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<1…567891011…34>
  • Anyone help re-factoring a tile functionI had some excellent feedback for re-factoring my function that displays the colour for my screen tiles. Can anyone offer some help to improve the fu…

    Thanks for that, I just spoted that one my self after searching the net for Z80 T-states.
    Mr Millside Mr Millside February 2005 Development
  • Interrupt timingsHow long does the ULA hold /INT low for on interrupt on each of the Spectrum models?

    I've got a TS2068, and would be interested in getting this number worked out for that machine, though looking at the source it seems I need to know the number of t-states before the first non-border cell first.

    TBC
    Fred Fred March 2005 Development
  • Interrupt timingsHow long does the ULA hold /INT low for on interrupt on each of the Spectrum models?

    ... TC2048. In any case the T-states for the TC2068, TC2048 and ... what the effect on the T-states would be given that these ...
    Fred Fred March 2005 Development
  • Interrupt timingsHow long does the ULA hold /INT low for on interrupt on each of the Spectrum models?

    ... to know the number of t-states before the first non-border ... at the code!) so don't take it's results as ...
    Woody Woody March 2005 Development
  • Quickest Assembly to find if point in rectangleWhat is the fastest way to see if a point is in a rectangle. e.g rectangle is 10,10 100,10 100,40 10,40 how do i know if a point (e.g 20,20) is in…

    ... the loop, otherwise you won't elimate the last test.

    instead of 20 T states, you use 13.
    Dr BEEP Dr BEEP March 2005 Development
  • Looking for rare TZX blocksBy rare I mean out of the hundreds of TZX I have non of the following blocks exist. I need to test my loading/handling/saving code. Are there any TZX…

    Luca, standard data block pilot pulses is 3222 not 3223. Are you not adding the final extra pulse of 950 T states even though it isn't read?
    Fraser Fraser March 2005 Emulators
  • Looking for rare TZX blocksBy rare I mean out of the hundreds of TZX I have non of the following blocks exist. I need to test my loading/handling/saving code. Are there any TZX…

    ... a extra pulse of 950 T states.
    The signal then fades ... a extra pulse of 950 T states.
    The signal then fades ...
    Fraser Fraser March 2005 Emulators
  • How many T-states takes PUSH DE ?Hi. Just a quick one. According to z80.info docs, a PUSH DE should take 11 T-States to be executed. But WHAT if SP is pointing to Contended Memory,…

    ... ... AGAIN!
    And I can't get an answer.
    And ... "cycles" ? I was asking about T states ???

    PUSH dd pc ... :3

    This don't tell me nothing new, I ... +3=11 but 11 what T-states ? If T-states this is the normal ...
    AE.Vasconcelos AE.Vasconcelos April 2005 Development
  • Best method for sprite collision detectionHi, I have been trying to incorporate collision detection into a sprite routine I writing. The following is what I have come up with so far: POP D…

    ... can save a lot of T states if you use regular sprites ...
    rtunes rtunes August 2005 Development
  • IDE harddisk emulation usageNot 'howto' question :) I'm curious about how many people tried it. It exists in Spin, Fuse & RealSpec - in last is most interface supported. 8-bit …

    ... ]

    Google... I don't know what is Google :)
    t be true. You used INIR ... read, and it takes 21 T states (except last transfer - 1 of ...
    piters piters October 2005 Emulators
  • IDE harddisk emulation usageNot 'howto' question :) I'm curious about how many people tried it. It exists in Spin, Fuse & RealSpec - in last is most interface supported. 8-bit …

    ... ) are wrong. It simply can't be true. You used INIR ... read, and it takes 21 T states (except last transfer - 1 of ... at the most I can't see it makes much difference ...
    rich_chandler rich_chandler October 2005 Emulators
  • IDE harddisk emulation usageNot 'howto' question :) I'm curious about how many people tried it. It exists in Spin, Fuse & RealSpec - in last is most interface supported. 8-bit …

    ... ) are wrong. It simply can't be true. You used INIR ... read, and it takes 21 T states (except last transfer - 1 of ...
    lordcoxis lordcoxis October 2005 Emulators
  • IDE harddisk emulation usageNot 'howto' question :) I'm curious about how many people tried it. It exists in Spin, Fuse & RealSpec - in last is most interface supported. 8-bit …

    ... ) are wrong. It simply can't be true. You used INIR ... read, and it takes 21 T states (except last transfer - 1 of ...
    Busy Busy October 2005 Emulators
  • IDE harddisk emulation usageNot 'howto' question :) I'm curious about how many people tried it. It exists in Spin, Fuse & RealSpec - in last is most interface supported. 8-bit …

    ... />
    Right, INI takes 16 T states. I probably looked into source ...
    piters piters October 2005 Emulators
  • Emulating the SamRAM on the ZX Spectrum SEGerton Lunter gave me permission to reuse the code, but so far I have not been able to get the software to work in paged RAM banks.

    ... -border byte is around 14321 t-states.

    Some border effects ... line up (Aquaplane), some don't (Academy).

    [1] I ... guess it shouldn't be too much of a ...
    Fred Fred October 2005 Emulators
  • Emulating the SamRAM on the ZX Spectrum SEGerton Lunter gave me permission to reuse the code, but so far I have not been able to get the software to work in paged RAM banks.

    ... possible, a production SE shouldn't include switchable CPU timing, cycles ... scanline length in 1/2 T-States, size of the top & ...
    MikeW MikeW October 2005 Emulators
  • Draft specs for TZX v1.20Hi all! In the attempt to restart the development of the TZX format, I've put online the first version of the draft document [1]. At the moment ther…

    ... to between 589 and 663 T-states on the ZX81 with a ... 3.25MHz clock. 637 T-states looks reasonable upto now.
    states that all t-states should be calculated assuming ... 637 * (325/350), or 592 T-States?

    MikeW
    MikeW MikeW October 2005 Emulators
  • Draft specs for TZX v1.20Hi all! In the attempt to restart the development of the TZX format, I've put online the first version of the draft document [1]. At the moment ther…

    ... pulse is ~637 T-states long)" - but I don't know how accurate ... of tzx specification it states that all t-states should be calculated assuming ... 637 * (325/350), or 592 T-States?
    [/quote]

    The ...
    Luca Luca October 2005 Emulators
  • Draft specs for TZX v1.20Hi all! In the attempt to restart the development of the TZX format, I've put online the first version of the draft document [1]. At the moment ther…

    ... /> - Each "double-pulse" is 975 T-states long, divided into two pulses ... pause.

    I haven't considered any additional time for ...
    Luca Luca November 2005 Emulators
  • Draft specs for TZX v1.20Hi all! In the attempt to restart the development of the TZX format, I've put online the first version of the draft document [1]. At the moment ther…

    ... , but I've counted the T-states once again and the numbers ... /48000)*(59/4)=998.7 T-states at 3.25 MHz, which ... almost perfectly the theoretical 975 T-states desumed from the ROM routine ...
    Luca Luca November 2005 Emulators
  • Z80 cycle contentionHi, Does anybody knows exactly when the ula halts the Z80 clock during a memory r/w cycle? I mean which Z80 clock cycle, T1 or T2? Thanks..

    ... Ula timings..
    after 14336 T-states from the interrupt pulse the ... this byte before, how many T-states before?



    Mp Mp November 2005 Hardware
  • Z80 cycle contentionHi, Does anybody knows exactly when the ula halts the Z80 clock during a memory r/w cycle? I mean which Z80 clock cycle, T1 or T2? Thanks..

    ... timings..
    after 14336 T-states from the interrupt pulse the ... this byte before, how many T-states before?
    [/quote]
    ...
    Don't forget that the timing is ... comes into play later (14366 t-states?).

    Regarding the ...
    icabod icabod November 2005 Hardware
  • Pocket Clive - 2 QuestionsHello, I've just started using Pocket Clive on my iPaq pocket PC, excellent emulator BTW. 1. I have just wrote a small BASIC program to randomly pi…

    ... ' method undoubtedly uses up more T-states than the 'floating bus' probe ... the same genre (I haven't yet looked at the game ...
    Digital Prawn Digital Prawn December 2005 Emulators
  • Keyboard emulation accuracyWhen the IN function checks the keyboard how accurate is it in a real speccy? For example, say you had lightning fast hands and a keyboard that coul…

    ... than 11 T states. Basic command IN takes probably several thousands T states - there ... will be many T states between keypress or ...
    piters piters December 2005 Emulators
  • Convert x,y to Attribute Address in AssemblyWhat is the fastest way, given x,y (in hl) to return the attribute address?

    Yeah, that'll do it nicely. Adds another 70+ T-States to the routine tho'. Personally I'm not a fan of using ROM routines unless I'm going for space-saving code, but that's just me.
    Should give Rob a few ideas to try out anyway.
    icabod icabod December 2005 Development
  • Convert x,y to Attribute Address in AssemblyWhat is the fastest way, given x,y (in hl) to return the attribute address?

    ... want to save 30-odd t-states at the expense of a ...
    gasman gasman December 2005 Development
  • Method to read byte as binary string rather than dec?Hi all Am fiddling around with the screen buffer and have written a routine to scan the screenbuffer into upper ram and then write it back in upside…

    ... faster.[/quote]

    Can't do that on a Spectrum ... data would take about 5000 T-States or so (clock cycles basically ...
    cyborg cyborg February 2006 Sinclair Basic
  • Method to read byte as binary string rather than dec?Hi all Am fiddling around with the screen buffer and have written a routine to scan the screenbuffer into upper ram and then write it back in upside…

    ... :32, cyborg wrote:
    Can't do that on a Spectrum ... data would take about 5000 T-States or so (clock cycles basically ... /> The ZX has approx 70000 T-States per frame, but this depends ... would take about over 40000 T-States, and that's not taking ...
    icabod icabod February 2006 Sinclair Basic
  • The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…

    ... , min, and average number of T-States it takes to pass through ...
    icabod icabod February 2006 Emulators
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