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<1…28293031323334>
  • Need help with tzxing once again :)You people helped me so much in this thread witch a custom loader: [url]http://www.worldofspectrum.org/forums/showthread.php?t=36109[/url] Maybe we…

    ... course have 8 different bytes in basic (may be variable area ones ... lengths inside the data blocks should match the ones in the pilot ... ... what you do to get data from file ?

    Greets ...
    gorski gorski October 2011 MIA/STP/SDP
  • Need help with tzxing once again :)You people helped me so much in this thread witch a custom loader: [url]http://www.worldofspectrum.org/forums/showthread.php?t=36109[/url] Maybe we…

    ... course have 8 different bytes in basic (may be variable area ones ... lengths inside the data blocks should match the ones in the pilot ... "pairs", the number of bits in the last byte (sometimes there ...
    lfaria lfaria October 2011 MIA/STP/SDP
  • Drunken foolery!I've been pissing around with AGD for the last week or so, something may be coming together? Also I've had a few beers, listening to some tunes, lik…

    ... that's supposed to go in there, got the legs done ... the important bits, and write a little basic tips n' tricks bit ... document catered for me, as in even though I intended to ... found that me attempting to write a guide on how to ...
    dm_boozefreek dm_boozefreek October 2011 Development
  • Pac-Man EmulatorMy Pac-Man Emulator for the Spectrum +2A/+3 is now available for download from: [url]http://simonowen.com/spectrum/pacemuzx/[/url] You'll need to su…

    ... an emulator you can plug in roms and stuff...

    write to screen, make sounds...).[/quote ... of the original sound waveform data in the ROMs as I don ...
    obo obo November 2011 Brand new software
  • Distinguishing between models?I'm running the risk of being pointed to the faq here, so sorry in advance. Something I'm trying out requires that the program can distinguish betwe…

    ... the faq here, so sorry in advance.

    ... variable, or the differences in some of the rom. ...
    You can test rom data. All this models use different ... old HAL/PAL chip in ZX128/+2 with new ... if exist FDD ports - write data numbers to "sector" port ...
    velesoft velesoft November 2011 Development
  • Tr-Dos questionI hope that people who know Tr-Dos also read these forums :) Let's suppose that I have a .trd disk with an executable file. I want to make this fil…

    ... have a Russian program written in Basic about biorithms. Have a look ... run it from 48 kB Basic:
    [URL=http://www.image ... />
    I want to write a Basic program and save it as ... sets something that BIORITM4 runs in 48kB enviroment and displays the ...
    Ralf Ralf November 2011 Development
  • Mazes and Tremaux's AlgorithmI've done a version of Tremaux's maze solving algorithm which solves my current test maze with 400 junctions and 715 connections in a reasonably quic…

    ... forward directions are allowed whereas in these cases some directions are ... then it sets off backwards in a different direction by specifying ... item. I did it all in BASIC first to get the logic ... processing loop of each phase in machine code.

    ...
    Battle Bunny Battle Bunny November 2011 Development
  • How to start a new game?I know this might sound really stupid... but I've always wanted to make a spectrum game, but no zero of programing... is there any "making speccy gam…

    ... feasible back in the day when writing things in BASIC... but now ...
    I have yet to write anything that anyone would consider ... independently of your programming decisions.. In theory, such a game ... the system (Forth, C, BASIC, etc), many of the best ...
    kgmcneil kgmcneil December 2011 New game ideas
  • How to start a new game?I know this might sound really stupid... but I've always wanted to make a spectrum game, but no zero of programing... is there any "making speccy gam…

    ... feasible back in the day when writing things in BASIC... but now ...
    I have yet to write anything that anyone would consider ... independently of your programming decisions.. In theory, such a game ... the system (Forth, C, BASIC, etc), many of the best ...
    polomint polomint December 2011 New game ideas
  • Spectrum +2 and DivIDE - which SWHi I am completely new to Spectrum, and have no clue. I just bought a spectrum +2 and a DivIDE (non plus) is hopefully on its way. (together with an…

    ... I played around a bit in FUSE (my divide has ... what keys can I use in the ESXDOS browser?
    < ... NMI does nothing in ESXDOS (or at least in the emulator ... key for start menu. In menu select any firmware... ... ESXDOS with menu, then write OUT 227,128 in basic.
    velesoft velesoft December 2011 Hardware
  • Plants Vs ZombiesDo anyone think this could be done on the Spectrum as its a very simple game but would work perfect i think. I also think its time that the Spectru…

    It would be straightforward enough to write, even with the size of the graphics and the number of animation frames required to make it look good, and speed isn't a huge issue either. Definitely not in BASIC though, or as a first-project machine code.
    bobs bobs December 2011 New game ideas
  • BackgroundDoes anyone know how i would create a background similar to [URL=http://imageshack.us/photo/my-images/42/backgroundmockup.png/][IMG]http://img42.ima…

    ... I write them. The hard part is getting the graphics in a ... to write your own sprite editor, then you can output the data in ... 's much easier to just write one from scratch - once you ...
    Turkwel Turkwel December 2011 Development
  • Music Trackers, draw a line! __________________________________ This is a little poll and here we can give us tips about music tracking with Zx Spectrum. Ask something and if I can , I'll…

    ... music editors emerged. Trackers in particular only appeared in 1987.
    < ... only allows to input music data in a comfortable way. Player ... had some editor or entered data in assembly file, it does ... programmer (not a programmer who write code, but who program ...
    Shiru Shiru December 2011 Development
  • House of Hell gamebook conversionAs there's potentially several people working on this I thought that I'd set up a thread in the correct section, rather than it continuing in Wanted …

    ... result will accommodate the extra data in less space, but it ... lot of space. Separating the data & text elements means ... in a couple of weeks. Unfortunately I'd previously entered the basic ... map data (excluding inventory & ...
    Battle Bunny Battle Bunny December 2011 New game ideas
  • Teodoro no Sabe VolarIt's out! [URL="http://www.retroworks.es/php/game_en.php?id=6"]Go and grab it![/URL] Comment here on in our blog...

    ... you make an entry in your blog with this ... I was thinking maybe write something in the office and then ... As for the game, maybe in the beginning you have to ... movements since it is compiled Basic, its not as fast ... pure machine code, but in 3 minutes the problem is ...
    Ivanzx Ivanzx December 2011 Games
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... C Nonsense in BASIC, 2:9" error after the second data block. [ ... Nonsense in BASIC, 1500:3" error after the first data block.< ... Gallipoli 128K: Returns "C Nonsense in BASIC, 22:1" error after the ... C Nonsense in BASIC, 10:11" error after the second data block. [ ...
    Alessandro Grussu Alessandro Grussu December 2011 Games
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... "C Nonsense in BASIC, 2:9" error after the second data block. [URL ...
    velesoft velesoft December 2011 Games
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... C Nonsense in BASIC, 2:9" error after the second data block. [ ... Nonsense in BASIC, 1500:3" error after the first data block.< ... Gallipoli 128K: Returns "C Nonsense in BASIC, 22:1" error after the ... C Nonsense in BASIC, 10:11" error after the second data block. [ ...
    Alessandro Grussu Alessandro Grussu December 2011 Games
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... C Nonsense in BASIC, 2:9" error after the second data block. ... C Nonsense in BASIC, 1500:3" error after the first data block. [ ... Gallipoli 128K: Returns "C Nonsense in BASIC, 22:1" error after the ... C Nonsense in BASIC, 10:11" error after the second data block. [ ...
    Alessandro Grussu Alessandro Grussu January 2012 Games
  • Speccy related resolutionsThis year I am going to: Learn machine code Complete Lords of Midnight Make a game with AGD

    ... is rushed nowadays. "Learn C++ in 7 hours", etc.
    [/QUOTE ... hours to achieve reputable competence in anything, but less than that ... is to write a game in Basic. Machine code will be in the 1001 ...
    Danforth Danforth January 2012 Games
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... C Nonsense in BASIC, 2:9" error after the second data block. ... C Nonsense in BASIC, 1500:3" error after the first data block. [ ... Gallipoli 128K: Returns "C Nonsense in BASIC, 22:1" error after the ... C Nonsense in BASIC, 10:11" error after the second data block. [ ...
    Alessandro Grussu Alessandro Grussu January 2012 Games
  • RND CommandsExactly how random are they? Reason I ask is I'm using 4 of them to generate a random number, the value of which then assigns movement commands to f…

    ... principals/logic of doing things in BASIC will help me get the ... to work in machine code then I'll write a BASIC version and ... trace errors and debug code in BASIC, then do an assembler version ... 'll leave the BASIC lines as comments in the assembler listing so ...
    Battle Bunny Battle Bunny January 2012 Sinclair Basic
  • Fairlight's use of LDIRYS, comparing Fairlight and Nightshade, said: [quote]Fairlight is much more interesting even though the techniques that Bo Jangeborg uses for screen…

    ... =Metalbrain;594803]Using PUSH to write into the screen is faster ... either the source or the data pointer in a continuous stream, but ... address. If you're writing data in reverse order but advancing line ...
    joefish joefish January 2012 Sinclair Miscellaneous
  • Screenshots in magazinesAlways meant to ask, how did the magazines get those perfect screenshots on their pages? Does anyone know if any special software was involved or may…

    ... . I was trying to learn BASIC and it was easy to ... to steal them for use in my games!

    Ultimately ... it was quite difficult to write a version of Starquake in BASIC... :rolleyes:
    Morkin Morkin January 2012 Sinclair Miscellaneous
  • Noob needs helpSorry gents but decided to have a play with basic...see if I could knock up a shonky as hell space invader type game I seem to have gotten myself co…

    ... -ordinates AND checks for limits in one line, rather than several ... way to do movements in BASIC without having to write 3 lines and ...
    SKR SKR January 2012 Sinclair Basic
  • How to safely maximise available memoryHi All, I'm toying with an idea that will require I have as much memory available as possible. I'm a little embarrassed I have to ask this tbh. As…

    ... . my one byte 'RET') cut in before the HALT will continue ... use it to read or write data at the time this happens ...
    joefish joefish January 2012 Development
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... C Nonsense in BASIC, 2:9" error after the second data block. ... C Nonsense in BASIC, 1500:3" error after the first data block. [ ... Gallipoli 128K: Returns "C Nonsense in BASIC, 22:1" error after the ... C Nonsense in BASIC, 10:11" error after the second data block. [ ...
    Alessandro Grussu Alessandro Grussu January 2012 Games
  • Rubber 48k troublesHi. I've just got a 48k to add my collection, but it seems doesn't working well. The computer starts ups finely, but it doesn't load the games. So fa…

    ... only know how to write some program in BASIC. I don't know ...
    Spectrum Spectrum January 2012 Hardware
  • Is there a limit to the numberof variables you can have in BASIC..... Reason I ask is I've got an idea....but using my "lowest common denominator" approach to code I fear that I'…

    ...

    DIM, DATA, READ and RESTORE commands in basic they allow more ...
    SKR SKR January 2012 Sinclair Basic
  • Interesting speed increase...Hi Folks, You may already know the following but I found it "interesting". I have been developing a model railway timetable program in BASin for th…

    ... on the Speccy in BASIC, the numbers are stored in ascii first, followed ... I looked at the raw data in a speccy program ) the ascii ...
    Baggers Baggers January 2012 Sinclair Basic
<1…28293031323334>

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