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<1…28293031323334>
  • 1-Bit Sound AccuracyI'm hoping someone can give this snapshot a try on a real machine (just press enter to start the music): https://drive.google.com/file/d/0B6XhJJ33xp…

    ... more than 224 t-states, and the number of t-states is a multiple ...
    utz utz September 2015 Development
  • Full-screen 32 columns bicolor engine NIRVANA+I'm glad to announce the release of [b]NIRVANA+ ENGINE[/b], providing support for bicolor graphics (multicolor 8x2) in 32 columns for all standard Sp…

    ... install script didn't work, so I don't have that defined ... so much control about execution T-states, so this problem is more ...
    Alcoholics Anonymous Alcoholics Anonymous October 2015 Brand new software
  • Small Machine Code Routines Which Maybe UsefulAs part of creating Flynn's Adventure in Bombland I created a lot of little routines to do all sorts of things. A lot of these I created based on inp…

    Here's a T state delay routine, might come ...

    ; Usage: HL=delay, T states; HL > 123

    Hikaru Hikaru December 2015 Development
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... measuring where in the frame (t-states) the #FF routine triggers, then ... . This happens at approx ~14500 T-states into a spectrum frame.
    T-states, ie if it is entered ... exit at approx 14,500 T-States. It checks for the floating ...
    nuggetreggae nuggetreggae December 2015 Games
  • Interface 1 - RS232 question.I am thinking about doing some Spectrum stuff based around the RS232 port used on the Interface 1. Has anyone had any joy doing this with an emulator…

    ... though. It takes approx. 30 t-states to send 1 bit. With ... that's 300 t-states for a byte or 9600 t-states for 32 ... i.e. out of 70k t-states per interrupt. That is approx ... a valid reference. :)

    T.
    tstih tstih February 2016 Development
  • Emulator developmentHi, Could anyone explain or direct to a link that explains in not to technical terms how an emulator is developed. It has always blown my mind eve…

    ... a count of how many T-States that instruction and its values ... . When you've done 69888 T-States (for a 48k Speccy) then ... interrupt, subtract 69888 from your T-State counter, and go back ...
    Dunny Dunny March 2016 Emulators
  • New multicolor engine BIFROST*2[img]http://s15.postimg.org/rfue0jb3v/BIFROST2.png[/img] [b]BIFROST*2 ENGINE[/b] is now available! Download it here: https://www.dropbox.com/sh…

    ... beeper effects in under 10K T's[/quote]

    OK ... so, multicolor engines leave 20K T-states free or less (depending on ... many multicolor rows). Spending 10K T-states on beeps is probably too ...
    Einar Saukas Einar Saukas April 2016 Brand new software
  • Let's copy buffers!Figured I'd do some double buffered graphics, so I can render for several frames before displaying stuff. Yes, I mean on a 48k speccy, so no 128k spe…

    ... bytes for a few less t-states, is it really worth it ...
    MatGubbins MatGubbins April 2016 Development
  • Let's copy buffers!Figured I'd do some double buffered graphics, so I can render for several frames before displaying stuff. Yes, I mean on a 48k speccy, so no 128k spe…

    ... really exploiting the full 224 T-states available on a line; certainly ... , where there'd be 20 T-states spare.
    joefish joefish April 2016 Development
  • Manic Miner ported to Atari 800XLYep, they finally ported it :) http://atariage.com/forums/topic/252067-manic-miner-released/

    ... cartridge to use BASIC) weren't too impressive graphically, from what ... hardware registers, the display isn't memory mapped.

    ... the fact that there aren't any hardware interrupts to ... its all down to counting t-states.

    Which makes ...
    GReW GReW May 2016 Brand new software
  • Manic Miner ported to Atari 800XLYep, they finally ported it :) http://atariage.com/forums/topic/252067-manic-miner-released/

    ... the fact that there aren't any hardware interrupts to tell ... its all down to counting t-states.[/quote]

    Interesting. It ...
    Hikaru Hikaru May 2016 Brand new software
  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    ... problem is that there isn't enough time in a single ... />
    224 is number of T-states in pixel line. What Hikaru ... . Then you have cca 27000 T when writing to screen area ...
    catmeows catmeows June 2016 Development
  • IXL and IXHI don't know much about undocumented instructions but I get the impression that [b]LD A,IXH[/b] or [b]LD A,IXL[/b] (B, C, D, E also fine, HL not) are…

    ... HL instruction plus 4 more T-states. That's because they're ... HL instruction plus another 12 T-states. As well as the prefix ...
    joefish joefish August 2016 Development
  • Saving and loading data in assembly.I want to add a save and load feature to an project I'm working on. Since it's not that much data in size I thought I'd use the ROM functions, but ho…

    ... query the running total using t(address).

    Not ... ="http://members.shaw.ca/gp2000/T-states.txt"]table of cycle counts ... />
    Unfortunately the assembler doesn't have an output format that ... or something but it isn't exactly clear what's the ...
    gp2000 gp2000 August 2016 Development
  • Running out of fingers in AssemblyDear all, Still trying to learn Assembly and have put a few routines together. However, as my routines become a little more involved I find myself…

    ... storage. Everything you don't currently need in the CPU ... /> Learn how to count T-States and some common optimizations on ... on the Z80, don't use IX and IY ... / instructions take 19 to 23 T-States!
    Use HL, BC ... LD A,(HL) is 7 T-States
    LD A,(IX+o ...
    JamesD JamesD September 2016 Development
  • Running out of fingers in AssemblyDear all, Still trying to learn Assembly and have put a few routines together. However, as my routines become a little more involved I find myself…

    ... class the z80 optimisations and T-state counting as 'intermediate to ... advanced'. Remember, you don't have to learn everything at ... commands
    - I didn't count T states or use an interrupt routine ... out that maybe I wouldn't have written such shoddy code ...
    Morkin Morkin September 2016 Development
  • Running out of fingers in AssemblyDear all, Still trying to learn Assembly and have put a few routines together. However, as my routines become a little more involved I find myself…

    ... Learn how to count T-States and some common optimizations ... than squeezing a few T-cycles from a poorly ... as said above, don't think of registers as ... intermediate values needed. Don't waste a register pair if ... , storing 5*X isn't necessary: once calculated, you ...
    RetroTechie RetroTechie September 2016 Development
  • Running out of fingers in AssemblyDear all, Still trying to learn Assembly and have put a few routines together. However, as my routines become a little more involved I find myself…

    ... go. Learn how to count T-States and some common optimizations on ... results than squeezing a few T-cycles from a poorly chosen ...
    JamesD JamesD September 2016 Development
  • Running out of fingers in AssemblyDear all, Still trying to learn Assembly and have put a few routines together. However, as my routines become a little more involved I find myself…

    ... loop before you worry about T-States.
    And a new assembly ... to run. But it doesn't take very long before a ...
    JamesD JamesD September 2016 Development
  • Running out of fingers in AssemblyDear all, Still trying to learn Assembly and have put a few routines together. However, as my routines become a little more involved I find myself…

    ... loop before you worry about T-States.
    And a new assembly ... to run. But it doesn't take very long before a ... the "nested loop" solution isn't wasted - nested loops are important ...
    AndyC AndyC September 2016 Development
  • Mastering flagsI'm little lost when different flags are set/reset after logic operations, and what conditions must be met. For example, [code] ld a, MODE…

    ... 8 and more T states. Basically everything that isn't RLA/RRA/RLCA ...
    Hikaru Hikaru September 2016 Development
  • Optimized (in size) Z80 simulatorI am evaluating Z80 simulators to try to create a tool to analyse z80 programs. I'd like to start with a simple register coverage tool and t-state cy…

    ... code (or at least show t-states in the editor).
    5 ...
    tstih tstih September 2016 Development
  • Must be missing the point - machine code... Hi Folks, Trying my hand at machine code again but falling at the first hurdle. I hand crafted the following to run at address 62000 and the co…

    ... is 7 t-states
    INC L is 4 t-states
    ... 6144 -5 = 141,307 t-states for the original loop
    T-States. That's 26% faster ... Unrolling twice saves 55,296 t-states. That's 39% ... Unrolling again saves 64,512 t-states. That's almost 46% ...
    JamesD JamesD September 2016 Development
  • Optimized (in size) Z80 simulatorI am evaluating Z80 simulators to try to create a tool to analyse z80 programs. I'd like to start with a simple register coverage tool and t-state cy…

    ... /> 3) Your two examples don't do the same thing. After ... you know the compiler won't use these kinds of optimization ... ) That should be relatively easy, T-states at least. Proper profiling with ...
    AndyC AndyC September 2016 Development
  • Optimized (in size) Z80 simulatorI am evaluating Z80 simulators to try to create a tool to analyse z80 programs. I'd like to start with a simple register coverage tool and t-state cy…

    ... 3) Your two examples don't do the same thing. After ... you know the compiler won't use these kinds of ... That should be relatively easy, T-states at least. Proper profiling with ... between? Then you don't care about A. If ...
    Ad 5. You can't do JP HL. But you ...
    tstih tstih September 2016 Development
  • POKE taking a variable amount of time...Hi Folks, Does anyone know why the following POKE statements seem to vary in their execution time? [code]100 POKE 60000,10 110 POKE 60001,16…

    ... . The time delta of ~1000 T-states sounds like a lot though.
    Sol_HSA Sol_HSA September 2016 Sinclair Basic
  • Change JPs by JRsIs there any (easy) way to replace all long jumps with relative ones in assembler code? Of course, I can replace all in text editor, and then place …

    ... takes 10 T-states and a regular JR takes 12 T-states (if there ...
    Sokurah Sokurah September 2016 Development
<1…28293031323334>

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