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  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... ld de,tile_1 ; start of tile graphics
    ld a,( ... , it's a space (tile 1)
    jr z ... get_screen_location2:
    ld a, b ; vertical position.
    and 24 ; which ... the attribute colours for that tile.

    Let ...
    polomint polomint March 2014 Development
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... the tile number to indicate flip horizontal and flip vertical.

    eg.

    [CODE]
    ; a holds tile ... so just print the 8x8 tile
    and %11111100 ; ... mask out the tile number without the flip bits ...
    polomint polomint March 2014 Development
  • Pac-Land: can be coloured?All versions of this game are full coloured, but not the Spectrum version. It has large sprites, but maybe the scroll is too fine to make a coloured …

    ... clearly be placed at any vertical location on the screen, presumably ... have only requires a 3x3 tile sprite. But instead Pacman occupied ... a 4x3 tile space and walked sideways across ...
    Lee Bee Lee Bee March 2014 Games
  • Pac-Land: can be coloured?All versions of this game are full coloured, but not the Spectrum version. It has large sprites, but maybe the scroll is too fine to make a coloured …

    ... clearly be placed at any vertical location on the screen, presumably ... have only requires a 3x3 tile sprite. But instead Pacman occupied ... a 4x3 tile space and walked sideways across ...
    Einar Saukas Einar Saukas March 2014 Games
  • Pac-Land: can be coloured?All versions of this game are full coloured, but not the Spectrum version. It has large sprites, but maybe the scroll is too fine to make a coloured …

    ... variable-speed per-pixel screen scroll for either a remake of ... scroll with the screen refresh and screen flipping to double the vertical ...
    joefish joefish March 2014 Games
  • ZX-Paintbrush 2.3 publishedDear readers, Today, I published version 2.3 of ZX-Paintbrush. Inspirated by kgmcneil, I decided to follow his ideas and implemented a switchable p…

    ... mouse movement to one axis (vertical or horizontal - which ever ... wait for the screen to scroll across... It was like ... restrict mouse movement to either vertical or horizontal axis movement, depending ... that is restricted to the Vertical axis until he releases ...
    kgmcneil kgmcneil March 2014 Emulators
  • ZX-Paintbrush 2.3 publishedDear readers, Today, I published version 2.3 of ZX-Paintbrush. Inspirated by kgmcneil, I decided to follow his ideas and implemented a switchable p…

    ... mouse movement to one axis (vertical or horizontal - which ever ... wait for the screen to scroll across... It was like ... restrict mouse movement to either vertical or horizontal axis movement, depending ... that is restricted to the Vertical axis until he releases ...
    clausjahn clausjahn March 2014 Emulators
  • Finding the graphics I want to edit...I'm trying to find the car graphics for Run Baby Run in SGE, but I'm having lots of issues. Can anyone help me find the graphics, or does someone kno…

    ... 8 and columns to 16, scroll through the image you'll ... a rather distinct load of vertical stripes and before what look ...
    BiNMaN BiNMaN April 2014 Development
  • What is this Nirvana engine?Ive been trying to look for a thread on this but cant seem to locate one. I downloaded a spanish game called El Stompo that uses this engine which ha…

    ... for the buffer so cannot scroll.

    [I]BIFROST*[/I ... attributes, so it could not scroll or relocate them easily. As ... graphics are mainly 16x16 pixel tile-based, as that is what ...
    joefish joefish April 2014 Games
  • Mire Mare?I was thinking today about the Hobbit 128 project, that impressed me so much and I wonder whether its possible to acheive one, perhaps even more ambi…

    [QUOTE=joefish;767619]Which, on the Spectrum, is the silly way.[/QUOTE]

    Maybe, sure I've played a few old console games that did a horizontal scroll but vertical flip
    BiNMaN BiNMaN May 2014 New game ideas
  • Mire Mare?I was thinking today about the Hobbit 128 project, that impressed me so much and I wonder whether its possible to acheive one, perhaps even more ambi…

    ... do a smooth horizontal scroll than a vertical one. Scrolling horizontally and ... in not making the map scroll across the whole world; it ... rooms that stretch away and scroll within the space as you ...
    joefish joefish May 2014 New game ideas
  • Porting Blues Brothers CPC->ZX...just an ideaI've just watched a video of the CPC version of the Blues Brothers games by Titus [url]http://www.youtube.com/watch?v=6DOj-Ta3Ek4...Based[/url] on th…

    ... each animation frame and background tile to see if it still ... a sort of fast-swipe scroll technique, that doesn't really ... boundaries where the screen would scroll. I don't know if ...
    joefish joefish June 2014 New game ideas
  • Porting Blues Brothers CPC->ZX...just an ideaI've just watched a video of the CPC version of the Blues Brothers games by Titus [url]http://www.youtube.com/watch?v=6DOj-Ta3Ek4...Based[/url] on th…

    ... , they use almost the same tile numbers, so it wouldn't ... between screens - do a paged scroll, so as you get near ... 11 KB) to make a scroll routine that moves 2 pixels ...
    Sokurah Sokurah June 2014 New game ideas
  • Porting Blues Brothers CPC->ZX...just an ideaI've just watched a video of the CPC version of the Blues Brothers games by Titus [url]http://www.youtube.com/watch?v=6DOj-Ta3Ek4...Based[/url] on th…

    ... player a choice of flip/scroll, hehe. But for now I ... to add the editing of tile properties to the editor. Things ... such as whether a tile is a platform / is deadly ...
    polomint polomint June 2014 New game ideas
  • Test screens for ZX PrismNot sure that this is *really* the right section for this request, but it's relating to new hardware I'm developing so let's start it off here - a mo…

    ... scope. If you could hardware scroll them (whilst hiding one character ... I manage to implement a tile/sprite mode.

    [QUOTE ... sprites as part of a tile/sprite mode; the exact nature ... how to make the tiles scroll around. I jotted a few ...
    JeffB JeffB July 2014 Hardware
  • Demo of multidirectional scroll 50fpsHello!!! Im working with scrolls, and I want to show you a demo of a posible game. It works at 50fps and can manage about 7 sprites in the screen w…

    ... four different combinations as things scroll horizontally: grass -> more ... four different sequences.

    Vertical scrolling is a lot easier ... 8 pixels wide plus one scroll step (i.e. 9 ... Miner Willy animates, they scroll sideways within a 16x16 block ...
    joefish joefish July 2014 Development
  • Demo of multidirectional scroll 50fpsHello!!! Im working with scrolls, and I want to show you a demo of a posible game. It works at 50fps and can manage about 7 sprites in the screen w…

    ... four different combinations as things scroll horizontally: grass -> more ... four different sequences.

    Vertical scrolling is a lot easier ... 8 pixels wide plus one scroll step (i.e. 9 ... Miner Willy animates, they scroll sideways within a 16x16 block ...
    climacus climacus July 2014 Development
  • Face-Off: ZX Spectrum vs. Commodore 64I found an old oldish, but very informed and interesting article on the ole Spectrum vs. Commodore 64 argument. The article explains the technical d…

    ... there isn't that much vertical movement in [b]Kikstart 2 ... , whether it's horizontal or vertical movement, the hardware scrolling certainly ... other; never mind making it scroll in a different direction. I ...
    joefish joefish August 2014 Sinclair Miscellaneous
  • Face-Off: ZX Spectrum vs. Commodore 64I found an old oldish, but very informed and interesting article on the ole Spectrum vs. Commodore 64 argument. The article explains the technical d…

    ... , whether it's horizontal or vertical movement, the hardware scrolling certainly ... at least the horizontal scroll register (the vertical can't do it ...
    TMR TMR August 2014 Sinclair Miscellaneous
  • Better arrangement for video memory?While doing some documentation work for the ZX-Uno project, I compared the advantages of the weird layout of the ZX Spectrum against a linear layout.…

    ... for horizontal scrolling, not vertical. For vertical scrolling you just copy whole ... screen, and you wanted to scroll it horizontally, you could just ...
    joefish joefish September 2014 Development
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... messy. I mean, if you scroll tilemap faster than half a ... updating immediately) after writing a tile, but it causes glitches, and ...
    Arda Arda October 2014 Brand new software
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... , if you scroll tilemap faster than ... tile
    BIFROSTsetTile(...) ' set 2nd tile
    BIFROSTsetTile(...) ' set 3rd tile ... BIFROSTshowTilePosL(...) ' show 1st tile instantly
    BIFROSTshowTilePosL(...) ...
    Einar Saukas Einar Saukas October 2014 Brand new software
  • SpritesYes yes, I know this has been hashed over plenty of times before, but... I have knocked up a quick tiling routine which works with my back buffer co…

    ... view, particularly a 16x16 pixel tile-based closely confined maze, ... movement to the nearest whole tile before changing direction. That ... , and your animation for vertical movement doesn't need pre ... -shifting as any vertical movement will always be ...
    joefish joefish November 2014 Development
  • Stone AgeThere is an old (1992) and very playable logic game "Stone Age" [URL]http://hol.abime.net/2125[/URL] It was released on Amiga, Atari ST, PC and C64.…

    ... level is 20x11 tiles. Each tile is a square 16x16 pixels ... /> Spectrum resolution is 256x192 pixels. Vertical resolution is enough - we have ...
    PopoCop PopoCop November 2014 New game ideas
  • Snowfall effectHow do you go about creating a snowfall effect like the one in Yeti? Now don't laugh, I'm currently printing 32 UDG's of dots OVER the top of my gam…

    ... a ;returns with a holding tile number
    jr nz, ... /> ld a,l ; restore the vertical.
    and 192 ; segment 0 ... de ;hl now pointing at tile
    ld a,(hl)< ... /> ret ;return with A holding tile
    ;
    map db ...
    R-Tape R-Tape December 2014 Development
  • Snowfall effectHow do you go about creating a snowfall effect like the one in Yeti? Now don't laugh, I'm currently printing 32 UDG's of dots OVER the top of my gam…

    ... a ;returns with a holding tile number
    jr nz ... a ;returns with a holding tile number
    jr nz ... ld a,l ; restore the vertical.
    and 192 ; segment ... ret ;return with A holding tile
    ;
    map db ...
    R-Tape R-Tape December 2014 Development
  • 64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…

    ... of scrolling only (horizontal or vertical) and optimising around that. The ... in background detail as you scroll onto a new area, and ...
    joefish joefish December 2014 Development
  • Edge Grinder, how would YOU do it?I always meant to post about this and AndyC reminded me in the 'vs' thread in games. [QUOTE=AndyC;808887]The thing I love about threads like this is…

    ... a vertical scroller.

    Best trick might be 25fps PUSH scroll ... the scroll renderer with screen flipping to get double vertical attribute resolution ...
    joefish joefish December 2014 Development
  • Uridium possible with more colour??Having seen the MSX version of Uridium mentioned in another thread I wondered if the Spectrum could produce anything similiar, and had a go at a mock…

    ... would be a vertical scroller, since the attributes could scroll at the ...
    joefish joefish January 2015 New game ideas
  • New game: Stormfinch<p><img src="http://i1142.photobucket.com/albums/n608/daveyboyhughes/latestload_zpskxzef63y.gif"><img width="416" height="350" style="width: 376px; h…

    ... is in char steps and vertical is in 2 pixels thanks ... and not using Nirvana's tile draw.Hope to see your ...
    R-Tape R-Tape May 2015 Brand new software
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