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  • ZX-Paintbrush 2.5 publishedDear readers, as there were many updates since the last version, I want to bring this to public, so that I hopefully can return back to ZX-Assembler…

    ... />
    [QUOTE=kgmcneil;793813]- The X/Y key system for toggling the ... : Rename the X as Y and rename the Y as X for keyboard shortcuts ...
    clausjahn clausjahn September 2014 Emulators
  • ZX-Paintbrush 2.5 publishedDear readers, as there were many updates since the last version, I want to bring this to public, so that I hopefully can return back to ZX-Assembler…

    ... raster settings taken from the X & Y settings in the top ... course 2 more rulers for X and Y selection axis. I'm ...
    clausjahn clausjahn September 2014 Emulators
  • 2014 Games ListNote: Due to forum update policies, the latest version of the list will always be found somewhere near the end of this thread. [old] Any problems …

    ... August 2014

    [B]X=Y=Z[/B] [I](Puzzle, Isometric ...
    Timmy Timmy September 2014 Games
  • Source of good quality edge connectorsI've been buying edge connectors from China using eBay now for a couple of years. They've been cheaper from eBay then at regular suppliers. And until…

    ... to rub in both directions (x & y) for best results.
    IanJ IanJ September 2014 Hardware
  • ZX-Paintbrush 2.5 publishedDear readers, as there were many updates since the last version, I want to bring this to public, so that I hopefully can return back to ZX-Assembler…

    ... would like to put the X/Y rulers off from that toolbars ... to put the now 6 X/Y rulers on a separate tool ...
    clausjahn clausjahn September 2014 Emulators
  • ZX-Paintbrush 2.5 publishedDear readers, as there were many updates since the last version, I want to bring this to public, so that I hopefully can return back to ZX-Assembler…

    ... you mean about all those X/Y coordinate input boxes - they do ... /> - Instead of having 3 different X/Y icons, you could have only ...
    kgmcneil kgmcneil September 2014 Emulators
  • ZX-Paintbrush 2.5 publishedDear readers, as there were many updates since the last version, I want to bring this to public, so that I hopefully can return back to ZX-Assembler…

    ... you mean about all those X/Y coordinate input boxes - they ... - Instead of having 3 different X/Y icons, you could have only ... />
    About the X/Y boxes: Even if we don ... time, we need each X/Y pair for each scope. ... for the grid display X/Y boxes, as they can ...
    clausjahn clausjahn September 2014 Emulators
  • ZX-Paintbrush 2.5 publishedDear readers, as there were many updates since the last version, I want to bring this to public, so that I hopefully can return back to ZX-Assembler…

    ... days.

    About the X/Y rulers: Once again I changed ... and yesterday I extracted the X/Y rulers from all these toolbars ...
    clausjahn clausjahn October 2014 Emulators
  • ZX-Paintbrush 2.5 publishedDear readers, as there were many updates since the last version, I want to bring this to public, so that I hopefully can return back to ZX-Assembler…

    ... />
    The toolbars with these X/Y rulers appear inactive when the ...
    clausjahn clausjahn October 2014 Emulators
  • ZX-Paintbrush 2.5 publishedDear readers, as there were many updates since the last version, I want to bring this to public, so that I hopefully can return back to ZX-Assembler…

    ... useful...

    - The floating X/Y coordinate input boxes are a ...
    kgmcneil kgmcneil October 2014 Emulators
  • ZX-Paintbrush 2.5 publishedDear readers, as there were many updates since the last version, I want to bring this to public, so that I hopefully can return back to ZX-Assembler…

    ... useful...

    - The floating X/Y coordinate input boxes are a ...
    clausjahn clausjahn October 2014 Emulators
  • ZX-Paintbrush 2.5 publishedDear readers, as there were many updates since the last version, I want to bring this to public, so that I hopefully can return back to ZX-Assembler…

    ... /> [QUOTE=kgmcneil;794752]- The floating X/Y coordinate input boxes are a ... would be: Instead of caption X:[ ] Y:[ ] we could use
    Sx ... selectors
    Rx: [ ] y:[ ] for raster
    Gx: [ ] y:[ ] for grid
    clausjahn clausjahn October 2014 Emulators
  • ZX-Paintbrush 2.5 publishedDear readers, as there were many updates since the last version, I want to bring this to public, so that I hopefully can return back to ZX-Assembler…

    ... =clausjahn;794841]Instead of caption X:[ ] Y:[ ] we could use
    ... Sx: [ ] y:[ ] for selectors
    Rx: [ ] y:[ ] for raster
    Gx: [ ] y:[ ] for grid[/QUOTE ...
    Einar Saukas Einar Saukas October 2014 Emulators
  • ZX-Paintbrush 2.5 publishedDear readers, as there were many updates since the last version, I want to bring this to public, so that I hopefully can return back to ZX-Assembler…

    ... for confining movement along the X & Y axis and the user ...
    kgmcneil kgmcneil October 2014 Emulators
  • ZX-Paintbrush 2.5 publishedDear readers, as there were many updates since the last version, I want to bring this to public, so that I hopefully can return back to ZX-Assembler…

    ... for confining movement along the X & Y axis and the user ...
    clausjahn clausjahn October 2014 Emulators
  • 2014 Games ListNote: Due to forum update policies, the latest version of the list will always be found somewhere near the end of this thread. [old] Any problems …

    ... August 2014

    [B]X=Y=Z[/B] [I](Puzzle, Isometric ...
    Timmy Timmy October 2014 Games
  • Ebay Madness (not to be confused with the other one :D )Why is it that everytime I order something from "the Bay", sellers demand immediate payment, but then sit on my money for two or three days before se…

    ... they will post out within x-y days of the end of ...
    Amfoot Amfoot October 2014 Chit chat
  • 2014 Games ListNote: Due to forum update policies, the latest version of the list will always be found somewhere near the end of this thread. [old] Any problems …

    ... August 2014

    [B]X=Y=Z[/B] [I](Puzzle, Isometric ...
    Timmy Timmy October 2014 Games
  • 2014 Games ListNote: Due to forum update policies, the latest version of the list will always be found somewhere near the end of this thread. [old] Any problems …

    ... August 2014

    [B]X=Y=Z[/B] [I](Puzzle, Isometric ...
    Timmy Timmy October 2014 Games
  • Robot SantaAlien Ferox has grown beyond what could be accomplished on a humble Speccy - i've run out of memory AND ideas so that's indefinitely halted. BUT In…

    ... /> spawn x y"

    where
    x= sprite type
    y= sprite number ...

    then in the x ... sprite event write something like
    "if image =y
    gabriele amore gabriele amore October 2014 Brand new software
  • Robot SantaAlien Ferox has grown beyond what could be accomplished on a humble Speccy - i've run out of memory AND ideas so that's indefinitely halted. BUT In…

    ... /> spawn x y"

    where
    x= sprite type
    y= sprite number ...

    then in the x ... sprite event write something like
    "if image =y
    SimonLCFC SimonLCFC October 2014 Brand new software
  • Robot SantaAlien Ferox has grown beyond what could be accomplished on a humble Speccy - i've run out of memory AND ideas so that's indefinitely halted. BUT In…

    ...
    REMOVE

    SPAWN X Y
    ENDIF"

    In ... /> In sprite code X:
    If image=y (defining what image allows ... death animation, always inside code x; this way i can have ...
    gabriele amore gabriele amore October 2014 Brand new software
  • Robot SantaAlien Ferox has grown beyond what could be accomplished on a humble Speccy - i've run out of memory AND ideas so that's indefinitely halted. BUT In…

    ... /> REMOVE

    SPAWN X Y
    ENDIF"

    ... In sprite code X:
    If image=y (defining what image ... animation, always inside code x; this way i ...
    SUBTRACT 8 FROM Y
    TRAIL
    ... ADD 8 TO Y
    ENDIF

    SimonLCFC SimonLCFC October 2014 Brand new software
  • Robot SantaAlien Ferox has grown beyond what could be accomplished on a humble Speccy - i've run out of memory AND ideas so that's indefinitely halted. BUT In…

    ...
    SUBTRACT 8 FROM Y
    TRAIL
    ... ADD 8 TO Y
    ENDIF


    "Remove
    spawn x y"

    and in ... the x sprite code (i usually have ... animation (using the sprite image y)

    You ...
    gabriele amore gabriele amore October 2014 Brand new software
  • Robot SantaAlien Ferox has grown beyond what could be accomplished on a humble Speccy - i've run out of memory AND ideas so that's indefinitely halted. BUT In…

    ...

    "Remove
    spawn x y"

    and in the ... x sprite code (i usually have ... animation (using the sprite image y)

    You need to ...
    SimonLCFC SimonLCFC October 2014 Brand new software
  • New Game : X=Y=ZFull version of X=Y=Z is now available from my site at: [URL="http://www.bobs-stuff.co.uk/extras/x=y=z.zip"]http://http://www.bobs-stuff.co.uk/extra…

    ... 've reviewed both WHB and X=Y=Z on my gaming channel ...
    ZEUS ZEUS October 2014 Brand new software
  • ZX-Paintbrush 2.5 publishedDear readers, as there were many updates since the last version, I want to bring this to public, so that I hopefully can return back to ZX-Assembler…

    ... out what the abbreviations mean... X & Y are obvious enough, but ...
    kgmcneil kgmcneil November 2014 Emulators
  • ZX-Paintbrush 2.5 publishedDear readers, as there were many updates since the last version, I want to bring this to public, so that I hopefully can return back to ZX-Assembler…

    ... out what the abbreviations mean... X & Y are obvious enough, but ...
    clausjahn clausjahn November 2014 Emulators
  • 2014 Games ListNote: Due to forum update policies, the latest version of the list will always be found somewhere near the end of this thread. [old] Any problems …

    ... August 2014

    [B]X=Y=Z[/B] [I](Puzzle, Isometric ...
    Timmy Timmy November 2014 Games
  • 2014 Games ListNote: Due to forum update policies, the latest version of the list will always be found somewhere near the end of this thread. [old] Any problems …

    ... August 2014

    [B]X=Y=Z[/B] [I](Puzzle, Isometric ...
    Timmy Timmy November 2014 Games
<1…25262728293031…34>

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