World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.068s
<1…6789101112…34>
  • Good (non-Spectrum) games to explore inSomeone on gamefaqs asked "[I]Reccommend me some great games that involve exploring a large land. Games that strongly feature discovering new areas a…

    ... a whole world (i.e. X-Com, Flight Simulator). Many games also ...
    Timmy Timmy February 2011 Chit chat
  • Every Ocean/Imagine game?Sorting out my Speccy games and put this together. Ignoring compilations, I think this is every Ocean/Imagine (after they were bought by Ocean) title…

    ... x 3
    Robocop x 2
    Cabal x 2
    Matchday x 3
    Matchday 2 x 2 ...
    Gutz x 2
    x 2
    Hunchback x 2
    Hunchback 2 x 2
    Neverending Story x 3 (2 small ...
    redballoon redballoon February 2011 Games
  • Chase HQ Pseudo 3d road algorithm ?Hello, I'm new to that forum and to the spectrum. I'm developping games for Colecovision (may be you hear about : Ghost'n Zombie and Smurf challe…

    ... between 0 and x. Then f(x) is defined as ... is 2 for x=1,2, and then 0 for x > 2. Then ... g(0) = 0, g(1) = 2, and g(x ... ) = 4 for all x > 2. Consequently, f(x) = ... 0, f(1) = 2, f(2 ...
    Paolo Ferraris Paolo Ferraris February 2011 Development
  • Wiwo DidoI started coding a new game for the ZX Spectrum called "Wiwo Dido". This is not only the name of the figure, but also short for the action it can d…

    ... after having 8 pixelmovement in x and 2 pixelmovement in y direction ... games of Wiwo Dido have 2 pixel x/y movement and all ...
    Dr BEEP Dr BEEP March 2011 New game ideas
  • Gamecube MegathreadWell, we've got a PS2 megathread, so why not a similar Gamecube megathread? One where you can post your thoughts on the machine and it's games, and p…

    ... br /> Sonic adventure 2 battle
    spiderman 2
    SSX tricky ... : rogue leader, rogue squadron 2
    super mario sunshine ... Super monkey ball
    Timesplitters 2
    Tony hawks pro ... hour
    wolverines revenge (x men 2)
    wrestlemania x8
    ...
    mel the bell mel the bell April 2011 Chit chat
  • What's in your Cup?A drink based acompanying thread to the "Whats on your Saucer" thread. Well what's in my cup tonight? [img]http://www.scottieuk.plus.com/CheepBeer…

    ...

    [img]http://nocomments.com/2/usa-canada/North_Carolina/images/HeBrew ...
    dm_boozefreek dm_boozefreek April 2011 Chit chat
  • E3 2011 - New Games info and trailersHave just found loads of trailers for new games and thought I'd create a thread so we can all share info and funky (or not so) videos for all the new…

    [b]Never Dead[/b]

    [youtube]xr6KryINLIk[/youtube]

    [b]El Shaddai - Ascension of The Metatron[/b]

    [youtube]O9C3tWX2_fs[/youtube]

    [b]X-com[/b]

    [youtube]y5aYEgfM8KE[/youtube]
    deadpan666 deadpan666 June 2011 Chit chat
  • Some issues with my UDG programFor the sake of remembering how to do some things in Basic, I started coding a small program that could be used to create UDGs: [url]http://db.tt/tt…

    ... ): LET p2y=p(y+1,x+1,2)

    Put this ... I did was switch the x & y's around in ...
    kgmcneil kgmcneil June 2011 Sinclair Basic
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ...
    ld (hl), 2 ; change AT_FLAG to expect ... ; now HL = 2 * INT (char/2)
    add hl, ... AT'
    ; value 2 if received 'AT', expecting ... not stored (96 chars x 7 / 2 = 336 bytes)
    Einar Saukas Einar Saukas July 2011 Development
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ...
    ld (hl), 2 ; change AT_FLAG to expect ... ; now HL = 2 * INT (char/2)
    add hl, ... AT'
    ; value 2 if received 'AT', expecting ... not stored (96 chars x 7 / 2 = 336 bytes)
    Einar Saukas Einar Saukas July 2011 Development
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ...
    ld (hl), 2 ; change AT_FLAG to expect ... ; now HL = 2 * INT (char/2)
    add hl, ... AT'
    ; value 2 if received 'AT', expecting ... not stored (96 chars x 7 / 2 = 336 bytes)
    Einar Saukas Einar Saukas August 2011 Development
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ...
    ld (hl), 2 ; change AT_FLAG to expect ... ; now HL = 2 * INT (char/2)
    add hl, ... AT'
    ; value 2 if received 'AT', expecting ... not stored (96 chars x 7 / 2 = 336 bytes)
    Einar Saukas Einar Saukas August 2011 Development
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ...
    ld (hl), 2 ; change AT_FLAG to expect ... ; now HL = 2 * INT (char/2)
    add hl, ... AT'
    ; value 2 if received 'AT', expecting ... not stored (96 chars x 7 / 2 = 336 bytes)
    Einar Saukas Einar Saukas August 2011 Development
  • Is it just me or.....Hi Everyone I haven't been on here for a while, so this might have been discussed to death already, apologies if it has but... Is it just me, or wa…

    ... been playing the first two X-COM titles and began playing Apocalypse ...
    Alessandro Grussu Alessandro Grussu August 2011 Games
  • Games translation to EnglishIn this thread will released translated games to English (for example Czech/Spanish games...) Here is first: [B]PEDRO NA OSTROVE PIRATOV[/B] origin…

    Now if some gentle soul would care to translate from Russian the unofficial Spectrum versions of X-COM Ufo Defense and Terror From The Deep, I'd be very grateful :)
    Alessandro Grussu Alessandro Grussu September 2011 Games
  • Multiload?Is there any way of knowing if a given game is a multiload one? I mean, I know for sure that [url=http://www.worldofspectrum.org/infoseekid.cgi?id=0…

    ... to load multiple parts.. agent x and 2 are the same IRC
    fog fog September 2011 Infoseek database
  • Multiload?Is there any way of knowing if a given game is a multiload one? I mean, I know for sure that [url=http://www.worldofspectrum.org/infoseekid.cgi?id=0…

    ... load multiple parts.. agent x and 2 are the same IRC[/QUOTE ...
    Zup Zup September 2011 Infoseek database
  • Othello/Reversi Validate and Make MovesI'm working an Othello/Reversi game The board is represented as a 2d array 8*8 ie: 00000000 00000000 00000000 00012000 00021000 00000000 00000000 000…

    ... /> 1. Display the board
    2. Read player input and enable ... ),5::
    140 IF a(x,y)=2 THEN INK 5: CIRCLE ... (x*20),200-(y*20),5: CIRCLE (x ... *20),3: CIRCLE (x*20),200-(y*20),2
    199 NEXT ... y: NEXT x

    fortyeightkay fortyeightkay September 2011 Development
  • Othello/Reversi Validate and Make MovesI'm working an Othello/Reversi game The board is represented as a 2d array 8*8 ie: 00000000 00000000 00000000 00012000 00021000 00000000 00000000 000…

    ... board
    110 FOR x=1 TO 8
    ... /> 140 IF a(x,y)=2 THEN INK 5: CIRCLE ... (x*16),150-(y*16),5: CIRCLE (x ... : CIRCLE (x*16),150-(y*16),2: CIRCLE (x*16),150 ... -(y*16),1
    150 IF a(x ... /> 199 NEXT y: NEXT x

    now ...
    fortyeightkay fortyeightkay September 2011 Development
  • Othello/Reversi Validate and Make MovesI'm working an Othello/Reversi game The board is represented as a 2d array 8*8 ie: 00000000 00000000 00000000 00012000 00021000 00000000 00000000 000…

    ... board
    110 FOR x=1 TO 8
    ... x,y
    140 IF a(x,y)=2 THEN INK 5: PRINT "2 ... ",AT x,y< ... br /> 150 IF a(x ... THEN INK 3: PRINT "X",AT x,y
    199 ... NEXT y: NEXT x



    fortyeightkay fortyeightkay September 2011 Development
  • Othello/Reversi Validate and Make MovesI'm working an Othello/Reversi game The board is represented as a 2d array 8*8 ie: 00000000 00000000 00000000 00012000 00021000 00000000 00000000 000…

    ... /> 41 LET a(4,5)=2
    42 LET a(5 ... draw board
    110 FOR x=1 TO 8
    120 ... AT y,x;"1"
    140 IF a(x,y)=2 THEN INK ... 5: PRINT AT y,x;"2"
    150 IF a(x,y)=0 THEN ... INK 3: PRINT AT y,x;"X"
    199 NEXT y: NEXT ...
    fortyeightkay fortyeightkay September 2011 Development
  • Othello/Reversi Validate and Make MovesI'm working an Othello/Reversi game The board is represented as a 2d array 8*8 ie: 00000000 00000000 00000000 00012000 00021000 00000000 00000000 000…

    ... [PHP]
    130 IF a(x,y)=1 THEN INK 4 ... AT y,x;"1"
    140 IF a(x,y)=2 THEN INK ... 5: PRINT AT y,x;"2"
    150 IF a(x,y)=0 THEN ... INK 3: PRINT AT y,x;"X"
    [/PHP][/QUOTE]
    < ... AT y,x;INK a(x,y)+3;"X12"(a(x,y)+1 ...
    Dr BEEP Dr BEEP September 2011 Development
  • Physics of a bombim sure a few of you clever chaps can answer this. Im flying a plane at 100km and hour my altitude about ground level is 1km im flying dead level…

    ... for the height = 1/2 x g x t^2, which is easily reversed ... to give you 2 x height / g ... = t^2, or t = sqrt(2 x height / g ...
    joefish joefish October 2011 Chit chat
  • The development of (possibly) the worst car in the world...which is of course the Morris Marina. For some reason, YouTube gave me this as a suggested video (I don't know why!). It was interesting at least.…

    ... br /> 5. 1984 Ford Capri 2.0 Laser
    6. ... 1981 Talbot Tagora 2.2 GLS
    7. 1986 ... 9. 1990 Rover 820 Si 2.0
    10. 1993 Vauxhall ... br /> 16. 1997 Jeep Cherokee 2.5 D
    17. ...
    18. 2004 Jaguar X-Type 2.0 D
    chaosmongers chaosmongers October 2011 Chit chat
  • Fastest way to mirror a byte?I.E. turning 01100000 into 00000110, in assembly. I'm trying but I suck at stuff with rotation and the carry bit. Any pointers?

    ... :[code]
    REPT 256, x
    defb ((x>>7)& ... ; 1)|((x>>5)& 2)|((x>>3 ... )& 4)|((x>>1 ... )& 8)|((x& 8)
    obo obo October 2011 Development
  • Better or Worst! Speccy vs C64Just wanted to see what games you all thought looked better or played better on the Speccy or the C64? I always thought that Renegade & Target Ren…

    ... most in my life were X-COM Terror from the Deep and ...
    Alessandro Grussu Alessandro Grussu December 2011 Sinclair Miscellaneous
  • LZ77 en/decodingI've written an LZ77 en/decoding routine as I couldn't find one around for the Spectrum. Initially I'm just doing it in BASIC to get the logic right.…

    ... (p):
    PRINT AT VAL "2",NOT PI;l'':
    FOR ... =VAL "p+l-(7-a)*2-1":
    LET m(a ... =FN t(): RANDOMIZE USR m(2):
    LET t2=FN t ... DEF FN m(x,y)=(x+y+ABS (x-y))/2:
    DEF FN ...
    Battle Bunny Battle Bunny March 2012 Development
  • I am currently playing......Don't know if there's been a thread like this, but I can't find one.... Having seen all the different threads asking people if they've played such a…

    ... , 1080 Snowboarding, F-Zero X, Burnout 2 and NFS Hot Pursuit. All ...
    redballoon redballoon April 2012 Chit chat
  • The Curlicue FractalSpotted a couple of fractal listings, that are new to me, over at [URL="http://oolong.co.uk/curlicue.htm"]http://oolong.co.uk/curlicue.htm[/URL] The …

    ... /> 30 LET x=SCRw/2
    40 LET y=SCRh/2
    50 ... /> 90 LET df=df+seed*2*PI
    100 LET f ... =f+df
    110 LET x=x+COS f
    120 LET ... PLOT INK MIN(POINT(x,y)+1,255);x,y
    140 ...
    Dunny Dunny June 2012 Sinclair Basic
  • The Curlicue FractalSpotted a couple of fractal listings, that are new to me, over at [URL="http://oolong.co.uk/curlicue.htm"]http://oolong.co.uk/curlicue.htm[/URL] The …

    ... /> 30 LET x=SCRw/2
    40 LET y=SCRh/2
    50 ... /> 90 LET df=df+seed*2*PI
    100 LET f ... =f+df
    110 LET x=x+COS f
    120 LET ... /> 130 IF x0 THEN PLOT x,y
    140 LET i ...
    kgmcneil kgmcneil June 2012 Sinclair Basic
<1…6789101112…34>

Latest Posts

  • How to return to basic properly from ASM
    Paradigm Shifter on 1:54AM
  • Minor British Sports that did become games on the ZX Spectrum
    dmsmith on April 8
  • Frankie's ZX Spectrum Digouts
    Zup on April 8
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 8
  • 1992 Spectrum Software
    harriusherbartio on April 7
  • Celebrity deaths...
    mel the bell on April 7
  • LONELY TZX files : software TZX'd on the online sites with NO ASSOCIATED DOCUMENTATION
    harriusherbartio on April 7
  • spectrum in netflix bomb and the cold war documentary
    zxbruno on April 7
  • Are there any decent Speccy Flight Sims?
    harriusherbartio on April 7
  • Who Has Got The Earliest ZX Spectrum Software?
    harriusherbartio on April 6

HitBox

Word Docs Hits
x 14K 31.7K
com 76.2K 119.9K
2 91.4K 149.6K

Related Threads

  • 2 x Spectrum cases,2 bust mobos,2 tape decks,2 Keyboards Free stuffHi,I am having a clear out of my old stuff I have the following to give away if who ever wants the stuff,pays the postage.<br /> <br /> 1 x Black 128…
  • Announce: EmuZWin 2.5 Release 2.2 Post-FinalEmuZWin Version 2.5 Release 2.2 post-FINAL (16-Oct-2004): <br /> [-] A small pause added between TAP blocks while loading tape from .TAP image (other…
  • Boxed ZX Spectrum + with 2 x ZX microdrives, Alphacom32 printer with 3 x thermal rollHi people.<br /> <br /> I found a bargain at a carboot on Sunday from somebody who didn't know what he was selling. (Im no expert by a long shot)<br …
  • Fuse for Mac OS X 1.2.2 ReleasedA new version of Fuse for Mac OS X has been released at the dedicated sourceforge project:<br /> <br /> http://sourceforge.net/projects/fuse-for-ma…
  • ZX-Paintbrush 2.6.3 and ZX-Blockeditor 2.4.2 publishedDear readers,<br /> as you see in the subject, two of my ZX-Modules applications have been updated today. The very special change, kindfully and ver…
  • Spectaculator 5.x/6.x And Multiface 3Hi there, anyone had any trouble with this at all? The instructions say that it will auto-switch between a Multiface 128 and a Multiface 3 when choos…
  • Beta versions of Fuse 0.6.2 and libspectrum 0.2.1 availableDear all,<br /> <br /> The Fuse team is pleased to announce the release of a beta version of the upcoming 0.6.2 release of Fuse and the Fuse utilitie…
  • question about EmuZWin 2.2can anyone please tell me how to load the games after the first 1 on a cover/complimation tape. i'm using emuZwin 2.2 i know the old way is [load"gam…
  • Fuse 0.6.2 and libspectrum 0.2.1 releasedThe Fuse team is pleased to announce the release of version 0.6.2 of the Free Unix Spectrum Emulator (Fuse) and associated utilities, as well as vers…
  • Fuse for Mac OS X 0.6.2.1 releasedFuse for Mac OS X 0.6.2.1 and the Fuse 0.6.2 utilities are now available for download from the Fuse homepage or from the WoS emulators page.<br /> <…

Related Searches

  • saboteur 2 speed up
  • ula model 2
  • 2 buttons
  • fix missing message spectrum 2
  • fix missing message spectrum 128k 2
  • rom spectrum 128k 2
  • spectrum 128k 2 firmware
  • x files
  • bifrost 2
  • issue 2 yellow screen
  • jet set willy 2
  • chuckie egg 2
  • the speccies 2
  • how many 2 made
  • zx 2 ula
  • zx 2 ula interchange
  • zx 2 ula swap
  • grey 2 ula swap
  • 2 grey sound
  • agent x 2

Copyright © 2024 World of Spectrum