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<1…26272829303132…34>
  • The old days and improving the Spectrum experience.I was reminded of this recently, by a thread about Mask... Back in the day, I used to have a DISCiPLE interface and had to make do with snapshots of…

    ... with snapshots, even if the code was identical for both).
    code required to load from disk ...
    Jmk Jmk May 2004 Sinclair Miscellaneous
  • 16k/48k Sound FXI am now moving on from graphiocs to trying to build up a library of sound fx to be used with a 16k/48k Spectrum. Does anyone have any example m/cod…

    I am now moving on from graphiocs to trying to build up a library of sound fx to be used with a 16k/48k Spectrum.

    Does anyone have any example m/code on producing certain fx (Explosion, siren etc).

    Many thanks
    robpearmain robpearmain May 2004 Development
  • Memory Available for 16k and 48kAm I right in thinking that if I am writing a 16k Game, I have 8k available for the machine code prog 6000h to 8000h, and for a 48k game I have 40K a…

    ... 8k available for the machine code prog 6000h to 8000h, and ...
    robpearmain robpearmain May 2004 Development
  • The Speccy Games Programming CompetitionFor those who weren't following the OT thread... We have the CGC and we have the Minigames competitions, but we don't have an actual Spectrum Games …

    ... games
    games in machine code
    games which uses extended ... from Rule 2, where Machine code games are dealt on par ... could have a seperate Machine Code category?

    The rules ...
    Arjun Arjun May 2004 Games
  • Help to ID a Game.Hi All, I'm trying to remember the name of a Game I played around 1984. It was a graphic RPG type. Basically you where locked in a tower, it had se…

    ... remember was you used LOAD "" CODE to load the game. Thanks ...
    Whiper Whiper May 2004 Games
  • +D/Disciple games archive?Hi all, Having finally got my disciple to work, I'm starting to have a look at hacking multiload games. Is there any archive on the web with games t…

    ... which includes a bit of code at the beginning for the ...
    mikey303 mikey303 May 2004 Sinclair Miscellaneous
  • Emulation accuracy and how it affects softwareHi folks. I was thinking of bodging together a rudimentary Spectrum emulator myself, not as a competitor to the other emulators, but as an integrate…

    ... just has to run the code correctly and display a barely ... these quirks to run their *code* correctly.

    Can anyone ... work if it runs its code as usual, regardless of the ...
    GOC GOC May 2004 Emulators
  • The name of the gameHello, since this forum seems to be heaviliy used for identifying forgotten games, I'll give it a shot, too. I'm currently devoting part of my spare…

    ... tapes, trying 20 years old code in Spectaculator and being ashamed ...
    J?rg Pleumann J?rg Pleumann May 2004 Games
  • BASIC compilersI'm looking for a BASIC compiler that can actually handle the SAVE and LOAD basic commands. Hi Soft Basic doesn't, so I'm in a fix now since my BASIC…

    ... commands and generates fairly fast code too?
    Arjun Arjun May 2004 Sinclair Basic
  • debuggingI have read a fair bit about z80 machine code and am ready to experiment using Tasm. One concern is how would you debug using this method of programm…

    ... fair bit about z80 machine code and am ready to experiment ... good enough to program machine code as they go along or ...
    Mark Sandles Mark Sandles May 2004 Development
  • which emulator?hi guys, I have been using the spectaculator emulator and like the setup but my trial period is all but up. What emulator do you guys use? and doe…

    ... benefits to people programming machine code.


    thanks.
    Mark Sandles Mark Sandles June 2004 Development
  • Proxima user programs wantedCzech company Proxima software made/published a bunch of _very_ high quality user programs in 1990-1993 (in Czech), but they seem to be missing from …

    ... - assembler and monitor, stores the code in effective semi-compiled way ...
    asgard asgard June 2004 MIA/STP/SDP
  • Hisoft C #translate commandHi folks, Can any body give some idea of how to fix this command in Hisoft C program. So it will save compiled code to the +D. The " #translate 1:c…

    ... . So it will save compiled code to the +D.

    The

    " #translate 1:code file"
    (#include 1:source_file ... your C program and dump code to the +D disk.
    Steve(spt) Steve(spt) June 2004 Development
  • BASin CompilerAm I right in thinking that it isn't a fully-working one yet? Just a couple of obvious suggestions anyway... 1-Could you add an ORG command to the …

    ... did try to assemble the code, but it didn't work ... added some of my own code to the beginning of the ... it hung when the compiler code started.

    Nice to ...
    mulder mulder June 2004 Development
  • An intriguing question...Well, intriguing for me anyway. As we all know, when calling a Machine Code function from BASIC, we use the USR (address) function. But for this to …

    ... know, when calling a Machine Code function from BASIC, we use ...
    monty.mole monty.mole June 2004 Development
  • Need som help with fuse code.Hi I'm working on a fuse port for the xbox. Nearly done actually, but I have a question. I would like to see the whole loading cycle (when using .tap…

    Hi
    I'm working on a fuse port for the xbox.
    Nearly done actually, but I have a question.
    I would like to see the whole loading cycle (when using .tap file) is that possible?
    With the anoying sound (acctually has a part of it as ...
    Jmc Jmc June 2004 Emulators
  • SDP Project ExpandingHi folks, The next Vault update isn't going to see that many +3 disks, due to poor interest. However, I've still managed to source some disks for t…

    ... the technical specs of .IMG vs .MGT format so will have ...
    Andrew Barker Andrew Barker July 2004 MIA/STP/SDP
  • Name That Game (Again)Ok this is my first "Name That Game" but its been bugging me for a while and I can't find it anywhere. Very early game, I first played in at my mate…

    ... was a game, that the code was typed in from a ...
    jasey_wasey jasey_wasey July 2004 Games
  • ANN: Tipshop updated Tuesday, 06 July 2004Tuesday 06 July 2004 Lots of maps, and some fairly lengthy looking new tips * Added my own POKE for Twighlight Zone (original and re-release versio…

    ... /> * The fiendishly complicated looking
    Code, The has been covered in ...
    hackersanon hackersanon July 2004 Announcements
  • ZX Spin v0.501 out nowStill a test version folks, but this is pretty good stability wise, if I may say. Though I suspect that you're all going to prove me wrong :-) An…

    ... glitch in the sound synch code, (which was only apparent
    Dunny Dunny July 2004 Emulators
  • SE Basic project...Anything newer than 0.83c on the SE project page here? And what version is the source code here? [quote]; THE 16K "SINCLAIR EXTENDED BASIC" ZX ROM …

    ... what version is the source code here?

    [quote]; THE ...
    klingler klingler July 2004 Sinclair Basic
  • Release candidates for Fuse 0.7.0 and libspectrum 0.2.2Hi all. Release candidates for [url="http://fuse-emulator.sourceforge.net/fuse-0.7.0pre1.tar.gz"]Fuse 0.7.0[/url] (and [url="http://fuse-emulator.so…

    ... the Z80 core and display code.

    Please report any ...
    Philip Kendall Philip Kendall July 2004 Emulators
  • TASM, Z80 and Spec emusHi! Having some novice questions here regarding TASM and writing machine code for the Speccy emus... Now I have configured TASM into my EditPlus and…

    ... TASM and writing machine code for the Speccy emus...< ... with mnemonics as well as code (in hex) and the ... with the program in hex code (as ascii characters that ... the OBJ file contains ascii code as that is (I ... I hardcode a piece of code to a specific address? ...
    ekoman ekoman July 2004 Development
  • Best scrolling everHi All - I've been lurking here for a while enjoying reminiscing about my magical 10 years of rubber-keyed fun back in my youth! What game featured …

    ... wanted a copy of his code for this because I had ... to develop some colour scrolling code as good as his Hewson ...
    Gwyn Gwyn July 2004 Games
  • Antique Toy 2004 Voteing ( Music/Graphics )In case anyone doesn't know or missed it, at RAWW.ORG and SCENERGY they mention voting for Antique Toy compo is happening now until August 10th. If y…

    ... /> Vyacheslav Kalinin/newart^n-Discovery - Code, Gfx artist, AY music fan ...
    Sadako Sadako July 2004 Sinclair Miscellaneous
  • Inherited stuffI've recently inherited some Spectrum stuff (see list below), and I am now asking if anyone could estimate what it is worth and where I should sell i…

    ... -0152X)
    Introducing Spectrum Machine Code, Ian Sinclair (ISBN: 0-246 ...
    Rooney Rooney July 2004 Sales
  • Poll: How many would buy FPGA ZX Spectrum board?Sad this old version of phpBB doesn't support polls (o; So I ask the normal way here...how many would buy a ZX 48k/+ replacement PCB with: - Standa…

    ... software and ZX Spectrum source code

    Price? Priceless..for ...
    klingler klingler July 2004 Sinclair Miscellaneous
  • lambourne cricket gamesI am a recent convert to retro games and the zx emulators. I remember playing a cricket game which is the lambourne games cricket 1991 but when I run…

    ... /> You need to enter player code numbers which include at least ...
    pete1314 pete1314 July 2004 Games
  • The Sinclair ROM questionThe simplest questions are the most difficult to answer. And here is my questions: 1.) Who was the programmer of the ZX Spectrum ROM? 2.) Is there a…

    The simplest questions are the most difficult to answer.
    And here is my questions:
    1.) Who was the programmer of the ZX Spectrum ROM?
    2.) Is there a source code of that (not the disassembly from Ian Logan!)?
    wilko0070 wilko0070 July 2004 Sinclair Miscellaneous
  • a new GREAT demo from HOOY-PROGRAM :-)Yes. At last. ;) The production is entitled: "NO, I DON'T NEED YOUR KIDNEY, MR SAUSAGE". :) There are 2 versions in the ZIP file - TAP and SCL. Where…

    ... IN 2004
    MUSIC, GRAPHIC, CODE: YERZMYEY/H-PRG
    YOU ...
    Yerz Yerz July 2004 Sinclair Miscellaneous
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