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<1234567…34>
  • Vertical Lines Spectrum +3Hi, My Spectrum +3 boots up and shows the following: Grey border with vertical black lines: http://www.sinclairzxworld.com/viewtopic.php?f=22&p=19…

    ... following:
    Grey border with vertical black lines:
    http://www ...
    ScottC2010 ScottC2010 March 2016 Hardware
  • Z88DK NOOB cplot INK colorHi I am a complete NOOB with Z88DK, I am trying to draw colored circles. How does ink, paper and border work with Z88DK. I started trying to wo…

    ...
    #define YMAX 191//Spectrum vertical screen boundary


    {
    #asm

    POP HL ; HL ...
    andydansby andydansby June 2016 Development
  • Communal Project for ASM NewbiesHi Folks, I tend to learn best by trying stuff and then going through the pain of it not working so that I can research and fix mistakes. I suspec…

    ... us less experienced in Z80 ASM to help us in the ...
    KrazyKattapilla KrazyKattapilla October 2016 Assembler
  • z88dk sp1lib with fzxThe numbers dont seem to display properly? fzx by itself works [quote] // for targets supporting fzx // zcc +zx -vn -startup=31 -O3 -clib…

    ... pixels
    char dy; // signed vertical speed in pixels
    unsigned ... Sprite Graphics Declared in external ASM File

    extern unsigned ... hold the address of the asm label _gr_window

    // ...
    slenkar slenkar June 2017 Development
  • Zx Spectrum 48k vertical black lines on boot problemHi all! I've just bought a Zx Spectrum 48k one eBay: all it was working goof but I made a mistake: I've extracted the Kempston interface before pl…

    ... the machine I get these vertical black lines and I have ...
    AmintaSpectrum AmintaSpectrum July 2017 Hardware
  • Reading Disks via ASMI'm hoping to port my Amstrad game to the spectrum (See the link in my sig for info) I will be targeting the 128 and +3 - the game will not work on …

    ... 'm trying to find some ASM examples of disk reading, documentation ... !
    3. links to example ASM source code would be a ...
    keith56 keith56 July 2017 Development
  • Nasty vertical pattern on a 128K Toast Rack via RGBI managed to fix the busted membrane on my [url="https://www.worldofspectrum.org/forums/discussion/55755/got-myself-a-128k-toast-rack-plus-a-simple-a…

    ... , I noticed a strange, wavy vertical pattern in the display bitmap ... (here, the moiré makes the vertical stripes harder to see):
    vertical lines around high-contrast areas ...
    Ast_A_Moore Ast_A_Moore January 2018 Hardware
  • looking for a vertical scrolling routinein basic or like the standard scroll? routine but the other way round with the scroll? removed (this would have to be in code). ive tried a couple of…

    ... a couple of things like Vertical Downward Character WrapScroll here http ...
    digital digital February 2018 Development
  • Prportional Ascii text scrollerA couple of years ago I wrote a little scroller that nestles at the top of RAM (FFCA - 65482) and scrolls standard Ascii encoded text from anywhere y…

    ... ago I wrote a little scroller that nestles at the top ... 312 bytes long and the scroller has now been updated and ...
    Arkannoyed Arkannoyed August 2018 Development
  • [Asm] Is this nested loop faster than LDIR or a bunch of unrolled LDI's?Hi all. I'm learning Z80 asm on Speccy 48K, and to start with I decided to write my own "CLS" routine (without relying on ROM calls or LDIR) as a lea…

    ... all. I'm learning Z80 asm on Speccy 48K, and to ... here it is, the first asm I've ever written using ... [url=http://clrhome.org/asm/]the excellent ORG web ide ... . Remember this is my first asm code so be gentle :)
    ST1 ST1 November 2018 Development
  • How to write a simple C+asm horizontal scrolling game (Tutorial, z88dk)[b]How to write a simple C/asm horizontal scrolling game[/b] [b]Note:[/b] This tutorial has multiple parts... I am still writing but this first pa…

    ... write a simple C/asm horizontal scrolling game[/b ... up a good C/asm development environment can take ... __FASTCALL__ scroll_left()
    {
    #asm
    db 6,191,33 ... {
    scroll_left();

    #asm
    halt
    #endasm
    Timmy Timmy September 2020 Development
  • ZX Spectrum +2B 128K sound distorted and vertical jailbars. How to fix it?Hello, I have a ZX Spectrum +2B 128K (Issue 4 Motherboard) which suffers from sound distortion (the AY music is loud and distorted) and also very fa…

    ... distorted) and also very faint vertical jailbars in the middle of ... ?
    Regarding the issue of vertical jailbars I found fix for ... ) but I also have this vertical jailbars even noticiable on RGB ...
    rfthunder rfthunder February 2021 Hardware
  • How to write a simple game in C+asm.This is just a link to an old post in Development, about a post of making a simple game in C for the Spectrum. It was suggested that this thread shou…

    ... -to-write-a-simple-c-asm-horizontal-scrolling-game-tutorial-z88dk ...
    Timmy Timmy April 2021 C
  • Advice about drawing sprites on spectrum I've coded sprite drawing before and know all the theory about masks from a long time ago (microhobby rules! ;), but since I did it on Amiga with ha…

    ... trick gets me vertical "rotation", forcing the vertical size to be 3 ... implemented a "push-many-timer" scroller, great fun&speed :)
    Alcoholics Anonymous Alcoholics Anonymous July 2003 Games
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... Rob Pearmain

    ; char7.asm

    ; This demo shows ... , so we now have the Vertical Offset added
    ps01:
    robpearmain robpearmain August 2004 Development
  • Installing Z88DK Z88DK INSTALLATION Z88DK is distributed in two parts. The first part is the platform independent bits (including source and z80 libraries) and th…

    ... extern struct sp_Rect *sp_ClipStruct;
    #asm
    LIB SPCClipStruct
    ._sp_ClipStruct ... /> extern uchar col3[];
    #asm
    ; window frame sprite 2x2 ... br /> ; extra blank row for vertical rotation

    defb ...
    Alcoholics Anonymous Alcoholics Anonymous April 2005 Development
  • Game I've forgottenRight, so in a question from another forum : "Which type of space shooter do you like?", which allows the answer overhead or side-view scrollers. I b…

    The only game I can remember that was a shoot-em-up with two points of view is Sanxion, but that's a horizontal scroller, not vertical.
    The Starglider The Starglider August 2005 Games
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... drawn at exact vertical character coordinates (requiring no vertical shifting) you don ... **addr, int n)
    {
    #asm
    ld hl,2
    Alcoholics Anonymous Alcoholics Anonymous September 2005 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... be declared in ASM to access ASM names

    #asm

    char dy; // signed vertical speed in pixels
    };
    defb @11111111, @00000000

    ; ASM source file created by SevenuP ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... . Copy it to "customize.asm", which will be the customization ... to sp1\spectrum\updater\SP1GetUpdateStruct.asm

    Making the ... to place sprites at exact vertical pixel coordinates even without ... done, save the customize.asm file and make the spectrum ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... /> char dy; // signed vertical speed in pixels
    };< ... point at the embedded asm label "_frame02". In ... />
    [code]
    #asm
    di
    #endasm
    asm programmers to do the ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... of the way SP1 does vertical rotation, the exact same ... rotated in the horizontal and vertical directions, respectively, before that ... generate the graphics in generic asm which I have embedded ... within #asm / #endasm directives. Labels were ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... be declared in ASM to access ASM names

    #asm

    vertical pixel placement. Normally, the blank ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • name the gameyou flew a SHIP across a planet, and i remeber that if you shot a mushroom type thing there was a massive explosion.

    ... />
    Was it a vertical or horizontal scroller or a 3D game ...
    Ian Hamilton Ian Hamilton May 2006 Games
  • name the gameyou flew a SHIP across a planet, and i remeber that if you shot a mushroom type thing there was a massive explosion.

    ... />
    Was it a vertical or horizontal scroller or a 3D game ...
    mile mile May 2006 Games
  • Sprite adviceHello. So, I'm slowly getting to grips with Z80 assembly - currently equal parts frustration and enjoyment. Now looking for some advice to help shift…

    ... provided by Chris Busch (rand.asm found on
    ; many ZShell ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • There is a better original game for every conversion?[QUOTE=Matt_B]My contention would be that for any good conversion, I could name a better original Spectrum game in a similar format. As such, there a…

    ... decent non-arcade on-foot vertical scrollers can compete with Commando ... than most non-conversion vert scroller shootemups, personally, as i said ...
    Bluce_Ree Bluce_Ree June 2006 Games
  • SimCoupe 1.0 released[size=-2](for those of you that don't read CSS)[/size] SimCoupe, the SAM Coup? emulator, has been updated to version 1.0. This major release adds ma…

    ... demo uses more of the vertical border area than SimCoupe shows ... bottom border, under the main scroller. A hardware quirk is used ...
    obo obo July 2006 Emulators
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... a simple 32 column character scroller in C as a learning ... /> extern uchar *d_chars(23606);
    #asm
    XDEF _std_seed
    #endasm ...
    mulder mulder June 2007 Development
<1234567…34>

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