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<1234567…34>
  • What's the best prog to read .asm files?I'm talking about on the PC, i.e. grab an .ASM speccy file, read it and plop it on-screen with all the fancy colours for each word/remarks/numbers et…

    ... PC, i.e. grab an .ASM speccy file, read it and ... [U]BASIC[/U] and not asm ... oh, well)

    Thanks ...
    ZnorXman ZnorXman June 2009 Sinclair Basic
  • Spectrum dead: 8 vertical bars in alternating colorsI have been soldering on this basterd for a long time now. All IC's now have sockets (except the LM1889). I swapped all 4116's by types that are 100%…

    ... up the system, is 8 vertical bars, with some flickering blocks ... , I even het 8 perfect vertical bars without distortion. The 8 ...
    georgedb georgedb September 2009 Hardware
  • Tutorial - learn machine code in 30mins[B][I]Message from the moderators[/I] - bigjon has requested that readers' attention be drawn to a better version of this tutorial, one which is easi…

    ... and type something like mc30mintut.asm into the save box.
    vertical stripes of black paper colour ...
    bigjon bigjon November 2009 Development
  • reimport of exported asm in 7upI know it may seem a cryptic title but is there a way of importing an asm file ( created using the export data option within 7up) back into 7up or an…

    I know it may seem a cryptic title but is there a way of importing an asm file ( created using the export data option within 7up) back into 7up or any other editing software , i have a bunch of asm graphic files and have lost the original sev files ???
    CodenameV CodenameV February 2010 Development
  • 'Hello World' in ASM ?Can someone show how to make the classic 'Hello World' print with ASM code ? I cant figure at this moment how to insert and handle strings with the s…

    ... classic 'Hello World' print with ASM code ?
    I cant figure ... handle strings with the spectrum asm.

    I imagine that ...
    arfgh arfgh June 2010 Sinclair Basic
  • How to insert special characters in Basic and ASM ?Look the next picture. [IMG]http://img25.imageshack.us/img25/9479/scode.jpg[/IMG] I dont know how to insert these black and diagonal characters. No…

    ... , and not in ASM. For example in asm with the follow definition ...
    arfgh arfgh June 2010 Sinclair Basic
  • Full ASM code or a mixed solution ?Ok another important question. Building a program in asm, is it interesting that all the program is done in asm or always is interesting for some r…

    ... />
    Building a program in asm, is it interesting that all ... the program is done in asm or always is interesting for ... , to be used into our asm code.
    or
    define ... the gdu into the asm code and only have the ...
    arfgh arfgh June 2010 Sinclair Basic
  • Building a menu in ASMWEll as probably some figured, i am learning asm at least to make the basic menu i did in basic. It is a menu where we can select games to be loaded.…

    ... some figured, i am learning asm at least to make the ... wanted to do it in asm. Also in the 80's ... and always wanted to make asm but never had the required ... idea to make this in asm is that each line of ... all this, but now in asm and due to my limited ...
    arfgh arfgh June 2010 Sinclair Basic
  • Arrays in asm ?Just following the idea to make the menu entirely in asm, how can i handle arrays in asm to store the each game loader to be loaded ? thx in advance

    Just following the idea to make the menu entirely in asm, how can i handle arrays in asm to store the each game loader to be loaded ?

    thx in advance
    arfgh arfgh June 2010 Sinclair Basic
  • Do a load "file" with ASMFollowing the idea to build a menu with asm, now i need to know how to do a load "file". I can use the Rom routine but i am not sure if the rom rout…

    ... to build a menu with asm, now i need to know ...
    arfgh arfgh June 2010 Sinclair Basic
  • Smooth (vertical) scrolling on ZX SpectrumI was just thinking about this. You know, you have systems like Atari 2600 or Sega SG-1000 that have no hardware scroll, but they have games that sti…

    ... smooth (probably full 50 fps) vertical scrolling. Games like Monaco GP ...
    maiki maiki February 2011 Games
  • quick - Zx80 ASM questionWhile I am ploughing through lots of ASM listings, one of my earlier adaptation attempts surprised me [B][asm code][/B] [code] org 32768 start: ld…

    ... am ploughing through lots of ASM listings, one of my earlier ... surprised me

    [B][asm code][/B]
    [code]
    Zetr0 Zetr0 May 2011 Development
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... pixels
    uchar dy; // signed vertical speed in pixels
    };
    ASM at End of File
    Timmy Timmy January 2012 Development
  • BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …

    ... /> int lin[NUM_TILES]; // hi-res vertical tile position
    int col ... /> int dlin[NUM_TILES]; // hi-res vertical tile movement
    int dcol ...
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 2This second demo shows animated and moving tiles together, and also how to implement collision detection. This knowledge should be enough to implemen…

    ... [NUM_TILES]; // hi-res vertical tile position
    int ... int dlin; // hi-res vertical tile movement
    int ... ) {
    // frame sync
    asm("halt");
    }

    ...
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 3This new demo demonstrates the BIFROST* built-in sprite support that I mentioned before. In BIFROST*, "sprite tiles" are 2 special tiles that BIFROS…

    ... , dlinPlayer; // hi-res vertical sprite movement
    int ...
    // frame sync
    asm("halt");

    // erase ... ) {
    // frame sync
    asm("halt");
    }

    ...
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 4In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels). Thi…

    ... lin[NUM_TILES]; // hi-res vertical tile position
    int ... dlin[NUM_TILES]; // hi-res vertical tile movement
    int ... ) {
    // frame sync
    asm("halt");
    }

    ...
    Einar Saukas Einar Saukas August 2012 Development
  • BIFROST* Advanced Programming - part 5In my [URL="http://www.worldofspectrum.org/forums/showthread.php?t=40437"]previous post[/URL] I demonstrated how to move multicolor images smoothly i…

    ... int linPlayer; // hi-res vertical tile position
    int ... dirPlayer; // hi-res vertical sprite movement
    int ... {
    // frame sync
    asm("halt");
    }

    ...
    Einar Saukas Einar Saukas August 2012 Development
  • Vertical Shoot'em Up's: Humans.Ok. This topic is about those vertical shoot'em up's in which you control a human. Why? Because I say so. It's just a nitpicking categorization. And…

    ... . This topic is about those vertical shoot'em up's in ...
    WhenIWasCruel WhenIWasCruel August 2012 Games
  • Vertical Shoot'em Up's: Ground Vehicles.Ok, the topic says it all. We're talking about tanks, jeeps, cars, pogo sticks and futuristic vehicles (as in Marauder). There's no really substanti…

    ... in the gameplay from the Vertical Shoot'em Up's with ... is among the finest Vertical (and non-vertical) Shoot'em Up's ...
    WhenIWasCruel WhenIWasCruel August 2012 Games
  • Vertical Shoot'em Up's: Spacecrafts.what's missing? for updated lists look [URL="https://sites.google.com/site/concealedwords/home/zxspectrumgames/vertical-shoot-em-up-s"]here[/URL]. …

    ... .com/site/concealedwords/home/zxspectrumgames/vertical-shoot-em-up-s"]here ...
    WhenIWasCruel WhenIWasCruel August 2012 Games
  • BIFROST* Advanced Programming - part 6The purpose of this demo is somewhat different from previous ones. Instead of teaching a new technique, the main goal here is to demonstrate how much…

    ... int linPlayer; // hi-res vertical tile position
    int ... br /> // frame sync
    asm("halt");

    // ... br /> // frame sync
    asm("halt");

    // ...
    Einar Saukas Einar Saukas September 2012 Development
  • ASM returnsHi WOS, I used to be an active member on the WOS forums back in 2010. I left the scene (along with some other members) due to various personal reaso…

    ... :)

    Regards

    ASM
    ASM ASM March 2013 Chit chat
  • Asm routine for AY playback?Hi, is possible to create and "name" an asm routine for playing some ay data? If yes, how? Example: Ok , I've finished a sound tracker song, now I n…

    ... to create and "name" an asm routine for playing some ay ... to use it inside an asm program. Also I need to ...
    DaRkHoRaCe DaRkHoRaCe September 2013 Development
  • MOVE_M Object Movement Manager for BASICAs moving things around on the screen is usually the slowest part of a game written in BASIC, I've been pottering around with this routine to handle …

    ... .co.uk/~jg27paw4/pourri/move_m.asm]here[/url]. The routine will ... ;7 > 1
    ; Vlohi = vertical range from 0,0
    ; Vstep = -1/0/+1 vertical step
    ; Hstep = -1/0 ...
    Battle Bunny Battle Bunny September 2013 Sinclair Basic
  • Another vertical scrolling questionwhile talking about w256 x h128 vertical scrolling, are 128k modes have any advantages over 48k models? has extra ram or swappable screen buffer any…

    while talking about w256 x h128 vertical scrolling, are 128k modes have any advantages over 48k models?

    has extra ram or swappable screen buffer any use on scrolling?
    Arda Arda October 2013 Development
  • Simple text scroller, first character problemin a text scroller, whole line scrolled to the left by 1 pixels using RL(HL) ; DEC L method. But at the rightmost character must be printed immediate…

    in a text scroller, whole line scrolled to the ...
    Arda Arda January 2015 Development
  • Vertical XOR filler.. anyone?Hi, I was just wondering whether a vertical filler using XOR has ever been used on Speccy demos/games and if yes when for the first time? Just tryin…

    Hi,

    I was just wondering whether a vertical filler using XOR has ever been used on Speccy demos/games and if yes when for the first time? Just trying to find some references..
    mr.spiv mr.spiv February 2015 Development
  • Hungarian notation for asm - Yes or No ?There is thing called hungarian notation - https://en.wikipedia.org/wiki/Hungarian_notation Basically it is all about using prefixed indetifier to i…

    ... for languages with types but asm is different story.
    So ...
    catmeows catmeows July 2015 Development
  • Where can I get some AY music asm/binary files?Is there an online repository for these types of file that people can download and use on their projects? Seen something similar for MSX (Z80 base…

    Is there an online repository for these types of file that people can download and use on their projects?

    Seen something similar for MSX (Z80 based AY I think), will those .asm files work on the 128 with a little tweaking?
    daveysludge daveysludge March 2016 Development
<1234567…34>

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