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Search Again :: Adv Search 1000 results in 0.005s
<1234567…34>
  • New Game! Maritrini, Freelance Monster SlayerAfter experiencing the sweet taste of success, Maritrini woke up one fine day in a mess of bed sheets and with the biggest hangover she could remembe…

    This game is amazing, good work!!!

    I just noticed one small bug. In stage 2 levels (where the wall collision is somewhat unusual), you can shoot though the wall vertically as long as the player's sprite is unaligned with the wall's sprite.
    Einar Saukas Einar Saukas January 2012 Brand new software
  • Horizons and Thro' The Wall- the greatest game of all time.I just got that Horizons tape in a charity shop, I'd never seen it before, and loaded the programs up. What a barrel of laughs that must have been on…

    ... random numbers, and Thro' The Wall, possibly the worst game made ...
    Spector Spector August 2002 Games
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    ... try and suss-out is collision detection.

    Is there ...
    dmsmith dmsmith July 2004 Development
  • Most off the wall, whacked out game.whats the most off the wall, whacked out speccy game. Brian Bloodaxe zips into my mind for its pythonesque attributes.

    whats the most off the wall, whacked out speccy game.

    Brian Bloodaxe zips into my mind for its pythonesque attributes.
    {EVIL}CrommCruac {EVIL}CrommCruac June 2005 Games
  • udg collision detectionhow do I detect a collision between udgs in basic?

    how do I detect a collision between udgs in basic?
    yoink yoink July 2005 Sinclair Basic
  • Best method for sprite collision detectionHi, I have been trying to incorporate collision detection into a sprite routine I writing. The following is what I have come up with so far: POP D…

    ... have been trying to incorporate collision detection into a sprite routine ... ; jump to NC0 if no collision detected
    EXX
    INC ... ) ; increase if there is a collision
    EXX

    NC0 ...
    dmsmith dmsmith August 2005 Development
  • Worst Collision Detection & Colour Clash in gamesSorry if this as been mentioned before but i did do a search ;) In a recent discussion with a friend we talked about probs with the older games such…

    ... became close or really dodgy collision detection where you would simply ... any games that had poor collision detection.
    jammajup jammajup October 2005 Games
  • Need help with a wall in Justin.Hi gang! (yay, cheer, whoopdeedoo, etc) Anywho ... I'm having issues with this one room ... or rather the wall in it. I am able to move the two br…

    ... one room ... or rather the wall in it. I am able ... and jump onto the tall-wall in the upper corner ... but ...
    Skarpo Skarpo March 2007 Games
  • Another Brick in the WallMartijn, actually this game doesnt exist, the only one released was "Another Brick in the wall 2", that was an entry for the 2004 bytemaniacos compo.…

    Martijn, actually this game doesnt exist, the only one released was "Another Brick in the wall 2", that was an entry for the 2004 bytemaniacos compo. There is no first part.

    Cheers
    Ivanzx Ivanzx April 2007 Infoseek database
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ... well-documented example of using collision detection in spritelib. I've ... just two sprites and a collision check would be ideal. Unfortunately ...
    SnakeOilSteve SnakeOilSteve March 2008 Development
  • Unoriginal Unimaginative UnplayableOK, never mind all those great games, what were the worst? Keep it to games you (or someone you know) actually paid money for back in the days when 8…

    ... its crimes?
    - Overly huge wall blocks, in a tiny window ... /> - Baddies that don't have collision checking against each other and ...
    joefish joefish March 2009 Games
  • DIY game wall displaysMany of us probably have their speccy games stashed away in some crates in the attic or shed, or maybe more visibly on a shelf, cupboard or something…

    ... hammered this one to my wall:
    [IMG]http://i289.photobucket ... goes, just held in the wall by a few nails but ... as it sticks to the wall.

    As you can ...
    XTM of TMG XTM of TMG July 2009 Chit chat
  • Exploding Wall (missing artist)[URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0001691"]Exploding Wall[/URL] MACH or MACK in the lower left. [img]http://www.worldofspectru…

    [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0001691"]Exploding Wall[/URL]

    MACH or MACK in the lower left.

    [img]http://www.worldofspectrum.org/showscreen.cgi?screen=screens/load/e/gif/ExplodingWall.gif[/img]
    ZnorXman ZnorXman October 2009 Infoseek database
  • WOS/#speccy wall of text thing?hi all. i saw a thing a while ago that was like an interactive "wall of text" for either WOS or the #speccy IRC channel. anyone know the address of i…

    hi all. i saw a thing a while ago that was like an interactive "wall of text" for either WOS or the #speccy IRC channel. anyone know the address of it? i can't remember how i stumbled upon it and i can't find it by googling either
    Lee_dC Lee_dC April 2010 Chit chat
  • Collision detection in Arcade Game DesignerI've been playing with Arcade Game Designer recently but I can't get the collision detection work between two sprites of the same type even though I'…

    ... /> SPRITELEFT
    IF COLLISION 0
    OTHER
    SPRITERIGHT
    IF COLLISION 0
    OTHER
    SPRITEUP
    IF COLLISION 0
    OTHER
    SPRITEDOWN
    IF COLLISION 0
    OTHER
    matti1234 matti1234 July 2011 Development
  • if you liked the bomb question, here's another one for you...which is worse ? You're in a car, travelling at 50mph, and have a head on collision with another car going in the opposite direction, at the same sp…

    ... , and have a head on collision with another car going in ... car hits a solid brick wall at 50mph.

    - Yes ...
    GP GP October 2011 Chit chat
  • Alien 8 and Wall-EI've searched the forums and can't find this being mentioned before (which surprised me) but isn't there more than a passing resemblance between Alie…

    I've searched the forums and can't find this being mentioned before (which surprised me) but isn't there more than a passing resemblance between Alien 8 and Wall-E?
    SteveSmith SteveSmith April 2013 Games
  • JSW1 - The Attic Bug In ActionThe well known "attic bug" caused by invalid arrow data. By applying a couple of extra pokes in addition to the usual lives / fall height to remove s…

    ... / fall height to remove some collision detection...

    POKE 37982 ... />
    Halfway up the corrupted wall:

    [img]http://www ...
    spider spider September 2013 Sinclair Miscellaneous
  • Collision detection for interlocking shapes[SIZE=3][FONT=Calibri]I?m looking for some advice as I?m not sure how to resolve the following problem. I have an in memory structure that holds info…

    ... now want to test for collision so that the shapes cannot ... first I decided to use collision detection based to the X ... to do some basic "fast" collision detection and then looking more ... shape data to make the collision detection easier?[/FONT][/SIZE]
    Mr Millside Mr Millside October 2013 Development
  • Collision Course: Costa Panayi's 'secret' game?[URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0001010"]Collision Course[/URL] is the only release by Black Run Software label. Saw the light…

    ... .org/infoseekid.cgi?id=0001010"]Collision Course[/URL] is the only ...
    DeusX DeusX January 2014 Games
  • Collision CourseAuthor of [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0001010"]Collision Course[/URL] should be changed to Costa Panayi as per [URL="http:…

    Author of [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0001010"]Collision Course[/URL] should be changed to Costa Panayi as per [URL="http://www.worldofspectrum.org/forums/showthread.php?t=46223"]this thread[/URL].
    Einar Saukas Einar Saukas January 2014 Infoseek database
  • worst collision detectionI've been playing pang quite a bit of late, and the collision detection seems awful. You can be nowhere near a bubble and its gets you. Still a gr…

    I've been playing pang quite a bit of late, and the collision detection seems awful.

    You can be nowhere near a bubble and its gets you.

    Still a great game though. :)
    Lost Lost April 2014 Games
  • Pixel level collision detection[SIZE=3][FONT=Calibri]I need to do some pixel level collision detection. Assuming I have a byte of my ?player? sprite in DE and a byte of screen to t…

    ... to do some pixel level collision detection. Assuming I have a ... =Calibri]check z flag for collision[/FONT][/SIZE]
    [FONT=Calibri ...
    Mr Millside Mr Millside November 2014 Development
  • "The Writing's on the wall", the new Bond theme tuneI've just listened to the new theme song for the next Bond film ("The Writing's on the Wall" for the movie "Spectre" due out later this year), and I …

    ... ("The Writing's on the Wall" for the movie "Spectre" due ...
    ewgf ewgf September 2015 Chit chat
  • Wall comment notificationsReplies to wall comments aren't showing up in notifications despite having "Notify me when people reply to my wall comments" ticked.

    Replies to wall comments aren't showing up in notifications despite having "Notify me when people reply to my wall comments" ticked.
    leespoons leespoons April 2016 WoS/Forum Issues
  • Bloody Jet Set WillyThis game suffers from the same problem that many others from that time do: it's too damn hard? Anyone got any pokes that will make the game easier, …

    ... the middle of a wall then the games collision detection routines will ...
    choccy48K choccy48K May 2002 Games
  • N.O.M.A.D. remake released...Well its finally here if anyone wants to have a play, after about three months. Please make sure you allow it to access port 80 on your firewall if …

    ... with slightly iffy collision detection (particularly against the wall turrets), but that ...
    Malc74 Malc74 February 2004 Games
  • Platform vs BackgroundForgive my ignorance if this is a 'stoopid' question, but although I've written games for many platforms over the years I'm only now making my first …

    ... sprites using information about level. Collision detection should be based on ... 't because there is a wall that blocked his way. Checking ... : 0 - empty, 1 - background, 2 - wall. So level model would be ... Y depend on screen size. Wall will not allow player sprite ...
    kmatveev kmatveev February 2004 Development
  • N.O.M.A.D. remake released...Well its finally here if anyone wants to have a play, after about three months. Please make sure you allow it to access port 80 on your firewall if …

    I vote for Crap collision and bullets that go further...< ... soon as you hit the wall but you actually go into ...
    Tom-Cat Tom-Cat February 2004 Games
  • Platform vs BackgroundForgive my ignorance if this is a 'stoopid' question, but although I've written games for many platforms over the years I'm only now making my first …

    ... and by using this for collision detection you're placing restrictions ... below, 2 for a solid wall etc. You can have up ...
    jonathan jonathan February 2004 Development
<1234567…34>

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Related Threads

  • Horizons and Thro' The Wall- the greatest game of all time.I just got that Horizons tape in a charity shop, I'd never seen it before, and loaded the programs up. What a barrel of laughs that must have been on…
  • Collision DetectionHi everyone,<br /> This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into prog…
  • Most off the wall, whacked out game.whats the most off the wall, whacked out speccy game.<br /> <br /> Brian Bloodaxe zips into my mind for its pythonesque attributes.
  • udg collision detectionhow do I detect a collision between udgs in basic?
  • Best method for sprite collision detectionHi,<br /> <br /> I have been trying to incorporate collision detection into a sprite routine I writing.<br /> The following is what I have come up w…
  • Worst Collision Detection & Colour Clash in gamesSorry if this as been mentioned before but i did do a search ;)<br /> <br /> In a recent discussion with a friend we talked about probs with the olde…
  • Need help with a wall in Justin.Hi gang! (yay, cheer, whoopdeedoo, etc)<br /> <br /> Anywho ... I'm having issues with this one room ... or rather the wall in it. I am able to mov…
  • Another Brick in the WallMartijn, actually this game doesnt exist, the only one released was "Another Brick in the wall 2", that was an entry for the 2004 bytemaniacos compo.…
  • Collision detectionI understand the basic methods for testing for collisions but I have question about the trickier situation of testing for when shots hit the backgrou…
  • Collision Detection in SP1Hi,<br /> <br /> Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy.<b…

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