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<1234567…34>
  • N.O.M.A.D. remake released...Well its finally here if anyone wants to have a play, after about three months. Please make sure you allow it to access port 80 on your firewall if …

    ... . The collision detection is often dodgy (I hit the wall guns with ...
    Zagreb Zagreb March 2004 Games
  • N.O.M.A.D. remake released...Well its finally here if anyone wants to have a play, after about three months. Please make sure you allow it to access port 80 on your firewall if …

    ... before:-

    Bullet to Wall Turret collisions are actually very ... happen due to how 3d collision systems work.

    The ... of the player has a "collision radius" against the rooms. I ...
    caffeinekid caffeinekid March 2004 Games
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    [QUOTE=Mr. Anonymous;175887][url=http://download.yousendit.com/A377C88A6C2139ED]>>>Demo
    FrankT FrankT March 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... bat, but that makes the collision logic a bit harder, so ... to include lives and a wall that regenerates when demolished, but ...
    Matt_B Matt_B May 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... /> I used the exact wall-boundary technique as described on ... when they hit a wall. Can't find extra ...
    The ghost/pacman collision detection doesn't work properly ... incorrect position of the collision detection within the ... (i.e. not a wall)
    p p(10) ...
    Digital Prawn Digital Prawn July 2007 Development
  • Loading screen vs. in-game graphics mismatchFollowing [URL="http://www.worldofspectrum.org/forums/showthread.php?t=20589"]this thread[/URL], which games had the worst loading screen compared to…

    ... seems weird, and the living-wall-thingies are just eck, I ... unplayable thanks to the appalling collision detection on the platformy bits ...
    Patrik Rak Patrik Rak May 2008 Games
  • So what Speccy games are you actually playing at the min?I know this isn't the first ever thread like this but I figured I'd start it for a laugh. Since I'm not really working on anything at the mo' for th…

    ... you're up against a wall). Going through the mutants sometimes ... way of covering up dodgy collision detection :D).
    dm_boozefreek dm_boozefreek January 2010 Games
  • if you liked the bomb question, here's another one for you...which is worse ? You're in a car, travelling at 50mph, and have a head on collision with another car going in the opposite direction, at the same sp…

    ... the wall.

    In the case of the head-on collision ...
    Matt_B Matt_B October 2011 Chit chat
  • if you liked the bomb question, here's another one for you...which is worse ? You're in a car, travelling at 50mph, and have a head on collision with another car going in the opposite direction, at the same sp…

    ... 50mph each, or a brick wall at the equivalent to the ... of the collision, it's just like running into a wall at ... about the same as a wall crash at 50mph. Though you ... go partly through a brick wall (depending how thick it is ...
    joefish joefish October 2011 Chit chat
  • Is there a limit to the numberof variables you can have in BASIC..... Reason I ask is I've got an idea....but using my "lowest common denominator" approach to code I fear that I'…

    ... a particular colour, for your collision.

    and for checking ... , if you had a red wall, which was red paper, yellow ... let it move into the wall

    hope this helps ...
    Baggers Baggers January 2012 Sinclair Basic
  • Is there a limit to the numberof variables you can have in BASIC..... Reason I ask is I've got an idea....but using my "lowest common denominator" approach to code I fear that I'…

    ... a particular colour, for your collision.

    and for checking ... , if you had a red wall, which was red paper, yellow ... let it move into the wall

    hope this helps ...
    Wookiee Wookiee January 2012 Sinclair Basic
  • Basic Challenge NO.7Ok Boys and girls get your thinking caps on. IN BASIC how would you plot an arc of a ball falling to the ground? so it gets lower and lower and mov…

    ... be the SAME, and they wall fall at the SAME rate ... be the same after the collision (bounce) as it was before ... the collision (bounce).

    The canon ...
    weesam weesam July 2012 Sinclair Basic
  • The Official Crap Games Competition 2013 Thread!Just to announce that the 2013 CGC is OPEN! [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/cgctitle2_zps77591934.jpg[/IMG] And for th…

    ... 'd just have slapped the collision detection in and released it ... "advanced not crashing into a wall simulator" ;)
    guesser guesser February 2013 Games
  • Pseudo-3D map renderingHave been mulling this over for a while, until that isometric thread prompted me to ask. I'm not sure if this is officially classed as 2D, 2.5D, or 3…

    ... in front of a wall he stops when his ... over 1 character of the wall. He's fairly stick ... . ORing him will do. Collision detection with tiles is character ... fairly low (3 chr high) wall:

    [IMG] ... half of the sprite for collision detection. As a result ...
    Morkin Morkin January 2014 Development
  • Pseudo-3D map renderingHave been mulling this over for a while, until that isometric thread prompted me to ask. I'm not sure if this is officially classed as 2D, 2.5D, or 3…

    ... up to deal with the collision detection and movement. If you ... if that's how the collision detection is done, but as ... seems to have fairly regular wall sizes.

    I managed ...
    Morkin Morkin January 2014 Development
  • ZX Alien Breed - WIPI'm sure a lot of you have seen the discussion in the New Game Ideas area about a Speccy version of the classic Amiga game Alien Breed. I've been dro…

    ... screenshot shows the logic and collision detect actually work.

    wall because the player is further ... up towards me along the wall and all hell will be ...
    LuMan LuMan April 2014 Announcements
  • 1985-2015.A topic where we can review games released on the Speccy 30 years ago, or, anyway, talk about that year.

    ... has a board on the wall with pieces of paper that ... throws 3 darts at the wall, and creates a title from ... fun game at all, the collision detection is all over the ...
    dm_boozefreek dm_boozefreek August 2015 Games
  • Angles and blocksHelp! Sprites! Blocks! Angles! I have a sprite that has a choice of 64 angles, and want it to deflect on collision with blocks. http://i1142…

    ... would be "inside" a wall after next move and, if ... hit the corner of a wall. In this case, block ... if R will hit a wall, and bounce block sideways ... dx = -dx
    }
    if (collision(y1, x0)) {
    dy = -dy ...
    Einar Saukas Einar Saukas September 2015 Development
  • Angles and blocksHelp! Sprites! Blocks! Angles! I have a sprite that has a choice of 64 angles, and want it to deflect on collision with blocks. http://i1142…

    ... hits close enough to a wall corner, it will behave like ... map, define a corresponding invisible "collision mask" map (made of pixels ... , you will always have perfect collision precision.
    Einar Saukas Einar Saukas September 2015 Development
  • Auf Weidersehen MontyBrilliant game, but how the heck do you complete it? I can't seem to get rid of the items I collect (mona Lisa) etc, eventually I collect so many I c…

    ... an invincibility POKE, then the collision detection wont recognise you are ... mine cart to open the wall at the end - but there ...
    aktiv8 aktiv8 January 2016 Games
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    I was thinking of making the collision detection of walls and movable objects being done by the darker attributes and type of collision (regular wall, movable object, item that can be picked up, enemy, door, etc.) by what graphic the object is made of.
    Kotek Kotek July 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... collision

    ; attributes for the level
    ; player colour
    ; wall ... , EMPTY_SPACE, EMPTY_SPACE, KEY, EMPTY_SPACE, WALL
    db WALL, WALL, WALL, WALL, WALL, WALL, WALL, WALL, WALL, WALL, WALL, WALL, WALL
    level0_startpos db 1 ...
    Paradigm Shifter Paradigm Shifter July 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... ; 24x24 bytes for the collision
    level_exit_x db 0 ... EMPTY_SPACE, EMPTY_SPACE, KEY, EMPTY_SPACE, WALL
    db WALL, WALL, WALL, WALL, WALL, WALL, WALL, WALL, WALL, WALL, WALL, WALL, WALL
    [/code]
    ... my code for the collision map stuff, I don ...
    Paradigm Shifter Paradigm Shifter July 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... collision

    ; attributes for the level
    ; player colour
    ; wall ... , EMPTY_SPACE, EMPTY_SPACE, KEY, EMPTY_SPACE, WALL
    db WALL, WALL, WALL, WALL, WALL, WALL, WALL, WALL, WALL, WALL, WALL, WALL, WALL
    level0_startpos db 1 ...
    Paradigm Shifter Paradigm Shifter July 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... was thinking of making the collision detection of walls and ... darker attributes and type of collision (regular wall, movable object, item ... br /> Maybe also the collision map would have to be ... wall block.
    While the items would use the method of collision ...
    Kotek Kotek July 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... for it.

    The collision map is all wrong, the ... coordinates never change, and the wall on the right isn't ...
    Kotek Kotek September 2022 Development
  • The first spectrum gameThe spectrum was released in 1982,and originally came with the horizons tape so in reality the very first spectrum game had to be thru the wall on th…

    ... had to be thru the wall on the horizons tape but ...
    Andy Gurr Andy Gurr September 2001 Games
  • Can someone please help me with the name of this game?It is set side on, with two chaps dress as knights. They are facing each other, attached by their backs to the wall with a length of elastic or rope.…

    ... by their backs to the wall with a length of elastic ... being pulled back towards the wall.

    You have to ...
    MattLamb MattLamb March 2002 Games
  • Funniest Speccy related memoryOkay, there maybe won't be that many, but I have a couple that might conjour up some jolly jape memories. 1. Walking home from school with mate one …

    ... "CRASH" in a head-on collision 5 yards away from us ...
    Vampyre Vampyre October 2002 Games
  • Looking for the following...Do you have any of the following Sinclair software titles? Good money paid for working originals with inlays and instructions. Please let me know pri…

    ... By lothlorian
    Thro' the wall By Psion
    Rail Traffic ...
    wadsterboy wadsterboy December 2002 Wanted
<1234567…34>

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