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<1…567891011…34>
  • Saving space using procedural graphicsAfter spending several hours playing around with various packers to squash the Alien8 test screen$ it occured to me that maybe bigger space savings c…

    ... ;640963]Thats the idea, the vertical side parts are identical but ... if you encode it in tiles (say character squares?) this is ...
    Gedlion Gedlion July 2012 Development
  • ZX-Paintbrush 2.2.1 releasedDear readers and friends of ZX-Spectrum emulator stuff! Today I released the version 2.2.1 of ZX-Paintbrush with interesting new features and many b…

    ... mode? That would make creating tiles for ZXodus and Bifrost* a ... you could edit all 256 tiles at once. Just a thought ... Editing up to 192 multicolor tiles per screen is good enough ... /> - Mouse Wheel: Up & Down Scroll Bar
    - Mouse Wheel + SHIFT ...
    clausjahn clausjahn July 2012 Emulators
  • BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …

    ... int dlin[NUM_TILES]; // hi-res vertical tile movement
    int dcol ... frames);
    }

    // bounce tiles
    for (f = 0; f ... br /> }

    // erase tiles
    for (f = 0; f ...
    Einar Saukas Einar Saukas August 2012 Development
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... bizarre. Just spinning around a vertical axis or nothing. But it ... custom version that will animate tiles using 8 frames (just let ...
    Einar Saukas Einar Saukas August 2012 Brand new software
  • BIFROST* Advanced Programming - part 5In my [URL="http://www.worldofspectrum.org/forums/showthread.php?t=40437"]previous post[/URL] I demonstrated how to move multicolor images smoothly i…

    ... tiles. Notice however you will need BIFROST* variant "H" for smooth vertical ...
    Einar Saukas Einar Saukas August 2012 Development
  • Vertical Shoot'em Up's: Ground Vehicles.Ok, the topic says it all. We're talking about tanks, jeeps, cars, pogo sticks and futuristic vehicles (as in Marauder). There's no really substanti…

    Well, itsnt just vertical, but [B]Mask[/B] is ... Supercar / Codemasters

    Other tiles with a river as background ...
    judasEZT judasEZT August 2012 Games
  • Vertical Shoot'em Up's: Spacecrafts.what's missing? for updated lists look [URL="https://sites.google.com/site/concealedwords/home/zxspectrumgames/vertical-shoot-em-up-s"]here[/URL]. …

    Ano Gaia

    And Afteroids ain't vertical, it has multidirectional scroll .
    Metalbrain Metalbrain August 2012 Games
  • BIFROST* Advanced Programming - part 6The purpose of this demo is somewhat different from previous ones. Instead of teaching a new technique, the main goal here is to demonstrate how much…

    ... int linPlayer; // hi-res vertical tile position
    int ... // 4th frame requires 2 tiles
    BIFROST_drawTileH(linPlayer, HRC2COL ... // 4th frame requires 2 tiles
    BIFROST_drawTileH(linPlayer, ...
    Einar Saukas Einar Saukas September 2012 Development
  • Tutorial - learn machine code in 30mins[B][I]Message from the moderators[/I] - bigjon has requested that readers' attention be drawn to a better version of this tutorial, one which is easi…

    ... GAMEOVER.
    ;print car
    ;scroll road
    ;random road left ... a loop to create two vertical stripes of black paper colour ... out!

    CHAPTER 4 - scroll and move the road, keep ... score, adjust speed.
    To scroll the road down the screen ...
    buzzy buzzy September 2012 Development
  • While I remember, and before I forget...Which one of these makes more "sense" visually? [IMG]http://i.imgur.com/FWxtV.png[/IMG] VS. [IMG]http://i.imgur.com/n2vPb.png[/IMG] I know that e…

    ... a terrible time with drawing tiles for the top one.
    scroll to keep a large playing ... some sort of coarse attribute scroll (wonder if that is possible ...
    BiNMaN BiNMaN September 2012 Chit chat
  • Red DwarfA Red Dwarf video game - good or bad idea? (given its recent resurgence in popularity in the UK) My ideas: [b]Plots[/b] - An interquel which bridg…

    ... fits with 4x4 chars scenery tiles - convenient to keep the ... and are assembled into 4x4 tiles (or, the tile itself has ... passable corridors (five rows of tiles you see). This more suits ... the game engine to only scroll vertically or horizontally, and it ...
    joefish joefish January 2013 New game ideas
  • Red DwarfA Red Dwarf video game - good or bad idea? (given its recent resurgence in popularity in the UK) My ideas: [b]Plots[/b] - An interquel which bridg…

    ... layouts based on 4x4 char tiles made up from 256 UDGs ... bytes to assign scripts to tiles in a level, a 16K ... a tile, or bordering two tiles. That leaves you in no ... could be re-used for vertical stairs/ladders). And since we ...
    joefish joefish January 2013 New game ideas
  • Red DwarfA Red Dwarf video game - good or bad idea? (given its recent resurgence in popularity in the UK) My ideas: [b]Plots[/b] - An interquel which bridg…

    ... mix open-plan roaming with vertical platforming. But you don't ... different features of the game (tiles, rooms, scripts etc.) so they ... -draw all those sprites and tiles in the new editors once ...
    joefish joefish January 2013 New game ideas
  • RoguelikeI made a 1 bit tile set for a roguelike game, and then I made a Spectrum mockup. My colour choices are terrible, but if you want to code a roguelike…

    ... key, lockpicks, wand,

    scroll, book, letter, potion, rope, grappling ... .

    The dungeon tiles are loosely grouped, but it ... how each one connects. Floor tiles, doors from the front ... , beds and some frame drawing tiles.

    On the ...
    Trihook Trihook March 2013 New game ideas
  • Horizontal Scrolling/Per Character gamesHello. Can anyone give me the titles of some Speccy games (preferably good ones, but I don't mind hearing about bad ones too) that scroll the playin…

    ... .

    First off, smooth vertical scrolling is a doddle as ... main methods - one is to scroll some data in-memory or ... [/I] works by having a scroll routine with a different list ... chunks of scenery. It could scroll at any speed and refresh ...
    joefish joefish June 2013 Games
  • Horizontal Scrolling/Per Character gamesHello. Can anyone give me the titles of some Speccy games (preferably good ones, but I don't mind hearing about bad ones too) that scroll the playin…

    ... .

    First off, smooth vertical scrolling is a doddle as ... [/I] works by having a scroll routine with a different list ... chunks of scenery. It could scroll at any speed and refresh ... had any problem with the scroll and noticed any jerkyness. Overall ...
    Ivanzx Ivanzx June 2013 Games
  • Add horizontal hardware scroll to ULA+In this case we must read a bit in the ULA+ for test if supported. And the future software that uses it must have to branch: 1. If hardware scroll i…

    ... /> The hardware scroll avoid the attribute clash in tiles, so there are ... needed in the sprites. The scroll affects to the entire tile ...
    antoniovillena antoniovillena July 2013 Development
  • Add horizontal hardware scroll to ULA+In this case we must read a bit in the ULA+ for test if supported. And the future software that uses it must have to branch: 1. If hardware scroll i…

    ... of this hardware scroll are:

    A) Scroll the background is ... attribute clash in smoth scroll games (horizontal and vertical).

    I ... an online emulator with hardware scroll support:

    [url] ... (3rd link) to try the scroll yourself.
    antoniovillena antoniovillena July 2013 Development
  • Add horizontal hardware scroll to ULA+In this case we must read a bit in the ULA+ for test if supported. And the future software that uses it must have to branch: 1. If hardware scroll i…

    ... much yes, when horizontal hardware scroll is enabled both of the ... ignored entirely) whilst the vertical hardware scroll pulls the upper and lower ... things; when the horizontal smooth scroll is enabled, it starts fetching ...
    TMR TMR July 2013 Development
  • 24-Wide or 26-Wide Multicolour Tile EngineI've been playing about with more multicolour routines (8x1, 8x2 etc.) and have one a bit clever and suitable for a tile-based game. No particular d…

    ... only. Various wall or border tiles could conceivably share a set ... assign one palette to the vertical wall either side. I suppose ...
    joefish joefish August 2013 Development
  • The making of R-Type on the speccy book, free downloadBob Pape, the guy who wrote R-Type on the speccy has made his book, "IT'S BEHIND YOU: the making of a computer game", available for free download: [u…

    ... - that contains "pre-scrolled" characters/tiles, and by moving the pointer ... could get the screen the scroll by only updating about 1kb ...
    Sokurah Sokurah September 2013 Games
  • The making of R-Type on the speccy book, free downloadBob Pape, the guy who wrote R-Type on the speccy has made his book, "IT'S BEHIND YOU: the making of a computer game", available for free download: [u…

    ... - that contains "pre-scrolled" characters/tiles, and by moving the pointer ... could get the screen the scroll by only updating about 1kb ...
    RobeeeJay RobeeeJay September 2013 Games
  • The making of R-Type on the speccy book, free downloadBob Pape, the guy who wrote R-Type on the speccy has made his book, "IT'S BEHIND YOU: the making of a computer game", available for free download: [u…

    ... - that contains "pre-scrolled" characters/tiles, and by moving the pointer ... could get the screen the scroll by only updating about 1kb ... it[/i] because the hardware scroll is just so much more ...
    TMR TMR September 2013 Games
  • Introduce yourself[SIZE=3][FONT=Comic Sans MS]This is the thread to stop by & introduce yourself.[/FONT][/SIZE]

    ...
    scaling
    screens
    scroll
    scrollshooter
    shadebobs
    scroll
    starfield
    stretch
    texture mapping
    truchet tiles ...
    TonyCiampi TonyCiampi September 2013 Chit chat
  • Tutorial: ZX-Paintbrush and BIFROST*The latest version of [URL="http://www.zxmodules.de/"]ZX-Paintbrush[/URL] now supports editing multicolor tiles as used in [URL="http://www.worldofsp…

    ... options to copy or move tiles, mirror, scroll, etc. Although ColorTILE also ...
    Einar Saukas Einar Saukas September 2013 Development
  • ZX-Paintbrush 2.3 publishedDear readers, Today, I published version 2.3 of ZX-Paintbrush. Inspirated by kgmcneil, I decided to follow his ideas and implemented a switchable p…

    ... more precise control over the vertical colour resolution. There are definitely ... file size. But for multicolor tiles, it would be better to ...
    Einar Saukas Einar Saukas October 2013 Emulators
  • NEW GAME: Elixir VitaeOnly 2 weeks after Janosik I have a pleasure to announce my next creation - a logical minigame called [B]Elixir Vitae[/B]. Just like another Polish …

    ... instead of being constrained to tiles. You draw the moving ... could even have animated tiles and still save me ... enough to render the tiles on the left side ... board, and 1 or 2 tiles inside the "next" box ... it will be horizontal or vertical) then I can probably ...
    Einar Saukas Einar Saukas October 2013 Brand new software
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... .[/I] Since NIRVANA supports drawing tiles at even pixel line coordinates ... .[/I] [B]NIRVANA[/B] eliminates "vertical color clash", which means a ...
    Einar Saukas Einar Saukas December 2013 Brand new software
  • Finders Keepers+I know a few of you are interested in this project so I thought it was about time I started a proper thread for it rather than just slipping bits int…

    ... now displaying correctly, including the vertical column bits that were missing ... on the maze data. Maze scroll not started yet, this was ...
    David Jones David Jones December 2013 Development
  • is this a forum for new games ideas as in really new gamesWhat I mean is Nebulous was a new game concept, [cylindrical scrolling?] and I am having difficulty coming up with new concepts. Seems my brain just …

    Lack of programmers isn't the problem. Give me something to scroll sideways and I'll scroll it for ya. :-) 36 tiles, 4 x 1 chars : ie. TTTT up to 12 screens wide game area through a 18 x 24 window, backward or forward, or stationary
    dmsmith dmsmith December 2013 New game ideas
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