World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.124s
<1…16171819202122…34>
  • RCS (Reverse Computer Screen)[B]RCS[/B] ("Reverse Computer Screen", or simply SCR written backwards) is a small utility I'm about to release, that reorders bytes from the ZX-Spec…

    ... ; Decode starting at upper third (0), middle third (1), or lower ... third (2)
    FIRST_THIRD EQU 0

    ; Decode until ... upper third (0), middle third (1), or lower ... garbage, after a small delay according to the list above ...
    Einar Saukas Einar Saukas January 2013 Development
  • RCS (Reverse Computer Screen)[B]RCS[/B] ("Reverse Computer Screen", or simply SCR written backwards) is a small utility I'm about to release, that reorders bytes from the ZX-Spec…

    ... .php?p=675694&postcount=28"]#28[/URL]. First image below shows ... on eliminating pixels and producing 0's, a simple XOR with ...
    Einar Saukas Einar Saukas February 2013 Development
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... 20130214
    1002 BORDER 0: PAPER 0: INK 1: CLS
    1020 FOR j=0 TO 7*4
    ... NEXT j
    1060 DATA 0,0,1,25,63,254,188 ... 112,48,28: DATA 0,188,254,63,25,1,0,0: DATA 56 ...
    1120 FOR j=0 TO 15: PRINT AT j ... LET yo=1: LET d=0: PRINT AT y,x;CHR ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... - combat
    1002 BORDER 0: PAPER 0: INK 6: CLS
    ... :
    1020 FOR j=0 TO 7*4
    ... j
    1060 DATA 0,0,1,25,63,254,188 ... 112,48,28: DATA 0,188,254,63,25,1,0,0: DATA ... background
    1120 FOR j=0 TO 15: INK 1: ... nxy=5: LET nd=0: PRINT AT ny,nx;CHR ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... l2110
    1002 BORDER 0: PAPER 0: INK 6: CLS
    1020 FOR j=0 TO 31
    1030 ... j
    1060 DATA 0,0,1,25,63,254,188 ... 112,48,28: DATA 0,61,127,252,152,128,0,0: DATA ... background
    1120 FOR j=0 TO 15: INK 1: ... LET nxy=5: LET nd=0: PRINT AT ny,nx; ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... - death!
    1002 BORDER 0: PAPER 0: INK 6: CLS
    ... :
    1020 FOR j=0 TO 31
    1030 ... j
    1060 DATA 0,0,1,25,63,254,188 ... 112,48,28: DATA 0,61,127,252,152,128,0,0: DATA ...
    1120 FOR j=0 TO 15: INK 1: ... LET nxy=5: LET nd=0: PRINT AT ny,nx; ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... = death!
    1010 BORDER 0: PAPER 0: INK 6: CLS
    ... 1020 FOR j=0 TO 31: READ g: POKE ... data
    1060 DATA 0,0,1,25,63,254,188 ... 112,48,28: DATA 0,61,127,252,152,128,0,0: DATA ...
    1110 FOR j=0 TO 15: INK 1: ... LET nxy=5: LET nd=0: PRINT AT ny,nx; ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... hitpoint system
    1010 BORDER 0: PAPER 0: INK 6: CLS
    1020 FOR j=0 TO 31: READ g: POKE ... data
    1060 DATA 0,0,1,25,63,254,188 ... 112,48,28: DATA 0,61,127,252,152,128,0,0: DATA ...
    1110 FOR j=0 TO 15: INK 1: ... LET nxy=5: LET nd=0: PRINT AT ny,nx; ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... system
    1010 BORDER 0: PAPER 0: INK 6: CLS
    1020 FOR j=0 TO 31: READ g: POKE ... data
    1060 DATA 0,0,1,25,63,254,188 ... 112,48,28: DATA 0,61,127,252,152,128,0,0: DATA ...
    1110 FOR j=0 TO 15: INK 1: ... LET nxy=5: LET nd=0: LET nhp=2: PRINT ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... blocked.
    1010 BORDER 0: PAPER 0: INK 6: CLS
    1020 FOR j=0 TO 31: READ g: POKE ... data
    1060 DATA 0,0,1,25,63,254,188 ... 112,48,28: DATA 0,61,127,252,152,128,0,0: DATA ...
    1110 FOR j=0 TO 15: INK 1: ... LET nxy=5: LET nd=0: LET nhp=2: PRINT ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... )*64
    1010 BORDER 0: PAPER 0: INK 6: CLS
    1020 FOR j=0 TO 31: READ g: POKE ... data
    1060 DATA 0,0,1,25,63,254,188 ... 112,48,28: DATA 0,61,127,252,152,128,0,0: DATA ... 6
    1110 FOR j=0 TO 15: INK 1: ... LET nxy=5: LET nd=0: LET nhp=2: PRINT AT ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... trick
    1010 BORDER 0: PAPER 0: INK 6: CLS
    1020 FOR j=0 TO 31: READ g: POKE ... data
    1060 DATA 0,0,1,25,63,254,188 ... 112,48,28: DATA 0,61,127,252,152,128,0,0: DATA ...
    1110 FOR j=0 TO 15: INK 1: ... LET nxy=5: LET nd=0: LET nhp=2: PRINT AT ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... trick
    1010 BORDER 0: PAPER 0: INK 6: CLS
    1020 FOR j=0 TO 31: READ g: POKE ... data
    1060 DATA 0,0,1,25,63,254,188 ... 112,48,28: DATA 0,61,127,252,152,128,0,0: DATA ...
    1110 FOR j=0 TO 15: INK 1: ... LET nxy=5: LET nd=0: LET nhp=2: PRINT AT ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... trick
    1010 BORDER 0: PAPER 0: INK 6: CLS
    1020 FOR j=0 TO 31: READ g: POKE ... data
    1060 DATA 0,0,1,25,63,254,188 ... 112,48,28: DATA 0,61,127,252,152,128,0,0: DATA ... 6
    1110 FOR j=0 TO 15: INK 1: ... LET nxy=5: LET nd=0: LET nhp=2: LET nw ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... trick
    1010 BORDER 0: PAPER 0: INK 6: CLS
    1020 FOR j=0 TO 31: READ g: POKE ... data
    1060 DATA 0,0,1,25,63,254,188 ... 112,48,28: DATA 0,61,127,252,152,128,0,0: DATA ... 6
    1110 FOR j=0 TO 15: INK 1: ... LET nxy=5: LET nd=0: LET nhp=2: LET nw ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... trick
    1010 BORDER 0: PAPER 0: INK 6: CLS
    1020 FOR j=0 TO 31: READ g: POKE ... data
    1060 DATA 0,0,1,25,63,254,188 ... 112,48,28: DATA 0,61,127,252,152,128,0,0: DATA ... 6
    1110 FOR j=0 TO 15: INK 1: ... LET nxy=5: LET nd=0: LET nhp=2: LET nw ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... trick
    1010 BORDER 0: PAPER 0: INK 6: CLS
    1020 FOR j=0 TO 31: READ g: POKE ... data
    1060 DATA 0,0,1,25,63,254,188 ... 112,48,28: DATA 0,61,127,252,152,128,0,0: DATA ... 6
    1110 FOR j=0 TO 15: INK 1: ... LET nxy=5: LET nd=0: LET nhp=2: LET nw ...
    bigjon bigjon February 2013 Sinclair Basic
  • Screens and BasicA question about the ZX screens. I am using software to convert my own art and drawings to the ZX Spectrum. I have some tools to change .jpg files in…

    ... there would be no setup delay when running the game.
    10 LET z=0: LET row=9: LET col ...
    Battle Bunny Battle Bunny February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... trick
    1010 BORDER 0: PAPER 0: INK 6: CLS
    1020 FOR j=0 TO 31: READ g: POKE ... data
    1060 DATA 0,0,1,25,63,254,188 ... 112,48,28: DATA 0,61,127,252,152,128,0,0: DATA ... 6
    1110 FOR j=0 TO 15: INK 1: ... LET nxy=5: LET nd=0: LET nhp=2: LET nw ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... trick
    1010 BORDER 0: PAPER 0: INK 6: CLS
    1020 FOR j=0 TO 31: READ g: POKE ... data
    1060 DATA 0,0,1,25,63,254,188 ... 112,48,28: DATA 0,61,127,252,152,128,0,0: DATA ... 6
    1110 FOR j=0 TO 15: INK 1: ... LET nyo=5: LET nd=0: LET nhp=2: LET nw ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... trick
    1010 BORDER 0: PAPER 0: INK 6: CLS
    1020 FOR j=0 TO 31: READ g: POKE ... data
    1060 DATA 0,0,1,25,63,254,188 ... 112,48,28: DATA 0,61,127,252,152,128,0,0: DATA ... 6
    1110 FOR j=0 TO 15: INK 1: ... LET nyo=5: LET nd=0: LET nhp=20: LET nw ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... /> 1020 IF (PEEK 65369)>0 THEN GO SUB 9000
    bigjon bigjon March 2013 Sinclair Basic
  • Drawing ovals...Hi Folks, Is it possible to draw an oval using the Sinclar BASIC DRAW commend and the 3rd parameter? I have been trying (and failing). Many thanks…

    ... t2=t: PRINT AT 21,0;t2-t1: GO TO 55 ... =t:
    FOR i=0 TO 6.28 STEP .02: PLOT x ...
    Battle Bunny Battle Bunny March 2013 Sinclair Basic
  • Drawing ovals...Hi Folks, Is it possible to draw an oval using the Sinclar BASIC DRAW commend and the 3rd parameter? I have been trying (and failing). Many thanks…

    ... :
    FOR i=0 TO 6.5 STEP .28:
    LET m ... =INT (0.5+x+h ... i):
    LET n=INT (0.5+y+v*SIN i ... />
    [code]
    LET a=0.2: LET s=SIN (a ... :
    FOR i=0 TO 6.5 STEP .28:
    LET dx ... (i):
    LET m=INT (0.5+x+dx*c-dy ...
    Kweepa Kweepa March 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... /> 1020 IF (PEEK 65369)>0 THEN GO SUB 9000
    bigjon bigjon March 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... /> 1020 IF (PEEK 65369)>0 THEN GO SUB 9900
    bigjon bigjon March 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... /> 1060 IF (PEEK 65369)>0 THEN GO SUB 9900
    bigjon bigjon March 2013 Sinclair Basic
  • SpecBAS 0.766 Now available!HI Folks! Sorry for the lack of updates recently, but with a one-year-old son I'm not getting much time these days - that will improve later, I'm su…

    Linux build of SpecBAS 0.766 now also up at [url]http://www.specbas.co.uk[/url]
    Thanks Dunny, and apologies for the delay.
    p13z p13z March 2013 Sinclair Miscellaneous
  • SpecBAS 0.766 Now available!HI Folks! Sorry for the lack of updates recently, but with a one-year-old son I'm not getting much time these days - that will improve later, I'm su…

    ... ;687755]Linux build of SpecBAS 0.766 now also up at ... Dunny, and apologies for the delay.[/QUOTE]

    Cheers P13z ...
    Dunny Dunny March 2013 Sinclair Miscellaneous
<1…16171819202122…34>

Latest Posts

  • European Software Titles with an English version
    harriusherbartio on 12:06PM
  • How Do You Categorize Your Speccy Software and Games?
    harriusherbartio on 11:21AM
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 11:01AM
  • I am currently watching.....
    Paradigm Shifter on 12:49AM
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21
  • Happy 40th Birthday to the Amstrad CPC464!
    rich_chandler on April 21
  • Another Birthday! The Game Boy Is 35!
    mel the bell on April 21
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 21
  • 1992 Spectrum Software
    harriusherbartio on April 21
  • +3 Disk drive motor
    AndyC on April 21

HitBox

Word Docs Hits
wnmxwbp8 0 0
waitfor 0 0
delay 1.7K 2.7K
0 940.2K 1M
28 4.3K 5.9K

Related Threads

  • ANNOUNCE: Fuse 0.6.1, libspectrum 0.2.0, fuse-utils 0.6.1I'm pleased to announce the release of the Free Unix Spectrum Emulator (Fuse) 0.6.1, which is now available from its [url="http://www.srcf.ucam.org/~…
  • Fuse 0.5.1 and libspectrum 0.1.0 releasedVersion 0.5.1 of Fuse, the Free Unix Spectrum Emulator, is now available from its homepage, [url="http://www.srcf.ucam.org/~pak21/spectrum/fuse.html"…
  • ANNOUNCE: Fuse 0.6.1.1, libspectrum 0.2.0.1Hi all.<br /> <br /> The recently released Fuse 0.6.1 and libspectrum 0.2.0 contained a couple of moderately serious bugs:<br /> <br /> * The SVGAlib…
  • Release candidates for Fuse 0.7.0 and libspectrum 0.2.2Hi all.<br /> <br /> Release candidates for [url="http://fuse-emulator.sourceforge.net/fuse-0.7.0pre1.tar.gz"]Fuse 0.7.0[/url] (and [url="http://fuse…
  • (Belated) ANNOUNCE: Fuse 0.7.0 and libspectrum 0.2.2 releasedThe Fuse team is pleased to announce that release of Fuse 0.7.0, the associated utilities and version 0.2.2 of the Spectrum emulator support library,…
  • ANNOUNCE: Fuse 0.6.0 and friendsThe Fuse team announce the release of version 0.6.0 of Fuse, along with version 0.6.0 of the Fuse utilities and version 0.1.1 of libspectrum, the Spe…
  • ANNOUNCE: Fuse 0.6.0 for Mac OS XHot on the heels of the UNIX release of Fuse 0.6.0, the native Mac OS X port is now released.<br /> <br /> It has all the great features of Fuse 0.6.…
  • ANNOUNCE: Fuse 0.6.0.1 (security fix)Fuse 0.6.0 has been found to contain a small security hole in the TRDOS disk handling code. Due to multiple race conditions, it is (in theory) possib…
  • ANNOUNCE: Fuse For Mac OS X 0.6.0.1 (security fix)The Mac OS X version of the Fuse 0.6.0.1 security patch release is complete and should be available shortly from WoS and the Fuse homepage:<br /> <br…
  • Beta versions of Fuse 0.6.2 and libspectrum 0.2.1 availableDear all,<br /> <br /> The Fuse team is pleased to announce the release of a beta version of the upcoming 0.6.2 release of Fuse and the Fuse utilitie…

Related Searches

  • 1 waitfor delay 0 3
  • z0wse82h waitfor delay 0 6
  • kkjbemar waitfor delay 0 6
  • 1 waitfor delay 0 4
  • 1 waitfor delay 0
  • bt6trvpp waitfor delay 0 12
  • 1 waitfor delay 0 10
  • syep0dda waitfor delay 0 10
  • 1 waitfor delay 0 9
  • gstaqfwl waitfor delay 0 6
  • 1 waitfor delay 0 6
  • zmwpva5s waitfor delay 0 12
  • 1 waitfor delay 0 7
  • 1 waitfor delay 0 8
  • qmajxz6k waitfor delay 0 21
  • 2xckswqk waitfor delay 0 12
  • 1 waitfor delay 0 16
  • 5qbntiz4 waitfor delay 0 16
  • 1 waitfor delay 0 28
  • efi5mrnl waitfor delay 0 28

Copyright © 2024 World of Spectrum