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<1234567…34>
  • New NIRVANA+ feature: wide tiles!The size of each bicolor tile in [b]NIRVANA+[/b] is 2x2 characters (16x16 pixels), like this: [img]http://i60.tinypic.com/mw358y.png[/img] [i]* M…

    ... have to create pre-shifted tiles for all intermediate positions, like ... now provides support for [b]wide tiles[/b] (24x16 pixels) also!
    wide tiles[/b], I suggest downloading [b ... routine to draw regular bicolor tiles is now a little ...
    Einar Saukas Einar Saukas September 2015 Brand new software
  • Announcing MetroSpec: ZX Spectrum 16/48K Emulator for Windows Phone 7 / 8Hi All, I'm the author of MetroSpec, a ZX Spectrum 16/48K emulator for Windows Phone 7 / 8. MetroSpec V1.3 was actually launched in September 2012, …

    ... integration
    WP7.8 / 8 wide tiles
    Motion control (Manic Miner ... , a max of two pinned tiles, an import limit, and 1 ...
    GlennEdwards GlennEdwards March 2013 Emulators
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... taught us plenty about reusing tiles and how much space could ... be saved by using tiles efficiently, it would be ... building sprites out of 16x16 tiles... I think I understand what ... /> Would building sprites using wide tiles, like 48 pixels wide (and maybe 8 ...
    kgmcneil kgmcneil March 2010 Development
  • Edge Grinder, how would YOU do it?I always meant to post about this and AndyC reminded me in the 'vs' thread in games. [QUOTE=AndyC;808887]The thing I love about threads like this is…

    ... from the pre-shifted transitional tiles as fast as possible. And ... you're using 16-pixel wide tiles, write it again, so you ...
    joefish joefish January 2015 Development
  • ZX-Paintbrush 2.6 publishedDear readers, today I released a new version 2.6 of ZX-Paintbrush. Before I will go into the details of all changes I made, first let me say thanks …

    ... useful.

    Btw: The wide tiles are a very interesting new ...
    clausjahn clausjahn November 2015 Emulators
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... faster) and optional support for wide tiles.

    Now [b]NIRVANA ... ). It's possible to draw tiles partially hidden
    outside screen ... ). It's possible to draw tiles partially
    hidden outside screen ...
    Einar Saukas Einar Saukas January 2016 Brand new software
  • Final state for ZX-ModulesDear readers, I decided to set the project "ZX-Modules" to a "final state". Read my note on my website, please. Thanks for enjoying. Thanks for…

    Thanks a lot for so many great tools!

    Does it mean ZX-Paintbrush and ZX-Assembler developments are also finished? I was still hoping to have "wide tiles" support in ZX-Paintbrush...
    Einar Saukas Einar Saukas April 2016 Announcements
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    Yes please, especially for the wide tiles (ZX-Paint yet to implement). ...
    R-Tape R-Tape May 2016 Brand new software
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... be easy to allow wide tiles and standard tiles in the same editor ...
    andrewvanbeck andrewvanbeck May 2016 Brand new software
  • Full-screen 32 columns bicolor engine NIRVANA+I'm glad to announce the release of [b]NIRVANA+ ENGINE[/b], providing support for bicolor graphics (multicolor 8x2) in 32 columns for all standard Sp…

    ... be using NIRVANA+ support for wide tiles, then draw the flying ... [/b]: always configured for wide tiles, to draw the flying ... configured dynamically for regular or wide tiles, to draw player and anything ... reduce memory usage (3 wide tiles instead of lots of code ...
    Einar Saukas Einar Saukas December 2016 Brand new software
  • Full-screen 32 columns bicolor engine NIRVANA+I'm glad to announce the release of [b]NIRVANA+ ENGINE[/b], providing support for bicolor graphics (multicolor 8x2) in 32 columns for all standard Sp…

    ... /> I [i]almost[/i] chose wide tiles for the flying saucer! I ... as an ad-hoc pseudo-wide sprite? I tried it briefly ... will need to follow your wide tile suggestion very soon.
    colonel32 colonel32 December 2016 Brand new software
  • Full-screen 32 columns bicolor engine NIRVANA+I'm glad to announce the release of [b]NIRVANA+ ENGINE[/b], providing support for bicolor graphics (multicolor 8x2) in 32 columns for all standard Sp…

    ... "]I [i]almost[/i] chose wide tiles for the flying saucer! I ... as an ad-hoc pseudo-wide sprite? I tried it briefly ... will need to follow your wide tile suggestion very soon. [/quote ... general rule, never draw any tiles yourself. Instead, use sprites to ...
    Einar Saukas Einar Saukas December 2016 Brand new software
  • Full-screen 32 columns bicolor engine NIRVANA+I'm glad to announce the release of [b]NIRVANA+ ENGINE[/b], providing support for bicolor graphics (multicolor 8x2) in 32 columns for all standard Sp…

    ... "__NIRVANAP_OPTIONS" appropriately to select wide tiles and/or wide sprites
    * Change "__NIRVANAP_TOTAL_ROWS ... say it's internal. In wide sprite mode, this function draws ...
    Alcoholics Anonymous Alcoholics Anonymous February 2017 Brand new software
  • ZX-Paintbrush 2.6.2 publishedDear readers, I'm back since some months. I returned to a few programming on ZX-Blockeditor, ZX-Assembler. Today I fixed a problem on ZX-Paintbru…

    ... /discussion/51310/new-nirvana-feature-wide-tiles

    https://www.worldofspectrum ...
    Einar Saukas Einar Saukas March 2017 Software
  • New NIRVANA+ feature: wide tiles!The size of each bicolor tile in [b]NIRVANA+[/b] is 2x2 characters (16x16 pixels), like this: [img]http://i60.tinypic.com/mw358y.png[/img] [i]* M…

    ... latest new NIRVANA+ project to wide tiles :)

    However there is ...
    colonel32 colonel32 March 2017 Brand new software
  • 24-Wide or 26-Wide Multicolour Tile EngineI've been playing about with more multicolour routines (8x1, 8x2 etc.) and have one a bit clever and suitable for a tile-based game. No particular d…

    ... /> It can be 24-characters wide and (up to) 24 characters ... 16x16 tiles.

    Or, it can be 26-characters wide with ... [I]some[/I] of your tiles/sprites, such that their left ... ? I did actually get 28-wide working, but only on a ...
    joefish joefish August 2013 Development
  • Smooth Screen Scrolling RoutineHi everyone, this is a follow up to the thread on smooth screen scrolling. As promised here is the code for the routine. It's pretty long and fairl…

    ... works by redrawing the tiles that make up the ... designed to detect blank tiles, which can be done ... arranged in rows of 128 tiles starting at
    * ... Each 4 is 32 pixels wide
    RR L ;but ... br />
    * This routine shifts tiles into 4 positions

    dmsmith dmsmith September 2004 Development
  • Wide sprites in SP1 + Z88DKThe calls to sp1_CreateSpr(); and sp1_AddColSpr(); seems to have changed. Could someone please offer help in how to create a wide (wider than 16 pix…

    The calls to sp1_CreateSpr(); and sp1_AddColSpr(); seems to have changed.

    Could someone please offer help in how to create a wide (wider than 16 pixels) sprite (preferably starting from SevenuP) using Z88DK and SP1.
    liftarn liftarn May 2006 Development
  • Alien8 style 3D Tiles - TheoryHello, Are there any articles etc explaining how to do 3d style tiles, i.e. when to redraw those in front etc. I would guess you would need to work…

    ... how to do 3d style tiles, i.e. when to redraw ...
    robpearmain robpearmain July 2006 Development
  • Bloody USA Wide Web......well, that's what the so-called "World Wide Web" appears to be, most of the time. I've spent a lot of the time on IMDB today, and even if one sel…

    ... what the so-called "World Wide Web" appears to be, most ...
    robert@fm robert@fm May 2007 Chit chat
  • Dr. Jackle and Mr. Wide[url]http://www.worldofspectrum.org/infoseekid.cgi?id=0001477[/url] as Dr. Jackle and Mr. Wide should it be "Jackle & Wide" inlay, spine, and tape…

    ... /> as Dr. Jackle and Mr. Wide

    should it be ... "Jackle & Wide"

    inlay, spine, and ... /games-inlays/d/Dr.JackleAndMr.Wide.jpg"]ftp://ftp.worldofspectrum.org ... /games-inlays/d/Dr.JackleAndMr.Wide.jpg[/URL]
    Richard_Butler Richard_Butler June 2009 Infoseek database
  • 2D Scrolling tile based editorOk, first of all, I thought TommyGun could do it, but the option to create a 2d scrolling map is greyed out.... All I want to do is create some 8x8p…

    ... do is create some 8x8px tiles (or maybe 16x16), and then ... 4 or 5 screen widths wide where each tile is stored ... create a screen 1024px wide, drew in some tiles, but when I ...
    polomint polomint October 2009 Development
  • Tile based graphics and scrolling thingy...Here's my best attempt so far at a tile based rendering and scrolling routine. It draws in 22 8*8 graphics tiles along the top of the screen (junk i…

    ... in 22 8*8 graphics tiles along the top of ... the next line of 22 tiles.

    At some ... get round to creating the tiles themselves so it actually ... ,22 ; Display window 22 cells wide

    ld hl ... 52,53,54 ; 22 tile wide load of junk :]
    ...
    Zoltar Zoltar September 2011 Development
  • 28-character wide multicolour(ish) on 48k SpectrumLong-time lurker here... I've always been interested in rainbow effects on the 48k Spectrum, mainly from a perspective of "Just what [I]would [/I]ha…

    ... way of doing 18-character wide multicolour on a 48k ([url ... do better than 18 characters wide in terms of [I]arbitrary ... /> Looking at the 18-character wide 8x1 multicolour code, it's ... code below does 28-character wide multicolour, for eight attribute rows ...
    AMW AMW April 2012 Development
  • BIFROST* for graphic artists - part 2: static tilesThis tutorial provides some guidelines for designing multicolor tiles. Before reading this text, it's strongly recommended that you (re-)read [URL="h…

    ... some guidelines for designing multicolor tiles. Before reading this text ... . For instance, multicolor tiles in Buzzsaw typically leave ... situations where certain multicolor tiles are designed to look ... on designing animated multicolor tiles. In the meantime, ...
    Einar Saukas Einar Saukas August 2013 Development
  • can somebody give me a little help with tiles please?I am trying to come with with some nice tiles for a new AGD game...nothing good came out insofar...(trying something bio-mech kind of r-typish thing …

    ... come with with some nice tiles for a new AGD game ... be made of a few tiles)

    If you feel ...
    gabriele amore gabriele amore February 2014 Announcements
  • How wide is a MAME cabinet?Am about to start cutting wood for an Ultimate Arcade 2 cabinet. The monitor I have is a flat screen CRT PC screen, apparently this isn't the best ch…

    ... . This is about 24 inches wide. Eventually this screen will die ... authentic arcade cabinet, but how wide should I make it?
    Spex Spex February 2014 Chit chat
  • Variable sized tiles /tile routineHow would you do a variable sized tile routine where the tiles have position variables too? Thanks would be interested to learn :)

    How would you do a variable sized tile routine where the tiles have position variables too?

    Thanks would be interested to learn :)
    alienbanana alienbanana January 2016 Development
  • New NIRVANA tool: WTF!"[b]WTF![/b]" (Wide Tile Format converter) is a command-line tool to convert multicolor file formats from [b]btile[/b] (bicolor tile) to [b]wtile[/b]…

    "[b]WTF![/b]" (Wide Tile Format converter) is a ... tile) to [b]wtile[/b] (wide tile), and vice-versa.
    tiles are column-aligned, this image ...
    Einar Saukas Einar Saukas May 2016 Brand new software
<1234567…34>

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HitBox

Word Docs Hits
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tiles 1.9K 3.6K

Related Threads

  • 24-Wide or 26-Wide Multicolour Tile EngineI've been playing about with more multicolour routines (8x1, 8x2 etc.) and have one a bit clever and suitable for a tile-based game. No particular d…
  • New NIRVANA+ feature: wide tiles!The size of each bicolor tile in [b]NIRVANA+[/b] is 2x2 characters (16x16 pixels), like this:<br /> <br /> [img]http://i60.tinypic.com/mw358y.png[/…
  • What game features hexagonal tiles?Hi, I can not remember it anymore, it was in 1993.<br /> <br /> I played that game, can not tell what it was about, but what i remeber (and what was …
  • Wide sprites in SP1 + Z88DKThe calls to sp1_CreateSpr(); and sp1_AddColSpr(); seems to have changed.<br /> <br /> Could someone please offer help in how to create a wide (wider…
  • Alien8 style 3D Tiles - TheoryHello,<br /> <br /> Are there any articles etc explaining how to do 3d style tiles, i.e. when to redraw those in front etc.<br /> <br /> I would gues…
  • Bloody USA Wide Web......well, that's what the so-called "World Wide Web" appears to be, most of the time.<br /> <br /> I've spent a lot of the time on IMDB today, and eve…
  • dr jackle and mr widehello<br /> <br /> i am trying to map the above game,but now i have come up against a problem.i have gone through the 8th underground caves then i go…
  • 12-pixel-wide font on 512x192 screenThanks to Geoff I have a working prototype for displaying this font in BASIC. Machine code to follow.
  • Dr. Jackle and Mr. Wide[url]http://www.worldofspectrum.org/infoseekid.cgi?id=0001477[/url]<br /> <br /> as Dr. Jackle and Mr. Wide<br /> <br /> should it be "Jackle &amp; W…
  • 28-character wide multicolour(ish) on 48k SpectrumLong-time lurker here...<br /> <br /> I've always been interested in rainbow effects on the 48k Spectrum, mainly from a perspective of "Just what [I]…

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