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<1234567…34>
  • Convert x,y to Attribute Address in AssemblyWhat is the fastest way, given x,y (in hl) to return the attribute address?

    What is the fastest way, given x,y (in hl) to return the attribute address?
    robpearmain robpearmain December 2005 Development
  • Getting attribute location from a screen coordinates (x,y)I am having trouble figuring out how to convert an x,y coordinate pair (pointing to a specific pixel) to the location of the attribute for the block …

    ... out how to convert an x,y coordinate pair (pointing to a ...
    Scrapheap Scrapheap April 2006 Development
  • DRAW x,y,a Algorithm - how does the ROM do it?Hi all, Getting on with SpecOS, and one of the things I would love to do is to preserve the original ROM's behaviour when drawing Arcs. This is don…

    ... is done by using DRAW x,y,a where the alogorithm starts ... , finally ending up at point x,y.

    I've been ...
    Dunny Dunny August 2010 Sinclair Basic
  • X=Y=ZFirst public outing of X=Y=Z for the 48K Spectrum, a 4-level demo which can be download from: [as TZX] [URL="http://www.bobs-stuff.co.uk/extras/xyzd…

    First public outing of X=Y=Z for the 48K Spectrum, ...
    bobs bobs August 2014 Announcements
  • New Game : X=Y=ZFull version of X=Y=Z is now available from my site at: [URL="http://www.bobs-stuff.co.uk/extras/x=y=z.zip"]http://http://www.bobs-stuff.co.uk/extra…

    Full version of X=Y=Z is now available from ... .bobs-stuff.co.uk/extras/x=y=z.zip"]http://http://www ... .bobs-stuff.co.uk/extras/x=y=z.zip[/URL]

    bobs bobs August 2014 Brand new software
  • Sort 2 byte words (x, y) on ypos, also question about swap (DE), (HL)Well that was a lot of debugging ;) But if you want a routine which takes an array of 16 byte words x, y and then sort them on y (ignoring x), I'm…

    ... byte words x, y and then sort them on y (ignoring x), I'm ... x-coord, y-coord. It sorts on y-coord only and ignores the x ... a, (hl) ; A = data[left].y
    or a ; CCF
    y
    or a ; CCF
    Y if I find a movable ...
    Paradigm Shifter Paradigm Shifter July 2022 Development
  • Preferred way of determining Y co-ord in assembly?I know of 2 ways of calculating the y-cord of a pixel row for the speccy in assembly. One is to calculate the address by ways of shifting and masking…

    ... 2 ways of calculating the y-cord of a pixel row ... of shifting and masking the X & Y co-ords into the ... I suppose that holds the Y address of each pixel row ... other ways of determining the y co-ord of a pixel ...
    Arjun Arjun July 2007 Development
  • yeah x 0.0.2first: [URL="http://www.yeah-unix.org/downloads/yeah_0.0.2.tar.gz"]the goods are at - http://www.yeah-unix.org/downloads/yeah_0.0.2.tar.gz[/URL] aft…

    ... with sdcc.

    yeah x 0.0.2 tue may ... /> - mouse device driver (just provide x,y and mouse buttons on read ...
    tstih tstih May 2012 Development
  • AY musicThis is a format I'm proposing for an AY music player. If anyone can see any problems or anywhere it can be improved please say so. An AY music form…

    ... control - increase tone every x frames by y depth
    6 ... control - decrease tone every x frames by y depth
    7 ... Arpeggio - 4bit rate 4bit x tones 4bit y tones - alternate between ... - depth
    Arpeggio 1byte - x+y semitones
    Vibrato and Arpeggio ...
    cyborg cyborg October 2001 Sinclair Miscellaneous
  • ArtistryIn my younger days (and to a certain extent, now) I was always intrigued about how the loading screens were constructed. Back then I'd assumed it was…

    ... />
    PAINT x,y,c1,c2

    ...where x and y are coordinates ...
    The Mighty Dopethrone The Mighty Dopethrone August 2003 Games
  • Machine Code Sprites Example Code Using Char Based SystemBelow is my WIP code to do smooth screen wrapping sprites using char positions and offsets, as opposed to writing direct to a line (0-191) and shifti…

    ...

    ; A=Y Offset
    PrintSprite:


    ; Get x,y
    LD A,(IX+1 ... C Contains X (0-31)
    ; B Contains Y (0- ...
    ; Example X=20,Y=10 (This address would ...
    robpearmain robpearmain August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... />
    bs1:

    ; Get x,y
    LD A,(IX+1 ... /> ; C Contains X (0-31)
    ; B Contains Y (0-23)

    ; Example X=20,Y=10 (This address would be ...
    robpearmain robpearmain August 2004 Development
  • Zaf-forth to Z80 compiler Build 5This forth like complier is changing almost every day with new items been added. Here is a new Zaf-forth word add it the sptword.fth file - which is…

    ...


    procedure zxcircle ;"x y r zxcircle to screen"
    ;"random sizes abd random x and y"
    ;"07-October-2004 ... add =xrandom
    ;"calc x position that will not give ... yrandom ?rrandom zxcircle
    ;"put x, y, and r on stack call ...
    Steve(spt) Steve(spt) October 2004 Development
  • New Functions for Sinclair BasicA total of 52 new functions can be added to Sinclair BASIC; 26 numeric functions (A-Z) and 26 string functions (A$-Z$). Owing to the internal structu…

    ... FN A(x,y)=(128 AND INT (x/128)+INT (y/128)=2)+( ... 64 AND INT (FN V(x,128 ... INT (FN V(FN V(x,128),64)/32)+INT ( ... FN V(FN V(y,128),64)/32)=2)+(16 ... V(FN V(FN V(x,128),64),32)/16)+ ... V(FN V(FN V(y,128),64),32)/16)= ... V(FN V(FN V(x,128),64),32),16)/ ...
    chev chev November 2004 Sinclair Basic
  • Help needed with drawing masked spriteI need to draw a small sprite (16 bytes) on to the screen using a mask. Its the only sprite that will be used so speed isn't too important. I was goi…

    ... screen (based on the sprite x,y). I would then draw the ... the buffer if the sprites x,y had moved to a different ...
    Mr Millside Mr Millside November 2004 Development
  • After Christmas maps and utilities :)Call Me Psycho [url="http://zx-maps.wz.cz/map.php?id=CallMePsycho"]http://zx-maps.wz.cz/map.php?id=CallMePsycho[/url] Commando1 [url="http://zx-maps…

    ... ) you can set the offset X/Y - number of pixels, which are ...
    Pavero Pavero January 2005 Games
  • z88dk + splib2: another question (sprite instancing)I'm making some tests with z88dk+splib2, with the idea of creating a game sometime in the future, and I have come across a problem. Let's suppose I …

    ... sprite 1 drawn at coordinate (X,Y), and also at (X2,Y2 ...
    utopian utopian October 2005 Development
  • BASin release 12c available for downloadHi again, folks - I've had no more reports of further bugs in BASin, so I'm assuming that we've now got a stable editor. Release 12c is now availab…

    ... /> Fixed - The syntax helper displayed "X, Y" for the ATTR function, where ... it should have been "Y, X". (MetalBrain)
    Fixed - Using the ...
    Dunny Dunny October 2005 Emulators
  • BASin release 12c available for downloadHi again, folks - I've had no more reports of further bugs in BASin, so I'm assuming that we've now got a stable editor. Release 12c is now availab…

    ... /> Fixed - The syntax helper displayed "X, Y" for the ATTR function, where ... it should have been "Y, X". (MetalBrain)
    Fixed - Using the ...
    Dunny Dunny October 2005 Sinclair Basic
  • Amazing Short Type-InsHey all ! Been having some pretty stressfull days lately so I tought I would type in some games. There was a very nice type-in book here in Slovenia…

    ... : CLS
    40 LET x=10: LET y=19: LET a$=""
    Tom-Cat Tom-Cat March 2006 Games
  • Sprite adviceHello. So, I'm slowly getting to grips with Z80 assembly - currently equal parts frustration and enjoyment. Now looking for some advice to help shift…

    ... on the screen based upon x,y pixel coordinates, which are altered ...
    48K 48K May 2006 Development
  • How to create pretty screenshot maps[size=+1][b]A. What will I need?[/b][/size] 01. Your favorite [url=http://www.worldofspectrum.org/emulators.html]Speccy emulator[/url]. 02. An util…

    ... of a bitmap, use Offset X/Y (Ctrl+O).

    06 ... of a bitmap is 9999 x 9999 pixels.

    07 ... the map, color depth, step X/Y values, colors, etc. (look at ...
    Pavero Pavero May 2006 Support files
  • A slightly silly question, or is it?Someone on another (PC) forum asked what specification of graphics card would match the human eye. Not the easiest question to answer, and of course …

    ... the right phrase, I mean X/Y ratio) does the human eye ...
    ewgf ewgf June 2006 Chit chat
  • Pixel Explosion CodeJust a little snippet to cause explosive effects. It uses table lookups for the screen address, and can handle up to 32 pixel particles. A particle…

    ... now has proper address for x,y position


    ... ; 1 Y Position
    ; 2 X Direction
    ; 3 Y Direction
    ; 4 X Direction Pause ...
    robpearmain robpearmain September 2006 Development
  • Kempston mouse emulationOK, so I've read the FAQ and can understand how to "do" a mouse in an emulator. Just to be clear about it though, perhaps someone could be kind enoug…

    ... to confirm:

    The x/y counters roll round in the ... movements, not just absolute screen x/y co-ords, right?

    Laser Laser March 2007 Emulators
  • The Non Randomness of Sam BasicHows about this for weird. Hardly ever bothered with such simple stuff before but this is what I just did on the Sam ( as in a real one now I've got …

    ... /> 10 LET x=RND* 255
    20 LET y=RND *171
    50 PLOT x,y
    60 GO TO 10 ...
    DonkeyPong DonkeyPong June 2007 Sinclair Basic
  • Blok*Load on Multiface 128Spinning this off into a new thread to avoid cluttering up the original: [url]http://www.worldofspectrum.org/forums/showthread.php?t=17999&page=7[/u…

    ... READ y
    80 POKE x,y
    90 LET t=t+y
    100 NEXT x
    StuBruise StuBruise October 2007 Sinclair Miscellaneous
  • 4x4 matrix QI have a 4x4 matrix used for rotating a 3D object to rotate to face any point in one simple step, and looks something like: [code] a b c 0 e f g 0 h…

    ... ]

    This rotates in X, Y and Z simultaneously (no translation ... how to extract just the Y-rotation angle out of that ...
    NickH NickH November 2007 Chit chat
  • DEF FN DirectivesI am looking at using some machine code functions from the DK Graphics Pack. They are machine code but they are called via Basic with the function de…

    ... such as DEF FN g(x, y, p, q) How do I ...
    carlinski carlinski December 2007 Development
<1234567…34>

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  • Convert x,y to Attribute Address in AssemblyWhat is the fastest way, given x,y (in hl) to return the attribute address?
  • Getting attribute location from a screen coordinates (x,y)I am having trouble figuring out how to convert an x,y coordinate pair (pointing to a specific pixel) to the location of the attribute for the block …
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