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<1…28293031323334>
  • SMAX - My Spectrum Killer App that never quite materialisedThis is basically a copy of my post to CSS, for anyone that doesn't read the group:- One or two of you may, if you have particularly good memories, …

    ... around with various bits of code, I've come to the ... super-fast, optimized, "100% MACHINE CODE" programs for the Speccy in ... to write fast, glossy, machine code games with the minimum effort ...
    ccowley ccowley July 2004 Development
  • IM 2 interrupts and smooth scrolling - easy peasy!Okay, been fiddling around with IM 2 and have actually mastered (I think) how to use IM 2! Now I run my game Ragnar Revival in IM2 and use HALT to sy…

    ... .

    Here is the code I used - perhaps it can ... feedback on this snippet of code.

    (The table with ... of bytes too large).
    [code]
    .org 35000

    ei
    ret
    [/code]

    [ This Message was ...
    ekoman ekoman July 2004 Development
  • Survey: buying new games?Hi all, I'm steadily progressing with my Ragnar Revival isometric game for the Spectrum 48k and if I keep working as hard as I do now, it'll probabl…

    ... better to make the actual code shareware, in the hope that ...
    ekoman ekoman July 2004 Games
  • TommyGun - Utility ... what's going on...For those interested, Tony has been busy lately and unable to put as much time into TG as he'd like. He also has a child on the way soon. He told me…

    ... A) Any you want. The Code Editor is there for you ... to write your code. It supports syntax highlighting ... need to know how to code in some way ( Basic ... program in Forth in the Code Editor, but support for ... t export to White Lightning code as of yet in ...
    Sadako Sadako July 2004 Development
  • Game loop design?Having some thoughts on how to design the game loop and could do with some hints and tips from folks who have done it before! It's all about how to …

    ... it is now:

    [code]
    loop:
    call spritemove ... 56
    jr loop
    [/code]

    The above loop ...
    ekoman ekoman July 2004 Development
  • found old magazineHello fellow Spectrum worshipers :) As I was not sure where to post this, so I posted it here. I guess anything can be posted under miscellaneous. …

    ... hundreds of lines of machine code or basic that one had ... hundreds of lines of machine code again! lol
    The issues ...
    NeoGen NeoGen July 2004 Sinclair Miscellaneous
  • Free to good homeBatch of tapes that have been sitting in my garage for 15 - 20 years. May be of use to you guys list includes: Computer Wordsearch Softfirm Champ…

    ... games like the mastertronics and code masters.

    If it ...
    gazzbroo gazzbroo August 2004 MIA/STP/SDP
  • Interrupt driven code at overclocked pace....Is it possible for a MC coder to do a routine (i.e. interrupt music player, for within/during Basic)if he knows said machine is running at 400 percen…

    Is it possible for a MC coder to do a routine (i.e. interrupt music player, for within/during Basic)if he knows said machine is running at 400 percent speed...

    So that music would not be at 4 times speed, but so that some Basic coder could ...
    CKay CKay August 2004 Sinclair Miscellaneous
  • Dave Perry InterviewI conducted this interview with Dave Perry, famous for games like Turtles, Trantor, Extreme and Dan Dare 3 to name but a few... Enjoy! Dave Perry wa…

    ... would port the graphics by code. Nick Bruty actually had more ... to use EVERY piece of code I had in one game ... I was left with extra code. Luckily the 128K Speccy came ...
    zeropolis79 zeropolis79 August 2004 Sinclair Miscellaneous
  • Ragnar Revival updateOhyes - finally implemented a solution on how to solve "moving-behind-blocks-and-masking-accordingly" for my 3d isometric game! The code is not very …

    ... my 3d isometric game! The code is not very optimized at ...
    ekoman ekoman August 2004 Development
  • Pixel setting / general speccy codingi just started doing some cross-coding with the [url="http://www.bigfatpanda.fsnet.co.uk/z80.html"]Z80 SNA assembler[/url] and an emulator, and this …

    ... screen coordinate:

    [code]
    ;xorpixel(C:x, E ... /> include "lineptrs.inc"

    [/code]

    lineptrs.inc contains ... if anyone here could share code that does about the ... in particular graphics coding), with code examples and such.
    Lambchop Lambchop August 2004 Development
  • ???? 2Anybody here know how to program z80 ???? Anybody here know assembly / machine code ??? Anybody here know how to locate cheats / pokes ???

    Anybody here know how to program z80 ????

    Anybody here know assembly / machine code ???

    Anybody here know how to locate cheats / pokes ???
    biolaboy biolaboy August 2004 Sinclair Miscellaneous
  • ???? 2 Anybody here know how to program z80 ???? Anybody here know assembly / machine code ??? Anybody here know how to locate cheats / pokes ???

    Anybody here know how to program z80 ????

    Anybody here know assembly / machine code ???

    Anybody here know how to locate cheats / pokes ???
    biolaboy biolaboy August 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... I need is speed.
    [code]DRTABL ;precalculated table, needed for ... H,A
    RET
    [/code]
    moroz1999 moroz1999 August 2004 Development
  • Calculate screenaddressWho knows where the topic about the fastest screenaddressroutine is? I can't find it in a search.. The fastest routine was to load a large table of …

    ... holds Y/X

    [code]
    LD H,250 ; Table ... ,85,86,87 (8X)
    [/code]



    _________________ ...
    Dr BEEP Dr BEEP August 2004 Development
  • Wanted: Machine Code Sprites and Graphics AlsoI also have been after this bool for a long time You can view the cover at [url="http://www.peargames.co.uk/images/book.jpg"]http://www.peargames.co…

    I also have been after this bool for a long time

    You can view the cover at [url="http://www.peargames.co.uk/images/book.jpg"]http://www.peargames.co.uk/images/book.jpg[/url]

    Please help

    Rob
    robpearmain robpearmain August 2004 Wanted
  • Looking for Colditz type gameHi all looking for a game which came out around 1983-84 it was a game if you completed it you could enter the Competition i think you completed a par…

    ... part then you get a code to send to the publishers ...
    dingbat46 dingbat46 August 2004 Games
  • Codesanybody know where there is a code reference ??? like for example 10 = OA in hex but what about for larger numbers like 500,000 etc ??? anybody go…

    anybody know where there is a code reference ???


    like for example 10 = OA in hex but what about for larger numbers like 500,000 etc ???

    anybody got the codes ????
    biolaboy biolaboy August 2004 Development
  • Any Windows based Spectrum Progam makersHi. I am looking for a game maker that i can use to make spectrum software. If possible could it not be a code typing in program and Windows based. T…

    Hi. I am looking for a game maker that i can use to make spectrum software. If possible could it not be a code typing in program and Windows based. Thanks
    Gecko Gecko August 2004 Development
  • Interrupts details questionSuppose I am writing a game and I want to use interrupts to measure time, draw the screen without flicker, maybe to poll keyboard etc. What kinds of …

    ... were talking about maskable interrupts vs NMI. Are those generated by ...
    Erlstoned Erlstoned August 2004 Development
  • In need of a Poke (ooer!)Back in my very basic Basic days, machine code was a scary thing. I think I advanced as far as 'LD HA' (or something!) before giving up. However, so…

    ... very basic Basic days, machine code was a scary thing. I ...
    Tobo Tobo August 2004 Sinclair Miscellaneous
  • Spectrums games vs. modern games; very interesting... I've read a number of replies (on Matt's tears thread) regarding spectrum and modern console games. I found it very interesting. I think the games …

    I've read a number of replies (on Matt's tears thread) regarding spectrum and modern console games. I found it very interesting.

    I think the games today totally wipe the floor with spectrum games of the past, period; it's evolutionary; there's ...
    Parky Parky August 2004 Games
  • ANN: Tipshop updated Monday, 30 August 2004Monday 30 August 2004 Finally got caught up on Tipshop updates - lots of good stuff The Italian Project, and assorted Real Life things have meant I…

    ... copy of
    maps for Code, The by James Baxter.
    hackersanon hackersanon August 2004 Announcements
  • 3d Code... simple Anyone know where I can get some examples of 3d routines written in basic... I`ve done some googling, and come up with some source for PowerBasic or…

    Anyone know where I can get some examples of 3d routines written in basic... I`ve done some googling, and come up with some source for PowerBasic or something for walking round a 3D maze..

    Now, I thought I was onto something here, even if I ...
    CKay CKay September 2004 Development
  • Spin vs Rainbow Islands 128Anyone managed to get Spin 0.504 to load the levels for Rainbow Islands 128 (using the Vault's TZX) without resorting to 'real loading speed' setting…

    Anyone managed to get Spin 0.504 to load the levels for Rainbow Islands 128 (using the Vault's TZX) without resorting to 'real loading speed' settings? With any kind of flash-loading enabled I just get 'load error' messages.

    Curiously, if I ...
    Lee Tonks Lee Tonks September 2004 Emulators
  • Where do you start!I am fairly new to spectrums, and have only been programming for a couple of years starting on bbc basic. where do you start programming a game. Is a…

    ... . Is an understanding of machine code vital, and if so can ... Guide" to programming using machine code.
    at the moment my ...
    guesser guesser September 2004 Development
  • 100s of games for sale!Dear All In preparation for a move to Manchester, I wish to get rid of the following games as a job lot! The list below should be pretty accurate, …

    ... ) ?1.50, The Simpsons - Bart Vs The Space Mutants (Ocean) (box ...
    wadsterboy wadsterboy September 2004 Sales
  • UKretro.co.uk - Website UpdateHi, The latest additions to our site ([url]www.UKretro.co.uk[/url]) are listed below, Best Wishes, Mike [url="http://www.UKretro.co.uk"]www.UKretro…

    ... Game Gear
    Simpsons - Bart vs Space Mutants - Sega Game Gear ...
    fairziff fairziff September 2004 Sales
  • I need ASM for random numberI need to generate a random pair of coardinates in asm so that x=random no between 0 and 31, y=random no between 0 and 23. Any ideas on how to code …

    I need to generate a random pair of coardinates in asm so that x=random no between 0 and 31, y=random no between 0 and 23.

    Any ideas on how to code the above

    Cheers
    robpearmain robpearmain September 2004 Development
  • A bug in Z80 V4.00Yes, from what I've heard, this emu has plenty of bugs (though I've never heard what they actually are), but this one is my contribution to the bug l…

    ... ; e.g. I used:
    [code]subst z: e:\spectrum\xavior ... [/code]

    Within Z80, in ...
    robert@fm robert@fm September 2004 Emulators
<1…28293031323334>

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