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<1…78910111213…34>
  • Demo of multidirectional scroll 50fpsHello!!! Im working with scrolls, and I want to show you a demo of a posible game. It works at 50fps and can manage about 7 sprites in the screen w…

    ... is to make a scroll game at 50fps with ... such as the number of tiles per line (as @Jerri ... two different tiles or three if the tiles are not ... repeated.

    Ive done a scroll ... routine managing four tiles per line, but ...
    Jerri Jerri July 2014 Development
  • Test screens for ZX PrismNot sure that this is *really* the right section for this request, but it's relating to new hardware I'm developing so let's start it off here - a mo…

    ... scope. If you could hardware scroll them (whilst hiding one character ... some rough calculations of how tiles and sprites would be stored ... considered how to make the tiles scroll around. I jotted a few ...
    JeffB JeffB July 2014 Hardware
  • Demo of multidirectional scroll 50fpsHello!!! Im working with scrolls, and I want to show you a demo of a posible game. It works at 50fps and can manage about 7 sprites in the screen w…

    ... four different combinations as things scroll horizontally: grass -> more ... four different sequences.

    Vertical scrolling is a lot easier ... 8 pixels wide plus one scroll step (i.e. 9 ... Miner Willy animates, they scroll sideways within a 16x16 block ...
    joefish joefish July 2014 Development
  • Demo of multidirectional scroll 50fpsHello!!! Im working with scrolls, and I want to show you a demo of a posible game. It works at 50fps and can manage about 7 sprites in the screen w…

    ... four different combinations as things scroll horizontally: grass -> more ... four different sequences.

    Vertical scrolling is a lot easier ... 8 pixels wide plus one scroll step (i.e. 9 ... Miner Willy animates, they scroll sideways within a 16x16 block ...
    climacus climacus July 2014 Development
  • Face-Off: ZX Spectrum vs. Commodore 64I found an old oldish, but very informed and interesting article on the ole Spectrum vs. Commodore 64 argument. The article explains the technical d…

    ... there isn't that much vertical movement in [b]Kikstart 2 ... , whether it's horizontal or vertical movement, the hardware scrolling certainly ... other; never mind making it scroll in a different direction. I ...
    joefish joefish August 2014 Sinclair Miscellaneous
  • Face-Off: ZX Spectrum vs. Commodore 64I found an old oldish, but very informed and interesting article on the ole Spectrum vs. Commodore 64 argument. The article explains the technical d…

    ... , whether it's horizontal or vertical movement, the hardware scrolling certainly ... at least the horizontal scroll register (the vertical can't do it ...
    TMR TMR August 2014 Sinclair Miscellaneous
  • Better arrangement for video memory?While doing some documentation work for the ZX-Uno project, I compared the advantages of the weird layout of the ZX Spectrum against a linear layout.…

    ... for horizontal scrolling, not vertical. For vertical scrolling you just copy whole ... screen, and you wanted to scroll it horizontally, you could just ...
    joefish joefish September 2014 Development
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... /> As we know, bifrost* refreshes tiles in parts, 6 by 6 ... scrolling tiles a little bit messy. I mean, if you scroll tilemap ... faster than half a second, some tiles shows new ...
    Arda Arda October 2014 Brand new software
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... tiles a little bit messy. I mean, if you scroll ... tilemap faster than half a second, some tiles ... ; automatically refresh next 6 tiles
    push bc
    tiles[/CODE]

    ...
    Einar Saukas Einar Saukas October 2014 Brand new software
  • SpritesYes yes, I know this has been hashed over plenty of times before, but... I have knocked up a quick tiling routine which works with my back buffer co…

    ... movement, and your animation for vertical movement doesn't need pre ... -shifting as any vertical movement will always be aligned ... ever have to redraw two tiles to erase the sprite, rather ...
    joefish joefish November 2014 Development
  • Stone AgeThere is an old (1992) and very playable logic game "Stone Age" [URL]http://hol.abime.net/2125[/URL] It was released on Amiga, Atari ST, PC and C64.…

    ... the biggest level is 20x11 tiles. Each tile is a square ... pixels. Vertical resolution is enough - we have 176 pixels for tiles and ... possible to make it with tiles 16x16.

    Of course ...
    PopoCop PopoCop November 2014 New game ideas
  • 64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…

    ... of scrolling only (horizontal or vertical) and optimising around that. The ... in background detail as you scroll onto a new area, and ...
    joefish joefish December 2014 Development
  • Edge Grinder, how would YOU do it?I always meant to post about this and AndyC reminded me in the 'vs' thread in games. [QUOTE=AndyC;808887]The thing I love about threads like this is…

    ... a vertical scroller.

    Best trick might be 25fps PUSH scroll ... the scroll renderer with screen flipping to get double vertical attribute resolution ...
    joefish joefish December 2014 Development
  • Uridium possible with more colour??Having seen the MSX version of Uridium mentioned in another thread I wondered if the Spectrum could produce anything similiar, and had a go at a mock…

    ... would be a vertical scroller, since the attributes could scroll at the ...
    joefish joefish January 2015 New game ideas
  • Grammar-based data compressionI'm working on a game for the 48k Spectrum but want a way to compress a lot of screens into a small space, so I'm looking into data compression. Each…

    ... have big blocks of repeated tiles (walls, floors etc.) or not ... important if you want to scroll the graphics. Some data organisation ...
    Ralf Ralf May 2015 Development
  • Scrolling colourful graphicsHi,<br>I'm experimenting with scrolling colourful graphics. I'm keeping 8 pixel empty gap between colourful blocks to avoid colour clash.<br><br>But …

    ... shift the attributes before you scroll the pixels left.

    scroll, your objects can actually occupy ... square. For a two-pixel scroll (presumably pre-shifted) it can ... you're using character-mapped tiles or scenery).

    If ...
    joefish joefish June 2015 Development
  • Russian Pascal CompilerHello,<div><br></div><div>Unfortunately I started a discussion (as OutBush) on the Temporary Forum Board not knowing how long it would be until the W…

    ... screen is sprite for 2x2 tiles
    MapSearch(x_map,y_map,ID_element ...
    Andrew771 Andrew771 June 2015 Sinclair Miscellaneous
  • 1985-2015.A topic where we can review games released on the Speccy 30 years ago, or, anyway, talk about that year.

    ... of the arcade game. A vertical shoot'em up where you ... but the sound, the smooth scroll and the level of difficulty ...
    JuanF. Ramirez JuanF. Ramirez September 2015 Games
  • Subtract 4 from an addressThis is a novice Z80 question really: I'm trying to vertical scroll my back buffer, but I'm not sure of the quickest way to apply an offset and mo…

    ... traditional vertical shooter like Raiden.

    My engine reads tiles from ... map and draws nine 16x16px tiles in the offscreen region at ... passed, then another line of tiles is read from the map ...
    Atari_Jetman Atari_Jetman September 2015 Development
  • Angles and blocksHelp! Sprites! Blocks! Angles! I have a sprite that has a choice of 64 angles, and want it to deflect on collision with blocks. http://i1142…

    ... is if your wall tiles actually have different tiles for start, end ... , and middle bit, and horizontal and vertical ...
    joefish joefish September 2015 Development
  • Mocks ups - Spectrum classics in multicolour.The [url="http://www.worldofspectrum.org/forums/discussion/51209/full-screen-32-columns-bicolor-engine-nirvana#latest"]Nirvana+ thread[/url] gave me …

    ... simply be coloured in. Room tiles are another matter, as changing ... overdo it with the vertical guardians and tiles too, or the inconsistency ...
    zub zub September 2015 Development
  • LgK image compressorOk people, i decided to make it proper thread since i've finally got something tested & useful for everyone. Here is my "chunky" ZX image compressor …

    ... Spectrum 8x8 tiles one by one rather than bytes and vertical byte ...
    Lethargeek Lethargeek January 2016 Development
  • Unreleased modern Speccy games?Information about "classic" never released Speccy games is available in [url="http://www.tzxvault.org/time.htm"]this page[/url], or searching for [ur…

    ... is a game with isometric scroll.
    You can see how ... =0
    This is a scroll game. You can open the ... you can go through blank tiles. The spheres put eggs in ...
    climacus climacus April 2016 Games
  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    ... the level maps designed, 16x16 tiles?... 8x8 tiles?... something larger?... [/quote]
    vertical slices of 8 pixel width ...
    RMartins RMartins June 2016 Development
  • Simple Spectrum Character Creator Web AppHey guys, Here is a simple web app i wrote to create ZX Spectrum 8 x 8 characters: http://www.amelyn.com/speccy_character_builder/index.htm …

    Added scroll up/down/left/right buttons.< ... /> Next up: flip horizontal/flip vertical and invert commands.
    BigBadMick BigBadMick June 2016 Development
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ...
    unsigned char dy; // signed vertical speed in pixels
    };
    Alcoholics Anonymous Alcoholics Anonymous June 2016 Development
  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    here is a 3 phases for screen refreshing

    draw BGR TILES (all or modified) up to 5760 bytes
    draw SPRITES up to 2000 bytes
    show SCREEN 5760 bytes

    where is 4bit scroll?
    Jerri Jerri June 2016 Development
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