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  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... same thing ie. blow 2 tiles to the right and 2 ... when working out how many tiles to the right you want ... #10(16) for the down tiles.
    6th byte This is ... of enemy
    2nd byte vertical position of enemy
    3rd ...
    Mr. Anonymous Mr. Anonymous March 2007 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... other than the default rocket tiles.
    [code]; org $73ad
    defb $90, $00 ;-- white vertical for above
    defb $27 ...
    FrankT FrankT March 2007 Development
  • Who want to remake Double Dragon?Seeing as the Speccy version was crap (see my review: [url="http://www.gamestyle.net/retro.php?article=31"]http://www.gamestyle.net/retro.php?article…

    ... and DD is supossed to scroll (Beside the fact that is ... probably impossible to scroll a huge screen area with ... was a huge number of tiles (512 or so) and some ...
    Fikee Fikee June 2007 Games
  • Who want to remake Double Dragon?Seeing as the Speccy version was crap (see my review: [url="http://www.gamestyle.net/retro.php?article=31"]http://www.gamestyle.net/retro.php?article…

    ... and DD is supossed to scroll (Beside the fact that is ... probably impossible to scroll a huge screen area with ... was a huge number of tiles (512 or so) and some ... were then broken down into tiles. I'm not sure what ...
    Swainy Swainy June 2007 Games
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... double width text messages to scroll across the bottom of the ... the next line). 2- the scroll routine will be dealing with ... a fat character in each vertical pixel row.

    For ... 8 times for all 8 vertical pixels in a character.
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • Sprite Tutorial: Section on Masked Sprites addedLatest installment of my Sprite Graphics Tutorial: [url="http://members.aol.com/derekmsmith1/Spectrum/TUTORIAL.RTF"]http://members.aol.com/derekmsmi…

    ... remember exactly how the cobra scroll works, at least not without ... changes so that it would scroll vertically too. Jonathan Smith deserves ... rows of scrolling and the tiles are stored as 5 x ...
    dmsmith dmsmith August 2007 Development
  • What did Spectrum BASIC lack (and was BBC BASIC so good?)Over the years, I've read in various multi-format magazines, that BBC BASIC was probably the best BASIC available on an 8-bit machine. I've never use…

    ... AY, and getting a smooth scroll out of the 6845 requires ... if they'd let Nine Tiles do what they wanted and ...
    Matt_B Matt_B September 2007 Sinclair Basic
  • another c64 vs. Speccy site...[url]http://c64vsspectrum.com/[/url] 25 years and we are still brawling.. ;)

    ... could do as far as vertical scrolling games went...[/QUOTE]
    vertical movement of current screen address ... and rather slow code for vertical movement). Even more, you can ... ] and/or [B]square[/B] "tiles" and "sprites" on screen. And ...
    TVzombie TVzombie January 2008 Games
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ... // +2 width of sprite in tiles
    uchar height; // +3 ... height of sprite in tiles

    uchar vrot; ... /> ld h,a ; h = vertical rotation 0-7
    ld ...
    Alcoholics Anonymous Alcoholics Anonymous March 2008 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... changes from horizontal movement to vertical movement

    offset = ... in case text wraps in scroll
    d_ScrollStart();
    }
    // ... />
    And finally, messages may scroll across the bottom of the ...
    Alcoholics Anonymous Alcoholics Anonymous April 2008 Development
  • Games with Parallax ScrollingI loved that effect. It gave a false depth to the game.. To me a game with parallax scrolling was a better game. How wrong I was.. anyway, a list of…

    ... a second, and then have vertical or horizontal attribute stripes which ... /width - depending on general the scroll direction but it could be ... say, these attributes "naturally" would scroll at 8 pixels each frame ...
    XTM of TMG XTM of TMG May 2008 Games
  • What are the best shoot-em-ups for the Spectrum?I mean, besides Zynaps. That's pretty much a given.

    ... shoot-em-ups, vertical shoot-em-ups, multi-scroll shoot-em-ups ...
    Lockett Lockett June 2008 Games
  • Spectrum AssemblyHi All, Thanks for letting me in... lol Over the last couple of days I started playing my spectrum emu again and then I started thinking about lear…

    ... half-screen pixel 4-ways scroll, without attributes. And dont tell ... this is impossible, i can scroll myself all the screen in ... ]

    I can easily scroll the screen in 70000 t ... scroll routine much faster than about 100,000 t-states for vertical ...
    Matt_B Matt_B October 2008 Sinclair Miscellaneous
  • A video interface for the Spectrum, MSX compatibleSo you can use the same code for displaying sprites, tiles, characteres, and so no, on both the Spectrum and the MSX. That is, the Spectrum now has a…

    ... similar one, but it has scroll support that's not present ... over 9938 is horizontal hardware scroll (other are just additional raster ... chips have color-per-pixel tiles or sprites, and if you ...
    Shiru Shiru October 2008 Hardware
  • A video interface for the Spectrum, MSX compatibleSo you can use the same code for displaying sprites, tiles, characteres, and so no, on both the Spectrum and the MSX. That is, the Spectrum now has a…

    ... over 9938 is horizontal hardware scroll (other are just additional raster ... chips have color-per-pixel tiles or sprites, and if you ...
    Matt_B Matt_B October 2008 Hardware
  • what were the things the Speccy architecture was good for?I don't know a hell of a lot about all the different computers hardware and I wanted to know if the way the Spectrum was built lent itself to certain…

    ... take it all scrolling effects (vertical and horizontal?) are better on ... ]

    The C64 can scroll down to pixel level in ... />
    The CPC can hardware scroll vertically down to pixel level ... possible to use interrupts to scroll parts of the screen at ...
    Matt_B Matt_B November 2008 Sinclair Miscellaneous
  • what were the things the Speccy architecture was good for?I don't know a hell of a lot about all the different computers hardware and I wanted to know if the way the Spectrum was built lent itself to certain…

    ... take it all scrolling effects (vertical and horizontal?) are better on ... tilemap and number sprites over tiles. everything is perfect until you ...
    Fikee Fikee November 2008 Sinclair Miscellaneous
  • Maze Mania - How did they do it?Hi, I was looking at the game "Maze Mania" by Hewson Consultants, written in 1989. The game can be downloaded from here [URL]http://www.worldofspec…

    ... that redrawing whole screen from tiles can be slower than other ... ) has backbuffer with terrain and scroll it by one pixel.
    scroll background a and draw tiles on edges.
    Fikee Fikee May 2009 Development
  • Maze Mania - How did they do it?Hi, I was looking at the game "Maze Mania" by Hewson Consultants, written in 1989. The game can be downloaded from here [URL]http://www.worldofspec…

    ... front buffer directly, or just scroll the old data in the ... thing is to make any tiles which have no graphic use ...
    bobs bobs May 2009 Development
  • Games that could've been goodI've just been playing [url=http://www.worldofspectrum.org/infoseekid.cgi?id=0009311]Blade Warrior[/url] (it's been deniencededed since I got hold of…

    ... :)


    as for vertical shoot em up's.. look ... is a smaller area to scroll / refresh :)

    someone mentioned ...
    fog fog January 2010 Games
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... would have to be some vertical movement too and, obviously, the ... . Then we discussed optimizing and tiles etc. We both love our ... and finding patterns and possible tiles, etc and optimizing before I ...
    redballoon redballoon January 2010 Development
  • Games so insanelly unforgiven that still make you curse everyone involved in it?On Speccy: MadBalls Hell you havent even started the dam game and you where already losing lives... I tried it again the other day and found my se…

    ... 16x16 pixel blocks? Could it scroll at any speed then?[/QUOTE ... and stuff.

    The vertical lines on the last level ...
    frobush frobush January 2010 Games
  • Character scrollingOk, first I'd like to say that I'm not looking for a complete routine (but that might help) because I am hoping to write it myself and learn a bit mo…

    ... stuff that's about to scroll into view, and sprites etc ... buffer, but a stack of 'tiles' which are blitted to the ...
    csmith csmith February 2010 Development
  • Character scrollingOk, first I'd like to say that I'm not looking for a complete routine (but that might help) because I am hoping to write it myself and learn a bit mo…

    ... matter in which order you scroll lines...

    the fastest ... way to scroll is not scroll: use preshifted tiles OR use preshifted ...
    Fikee Fikee February 2010 Development
  • Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…

    ... :

    horizontal patrols
    vertical patrols
    walker (walks around ... right now.

    The tiles from the linear designer should ...
    jonathan jonathan February 2010 Development
  • tricks to simplify codingWhen i started with programming in assembler i had very simple approach to do things. Just shifting bytes around, doing simple tests and so... Later …

    ... // +2 width of sprite in tiles
    uchar height; // +3 ... height of sprite in tiles

    uchar vrot; ... graphic pointers, equals result of vertical rotation + frame addr
    ...
    Alcoholics Anonymous Alcoholics Anonymous March 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... recycle and reuse sprite tiles and mask tiles in the same ... have to run through all tiles. it takes time
    ... vertical direction. if you start think about sprites as simple tiles ... logic behind constructing sprite from tiles) and possibly needs higher bandwith ...
    Fikee Fikee March 2010 Development
  • New Game and HelloHi All, Long, long time lurker and contributor (hardware index, PiMan files etc..) but having been quiet for a few years I thought I might register. …

    ... 't have all that to scroll past in the type 0 ... maximum co-ords for horizontal / vertical baddies is to set their ... each screen, and likewise for vertical ones.
    mulder mulder April 2010 Development
  • ToadrunnerDid anybody finish this game? I would like to map it, but I would need some concrete tips how to use objects, respective which object can kill druid,…

    ... path is safe.
    two vertical = right path
    solid = ... mitten = middle path
    two vertical = bottom path

    ... move right

    pickup scroll

    move left

    drop scroll below hand and it will ...
    saiwong saiwong June 2010 Games
  • Mr Do! ?Not exactly a new idea (at least twenty-seven years old now :-o), but how about a port of Mr Do! to the Spectrum? There was never an official one, ev…

    ... so that the screen would scroll vertically if you need to ... />
    the problem is the vertical playing area.... or lack of ...
    Sadako Sadako July 2010 New game ideas
<1…3456789…34>

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