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  • Lightforce - a classic?Was [URL="http://zxspectrumgames.blogspot.com/2010/08/spectrum-games-light-force-classic-zx.html"]Lightforce [/URL](reviewed) a classic shmup? I rec…

    ... 't been a full colour vertical space shoot-em up that ... 've got a great colour scroll and some multi coloured sprite ...
    BiNMaN BiNMaN August 2010 Games
  • Lightforce - a classic?Was [URL="http://zxspectrumgames.blogspot.com/2010/08/spectrum-games-light-force-classic-zx.html"]Lightforce [/URL](reviewed) a classic shmup? I rec…

    ... 't been a full colour vertical space shoot-em up that ... 've got a great colour scroll and some multi coloured sprite ...
    merman merman August 2010 Games
  • Mr Do! ?Not exactly a new idea (at least twenty-seven years old now :-o), but how about a port of Mr Do! to the Spectrum? There was never an official one, ev…

    ... screen will still need to scroll vertically. This requires a buffer ... can use TV/monitor in vertical position:



    32x vertical attributes
    24x horizontal attributes ...
    ewgf ewgf August 2010 New game ideas
  • The Programmers Development System (PDS)Hi everybody, I recall this system has been mentioned several times on WoS forums. Last time was, I think, when those sources from Maz Spork (Buggy …

    ... any one of four horizontal/vertical combinations saving memory.
    ... on itself... so to scroll the screen, you only ... overcome by setting the vertical blank interrupt to trigger ...
    full_scroll
    shadow_off
    scroll 64,64
    screen_on
    ASM ASM October 2010 Sinclair Miscellaneous
  • Calculating the address of a pixel?Hi Folks, Is there an easy/quick way of calculating the memory address of a pixel? So for example, if I wanted to "plot" pixel at screen coordinate…

    ... is decreased more with simpler vertical movement (including the attributes).
    TILES, still without tearing? All you ... then for the vertically-shifted tiles as well) ;)

    With ...
    TVzombie TVzombie February 2011 Sinclair Basic
  • Calculating the address of a pixel?Hi Folks, Is there an easy/quick way of calculating the memory address of a pixel? So for example, if I wanted to "plot" pixel at screen coordinate…

    ... time in development, something Nine Tiles didn't have enough of ... the universal routine for any vertical shift)
    (aligned and/or ...
    TVzombie TVzombie February 2011 Sinclair Basic
  • Smooth (vertical) scrolling on ZX SpectrumI was just thinking about this. You know, you have systems like Atari 2600 or Sega SG-1000 that have no hardware scroll, but they have games that sti…

    ... a 128 and halve the vertical resolution you can do it ... . But then a 2-pixel scroll at 50Hz would be far ...
    joefish joefish February 2011 Games
  • Smooth (vertical) scrolling on ZX SpectrumI was just thinking about this. You know, you have systems like Atari 2600 or Sega SG-1000 that have no hardware scroll, but they have games that sti…

    ... a 128 and halve the vertical resolution you can do it ... . But then a 2-pixel scroll at 50Hz would be far ...
    maiki maiki February 2011 Games
  • Smooth (vertical) scrolling on ZX SpectrumI was just thinking about this. You know, you have systems like Atari 2600 or Sega SG-1000 that have no hardware scroll, but they have games that sti…

    ... tile map to move whole tiles around; you don't have ... more data to copy to scroll the screen.
    joefish joefish February 2011 Games
  • Flip Screen vs ScrollingWhich do you prefer? I've always liked flip screen games but I had a C64(spit) owning friend who hated them with a passion.

    ... scrolling. Quite why it didnt scroll smoothly horizontally like it did ... CPU intensive than vertical scrolling.

    To scroll 1 pixel vertically ... pixels (32 bytes). To scroll 1 pixel horizontally you need ... the display you want to scroll and OR in 192 ...
    ccowley ccowley February 2011 Games
  • Best way to organise a multi screen game?Hi All, Does anybody know ay good ways to organise large multi screen game? Or any links to useful texts on the matter? In my previous single scr…

    ... also include a code for vertical repetition, then remember when you ... .

    Those variable sized tiles plotted on a screen do ... look at defining clusters of tiles into larger shapes (e.g ...
    joefish joefish May 2011 Development
  • enJine: a fast tilemap enginetile engine based on excellent work by Joffa Smifff. here you can download first tech demo. [url=http://ketmar.no-ip.org/tmp/enJine.tap]Get It Now![…

    ... one frame with 3 independent tiles (I'm really working ... it to 6 independent tiles because although I know ... moment each row of tiles takes about 32 scan ... drawing a row of tiles and run the sprite ... of tiles) so that the sprites are ordered by vertical position ...
    kphair kphair June 2011 Development
  • List of existing games that needs a port to zx spectrumPlease post here the games that exist in other platform(s) but does not exist in speccy. Please keep in mind this is not a to-do list, so don't hesti…

    ... not bitmapped but based on tiles with scroll registers. The resolution is ...
    LCD LCD July 2011 New game ideas
  • List of existing games that needs a port to zx spectrumPlease post here the games that exist in other platform(s) but does not exist in speccy. Please keep in mind this is not a to-do list, so don't hesti…

    ... not bitmapped but based on tiles with scroll registers. The resolution is ...
    Rebelstar Rebelstar July 2011 New game ideas
  • Most colourful games?I just played [url=http://www.worldofspectrum.org/infoseekid.cgi?id=0001563]Earth Shaker[/url] and am fairly dazzled by the overload use of colour (t…

    ... images at 45?, so things scroll one character left and one ... that's wrong for a vertical shmup there, like the crappy ...
    joefish joefish July 2011 Games
  • SP1 library questionsI'm working on my first game. I've not written a game since the late 1980s and that was a text based multiuser dungeon for BBC Micros with econet... …

    ... to new locations, redefine tiles, print new tiles and sp1_UpdateNow. Graphic ... definitions, whether they be tiles or sprites, are not actually ... for copying an array of tiles to a rectangular area. ... view=markup"]spectrum.h[/URL]. Scroll down to the "display ...
    Alcoholics Anonymous Alcoholics Anonymous October 2011 Development
  • Game ID - Car game with track editorHi guys, Wondering if this game description rings any bells with any of you. I top down racing game which scrolled which also (to my recollection)…

    ... the tracks were made from tiles that where only at 90 ... angles i.e. horizontal tile, vertical tile and a cross tile ...
    hypnoshock hypnoshock January 2012 Games
  • Pixelwise scrolling sideways - how many ways to do it?Not that I need to, but I've been wondering if there's a good way to do this that I haven't considered. Scrolling [B]pixelwise [/B]vertically is "ea…

    ... the screen rather than the tiles themselves. So you store (1 ... to do an 8-pixel scroll. In [I]Cobra[/I] (the ... fastest scroll routine he wrote), there's ...
    joefish joefish January 2012 Development
  • Pixelwise scrolling sideways - how many ways to do it?Not that I need to, but I've been wondering if there's a good way to do this that I haven't considered. Scrolling [B]pixelwise [/B]vertically is "ea…

    ... a scene from pre-shifted tiles; or scrolling, then copying, a ... . If you have a few tiles and can use POP/PUSH ... the lead. But add more tiles and the latter wins out ... width of the screen would scroll in under a second; 1 ...
    joefish joefish January 2012 Development
  • Pixelwise scrolling sideways - how many ways to do it?Not that I need to, but I've been wondering if there's a good way to do this that I haven't considered. Scrolling [B]pixelwise [/B]vertically is "ea…

    ... , it's a 4-pixel scroll so if it is pre ... was only one set of tiles loaded in memory per level ...
    BiNMaN BiNMaN January 2012 Development
  • Pixelwise scrolling sideways - how many ways to do it?Not that I need to, but I've been wondering if there's a good way to do this that I haven't considered. Scrolling [B]pixelwise [/B]vertically is "ea…

    ... a scene from pre-shifted tiles; or scrolling, then copying ... you have a few tiles and can use POP/ ... lead. But add more tiles and the latter wins ... Hysteria[/I] was to scroll the ground every single frame ... game design allows it - Scroll a peripheral portion of the ...
    kphair kphair January 2012 Development
  • New Game! Maritrini, Freelance Monster SlayerAfter experiencing the sweet taste of success, Maritrini woke up one fine day in a mess of bed sheets and with the biggest hangover she could remembe…

    ... . Delta scrolling redraws only the tiles that have changed. Maps often ... . Other games with alternating floor tiles scroll a little bit slower.
    LCD LCD January 2012 Brand new software
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... pixels
    uchar dy; // signed vertical speed in pixels
    };
    AndyOaks AndyOaks March 2012 Development
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... release the routine to render tiles directly.


    [QUOTE ... piece falls, I deactivate rendering, scroll it, then reactivates rendering so ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • Exilei\'m sure this has been brought up before but couldn't find a thread in 'New Game Ideas'. Why did the Spectrum never get a port of the BBC game Exile…

    ... can do the pre-shifted scroll in a spare uncontended bank ... , like that MASK example shows, vertical scrolling is fairly easy - you ...
    joefish joefish March 2012 New game ideas
  • Exilei\'m sure this has been brought up before but couldn't find a thread in 'New Game Ideas'. Why did the Spectrum never get a port of the BBC game Exile…

    ... that at some point buffers + tiles could take less than preshifted ... tiles.... but not sure where exactly ... can do the pre-shifted scroll in a spare uncontended bank ...
    Fikee Fikee March 2012 New game ideas
  • 50Hurts - Full-screen 50Hz 1-pixel scrolling on a 128K Speccy50Hurts - Full-screen 50Hz 1-pixel horizontal scrolling on a 128K Speccy. Graphics are an obvious nod to Joffa, whose games and banter were a big ins…

    ... the platform shown as small tiles which have to be moved ... the attributes and the two tiles around.

    I have ... ink/paper 0 attribute "skyscrapers" scroll rapidly in front of the ...
    XTM of TMG XTM of TMG April 2012 Development
  • Scrolling a mapCan someone explain in idiots terms how you scroll a map. I'm not after code as such, just an explanation of how it can be done. I'd like to scroll…

    ... one of your map tiles (e.g. 16 pixels ... onto it the map tiles, plucked from a rectangular ... precise amount you want to scroll.

    Finally, ... based on the precise scroll position. You can do ... screen, for writing in new tiles whenever required.

    joefish joefish May 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... torn between this and Zoltars vertical scrolling thread.

    One ... wide vertical scrolling engine. It uses the stack pointer to scroll a ...
    R-Tape R-Tape May 2012 Development
  • Outrun Europa - In colourAre there any coder's willing to see if we can put the colour into this game as originally intended?

    ... console has exactly the same tiles in the same places as ... won't find them among tiles.[/quote]

    Well the ... , which is able to pixel scroll the tiles. Makes a big difference ... were able to extract the tiles from SMS version. If you ...
    chev chev June 2012 New game ideas
<1…45678910…34>

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