertical columns (6912 bytes)
    Phase ... )

    Retro-X unpacker code is from older version of ...
    LCD LCD January 2013 Development
  • RCS (Reverse Computer Screen)[B]RCS[/B] ("Reverse Computer Screen", or simply SCR written backwards) is a small utility I'm about to release, that reorders bytes from the ZX-Spec…

    ... :
    Screen is reordered into vertical columns (6912 bytes)
    Phase ... )

    Retro-X unpacker code is from older version of ...
    Einar Saukas Einar Saukas January 2013 Development
  • Help extracting a MIA from an Outlet dsk.The game Operation Gunshot is MIA: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0010017[/url] but its included in this issue of Outlet: […

    Other than making the code part headerless and putting a ... , but I suspect it would scroll up 1 line. Maybe a ...
    jamorski jamorski January 2013 MIA/STP/SDP
  • Red DwarfA Red Dwarf video game - good or bad idea? (given its recent resurgence in popularity in the UK) My ideas: [b]Plots[/b] - An interquel which bridg…

    ... mix open-plan roaming with vertical platforming. But you don't ... I've written the graphics code, so anything done now will ...
    joefish joefish January 2013 New game ideas
  • Memory diagnostic toolIs there any sort of memory diagnostic tool for examining .Z80 files so I can easily identify large areas of blank memory? Scrolling through ZX Spin…

    ... tab and drag down the scroll-bar continuously and visually check ... .gif[/img][/center]

    [code]

    BANKM: equ 23388 ...
    Battle Bunny Battle Bunny February 2013 Development
  • TommyGun with AGDHi everyone, I have been working with Jonathan to incorporate his excellent Arcade Game Designer utility into TommyGun. Jonathan has created a compi…

    ... =Gedlion;684572]Okay! Got the code Icon with 4th try. 1 ... .es/~ninsesabe/pasmo/"]pasmo[/URL] (scroll down the page to version ...
    BiNMaN BiNMaN February 2013 Development
  • Just a curiosity of mixing synth with samplesThis is really a proof of concept, I made for the idea of playing simultaneously two ZX Spectrum computers, where one is playing chiptune music and t…

    ... with 3-channels sampletrack and scroll but I don't know ... drift out of sync. The code on the Spectrums has to ...
    gasman gasman March 2013 Sinclair Miscellaneous
  • The Official Crap Games Competition 2013 Thread!Just to announce that the 2013 CGC is OPEN! [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/cgctitle2_zps77591934.jpg[/IMG] And for th…

    ... mentioned you could also prevent SCROLL from appearing.
    But when ... you want the code to
    - go back to SCROLL
    - freeze ...
    Dr BEEP Dr BEEP March 2013 Games
  • The Official Crap Games Competition 2013 Thread!Just to announce that the 2013 CGC is OPEN! [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/cgctitle2_zps77591934.jpg[/IMG] And for th…

    ... mentioned you could also prevent SCROLL from appearing.
    But when ... you want the code to
    - go back to SCROLL
    - freeze ... , enough to adopt an old code:-(
    g0blinish g0blinish March 2013 Games
  • ZX Alien BreedNot sure if this has been mentioned already (I did trawl the threads but couldn't see anything :smile: ), but I've always hankered after a Speccy Ali…

    ... than a full, 8-way scroll I'm opting for a ... the pace up. My initial code is a bit rough, but ...
    LuMan LuMan March 2013 New game ideas
  • What Spectrum projects (Software/Games/Utility)(Hardware)(Others) are you working on?So, basically that :) You dont have to give names or more clues if you dont want to ;) Also, if you are working on more than one, you can tell all of…

    ... for the code now. I wanted to have some fluent scroll at ...
    Yerzmyey Yerzmyey April 2013 Development
  • Games featuring... relevant bugsThere was a recent improvement to the WoS database in order to classify [URL="http://www.worldofspectrum.org/forums/showthread.php?t=34261"]Games fea…

    ... $8000-$bfff and the loading code is also in this area ... , the loading code gets overwritten causing a crash ... 's a problem with the scroll routine after you reach the ... exit point insomuch that the scroll routine continues causing the glitch ...
    Bandit Bandit April 2013 Infoseek database
<1…28293031323334>

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