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<1234567…34>
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ...
    char dy; // signed vertical speed in pixels
    };

    }

    #asm

    defb @11111111, @00000000 ... defb @11111111, @00000000

    ; ASM source file created by SevenuP ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... the double width 1 pixel scroller and when I compile, ... .ERA\LOCALS~1\Temp\s1dg_1.asm
    zcpp -I. -DZ80 ... \include C:\z88dk\work\Scroller\scroll-test.c C:\ ... ERA\LOCALS~1\Temp\s1dg_.asm > C:\DOCUME~1 ... source file C:\z88dk\work\Scroller\scroll-test.c:
    ...
    wokani wokani July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... -o C:\z88dk\work\Scroller\scroll-test.bin -create ... uchar *d_chars(23606);
    #asm
    XREF _sbuf
    ... /> sbuf = scroll_buffer;

    #asm

    ////////////////////////////////////////////////////////////////////
    // Scroll ...
    wokani wokani July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... References and defines ////////////////////////////
    ///////////////////////////////////////////////////////////////////////
    #asm
    XREF ASMDISP_ZX_CYX2SADDR_CALLEE
    #endasm ... [CODE]sccz80:"C:\z88dk\work\Scroller\scroll.c" L:185 Warning ...
    wokani wokani July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... might be this. The scroller installs a new double-width ... References and defines ////////////////////////////
    ///////////////////////////////////////////////////////////////////////
    #asm
    XREF ASMDISP_ZX_CYX2SADDR_CALLEE
    #endasm ...
    wokani wokani July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... />
    // zcc +zx -vn scroller.c -o scroller.bin -lim2 -create-app ... /> }


    //////////////////
    /// pixel scroller

    uchar s_buffer[34 ... /> asm("call\t56"); // call ROM isr so basic can coexist with scroller ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ... uchar tol)
    {
    #asm

    LIB RIsIvalInIval8 ... h,a ; h = vertical rotation 0-7
    ... add a,h ; add vertical rotation
    ld ... h,a ; h = vertical rotation 0-7
    ...
    Alcoholics Anonymous Alcoholics Anonymous March 2008 Development
  • Games with Parallax ScrollingI loved that effect. It gave a false depth to the game.. To me a game with parallax scrolling was a better game. How wrong I was.. anyway, a list of…

    ... a second, and then have vertical or horizontal attribute stripes which ... 8 pixels matching the attribute scroller position to help giving the ...
    XTM of TMG XTM of TMG May 2008 Games
  • Help Identifying a GameHello fellow Spectrophiles (now legal in 28 countries!), I need your expert help in identifying a particular game I used to play when I was but a la…

    ... ) A horizontal side scroller?

    5) A vertical side scroller?

    Arjun Arjun September 2008 Games
  • Help Identifying a GameHello fellow Spectrophiles (now legal in 28 countries!), I need your expert help in identifying a particular game I used to play when I was but a la…

    ... />
    [B]5) A vertical side scroller?[/B]
    - Yes-ish (I ...
    Paddy Paddy September 2008 Games
  • Pussy - on sale againNo, it is nothing sick, it is just: european users can now buy "Pussy-the Titanic love story" on my homepage [url]http://lcd-one.da.ru[/url] again (p…

    ... real interlace mode doubles the vertical resolution.
    Hardware based flickering ... the same with a small ASM program which XOR's one ...
    LCD LCD October 2008 Announcements
  • Skooldaze TooDear WoSsers, Thanks to Skoolkid's disassembly I'm attempting to write a new "improved" version called [B]Skooldaze Too[/B]. As part of the improvem…

    ... ="http://pyskool.ca/disassemblies/skool_daze/asm/65024.html"]original version[/URL ... character the pellet will go vertical (PELLETV) if the character is ...
    Jimmy Jimmy January 2010 Development
  • New member here. And a spider! :)Hello everyone. My name is Sekrets. I'm quite a lonely individual, searching for a digital home where I might find fellow speccy enthusiasts to adopt…

    ... /z88dk/libsrc/spectrum/display/zx_pxy2aaddr_callee.asm?revision=1.1&view ... /z88dk/libsrc/spectrum/display/zx_saddrpdown.asm?revision=1.1&view ... drawing your sprite on any vertical pixel position, not just those ...
    Alcoholics Anonymous Alcoholics Anonymous March 2010 Development
  • ZX Spectrum on SunDown UK meetingHi there. :) Just a short note I put my beeper song made for two synchronized ZX Spectrums (6 channels) "Love Quest" into "Synth Music Compo" of Su…

    ... start. We also added a vertical scrolly at the end - thanks ... unfinished version of the end scroller and the music was only ... soon and get the end scroller scrolling nicely and add a ...
    LaesQ LaesQ September 2010 Sinclair Miscellaneous
  • Opinion on new 128K only gamesHello, Being new to the WOS community, I am unclear on the attitude towards 128K only software, that is; Is there a strong need to support the 48K m…

    [QUOTE=ASM;484563]Some of you may ... be reduced, the horizontal and vertical dimensions can be shrunk as ...
    ASM ASM October 2010 New game ideas
  • Do ULAs die?Thought I'd start this thread as people often think their ULA is dead, when it's actually the RAM or power circuits. Searching the forum in the futur…

    [QUOTE=ASM;485447]At power on, the ... can be described as 32 vertical black lines on a green ...
    spodula spodula October 2010 Hardware
  • later today......[IMG]http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs909.snc4/72268_172079126142549_100000213882336_641184_4866225_n.jpg[/IMG] [IMG]http://sphotos.ak.f…

    ... and fire :)

    [QUOTE=ASM;489530]Nice game, kind of ... horizontal map blocks but not vertical ones!
    2) You could ...
    CodenameV CodenameV November 2010 Games
  • New tool: ZXBOOT.EXE[B]ASM[/B] is proud to present the first release of ZXBOOT.EXE: [url]http://www.4shared.com/file/NP-FVOSf/zxboot__beta_.html[/url] ZXBOOT is a comma…

    ... full compatibility.

    [QUOTE=ASM;492673]I have to write ... ,01FFDh
    ld a,00000100b ; Vertical ROM select/count
    out ... />
    Regards

    [b]ASM[/b]
    ASM ASM November 2010 Announcements
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... libraries are written in asm but some are not, ... stdio is being redone in asm.

    Regarding ... /software/sp1/spectrum/customize.asm?revision=1.2& ... ;view=markup"]customize.asm[/URL] which you can ... draws to by choosing a vertical height (1-24 acceptable ...
    Alcoholics Anonymous Alcoholics Anonymous December 2010 Development
  • 50Hurts - Full-screen 50Hz 1-pixel scrolling on a 128K Speccy50Hurts - Full-screen 50Hz 1-pixel horizontal scrolling on a 128K Speccy. Graphics are an obvious nod to Joffa, whose games and banter were a big ins…

    It will probably be a vertical scrolling shooter I work on ... , while I hone this horizontal scroller for use in a game ... 't decide on doing the vertical scrolling backgrounds with just 4x1 ...
    joefish joefish March 2011 Development
  • enJine: a fast tilemap enginetile engine based on excellent work by Joffa Smifff. here you can download first tech demo. [url=http://ketmar.no-ip.org/tmp/enJine.tap]Get It Now![…

    ... . i'll show 2px/attr scroller soon in Fort Apocalypse port ... tech demos are usable for asm programmers.

    [i]> ...
    Ketmar Ketmar May 2011 Development
  • Loading screen "reveals" - did only US Gold do this sort of thing?You know the sort of thing, how sometimes loading screens would appear a bit at a time in a non-standard way. Here's one I grabbed from 720 Degrees: …

    ... the effects are boringly simple vertical reveals, but there's some ... Bobby Bearing's reveal-plus-scroller.
    NickH NickH July 2011 Sinclair Miscellaneous
  • Tile based graphics and scrolling thingy...Here's my best attempt so far at a tile based rendering and scrolling routine. It draws in 22 8*8 graphics tiles along the top of the screen (junk i…

    I'm going to go through this in more detail later, there's a fair bit for me to learn there I've looked into a nice jerky 8x8 sideways scroller but nothing as nice as this smooth vertical one.

    Looking forward to seeing what you come up with :)
    R-Tape R-Tape September 2011 Development
  • New Spectrum (Spaceship) Mascot?Original spark here...[url]http://www.worldofspectrum.org/forums/showthread.php?p=588993#post588993[/url] I'm trying to write this without sounding …

    ... that for an 8 way scroller that fits in a 16x16 ... looks simliar in both horizontal/vertical and diagonal

    [IMG ...
    BiNMaN BiNMaN December 2011 New game ideas
  • New Spectrum (Spaceship) Mascot?Original spark here...[url]http://www.worldofspectrum.org/forums/showthread.php?p=588993#post588993[/url] I'm trying to write this without sounding …

    ... that for an 8 way scroller that fits in a 16x16 ... looks simliar in both horizontal/vertical and diagonal

    [IMG ... ' player ship for a sideways scroller like nemesis/r-type unless ...
    The Lone Magpie The Lone Magpie December 2011 New game ideas
  • New Spectrum (Spaceship) Mascot?Original spark here...[url]http://www.worldofspectrum.org/forums/showthread.php?p=588993#post588993[/url] I'm trying to write this without sounding …

    ... that for an 8 way scroller that fits in a 16x16 ... looks simliar in both horizontal/vertical and diagonal

    [IMG ...
    joefish joefish December 2011 New game ideas
  • New Spectrum (Spaceship) Mascot?Original spark here...[url]http://www.worldofspectrum.org/forums/showthread.php?p=588993#post588993[/url] I'm trying to write this without sounding …

    ... that for an 8 way scroller that fits in a 16x16 ... looks simliar in both horizontal/vertical and diagonal

    [IMG ...
    BiNMaN BiNMaN December 2011 New game ideas
  • Nemesisanyone got an invulnerability poke that works? the one on the tip shop doesn't seem to work with the tap version

    Nemesis was just purely a horizontal scroller. Salamnder is definately horizontal and vertical.
    Countvarg Countvarg December 2011 Games
  • Pixelwise scrolling sideways - how many ways to do it?Not that I need to, but I've been wondering if there's a good way to do this that I haven't considered. Scrolling [B]pixelwise [/B]vertically is "ea…

    ... [/URL][/I] has a nice scroller and uses a back-buffer ... and new 1-byte wide vertical strips put in as needed ...
    kphair kphair January 2012 Development
  • joining lines of BASICDue to overwhelming demand - well, one demand - well, more of a suggestion, really - here's a routine to join together lines of BASIC. The vertical c…

    ... .uk/~jg27paw4/pourri/func-key.asm]Func-Key[/url]. This includes ... functions, as well as the vertical cursor enhancement. LOAD at 65023 ...
    Battle Bunny Battle Bunny February 2012 Sinclair Basic
<1234567…34>

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