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<1…891011121314…34>
  • Bubble Bobble on SpinDoes anybody else find that Bubble Bobble has corrupted sprites (bubbles for example) in 48k or 48k+ mode in Spin? Works fine in any 128k machine mo…

    ... new screens, do miss the 128k theme tune though !

    The 128k music can be heard if ... game, delete line 25 in the BASIC program, and ... 't know what you have to do in Spectaculator to ... GOTO command). Reload it in 128k mode, and you should ...
    mulder mulder October 2007 Games
  • New assember ideaAs i work with Eclipse IDE in my job i become more and more lazy. This leads me to idea that it is time to left Notepad+Tasm combo behind and move on…

    ... rather complex thing. Is that what you are talking about ? ... user tells the library what region(s) in memory are available ... be at least 4 bytes in size. Adding a
    ; block ... [/code]

    But guess what? HeapSbrk_callee calls yet another library ...
    Alcoholics Anonymous Alcoholics Anonymous November 2007 Development
  • Problem with CBSpeccyFirst my config: Amiga 1200, OS 3.1, 68030/50Mhz (with MMU), 16MB Fast. I tried to run 2 versions of "CBSpeccy" (0.24b and 0.25b). Emulator works bu…

    ... results from this? also what version of ahi are you ... ZX Spectrum speed. Games in 128k mode often slow-down a ... The biggest slow-downs in
    128k mode appear when AY ... 0.82 also slow-down in 128k mode.

    ... I don't remember now what version of AHI I have ...
    PopoCop PopoCop November 2007 Emulators
  • Why wasn't Underwurlde on the Ultimate Collected Works?Ultimate: The Collected Works has all the Spectrum games which directly involved the Stamper Bros... except Underwurlde. Anyone know why? [url]http:…

    ... work on the 128/+2 in 128K mode, the screen went black ... game continued. Loading them up in 48K mode, even from tape ... you? I don't know what the compatability with Ultimate's ...
    ewgf ewgf November 2007 Games
  • BloodwychHello all! Just found this site recently and was sifting through the games section when I come across Bloodwych (yeah only up to the b's so far). So…

    There isn't a seperate 128k version of Bloodwych. It's ... can also run on a 128k machine, but there's no ... run it in 128k mode.

    [QUOTE=beanz;227082]What are the ... differences between the 48k and 128k versions ...
    Rainbird Rich Rainbird Rich November 2007 Games
  • Development IDE collaborationI was wondering if other people making development IDE's (MetalBrain, LCD , Claus Jahn and Carlinski as far as I know) would be interested in combini…

    ... could be stored internally in a machine independent manor ... Spectrum image would result in a very different image ... a button, however what I had in mind was a ... to another format similar to what the bmp2scr, etc, ... and edit things (colour, size, etc) to make them ...
    Alcoholics Anonymous Alcoholics Anonymous January 2008 Development
  • Well it's the end for Britain by the looks of things!!![url=http://www.thisislondon.co.uk/news/article-23436203-details/Adoption+of+Islamic+Sharia+law+in+Britain+is+'unavoidable'%2C+says+Archbishop+of+Can…

    ... 't, necessarily. But that's what the major religions expect us ... .

    [quote]
    And what about the warning of following ... /> I don't see what you mean, in this context?

    in our solar system, its orbital path and size/colour ...
    ewgf ewgf February 2008 Chit chat
  • Trying to emulate the DivIDE on SpinI have this .iso image that's supposed to be used on a cf card: [url]ftp://ftp.untergrund.net/users/gasman/zx/divip_let_forever_be.zip[/url] Since …

    ... trying to use the original 128K or the grey +2. ... />
    It should also work in 128K/+2 mode so that's ... a bug in SPIN. You hear, Dunny : ... 'm still stuck. This is what happens:

    [URL] ... />
    I don't know what to do after going back ...
    Woody Woody February 2008 Emulators
  • DivIDE+ and 128K HeatsinkI got my DivIDE+ yesterday and i tried it on a 48K+ at first, it worked marvelously on it, no problems at all. Today i desided to try it on my 128 H…

    ... s what i just found in the manual, tell me what ... you make of it

    "Use in 128K Mode ... Plus Interface from 128K Mode on the Spectrum 128K, Spectrum +2 ... />
    Is that what you meant?
    Well i ... not to work.
    What does it mean "reset ...
    gtsamour gtsamour February 2008 Hardware
  • DivIDE+ and 128K HeatsinkI got my DivIDE+ yesterday and i tried it on a 48K+ at first, it worked marvelously on it, no problems at all. Today i desided to try it on my 128 H…

    ... ;249270]Hmmmmm, here's what i just found in the manual, tell ... me what you make of it ...

    "Use in 128K Mode
    128K Mode on the Spectrum 128K, Spectrum +2, +2A ...
    rwap rwap February 2008 Hardware
  • DivIDE+ and 128K HeatsinkI got my DivIDE+ yesterday and i tried it on a 48K+ at first, it worked marvelously on it, no problems at all. Today i desided to try it on my 128 H…

    ... of incompatibility with this specific 128k board issue that was somehow ... it was that....

    What makes me wonder is why ... USR0 or turned the divide+ in 128k mode so it might be ...
    gtsamour gtsamour February 2008 Hardware
  • DivIDE+ and 128K HeatsinkI got my DivIDE+ yesterday and i tried it on a 48K+ at first, it worked marvelously on it, no problems at all. Today i desided to try it on my 128 H…

    ... should go in 48k mode by itself (not the 128K selector) ... Plus into 128K mode first.

    I wonder what happens with ... the orignial DivIDE as that does not support 128K ... crash unless the DivIDE is in 128K mode. Most games should be ...
    rwap rwap February 2008 Hardware
  • DivIDE+ and 128K HeatsinkI got my DivIDE+ yesterday and i tried it on a 48K+ at first, it worked marvelously on it, no problems at all. Today i desided to try it on my 128 H…

    ... what happens with the orignial DivIDE as that does not support 128K ... /> [QUOTE=rwap;249316]Anyway, a 128K .z80 snapshot should work 99 ... crash unless the DivIDE is in 128K mode. Most games should be ... if the program would page IN the 128k Basic Editor for some ...
    Tom-Cat Tom-Cat February 2008 Hardware
  • DivIDE+ and 128K HeatsinkI got my DivIDE+ yesterday and i tried it on a 48K+ at first, it worked marvelously on it, no problems at all. Today i desided to try it on my 128 H…

    ... ResiDOS doesn't operate in conjunction with 128K BASIC as such. ... , on a 128K Spectrum, it will operate in "128K mode" which ... is effectively USR0 mode (ie all the 128K ... ResiDOS also supports the Spectrum 128K's ramdisk commands (LOAD ! etc), ...
    glancaster glancaster February 2008 Hardware
  • Dangerous Z80 Assembly CommandHave been reading Toni Bakers' "Mastering MC On Ya Speccy" book and came across the list of Z80 commands in the dictionary section. Page 102 "[b]IM…

    ... you all know what I have found out ... Basic editor always pages in Bank 7 back into ... code crashes in 128K basic when located anywhere in the range ... BASIC editor. Interrupt handlers in this range would never ... enter the 128K editor, is bank 7 paged in! This ...
    Digital Prawn Digital Prawn March 2008 Sinclair Miscellaneous
  • Probing the variables in 128K modeHello again! Briefly, I'm writing an m/c routine to read some BASIC variables. So, before I start, I try to get an idea for the structure of how var…

    ... .

    What's happening is, in 48K mode the variable ... as intended.

    In 128K mode, the routine instead appears ... VARS area works in a slightly different way in 128K mode. Maybe ... was bitten by was the 128K BASIC editor environment "paging" ...
    Digital Prawn Digital Prawn March 2008 Development
  • Probing the variables in 128K modeHello again! Briefly, I'm writing an m/c routine to read some BASIC variables. So, before I start, I try to get an idea for the structure of how var…

    ... print to screen works correctly in 128K mode too!

    in BASIC yesterday, but it ... lining up every word in the tape magazine to ... that it has grown in size, this was beginning to ... of useful things in those archived scanned PDFs!
    Digital Prawn Digital Prawn March 2008 Development
  • Memory paging in 128 KB - 64KB RAM possible?I have found a quote in Spectrum 3 manual (available at WOS) -------------------- In the +3, we have crammed in more than twice the amount of memory…

    ... from what I remember reading) that paged out the ROM in 128K mode ...
    ewgf ewgf March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... /> That's what I ment in the other game.
    In 3D Maze ... 't thought of the RND in the DATA for X/Y ... in the version where you check borders.
    Set the width-size ... set the sides with 1 in a FOR..NEXT loop.
    Dr BEEP Dr BEEP March 2008 Development
  • MB02+ software and system developmentsThe following text was (before last modification) first published here: [url]http://www.sintech-shop.com/forum/board.php?boardid=20[/url] As discuss…

    ... could run with most features in 128K SRAM, and with all features ... a bit more technical information; in particular, how are the IDE ... single port for IDE), and what is the memory-paging state ... multiple "tasks" or snapshots stored in SRAM[*]LOAD/SAVE access to ...
    glancaster glancaster March 2008 Development
  • Your help needed![FONT=Arial]there are [URL="http://www.worldofspectrum.org/neededscreens.html"]a number of titles[/URL] (146) that still lack an in-game scre…

    To summarise again what is remaining in this "in-game" screens needed section:-< ... it was Gilby who mentioned in this thread he may ... , as the "development" one in the archive was found to ... +3 () - Utility
    Sinclair 128K to 8056 Serial Printer () - Utility ...
    Digital Prawn Digital Prawn April 2008 Games
  • 128k extrasI had a 48k, no matter how much I hinted to my parents that I [i]really[/i] wanted a 128k they never got me one So what did I miss out on. I'm not …

    Hostages had a "extra-stage" if you play it in 128k (rappel). Also there were a number of "128k only" games.

    On the other hand, Cybernoid II 128k played OK in my 48k (no music, what a suprise!).
    Zup Zup May 2008 Games
  • Test, ignoreignore please

    [QUOTE=Kaija;271094]This is what we call in the trade, droppin' a ... 't think [COLOR="DarkOrange"][SIZE="1"]micturation[/SIZE][/COLOR], think [COLOR="Red ... "][SIZE="5"]a Scottish comedy character[/SIZE][/COLOR][/B][/B ...
    ZnorXman ZnorXman May 2008 Chit chat
  • Spectrum more loved than C64It just occurred to me that the Spectrum must be more loved than the C64 these days. After all, it has been more than a year since an update was made…

    ... QUOTE=gcallard;273123]You know what? You've just wasted ... - HERE.

    Honestly - what on Earth else could you ... to figure out what this means"?! What, my statement IN ENGLISH that ... made the post...

    [SIZE="7"][B][I]Whooooooooosssssshhh.[/I ...
    Lockett Lockett May 2008 Chit chat
  • Something completely different (new game tech-demo)Since finishing Stranded 2.5 (available soon from Cronosoft - plug!) I've been playing with the idea of doing an attribute-based, rather than pixel-b…

    ... /> The game will only work in 128K mode, as warned by the ... running it - indeed that's what I always run the development ...
    bobs bobs June 2008 Games
  • .Z80 format question for 128KHello!!! I am working on my ZX Life Shield utility to make it compatible with .Z80 snapshots. I have sucessfully coded .Z80 48K snapshots, but for …

    ... .Z80 48K snapshots, but for 128K the documentation is subjective[/QUOTE ... /> [QUOTE]My question is:
    In 128K mode, which 16384 bytes page ... ]49152[/QUOTE]

    Depends what's paged in!
    Philip Kendall Philip Kendall June 2008 Emulators
  • .Z80 format question for 128KHello!!! I am working on my ZX Life Shield utility to make it compatible with .Z80 snapshots. I have sucessfully coded .Z80 48K snapshots, but for …

    ... ;275842]

    Depends what's paged in![/QUOTE]

    Philip ... know which page is paged in?

    Thank you very ... . Then I saved with Spectaculator in 128K .Z80 format. But if I ...
    marcoagpinto marcoagpinto June 2008 Emulators
  • ZXS to TAP conversion......for the DOS illiterate. Basically I've saved a BASIC program in ZXS format. I need to convert it to TAP (I think), because it's so large it needs…

    ... ...

    I'm afraid what you're asking doesn't ... amount of sense... in a nutshell, the 128K silicon disk is a ... bit more detail on what you're doing: what the program is ... way to load it back in 128K mode. Does that sound about ...
    gasman gasman June 2008 Emulators
  • Knight Lore vs Alien 8I've always liked to know which games of these two is the fave, because both are Filmation games, released in the same year...

    ... to be able to watch in what size you want your emulator windows ... to be in, and with sharper graphics too ...
    Rickard Rickard July 2008 Games
  • Bread machineDoes anyone have any experience with these? thinking of making a load of loaves next week when I move into a house full of girls some lush brown loa…

    ... ones that come ready-mixed in a box. It's the ... and break it in so to speak (btw what size is it? 1 ... too thick, not ready enough in the middle, etc, etc ... that ... gone through three of them in the last 8 years.
    ZnorXman ZnorXman September 2008 Chit chat
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