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<1…14151617181920…34>
  • Trident PD TapeI've been going through a tape and found that its the contents of the Trident PD tape. What is the preservation status of this ? I would have to h…

    ... Ramsoft MakeTZX
    2- 28: Program : INDEX-1 Length ... Normal Speed ,Pause: 0.831s
    28-179EA: Program : AUTOCHAR ... -M Length: 19 Normal Speed ,Pause: 0 ... : 19 Normal Speed ,Pause: 0.387s
    85-2E7D2: ...
    Andrew Barker Andrew Barker May 2012 MIA/STP/SDP
  • Trident PD TapeI've been going through a tape and found that its the contents of the Trident PD tape. What is the preservation status of this ? I would have to h…

    ... with Ramsoft MakeTZX
    2- 28: Program : QUADLOAD Length: 19 ... Length: 19 Normal Speed ,Pause: 0.387s
    63-3A9B5: -------------------- ... Length: 19 Normal Speed ,Pause: 0.386s
    65-3CBA0: -------------------- ...
    Andrew Barker Andrew Barker May 2012 MIA/STP/SDP
  • General purpose full screen input routineHi Folks, One of the things that annoyed me back in the 1980s with most BASICs was the lack of a full screen "formatted" input function. You could …

    ... base address
    ld d,0
    ld e,a
    ld a,(ix+28) ;A =type
    and (hl ... $2d28 ;STACK_A
    ld b,0
    ld c,b
    Battle Bunny Battle Bunny June 2012 Sinclair Basic
  • AY-3-8912 emulationI am trying to improve the emulation of the AY-3-8912 in FBZX wii. I studied the code of some emulators and read some documents. I would like to be…

    ... always whatever is in bit 0, i.e., whatever gets shifted ... the register. Disregarding the output delay, saying that the output toggles ... the output toggles whenever bit 0 toggles, which is the same ... is the same as bit 0.

    So it's ...
    Patrik Rak Patrik Rak June 2012 Emulators
  • Goody - another game that was supposed to be colourAfter the success with Outrun Europa ([url]http://www.worldofspectrum.org/forums/showthread.php?t=39143[/url]) I decided to search for more games tha…

    Okay, version 1.0 ready :)

    [URL=http:// ... .image-share.com/ipng-1528-28.html][IMG]http://www.image ... -share.com/upload/1528/28.png[/IMG][/URL]

    Ralf Ralf June 2012 Games
  • Ear + Mic bits behaviour in relation to beeper outputHave just read [url=http://www.worldofspectrum.org/forums/showpost.php?p=348953&postcount=38]this old post of Joefish's [/url] in the development for…

    ... 4 different voltages on pin 28 (which drives the speaker).

    When EAR is 0, the two voltages generated (MIC ... =0 and MIC=1) are too ... beep (there is only about 0.14V difference).

    It ...
    Jon Needle Jon Needle June 2012 Emulators
  • DIVIDE 2k11hello, just short link - for Your info (cpld, 4 layers, rohs, cpld code for future development for clones..) [url]http://lotharek.pl/product.php?…

    ... .php?t=38991"]ESXDOS 0.8.0[/URL] and confirm working please ... . limit of DIVIDE is 128GB (28 bit LBA discs).
    FATWARE ...
    velesoft velesoft June 2012 Hardware
  • Wanted: ZX 128K & Solid state InterfaceHi. I live in Brazil and would like to buy a a perfectly working ZX128 and some mass storage device. Anyone has something like that to sell? I'm no…

    ... and will already be 26-28 years old and if you ... with the release of ESXDOS 0.8 firmware for the Spectrum ...
    BloodBaz BloodBaz June 2012 Wanted
  • Good character sets ?Just wondering if anyone had any favourite character sets ? :) The one in SE basic is quite nice and I'm aware (I used to have it in my head I'm sur…

    ... manner (from Pop.Com.Weekly 28.Nov'85).
    [center][img ... 65200
    30 DATA 33,0,61,17,174,251,1 ... ,0,3,126,203,47,182, ...
    Battle Bunny Battle Bunny June 2012 Sinclair Miscellaneous
  • Internal amp and signal cleaner for tape inHello! Is there known to work INTERNAL schematic which cleans signal from tape in and amplifies it. I need such thing so i can load from my smartpho…

    ... leds for 1 and for 0 after the trigger so i ... ( i mean full width, 2x 28 ) ?
    ArtemKuchin ArtemKuchin July 2012 Hardware
  • Skooldaze TooDear WoSsers, Thanks to Skoolkid's disassembly I'm attempting to write a new "improved" version called [B]Skooldaze Too[/B]. As part of the improvem…

    ... (COMPLETE):[/U][/B]

    0 - Don't sit on the ... /> - Kirjoita uusi nimi

    28 - Please Sir - I cannot tell ...
    Romppainen Romppainen July 2012 Development
  • Zymosis -- WTFPL'ed Z80 Emulation Corebreaking news! i'm back with another useless project: new Z80 emulation core written in pure C! i hear you screaming: "oh, no! WHY?!" let me tell yo…

    ... different demo with a variable delay before each HALT, like this ... /> ld b,a
    delay:
    djnz delay
    halt
    ld ... be configured using POKE 64868,0 for "early timing" or POKE ...
    Einar Saukas Einar Saukas July 2012 Emulators
  • Trivial Pursuit Question Packs RevisitedHi folks, As we're getting stuck into loaders and getting some nice TZXs out of them, I stumbled across an old thread in addition to an infoseek sea…

    ... %20Pursuit%2C%20Genus%20Edition%20%28%2B2%20version%29%20%282 ... ,c Checksum: 2 bytes: c,0
    ('c' stands for real ... (as UnilODE)
    Checksum: c,0 (as ODEload)[/CODE]

    jlsoler jlsoler July 2012 MIA/STP/SDP
  • 64x48 full colour graphicsHow feasible is this? Could an interrupt-driven routine be used to, for example, fill the top two thirds with a 64x32 blocky picture and leave the bo…

    ... />
    ;; Page back RAM 0

    xor a

    ld a, 0 ; 7
    ld bc, $ ... 5 = 852
    ld b, 0 ; 7
    nop ; 4
    28, 29, 30, 31, 16, 17 ...
    na_th_an na_th_an July 2012 Development
  • 64x48 full colour graphicsHow feasible is this? Could an interrupt-driven routine be used to, for example, fill the top two thirds with a 64x32 blocky picture and leave the bo…

    ... br />
    ;; Page back RAM 0

    xor a
    28, 29, 30, 31, 16, 17 ... ; 10

    ld a, 0 ; 7
    ld bc, $7ffd ... a

    ld a, 0 ; 7
    ld bc, $7ffd ...
    na_th_an na_th_an July 2012 Development
  • BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …

    ... (20, 1);
    printf("Delay: %d frame(s)", frames ... ++frames;
    }
    lastK = 0;
    printAt(20, 8);
    }

    // delay
    for (f = 0; f < frames; ++f ...
    Einar Saukas Einar Saukas August 2012 Development
  • Printing a ListingHello my fellow WoS'ers Todays trouble starts with the need to print-out a listing - personally I would prefer a text file, but beggars cannot be c…

    ... /> 90 OPEN #5,"w>0,0,2,30"
    100 PRINT ... ;CHR$ 1;CHR$ 30;CHR$ 0'"Windows will automatically scroll upwards ... ; PAPER 6;CHR$ 14;CHR$ 28;CHR$ 1;"Size ";c
    28;CHR$ 1;CHR$ 29;CHR ... PRINT #4;CHR$ 0;CHR$ 29;CHR$ 0;CHR$ 1;"Altogether, ...
    Zetr0 Zetr0 August 2012 Development
  • Brazilian TK90X and TK95SpecEmu provides explicit support for Brazilian TK90X. Other emulators provide indirect support (perhaps the "Spectrum 48K NTSC" option in Fuse?). Al…

    ... ,4,3,2,1,0,0 contention pattern starts at ... /> [LIST]
    [*] Smallest "min delay" where all graphics look perfect ... /> [LIST]
    [*] Smallest "min delay" where all graphics look perfect ... 13460T
    [*] Largest "min delay" where all graphics look perfect ...
    Einar Saukas Einar Saukas August 2012 Emulators
  • Brazilian TK90X and TK95SpecEmu provides explicit support for Brazilian TK90X. Other emulators provide indirect support (perhaps the "Spectrum 48K NTSC" option in Fuse?). Al…

    ... the variations in the HALT delay (from 0 to 3T). If the ... white for a certain configured delay, it means the raster beam ... 4 possible values of this delay.

    Now, considering that ...
    Einar Saukas Einar Saukas August 2012 Emulators
  • Your Sinclair Smash Tips - Corrected ListingsOver at Hercules' [URL="http://craigsretrocomputingpage.eu5.org/smashtips/index.html"]YS Smash Tips site[/URL] he has a list of hacks that don't work…

    ... br /> [CODE] 10 LET T=0
    20 FOR F=32768 ... ,34,59,0,195
    180 DATA 0,0,50,107, ... 114,128,17,0
    200 DATA 0,1,0,0,237
    ... 210 DATA 176,195,61,0, ... 50
    290 DATA 28,128,50,31,128
    330 DATA 128,195,0,205
    340 DATA ...
    jp jp August 2012 Games
  • Your Sinclair Smash Tips - Corrected ListingsOver at Hercules' [URL="http://craigsretrocomputingpage.eu5.org/smashtips/index.html"]YS Smash Tips site[/URL] he has a list of hacks that don't work…

    ... 10 CLEAR 65535: LET T=0
    20 FOR F=3E4 ... 60 DATA 74,253,17,0,2
    70 DATA ... /> 90 POKE 65289,0: POKE 65251,0
    100 POKE ... br /> 120 LET T=0: FOR F=65083 TO 65093 ... 170 DATA 75,92,17,28,0
    180 DATA 25,7447 ... br /> 190 LET T=0: FOR F=65313 TO 65319 ...
    jp jp August 2012 Games
  • INKEY$ giving me troubleHello, I have been using BASin (great program by the way...) Sad though it seems during the typhoon here I have been re-learning my spec-skills an…

    ... POKE 23658,8 (on) or 0 (off), which halves the number ... /> [code]
    2 POKE 23658,0
    ...
    35 LET q ... /> [code]
    2 POKE 23658,0: DEF FN c()=PEEK 23621 ... is the REPDEL "key repeat delay" system variable).
    [code]
    Battle Bunny Battle Bunny August 2012 Sinclair Basic
  • Your Sinclair Smash Tips - Corrected ListingsOver at Hercules' [URL="http://craigsretrocomputingpage.eu5.org/smashtips/index.html"]YS Smash Tips site[/URL] he has a list of hacks that don't work…

    ... 10 CLEAR 65533: LET t=0
    20 FOR f= ... bonus
    106 POKE 23474,0: REM level
    110 ...
    390 DATA 54,0,42,153,91
    ... 145,252,0,0,68,255,69,252,243,254,28,175, ... ]
    430 DATA 0,50,228,0,62,5,50,187 ... ,50,195,196,195,0,[B][COLOR="Red"]189[/ ...
    jp jp August 2012 Games
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... 5
    230 FOR C=0 TO 28 STEP 4
    240 ...
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • Beepola questionshope this is the right place :) Is there a way to make the playing of the exported file wait until a button is pressed. I would like to sync the mus…

    ... 'm guessing the non-predictable delay is being caused because the ... the BASIC loader: "55 PAUSE 0" (or whatever line number you ...
    ccowley ccowley August 2012 Development
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... =0: LET P2=0: LET P3=0: LET P4=0: LET P1I=0: ... INK P1I: PRINT AT 18,28;: PRINT P1: GO SUB ... INK P1I: PRINT AT 16,28;: PRINT P1: GO SUB ... INK P1I: PRINT AT 14,28;: PRINT P1
    700 ... P1I: PRINT AT 12,28;: PRINT P1
    800 ... P1I: PRINT AT 10,28;: PRINT P1
    900 ...
    WibbleBibble WibbleBibble September 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... INK P2I: PRINT AT 18,28;: PRINT P2
    1500 ... PRINT AT 18,22;:: PAPER 0: INK 4: PRINT P2;: ... PRINT AT 12,25;: PAPER 0: INK 2: PRINT P2: ... PRINT AT 12,16;: PAPER 0: INK 2: PRINT P2 ... PRINT AT 10,25;: PAPER 0: INK 4: PRINT P2;: ... PRINT AT 10,22;: PAPER 0: INK 2: PRINT P2 ...
    WibbleBibble WibbleBibble September 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... INK P3I: PRINT AT 18,28;: PRINT P3
    2500 ... PRINT AT 18,22;:: PAPER 0: INK 4: PRINT P3;: ... PRINT AT 12,25;: PAPER 0: INK 2: PRINT P3: ... PRINT AT 12,16;: PAPER 0: INK 2: PRINT P3 ... PRINT AT 10,25;: PAPER 0: INK 4: PRINT P3;: ... PRINT AT 10,22;: PAPER 0: INK 2: PRINT P3 ...
    WibbleBibble WibbleBibble September 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... INK P4I: PRINT AT 18,28;: PRINT P4
    3500 ... PRINT AT 18,22;:: PAPER 0: INK 4: PRINT P4;: ... PRINT AT 12,25;: PAPER 0: INK 2: PRINT P4: ... PRINT AT 10,25;: PAPER 0: INK 4: PRINT P4;: ... br /> 8998 PAUSE 50: PAPER 0: PRINT AT GMB,GMA;" ": ...
    WibbleBibble WibbleBibble September 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... : LET S3T=5: LET S3H=28: LET S4T=6: LET S4H ... L17H=100
    30 PAPER 0: BORDER 0: CLS
    100 FOR ... T=100 TO 0 STEP -1
    101 INK ...
    110 IF T>0 AND T9 AND T10 AND ...
    WibbleBibble WibbleBibble September 2012 Sinclair Basic
<1…14151617181920…34>

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