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  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    ... have graphics cut up in vertical slices of 8 pixel width ... is not a fast paced scroller, but something more soft/slow ...
    RMartins RMartins June 2016 Development
  • Z88DK NOOB cplot INK colorHi I am a complete NOOB with Z88DK, I am trying to draw colored circles. How does ink, paper and border work with Z88DK. I started trying to wo…

    ... can only be used for asm functions. The same goes for ...
    #define YMAX 191//Spectrum vertical screen boundary

    unsigned ...
    #define YMAX 191//Spectrum vertical screen boundary

    unsigned ...
    Alcoholics Anonymous Alcoholics Anonymous June 2016 Development
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... the other holds the asm stuff. The compile lines ... -per-node200000 demo.c graphics.asm -o demo
    appmake ... /> unsigned char dy; // signed vertical speed in pixels
    };
    asm file "graphics.asm"

    ...
    Alcoholics Anonymous Alcoholics Anonymous June 2016 Development
  • ZX GameDev tools consolidatedHello WoS! It's been a while, yet with a plenty of decent gamedev tools (including new ones!), is there a [i]single/pivot table[/i] or some datash…

    ... using and if you reduce vertical screen size, freed space ... available as a pasmo .asm file so you can ... is much different from regular ASM coding at all, because ... hours to write in asm. This allows quick try ... programmed in C rather than asm. You can make these ...
    Alcoholics Anonymous Alcoholics Anonymous January 2017 Development
  • Communal Project for ASM NewbiesHi Folks, I tend to learn best by trying stuff and then going through the pain of it not working so that I can research and fix mistakes. I suspec…

    ... -001.gif"]Example[/url] - the vertical aliens are moving 2px per ... to break into painfully slow asm!
    colonel32 colonel32 January 2017 Assembler
  • Comp.Sys.Sinclair Crap Games Competition 2017As the creator of the second-least crap game in last year's competition (and the only mug stupid enough to agree to host it this year) I am proud/ash…

    ... assume you're doing the vertical scroll for now. POKE any ... pause or do a push-scroller). And call [b]USR 63033 ...
    40 REM Example of Vertical Attribute Scroll
    50 REM ...
    joefish joefish January 2017 Games
  • Project: ZX OpusHello my friends, I have been in need of a push lately so I thought if I post some of the work for this project here you guys (and gals) can help me …

    ... in / migrated from C to asm.

    For ... thirds vertically
    SSS = vertical pixel within character square 0 ... anything. The function "asm_zx_cyx2aaddr.asm" means "character Y,X ... address". The function "asm_zx_cyx2saddr.asm" means "character Y,X ...
    Alcoholics Anonymous Alcoholics Anonymous March 2017 Software
  • 2 scrolling linesHow would you draw, delete and scroll a 2 line landscape? [img]http://i1142.photobucket.com/albums/n608/daveyboyhughes/scramblines_zpsw0r2joew.png…

    ... 'custom' graphics: RL (HL)
    - Vertical lines: can be drawn as ... proposed faster Sea Dragon 50fps scroller (it was too late to ...
    Lethargeek Lethargeek April 2017 Development
  • Beginner's z88dk help rqdI'm struggling to get my first z88dk C program to compile. My program is this: #include <spectrum.h> int main() { zx_border(INK_BLACK); } …

    ... to know the horizontal and vertical pixel shift of the image ... zsdcc (zsdcc will choke on asm in the global scope). So ... put your global asm in a separate .asm file and get in ... "__asm" and "__endasm;" instead of "#asm" and "#endasm" as zsdcc can ...
    Alcoholics Anonymous Alcoholics Anonymous June 2017 Development
  • How to automatically find the character set in a gameThis is all completely new to me, so please be patient. I've done some reading up on how character sets are handled by the Spectrum. I understand tha…

    ... similar trick is offsetting the vertical print position by 4 pixels ... is always the case with ASM vs HLL's you can ...
    Hikaru Hikaru June 2017 Development
  • z88dk terminalsto set up a terminal a bunch of numbers are needed: m4_zx_01_output_fzx(_window_1, 0x2330, 0, 0, 1, 14, 1, 19, 0, _ff_ao_Prefect, 14, 0, 14, 8, 1…

    ... driver instantiation file [b]crt_driver_instantiation.asm.m4[/b] which in turn ... [/b] in file [b]zx_01_output_fzx_mine.asm[/b]. All this does is ... halt is used in the scroller. The print_word_wrapped routine has been ...
    Alcoholics Anonymous Alcoholics Anonymous July 2017 Development
  • Proportional-width fontsFor reasons that are still not quite clear to me (because I’ve always loved typography and design,) I never bothered to write a proportional-font rou…

    ... is 337 bytes, stored per vertical line and occupying a maximum ... character and that the next vertical line will be a space ... can be used by the scroller and print routine.
    Arkannoyed Arkannoyed January 2018 Development
  • endless runner project..So I'm thinking of writing a small tutorial series on writing games for the speccy in C, and figured that an endless runner would be an easy example …

    ... .
    its a full screen vertical scroll with a 255 ( or ... /> i should try it in asm first
    pps
    i ...
    Timmy Timmy September 2020 Development
  • Name this game!Okay, details are sketchy at the best: 2-d scroller, blocky graphics. U have to go around shooting pipes (actually certain gates in the pipe) so tha…

    ... best:

    2-d scroller, blocky graphics. U have to ...
    Arjun Arjun February 2002 Games
  • Looking for two games (forgot names?)....1. A game where you bounce around as a little ball. It was like a 2d platform game. You have to collect fruit or something. Later on the platforms di…

    ... . It was a 2d side scroller. I THOUGHT it was called ...
    Rich Rich October 2001 Games
  • ZX48 to EGAHi ! I have ZX48 Russion version "Master" and old EGA monitor. Is it possible to connect the monitor to Speccy ? I suppose, the RGBS TV output is not…

    ... need do divide S to Vertical and Horisontal retrace. Does somebody ...
    Konstantin Konstantin October 2001 Sinclair Miscellaneous
  • Broken RF outputI have one of the original 128K machines and the RF output is knackered (The screen rolls uncontrollably like if you messed with the vertical hold on…

    ... if you messed with the vertical hold on an older TV ...
    paul paul September 2001 Sinclair Miscellaneous
  • CyberunWhat are you supposed to do on Cyberun? I've just been playing it with the help of an infinite shields poke, but I can't work out what to do. I've fo…

    ... 've found the horizontol and vertical thrusters, the missile launcher, the ...
    Anonymous Anonymous May 2002 Games
  • Emulation and Debugging functionality[Cut n Paste from the original CSS post] Hi all, I'm currently working on SPIN's debugger, which is coming along nicely. Mostly, it's been devel…

    ... language (compiled
    to x86 asm) which can be run before ...
    Dunny Dunny June 2002 Emulators
  • Quizzical 1 - Wots the story?Hokay, here it is then. My first go at setting a quiz on this forum. A few quick things first: * Post ur replies HERE only! * Try and NOT copy the…

    ... . Alien worlds. Rotating planet view. Vertical shoot-em up. Name the ...
    Arjun Arjun June 2002 Games
  • Name the Game (TM)Hi Everyone, The game I'm looking for is a vertical scrolling shoot 'em up. Possibly in black and white that had nice graphical touches like shimmer…

    Hi Everyone,

    The game I'm looking for is a vertical scrolling shoot 'em up. Possibly in black and white that had nice graphical touches like shimmering lightbulbs and a Mona Lisa (?) to fly over. Any ideas please ??
    dave_beer_uk dave_beer_uk July 2002 Games
  • SPIN-Lite (Working Title) test availableHi all, I've been having a break from SPIN, pursuing my original goal of a BASIC interpreter. Well, I took SPIN's main core and hacked it around…

    ... so a lot of x86 asm was used, so this is ...
    Dunny Dunny January 2003 Sinclair Basic
  • ZX Spectrum 48k Sync ProblemHi, Sometimes when I loaded a game it starts scrolling vertical. Seems something like a VSYNC problem or something? anyone familiar with this problem…

    Hi,
    Sometimes when I loaded a game it starts scrolling vertical. Seems something
    like a VSYNC problem or something? anyone familiar with this problem and
    knows how to solve it?

    Regards,

    Sander
    loconero loconero March 2003 Sinclair Miscellaneous
  • BASin Release 4a available for Download[Cut'n'Paste from CSS] Ok, after a reasonably successful test in #speccy, I've released BASin's latest version to an unforgiving world. New in this…

    ... almost completely rewritten in x86 asm,
    Syntax Helper bar,
    Dunny Dunny April 2003 Sinclair Basic
  • BASin Release 6 available for DownloadHi all - It's another cut'n'paste from CSS :) I've been tapping away again, and seeing as a couple of people have recently seen BASin's latest bits…

    ... if a program uses z80 asm, and locks up on startup ...
    Dunny Dunny June 2003 Emulators
  • ZX Spectrum +2 to CGA monitorI have tried to connect my +2 to a colour CGA monitor taken from an old Schneider EuroPC. I have done it but I am facing a lot of sync troubles and I…

    ... should look like concerning the vertical and horizontal sync as all ...
    Anestis Anestis June 2003 Sinclair Miscellaneous
  • Advice about drawing sprites on spectrum I've coded sprite drawing before and know all the theory about masks from a long time ago (microhobby rules! ;), but since I did it on Amiga with ha…

    ... implemented a "push-many-timer" scroller, great fun&speed :)
    windenNTW windenNTW July 2003 Games
  • ANNOUNCE: Jet Set Willy Construction Kit (JSW CK 1.0)Today I release Version 1.0 of my Jet Set Willy Construction Kit (JSW CK): the program I used to write We Pretty, Jet Set Willy: The Lord Of The Ring…

    ... , and you can specify the vertical position of a horizontal guardian ...
    andrewbroad andrewbroad July 2003 Games
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