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<1…21222324252627…34>
  • ZX 81 games (and an emulation issue or two)Hi Not really sure this is the right forum, but maybe someone can help. As a Speccy fan, I was always intrigued by the old ZX81, and thanks to the w…

    ... 've just downloaded hi-res invaders and hi-res pacman, to ... out.

    hi-res invaders:- It works , but only if ...
    Digital Prawn Digital Prawn June 2007 Games
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... /> One last complication is the void*, literally a pointer to something ... /> [code]
    int i;
    void *v;
    i = 5;
    [/code]

    The void* "v" is given the address ... or 4 bytes?).

    Void* are useful for holding addresses ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... scan line

    void d_PrintDoubleW(uchar *s, uint n ... simply declare functions as a "void*" (literally meaning the address of ... :-P

    [code]
    void d_PrintDoubleW(uchar *s, uint n ... , uchar *buf, void *f)
    {
    uchar ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... \x14\x01\x02";

    void d_Print(uchar row, uchar col ... to attr byte

    void cls(uchar attr)
    {
    mulder mulder June 2007 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... struct sp1_ss __LIB__ *sp1_CreateSpr(void *drawf, uchar type, ... Allocation Policy

    void *u_malloc(uint size) {
    ... /> }

    void u_free(void *addr) {
    ba_Free(addr ... /> struct sprentry *se;
    void *temp;

    ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... \x14\x01\x02";

    void d_Print(uchar row, uchar col ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • ZX80 Space InvadersI wonder if anyone managed to get this ZX80 game on the following page working? [url]http://home.micros.users.btopenworld.com/zx80/zx80software.html…

    ... got it working before (Space Invaders was the only findable ZX80 ... ", or something like that. Space Invaders was packaged with it.
    NickH NickH July 2007 Games
  • ZX80 Space InvadersI wonder if anyone managed to get this ZX80 game on the following page working? [url]http://home.micros.users.btopenworld.com/zx80/zx80software.html…

    It might be one of these:

    [url]http://members.aol.com/streetern/Invaders.html[/url]
    NickH NickH July 2007 Games
  • ZX80 Space InvadersI wonder if anyone managed to get this ZX80 game on the following page working? [url]http://home.micros.users.btopenworld.com/zx80/zx80software.html…

    ... ]http://members.aol.com/streetern/Invaders.html[/url][/QUOTE]

    Brilliant! The file "Invaders.O" in that game pack ...
    Digital Prawn Digital Prawn July 2007 Games
  • ZX80 Space InvadersI wonder if anyone managed to get this ZX80 game on the following page working? [url]http://home.micros.users.btopenworld.com/zx80/zx80software.html…

    That Space invaders game is pretty impressive when ... a mini-challenge, because the invaders kept shooting my "bullet" down ...
    Digital Prawn Digital Prawn July 2007 Games
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... /> #endasm
    void install_next_char(uchar *ch);
    void do_scroll(void);

    scroll_count++;
    }

    void install_next_char(uchar *ch) {
    uchar ... }
    }

    void do_scroll(void) {

    uchar *sbuf,* ...
    wokani wokani July 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    [code]
    1 LET n=191: BORDER 0: PAPER 0: INK 7: CLS : DIM i$(3,9):
    FOR i=1 TO 3: LET i$(i)=" # # # # ": NEXT i: LET p=16: LET b=0: LET a=p:
    LET s=0: FOR y=0 TO 14: LET e=y/2=INT (y/2): FOR x=(1-e)*24 TO e*24 STEP e*2-1:
    PRINT AT 21 ...
    Digital Prawn Digital Prawn July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... XREF.

    [code]
    void do_scroll(void) {

    uchar *sbuf ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    I tried SPACE INVADERS long ago too, but got ...
    Dr BEEP Dr BEEP July 2007 Development
  • First ever gameFollowing on from this thread: [url]http://www.worldofspectrum.org/forums/showthread.php?t=16763[/url] What was your first ever game? Although f…

    ... would have been either space invaders 2600 or pacman 2600, not ...
    sirclive1 sirclive1 July 2007 Chit chat
  • First ever gameFollowing on from this thread: [url]http://www.worldofspectrum.org/forums/showthread.php?t=16763[/url] What was your first ever game? Although f…

    ... :(

    I played Space Invaders when the machines were brand ...
    DEATH DEATH July 2007 Chit chat
  • First ever gameFollowing on from this thread: [url]http://www.worldofspectrum.org/forums/showthread.php?t=16763[/url] What was your first ever game? Although f…

    ... been the arcade of Space invaders(I had to stand on ...
    dm_boozefreek dm_boozefreek July 2007 Chit chat
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... void install_next_char(uchar *ch);
    void do_scroll(void);
    void blit(void);< ... Do Scroll ///////////////////////////////
    ///////////////////////////////////////////////////////////////////////
    void do_scroll(void) {

    #asm ...
    wokani wokani July 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... (I want the space invaders bullet back) but it ... QUOTE]

    Re: Space Invaders

    Well it's ... in so that the space invaders can kill the player. ... I think for space invaders, the background has to ... up with a playable invaders one liner that fits ...
    Digital Prawn Digital Prawn July 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    Right, coding this was so addictive, I just had to get this finished (put my real work off)

    [code]
    1 LET n=191: DIM i$(4,9): FOR p=13 TO 15: LET i$(p-12)=" # # # # ":
    NEXT p: LET b=0: LET a=p: LET s=0: LET g=5: FOR y=0 TO 14:
    Digital Prawn Digital Prawn July 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... so it looks like the invaders bullet goes right down to ... condition of shooting all 12 invaders, then they may have to ... across the screen. Plus, the invaders will still shoot, even when ...
    Digital Prawn Digital Prawn July 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... similar.

    FIXED - The invaders missile now goes all the ... :)

    ALTERED - the space invaders now only cross the screen ... . You can shoot down two invaders per pass if your timing ...
    Digital Prawn Digital Prawn July 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... in this thread, but Space Invaders in a line, that`s ...
    CKay CKay July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... /> [CODE]
    ...

    void do_scroll(void) {

    #asm
    exx ... "#endasm".

    [code]
    void blit(void) {

    dbuf = zx_cyx2saddr ... macro creates the function scroll_isr(void) and inserts at the beginning ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Huckleberry Finn and His FriendsI don`t know how many other`s loved this series back in the mid 80`s, but I`ve been trying to source it for years, even an episode or two and it`s pr…

    ... beacon of light in a void that was otherwise filled by ...
    liamenikufesin liamenikufesin July 2007 Chit chat
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... to seeing the rewrite. White invaders on a black background with ...
    Digital Prawn Digital Prawn July 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... screen during play like other invaders games do. But most of ...
    Digital Prawn Digital Prawn July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... void install_next_char(uchar *ch);
    void do_scroll(void);
    void blit(void);
    void scroll_message(void ... br /> ///////////////////////////////////////////////////////////////////////
    void scroll_message(void) {
    switch ( ...
    wokani wokani July 2007 Development
  • That's not my nameSo, time for some idle speculation. Why did you pick the forum handle you use (IF you didn't just use your real name)? I've used 'Winston' since I …

    mheide was my first ever login name (during the uni years).
    I went by the name of void for many years, until 1997 or so, when I grew out of it and reverted back to mheide.
    mheide mheide July 2007 Chit chat
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... void install_next_char(uchar *ch);
    void do_scroll(void);
    void blit(void);
    void scroll_message(void ... br /> ///////////////////////////////////////////////////////////////////////
    void scroll_message(void) {
    switch ( ...
    wokani wokani July 2007 Development
<1…21222324252627…34>

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