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  • is this a forum for new games ideas as in really new gamesWhat I mean is Nebulous was a new game concept, [cylindrical scrolling?] and I am having difficulty coming up with new concepts. Seems my brain just …

    ... and I'll scroll it for ya. :-) 36 tiles, 4 x 1 ...
    chev chev December 2013 New game ideas
  • is this a forum for new games ideas as in really new gamesWhat I mean is Nebulous was a new game concept, [cylindrical scrolling?] and I am having difficulty coming up with new concepts. Seems my brain just …

    ... and I'll scroll it for ya. :-) 36 tiles, 4 x 1 ...
    Ivanzx Ivanzx December 2013 New game ideas
  • is this a forum for new games ideas as in really new gamesWhat I mean is Nebulous was a new game concept, [cylindrical scrolling?] and I am having difficulty coming up with new concepts. Seems my brain just …

    ... I'll scroll it for ya. :smile: 36 tiles, 4 x ... Give me something feasible to scroll sideways on a spectrum...and ... was it 8 speed?) scroll for a sonic game, ... on Joffa's COBRA "PUSH scroll" routine, and posted it ... the source code of that scroll - didn't allow ...
    dmsmith dmsmith December 2013 New game ideas
  • is this a forum for new games ideas as in really new gamesWhat I mean is Nebulous was a new game concept, [cylindrical scrolling?] and I am having difficulty coming up with new concepts. Seems my brain just …

    ... and I'll scroll it for ya. :smile: 36 tiles, 4 x ... /> Give me something feasible to scroll sideways on a spectrum...and ... I'll scroll it for ya. :-)

    scroll for a sonic game, and ...
    dmsmith dmsmith December 2013 New game ideas
  • is this a forum for new games ideas as in really new gamesWhat I mean is Nebulous was a new game concept, [cylindrical scrolling?] and I am having difficulty coming up with new concepts. Seems my brain just …

    ... and I'll scroll it for ya. :-) 36 tiles, 4 x 1 ...
    hikoki hikoki January 2014 New game ideas
  • 1984-2014here I will account for my journey through games released thirty years ago, just like last year for 1983 games, and you can do the same.

    ... I don't know] - automatically scroll from left to right driving ... in fact goes simultaneously in vertical and horizontally, two laserbeam being ...
    WhenIWasCruel WhenIWasCruel January 2014 Games
  • [New game] BrunildaHi! We at RetroWorks just published "Brunilda", a new Speccy little_game ;-) . It only works with 128k models. In the begining it was planned as te…

    ... the basic engine (multidirectional scroll of 16x16 tiles) could be used for ... one, drawing only the 8x8 tiles that differs from previous one ... if there is some 8x8 tiles equals between frames. It results ...
    Benway Benway January 2014 Games
  • Can anybody help finishing this?Hi all I made a (small) new game which is almost finished (just need to do a final scene) but i need help putting the different parts together (It'…

    ... you can do a faux-scroll effect with AGD, without it ... if I could do a vertical one? If so I may ...
    dm_boozefreek dm_boozefreek January 2014 Brand new software
  • Can anybody help finishing this?Hi all I made a (small) new game which is almost finished (just need to do a final scene) but i need help putting the different parts together (It'…

    ... you can do a faux-scroll effect with AGD, without it ... if I could do a vertical one? If so I may ...
    gabriele amore gabriele amore January 2014 Brand new software
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... holds the location in the tiles)
    ld a, d
    get_screen_location2:
    ld a, b ; vertical position.
    and 24 ; which ... a, b ; what was that vertical position again?
    and 7 ...
    polomint polomint March 2014 Development
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... just have the flipped tiles as actual tiles.
    If you find ... :)
    Also, how many 8pixel tiles are you using? If you ... indicate flip horizontal and flip vertical.

    eg.


    ; 8 tiles to print, just for example ...
    polomint polomint March 2014 Development
  • Pac-Land: can be coloured?All versions of this game are full coloured, but not the Spectrum version. It has large sprites, but maybe the scroll is too fine to make a coloured …

    ... into data. Also, can the vertical position of the hat be ... ] 12 tiles... but it's 4x3 (horizontal) instead of 3x4 (vertical)! In ...
    Lee Bee Lee Bee March 2014 Games
  • Pac-Land: can be coloured?All versions of this game are full coloured, but not the Spectrum version. It has large sprites, but maybe the scroll is too fine to make a coloured …

    ... clearly be placed at any vertical location on the screen, presumably ... up with 24 essentially wasted tiles (48 including masks). Just seems ...
    Lee Bee Lee Bee March 2014 Games
  • Pac-Land: can be coloured?All versions of this game are full coloured, but not the Spectrum version. It has large sprites, but maybe the scroll is too fine to make a coloured …

    ... variable-speed per-pixel screen scroll for either a remake of ... scroll with the screen refresh and screen flipping to double the vertical ...
    joefish joefish March 2014 Games
  • Scrolling Bi-Colour Engine for 4-Player GamesJust putting this code up for people to have a look at. Far from finished. Should simply compile and run a bit of a demo. Only good for 128K and +…

    ... [/I], etc.

    The scroll looks a bit rough because ... static background of 16x16 detailed tiles for a game. The only ... is that you couldn't scroll it. The engine can shift ...
    joefish joefish March 2014 Development
  • ZX Alien BreedNot sure if this has been mentioned already (I did trawl the threads but couldn't see anything :smile: ), but I've always hankered after a Speccy Ali…

    ... will, essentially, be 8x16 for vertical (16x8 for horizontal). I did ... that the map doesn't scroll. It also means I can ...
    LuMan LuMan March 2014 New game ideas
  • ZX Alien BreedNot sure if this has been mentioned already (I did trawl the threads but couldn't see anything :smile: ), but I've always hankered after a Speccy Ali…

    ... in the vertical pattern... although, looking at the 16x16 floor tiles drawn ...
    LuMan LuMan March 2014 New game ideas
  • ZX-Paintbrush 2.3 publishedDear readers, Today, I published version 2.3 of ZX-Paintbrush. Inspirated by kgmcneil, I decided to follow his ideas and implemented a switchable p…

    ... mouse movement to one axis (vertical or horizontal - which ever ... wait for the screen to scroll across... It was like ... restrict mouse movement to either vertical or horizontal axis movement, depending ... that is restricted to the Vertical axis until he releases ...
    kgmcneil kgmcneil March 2014 Emulators
  • ZX-Paintbrush 2.3 publishedDear readers, Today, I published version 2.3 of ZX-Paintbrush. Inspirated by kgmcneil, I decided to follow his ideas and implemented a switchable p…

    ... mouse movement to one axis (vertical or horizontal - which ever ... wait for the screen to scroll across... It was like ... restrict mouse movement to either vertical or horizontal axis movement, depending ... that is restricted to the Vertical axis until he releases ...
    clausjahn clausjahn March 2014 Emulators
  • Finding the graphics I want to edit...I'm trying to find the car graphics for Run Baby Run in SGE, but I'm having lots of issues. Can anyone help me find the graphics, or does someone kno…

    ... 8 and columns to 16, scroll through the image you'll ... a rather distinct load of vertical stripes and before what look ...
    BiNMaN BiNMaN April 2014 Development
  • What is this Nirvana engine?Ive been trying to look for a thread on this but cant seem to locate one. I downloaded a spanish game called El Stompo that uses this engine which ha…

    ... attributes, so it could not scroll or relocate them easily. As ... redraw and animate sequences of tiles on interrupts.

    [I ... separately from the program. But tiles can be placed to 8 ... useful as sprites. Also two tiles can be overlapped and animated ...
    joefish joefish April 2014 Games
  • Mire Mare?I was thinking today about the Hobbit 128 project, that impressed me so much and I wonder whether its possible to acheive one, perhaps even more ambi…

    [QUOTE=joefish;767619]Which, on the Spectrum, is the silly way.[/QUOTE]

    Maybe, sure I've played a few old console games that did a horizontal scroll but vertical flip
    BiNMaN BiNMaN May 2014 New game ideas
  • Mire Mare?I was thinking today about the Hobbit 128 project, that impressed me so much and I wonder whether its possible to acheive one, perhaps even more ambi…

    ... do a smooth horizontal scroll than a vertical one. Scrolling horizontally and ... in not making the map scroll across the whole world; it ... rooms that stretch away and scroll within the space as you ...
    joefish joefish May 2014 New game ideas
  • ScrollsHello. Ive been working in scroll routines and I want to show you them. First, one vertical 2 pixels scroll routine with 13 sprites [youtube]D-T3…

    ... advices Ive developed an optimized scroll routine but...

    with ... some tiles based on pieces of cadbury's caramel and smmooooth scroll ...
    dmsmith dmsmith May 2014 Development
  • Dock's ZX Maze gameI'm hoping to finish a simple maze game in ZX Spectrum BASIC this week, as part of the Ludumdare Retro challenge. I used to dabble in speccy basic on…

    ... the game responding to certain tiles as collectables or switches.[/QUOTE ...
    Battle Bunny Battle Bunny June 2014 Sinclair Basic
  • Porting Blues Brothers CPC->ZX...just an ideaI've just watched a video of the CPC version of the Blues Brothers games by Titus [url]http://www.youtube.com/watch?v=6DOj-Ta3Ek4...Based[/url] on th…

    ... out the entire screen with tiles - perhaps except for two ... screens - do a paged scroll, so as you get near ... each level has around 80 tiles, then that would be ... level is started those tiles could be pre-shifted ... KB) to make a scroll routine that moves 2 pixels ...
    Sokurah Sokurah June 2014 New game ideas
  • Porting Blues Brothers CPC->ZX...just an ideaI've just watched a video of the CPC version of the Blues Brothers games by Titus [url]http://www.youtube.com/watch?v=6DOj-Ta3Ek4...Based[/url] on th…

    ... out the entire screen with tiles - perhaps except for two ... screens - do a paged scroll, so as you get near ... each level has around 80 tiles, then that would be ... level is started those tiles could be pre-shifted ... KB) to make a scroll routine that moves 2 pixels ...
    polomint polomint June 2014 New game ideas
  • Porting Blues Brothers CPC->ZX...just an ideaI've just watched a video of the CPC version of the Blues Brothers games by Titus [url]http://www.youtube.com/watch?v=6DOj-Ta3Ek4...Based[/url] on th…

    2 pixel scroll sounds like colour clash :D< ... 've got most of the tiles done with the tree and ... force me to duplicate some tiles to have different attributes.
    4throck 4throck June 2014 New game ideas
  • Porting Blues Brothers CPC->ZX...just an ideaI've just watched a video of the CPC version of the Blues Brothers games by Titus [url]http://www.youtube.com/watch?v=6DOj-Ta3Ek4...Based[/url] on th…

    [QUOTE=4throck;774327]2 pixel scroll sounds like colour clash :D< ... 've got most of the tiles done with the tree and ... force me to duplicate some tiles to have different attributes.
    polomint polomint June 2014 New game ideas
  • Demo of multidirectional scroll 50fpsHello!!! Im working with scrolls, and I want to show you a demo of a posible game. It works at 50fps and can manage about 7 sprites in the screen w…

    ... is to make a scroll game at 50fps with ... such as the number of tiles per line (as @Jerri ... two different tiles or three if the tiles are not ... repeated.

    Ive done a scroll ... routine managing four tiles per line, but ...
    climacus climacus July 2014 Development
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