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Search Again :: Adv Search 1000 results in 0.008s
<1234567…34>
  • Name this game, pleaseHi! I play on my spectrum 48k with one very cool game, but i can't remember it's name. First problem is - I was played in that game when i been kid…

    ... fall down. When player character walking animation show funny small foots with ...
    axet axet November 2008 Games
  • Hutch the RabbitI'm currently working on the graphics for a game that will hopefully be available for the iPhone/iPad or something. Still in it's very early stages, …

    ... the Rabbit, and a test animation. As, I said, it's ... . I actually really like the animation 'tools' available in it and ... game.

    Hutch Test Walking Animation [Mono]
    [img]http://farm3 ...
    redballoon redballoon May 2011 Announcements
  • PC Manic Miner Remake- Any thoughts? Opinions?First off, let me know if this is the wrong topic fot this thread. I'm new to the forums. Also, this is a looong post. Hope you have a lot of time…

    ... thing has a 10 frame walking animation, and much to my dismay ...
    Brodalco Brodalco June 2005 Development
  • First Speccy game with gfx you can call realisticAt the beginning there were games with poor gfx. But later, one day you loaded a game and wow! what a difference - good, realistic gfx. So - tell me …

    I'd have to say TIR NA NOG. That realistic looking walking animation was great for the time.
    chaosmongers chaosmongers August 2005 Games
  • First Speccy game with gfx you can call realisticAt the beginning there were games with poor gfx. But later, one day you loaded a game and wow! what a difference - good, realistic gfx. So - tell me …

    Saboteur and Marsport. I got the latter with sucky instructions (the translation was horrid and they were incomplete), so I didn't play very "in depth", but I was amazed with the walking animation.
    na_th_an na_th_an August 2005 Games
  • First Speccy game with gfx you can call realisticAt the beginning there were games with poor gfx. But later, one day you loaded a game and wow! what a difference - good, realistic gfx. So - tell me …

    Technician ted..Very smooth realistic walking animation and a compulsive jumper.
    < ...
    Technician-Ted Technician-Ted August 2005 Games
  • Kung Fu MasterWhy why WHY was the Spectrum conversion of this game so BAD? It's like the Programmer played the Arcade game a couple of times and then wrote the co…

    ... of all time. From the walking animation during jumping to the awful ...
    Bluce_Ree Bluce_Ree February 2006 Games
  • Bipboi Adventure - Tech DemoHere is the first tech demo of my Bipboi game, still in progress (2 Years now :-? ) Anyway, have a download, let me know what you think. This wil…

    ... . Also, maybe stop the walking animation when you arent walking.. :)
    Seems promising ...
    polomint polomint May 2007 Development
  • Differences in game demosGame demos on mag tapes sometimes offered a glimpse of a game before it was fully finished (as they had to be put together early to tie-in with the m…

    ... this "censored" version either - the walking animation was replaced by a lurching ...
    Danforth Danforth October 2009 Games
  • Feedback need about a platform gameI've developed a few iPhone games based on 8-bit computer games and am now working on a stealth platformer for the iPad. I believe that 8-bit gamepl…

    ... things as:

    Animation: Don't just make it ... , and gestures - treat your animation the same way - avoid subtleties ... god help you if your walking animation merely skates across the ... be great influenced by the animation...

    Ambiance: Treat ...
    kgmcneil kgmcneil October 2010 Announcements
  • Hutch the RabbitI'm currently working on the graphics for a game that will hopefully be available for the iPhone/iPad or something. Still in it's very early stages, …

    ... =redballoon;533229]
    Hutch Test Walking Animation [Mono]
    [img]http://farm3 ... .gif[/img][/QUOTE]

    walking animation is very smooth and character ...
    Arda Arda May 2011 Announcements
  • Hutch the RabbitI'm currently working on the graphics for a game that will hopefully be available for the iPhone/iPad or something. Still in it's very early stages, …

    [QUOTE=Arda;533815]walking animation is very smooth and character ... just thinking the same. Nice animation, but more than a rabbit ...
    Alessandro Grussu Alessandro Grussu May 2011 Announcements
  • Super Stick ManBeen thinking about doing a weird platformer for a while now, but since I have zero programming knowledge, and a modicum of drawing skills, I thought…

    ... a character using the leg animation that I grabbed from the ... put arms in and his walking animation is done. Once that's ... jumping and picking stuff up animation, then i'll work once ...
    TechnicianSi TechnicianSi July 2011 New game ideas
  • New WIP underway - 'Dingo'.Hi, Prepare for a long post. Perhaps I can even challenge ewgf here. :razz: Anyway, I've been meaning to get into Z80 programming and making a game…

    I've done a cracking 4 frame walking animation of the main character, ill send it as soon as the PC I did it on decides to connect to the net. Ugh!
    Mark R. Jones Mark R. Jones August 2011 Development
  • Double Dragon Remake: The Development ThreadOk guy's, so this is the new thread that will be focusing on Jim Bagley's development of the Double Dragon remake that was first proposed by myself a…

    ... that will be the Abobo walking animation. I'm (we're) doing ...
    redballoon redballoon February 2012 Development
  • Double Dragon Remake: The Development ThreadOk guy's, so this is the new thread that will be focusing on Jim Bagley's development of the Double Dragon remake that was first proposed by myself a…

    Here you go. Abobo's walking animation.

    [IMG]http://i1239.photobucket.com/albums/ff516/K33pontruckin/zx_abobo_walkv2.gif[/IMG]
    redballoon redballoon February 2012 Development
  • Double Dragon Remake: The Development ThreadOk guy's, so this is the new thread that will be focusing on Jim Bagley's development of the Double Dragon remake that was first proposed by myself a…

    ... ]Here you go. Abobo's walking animation.

    [IMG]http://i1239 ...
    judasEZT judasEZT February 2012 Development
  • BezerkI don't think that Bezerk was ever converted to the Speccy and I've always found it a playable little arcade shooter... And Android One doesnt count!…

    ... /> No idea about the robot walking animation or whether to have Evil ...
    redballoon redballoon April 2012 New game ideas
  • BezerkI don't think that Bezerk was ever converted to the Speccy and I've always found it a playable little arcade shooter... And Android One doesnt count!…

    ... /> No idea about the robot walking animation or whether to have Evil ...
    Sokurah Sokurah April 2012 New game ideas
  • BezerkI don't think that Bezerk was ever converted to the Speccy and I've always found it a playable little arcade shooter... And Android One doesnt count!…

    ... /> No idea about the robot walking animation or whether to have Evil ...
    Graz Graz April 2012 New game ideas
  • BezerkI don't think that Bezerk was ever converted to the Speccy and I've always found it a playable little arcade shooter... And Android One doesnt count!…

    ... /> No idea about the robot walking animation or whether to have Evil ...
    TechnicianSi TechnicianSi April 2012 New game ideas
  • BIFROST* Advanced Programming - part 4In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels). Thi…

    ... better design some kind of animation, since this will give you ... at a time in 4 animation frames, and then move the ... one char and start the animation over would work better with ... practical example, showing a cyclic walking animation with 4 frames, and I ...
    Einar Saukas Einar Saukas August 2012 Development
  • Red DwarfA Red Dwarf video game - good or bad idea? (given its recent resurgence in popularity in the UK) My ideas: [b]Plots[/b] - An interquel which bridg…

    ... Oddysee[/I] where the character animation only stops every 16 pixels ... than 32 pixels, and when walking, needs to stop every 16 ... we have 4 frames of animation left and right, then for ... we just freeze on the walking animation, or do we need a ...
    joefish joefish January 2013 New game ideas
  • BIFROST* example: "Knights & Demons DX" source codeA package containing the source files of our multicolor game "Knights & Demons DX" is now available for download [URL="http://www.mediafire.com/?hbch…

    ... multicolor tiles represent the knight walking animation, the next set contains "highlighted ... for the demon animation, and the "highlighted" demon animation. Therefore "highlighting" a ...
    Einar Saukas Einar Saukas August 2013 Development
  • What Spectrum projects (Software/Games/Utility)(Hardware)(Others) are you working on?So, basically that :) You dont have to give names or more clues if you dont want to ;) Also, if you are working on more than one, you can tell all of…

    And there was me thinking you were converting [I]Splatterhouse[/I]...

    Great graphics those. I love the walking animation.
    joefish joefish January 2014 Development
  • New Game: Sun Bucket[IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/loader_zpsbc757e08.gif[/IMG] [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhugh…

    ... ;768119]
    The graphics and animation are great. Not that El ... should probably have refined the walking animation a bit. I've learned ...
    R-Tape R-Tape May 2014 Brand new software
  • SpritesYes yes, I know this has been hashed over plenty of times before, but... I have knocked up a quick tiling routine which works with my back buffer co…

    ... -on platform game. The walking animation is pre-stored in four ... frame, as well as the animation, the character moves across ... you can use the same animation/shifting trick for horizontal ... movement, and your animation for vertical movement doesn't ...
    joefish joefish November 2014 Development
  • SpritesYes yes, I know this has been hashed over plenty of times before, but... I have knocked up a quick tiling routine which works with my back buffer co…

    ... side-on platform game. The walking animation is pre-stored in four ... frame, as well as the animation, the character moves across two ... pixels. So the animation and the pre-shifting are ...
    R-Tape R-Tape November 2014 Development
  • SpritesYes yes, I know this has been hashed over plenty of times before, but... I have knocked up a quick tiling routine which works with my back buffer co…

    ... side-on platform game. The walking animation is pre-stored in four ... frame, as well as the animation, the character moves across two ... pixels. So the animation and the pre-shifting are ...
    Einar Saukas Einar Saukas November 2014 Development
  • 'My First Project' (AGD platformer)Hey folks (hope this is the right place to put this :confused:) I'm having my first proper go at a game (after a few aborted attempted) using Jonat…

    ... pretty pleased with how the walking animation looks :grin:
    Maroc's Other Projection Maroc's Other Projection March 2015 Brand new software
<1234567…34>

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