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<1234567…34>
  • endless runner project..So I'm thinking of writing a small tutorial series on writing games for the speccy in C, and figured that an endless runner would be an easy example …

    ... .
    its a full screen vertical scroll with a 255 ( or -1 ...
    Timmy Timmy September 2020 Development
  • My first program - a vertical scrollerHi all, I'm new here. Nice to meet you all! A couple of weeks ago I decided to learn Z80 assembly language. I spent many hours in front of the Spec…

    ... />
    It's a little vertical scroller. My goal was to ... the little man, SPACE to scroll (with acceleration).[/B]

    tile is 8x8 pixels. My next ...
    riv riv March 2010 Development
  • Smooth (vertical) scrolling on ZX SpectrumI was just thinking about this. You know, you have systems like Atari 2600 or Sega SG-1000 that have no hardware scroll, but they have games that sti…

    ... -1000 that have no hardware scroll, but they have games that ... smooth (probably full 50 fps) vertical scrolling. Games like Monaco GP ... fast, when Atari 2600 can scroll it fast and smoothly... I ... those YT videos - the games scroll smoothly in real):

    maiki maiki February 2011 Games
  • SEUD - How to - Part IOK, a few weeks ago, I bought my copy of SEUD to make my first game on the Spectrum after 26 years! :) I'm learning it yet, but I'll show to you my a…

    ... the direction of the game (vertical or horizontal), you will create ... our player collides with a tile, we will die. :)

    scroll direction. Note that depending of ...
    Turrican Turrican February 2012 Development
  • looking for a vertical scrolling routinein basic or like the standard scroll? routine but the other way round with the scroll? removed (this would have to be in code). ive tried a couple of…

    ... basic or like the standard scroll? routine but the other way ... round with the scroll? removed (this would have to ... a couple of things like Vertical Downward Character WrapScroll here http ...
    digital digital February 2018 Development
  • Would welcome ideas for my large map game...I have been working on an engine to allow scrolling around a large map. For now, it allows 1 char movement around a 64x64 map made up of 4x4 char t…

    I always thought that the vertical caves were a bit of ... be replaced by a map tile in the new position.
    scroll vertically (like Magic Boy, Ice ...
    joefish joefish May 2009 New game ideas
  • Add horizontal hardware scroll to ULA+In this case we must read a bit in the ULA+ for test if supported. And the future software that uses it must have to branch: 1. If hardware scroll i…

    ... of this hardware scroll are:

    A) Scroll the background is ... avoid the tile attribute clash in smoth scroll games (horizontal and vertical).
    scroll support:

    [url] ... 3rd link) to try the scroll yourself.
    antoniovillena antoniovillena July 2013 Development
  • ZX Alien BreedNot sure if this has been mentioned already (I did trawl the threads but couldn't see anything :smile: ), but I've always hankered after a Speccy Ali…

    ... will, essentially, be 8x16 for vertical (16x8 for horizontal). I did ... , etc. will be 8x8, but tile-able to make more interesting ... that the map doesn't scroll. It also means I can ...
    LuMan LuMan March 2014 New game ideas
  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    ... ...

    [2] Such a Tile design is well within the ... keep to your plan to scroll them by 8 pixel steps ... worth it, to reduce the tile count...

    After that ... )??
    [b] Any thoughts concerning Vertical sections (ladder climbing isn't ...
    kgmcneil kgmcneil June 2016 Development
  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    ... current algorithm can handle any tile size (multiples of 8 bit ... is the same for every tile. This size limitation, is ... to optimize stuff, and simplify tile engine.

    [quote=" ... is there is no scroll back, horizontal or vertical, so you never ...
    RMartins RMartins June 2016 Development
  • Horizontal scrollDoes anyone know how to do a 2 or 4 pixel left or right horizontal scroll of the spectrum screen. I can make a 1 one pixel scroll with: ... rl (hl…

    ... pixel left or right horizontal scroll of the spectrum screen.
    scroll with:
    ... rl (hl)/dec ...
    rtunes rtunes March 2003 Sinclair Miscellaneous
  • OT - image editorsOK, it's like this: I Am doing a game in VC++ - a vertical scroller - as a sort of directX self-training project. Now, I'm lousy with graphics. So …

    ... a game in VC++ - a vertical scroller - as a sort of ... there are some good free tile editors out there, but I ...
    Arjun Arjun June 2003 Sinclair Miscellaneous
  • scroll?Hey guys! Great website! Is there anyway I can make my 128 not say "scroll?" and just make it scroll automatically?

    Hey guys! Great website!

    Is there anyway I can make my 128 not say "scroll?" and just make it scroll automatically?
    JohnDoyle JohnDoyle January 2004 Sinclair Basic
  • Vertical ScrollersI like finding classic Speccy games which i've never really heard of or played before. I like vertical scrollers, any gems i might have missed from …

    ... or played before. I like vertical scrollers, any gems i might ... Cresta

    Any classic vertical shoot em ups please post ...
    psj3809 psj3809 February 2004 Games
  • Artist / Artists Required For 3 Brand-New Spectrum Game ProjectsHi all, I am currently looking for high quality sprite and background tile artists for 3 forthcoming Spectrum games I have on the go at the moment. …

    ... high quality sprite and background tile artists for 3 forthcoming Spectrum ... have a full colour smooth scroll, and may also end up ...
    dansauk dansauk March 2004 Development
  • Smooth Screen Scrolling RoutineHi everyone, this is a follow up to the thread on smooth screen scrolling. As promised here is the code for the routine. It's pretty long and fairl…

    ... tile being 4 x 2 chars. This gives 16 screens to scroll ... /> RET



    SCROLL DI

    LD (SCRMODA ... tile.


    * Draw end of row
    * If the scroll ... position is on a tile boundary, ie. if ...
    dmsmith dmsmith September 2004 Development
  • How can I scroll a line of text and wrap perfectlyI know this is easy for most of you but for some reason I am messing it up. In Assembly Language I want to do the following: I have 1 line of text …

    ... Pixel Rows). I want to scroll the whole line left one ...
    robpearmain robpearmain October 2004 Development
  • Anyone help re-factoring a tile functionI had some excellent feedback for re-factoring my function that displays the colour for my screen tiles. Can anyone offer some help to improve the fu…

    ... ". Each number refers to a tile type which is held in ...
    Mr Millside Mr Millside February 2005 Development
  • Mode 2 Tile Editor SourceA Timex Mode 2 Tile Editor incorporating a byte mirror table. The compiled version is available in the CSSCGC 2008 collection from the WoS archive. …

    ... ------------------------
    ; TIMEX MODE 2 TILE EDITOR
    ; ------------------------
    ... br /> ; ----------------
    ; COPY TILE BLOCKS
    ; ----------------
    ;< ...
    ; -----------
    ; MIRROR TILE
    ; -----------
    ;
    ...
    chev chev January 2007 Development
  • don't go Vista matesaGreetings. As you well know, there has been a massive campaign to push Vista into the users. I'm against it and always will be. Most of the ancient s…

    ... usually feature a vertical interface, where you must scroll up or down ... , and instead of getting nicer vertical lists of music, easily navigated ...
    alban lusitanae alban lusitanae February 2007 Chit chat
  • How to avoid paging (scroll message)After 22 lines, the Spec asks if you want to scroll or break. I want to avoid that message and what the program to go on and produces lines on the sc…

    After 22 lines, the Spec asks if you want to scroll or break. I want to avoid that message and what the program to go on and produces lines on the screen without stopping for this message. Is there a trick?
    georgedb georgedb May 2008 Sinclair Basic
  • Tile Map HelpI've got a 256x256 map. This is split into 64 chunks of 32x32. Each cell takes up one byte so only four chunks are held in memory at any given time. …

    ... calculating where each cell's tile is held in memory? Sorting ...
    chev chev July 2008 Development
  • Disabling scroll? at the bottom of the screen.Everyone must have written something similar to: 10 PRINT "HELLO" 20 GO TO 10 at some point in their lives. But when you get to the bottom of the s…

    ... you if you want to scroll. How do I stop that ...
    Shaun.Bebbington Shaun.Bebbington September 2008 Sinclair Basic
  • ANN: ColorTILEColorTILE is a Timex mode 2 (8x1 attribute) tile editor that allows you to create up to 256 tiles of 16x16 pixels each. It features: * 4x zoom editi…

    ... Timex mode 2 (8x1 attribute) tile editor that allows you to ... 16 attribute bytes for each tile by rotating INK, PAPER, BRIGHT ... /> * horizontal and vertical mirroring
    * inverting
    * two 128 tile storage banks ...
    chev chev February 2009 Announcements
  • Spectrum dead: 8 vertical bars in alternating colorsI have been soldering on this basterd for a long time now. All IC's now have sockets (except the LM1889). I swapped all 4116's by types that are 100%…

    ... up the system, is 8 vertical bars, with some flickering blocks ... , I even het 8 perfect vertical bars without distortion. The 8 ...
    georgedb georgedb September 2009 Hardware
  • 2D Scrolling tile based editorOk, first of all, I thought TommyGun could do it, but the option to create a 2d scrolling map is greyed out.... All I want to do is create some 8x8p…

    ... screen widths wide where each tile is stored as an index ... into the tile array. eg.. 1,0,0 ... ,0,0,1 means Tile 1, 4xTile0, then Tile 1.... etc... u ...
    polomint polomint October 2009 Development
  • Tutorial - learn machine code in 30mins[B][I]Message from the moderators[/I] - bigjon has requested that readers' attention be drawn to a better version of this tutorial, one which is easi…

    ... GAMEOVER.
    ;print car
    ;scroll road
    ;random road left ... a loop to create two vertical stripes of black paper colour ... out!

    CHAPTER 4 - scroll and move the road, keep ... score, adjust speed.
    To scroll the road down the screen ...
    bigjon bigjon November 2009 Development
  • Star Wars scroll/crawl/title effectI may have seen this type of scroll on a Speccy game before, but I've never seen it as a type-in or part of a cover tape. Does anyone know how to do …

    ... have seen this type of scroll on a Speccy game before ...
    zxbruno zxbruno January 2010 Sinclair Miscellaneous
  • Tile based graphics and scrolling thingy...Here's my best attempt so far at a tile based rendering and scrolling routine. It draws in 22 8*8 graphics tiles along the top of the screen (junk i…

    ... attempt so far at a tile based rendering and scrolling ... to next byte of source tile data (6)

    ... point to next byte of tile table
    inc hl ... points to next address in tile table, store it here< ... ,52,53,54 ; 22 tile wide load of junk :]
    Zoltar Zoltar September 2011 Development
  • Add horizontal hardware scroll to ULA+In this case we must read a bit in the ULA+ for test if supported. And the future software that uses it must have to branch: 1. If hardware scroll i…

    ... . If hardware scroll is supported, use smoth scroll (1 pixel scroll). In this ... supported, use 2 pixel step scroll. Also this code need more ... />
    My idea for hardware scroll is simple. Store in a ...
    antoniovillena antoniovillena October 2011 Development
<1234567…34>

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Related Threads

  • Horizontal scrollDoes anyone know how to do a 2 or 4 pixel left or right horizontal scroll of the spectrum screen.<br /> <br /> <br /> I can make a 1 one pixel scroll…
  • scroll?Hey guys! Great website!<br /> <br /> Is there anyway I can make my 128 not say "scroll?" and just make it scroll automatically?
  • Vertical ScrollersI like finding classic Speccy games which i've never really heard of or played before. I like vertical scrollers, any gems i might have missed from …
  • How can I scroll a line of text and wrap perfectlyI know this is easy for most of you but for some reason I am messing it up.<br /> <br /> In Assembly Language I want to do the following:<br /> <br /…
  • Anyone help re-factoring a tile functionI had some excellent feedback for re-factoring my function that displays the colour for my screen tiles. Can anyone offer some help to improve the fu…
  • hi-colour tile editorSee [url="http://www.worldofspectrum.org/forums/showthread.php?t=14369"]this post[/url]. The compiled version is available in the CSSCGC 2008 collect…
  • Mode 2 Tile Editor SourceA Timex Mode 2 Tile Editor incorporating a byte mirror table. The compiled version is available in the CSSCGC 2008 collection from the WoS archive. <…
  • How to avoid paging (scroll message)After 22 lines, the Spec asks if you want to scroll or break. I want to avoid that message and what the program to go on and produces lines on the sc…
  • Tile Map HelpI've got a 256x256 map. This is split into 64 chunks of 32x32. Each cell takes up one byte so only four chunks are held in memory at any given time. …
  • Disabling scroll? at the bottom of the screen.Everyone must have written something similar to:<br /> <br /> 10 PRINT "HELLO"<br /> 20 GO TO 10<br /> <br /> at some point in their lives. But when …

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