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<1…26272829303132…34>
  • 2014 Games ListNote: Due to forum update policies, the latest version of the list will always be found somewhere near the end of this thread. [old] Any problems …

    ... August 2014

    [B]X=Y=Z[/B] [I](Puzzle, Isometric ...
    Timmy Timmy November 2014 Games
  • Kempston mouseHas anyone got code to work with an emulated Kempston mouse? There seems to be some conflicting information in the internet on which bits are reset w…

    ... /> 10 LET x=IN 64479
    20 LET y=IN 65503
    21 IF y>175 THEN ... LET y=175
    25 ... PRINT AT 0,0;x;" ";y;" "
    30 IF IN 64223 ... IN 64223=254 THEN PLOT x,y
    50 GO TO 10 ...
    MatGubbins MatGubbins November 2014 Development
  • Beautiful codeSome people see beauty or something sublime in maths formulas and equations, can anyone suggest examples of beautiful or sublime programming?

    ... says, eg, distance from point x,y
    Alcoholics Anonymous Alcoholics Anonymous November 2014 Development
  • 2014 Games ListNote: Due to forum update policies, the latest version of the list will always be found somewhere near the end of this thread. [old] Any problems …

    ... August 2014

    [B]X=Y=Z[/B] [I](Puzzle, Isometric ...
    Timmy Timmy December 2014 Games
  • Snowfall effectHow do you go about creating a snowfall effect like the one in Yeti? Now don't laugh, I'm currently printing 32 UDG's of dots OVER the top of my gam…

    ... br /> ;
    snowtab ;x (0-256),y (0-192) of each ... ;arrive with IX addressing x,y, return with HL pointing ... br /> rlca ; divide x by 8 and multiply by ... ld a,(ix+0) ; x coordinate.
    rrca ; only ...
    R-Tape R-Tape December 2014 Development
  • Snowfall effectHow do you go about creating a snowfall effect like the one in Yeti? Now don't laugh, I'm currently printing 32 UDG's of dots OVER the top of my gam…

    ... br /> ;
    snowtab ;x (0-256),y (0-192) of each ... ;arrive with IX addressing x,y, return with HL pointing ... br /> rlca ; divide x by 8 and multiply by ... ld a,(ix+0) ; x coordinate.
    rrca ; only ...
    R-Tape R-Tape December 2014 Development
  • Snowfall effectHow do you go about creating a snowfall effect like the one in Yeti? Now don't laugh, I'm currently printing 32 UDG's of dots OVER the top of my gam…

    ... br /> ;
    snowtab ;x (0-256),y (0-192) of each ... ;arrive with IX addressing x,y, return with HL pointing ... br /> rlca ; divide x by 8 and multiply by ... ld a,(ix+0) ; x coordinate.
    rrca ; only ...
    R-Tape R-Tape December 2014 Development
  • 2014 Games ListNote: Due to forum update policies, the latest version of the list will always be found somewhere near the end of this thread. [old] Any problems …

    ... August 2014

    [B]X=Y=Z[/B] [I](Puzzle, Isometric ...
    Timmy Timmy December 2014 Games
  • What is the Sinclair ZX Spectrum Vega and what does it mean?Just stumbled upon this Indiegogo page following a tweet from SpeccyNews [url]https://www.indiegogo.com/projects/sinclair-zx-spectrum-vega[/url] it…

    ... with and acquisitions of publishers x, y and z over the years ...
    p13z p13z December 2014 Sinclair Miscellaneous
  • Testers for new z88dk clibA long (long, long, long) time ago a few people offered to help test the new clib in z88dk. Much time has passed since then and I won't hold people,…

    ... Add_X_Y(void);

    int X, Y;

    main()
    ...
    ioctl(fd, IOCTL_OTERM_SET_WINDOW_COORD, x, y);
    ioctl(fd, IOCTL_GET_WINDOW_RECT, ... , IOCTL_GET_CURSOR_COORD, &x, &y);
    ioctl(fd, IOCTL_SET_CURSOR_COORD, x, y);

    Alcoholics Anonymous Alcoholics Anonymous December 2014 Development
  • 2014 Games ListNote: Due to forum update policies, the latest version of the list will always be found somewhere near the end of this thread. [old] Any problems …

    ... August 2014

    [B]X=Y=Z[/B] [I](Puzzle, Isometric ...
    Timmy Timmy December 2014 Games
  • RANDOMIZE - still not sure what it does...Whenever I wish a random number I use RND like: 10 LET a=RND*100 20 PRINT a 30 GO TO 0 and "a" will truly be random. But if is do the following: …

    ... 39 FA ld (seed),de ; x = y, z = w
    123 7B ... /> 065 41 ld b,c ; y = z
    079 4F ld ...
    Paddy Coleman Paddy Coleman January 2015 Sinclair Basic
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ... B]
    Set the current x,y coordinate after snapping it to ... print mode, etc). Advance the x coordinate by char width. This ... font)
    5..6 current x coordinate
    7..8 ... current y coordinate
    9..10 window.x coordinate (in ...
    Alcoholics Anonymous Alcoholics Anonymous January 2015 Brand new software
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ... too so that an "AT x,y" sequence occupies 5 bytes in ...
    Alcoholics Anonymous Alcoholics Anonymous January 2015 Brand new software
  • 2014 Games ListNote: Due to forum update policies, the latest version of the list will always be found somewhere near the end of this thread. [old] Any problems …

    ... August 2014

    [B]X=Y=Z[/B] [I](Puzzle, Isometric ...
    Timmy Timmy January 2015 Games
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ... adds spacing by advancing the x coordinate between words rather than ... more?

    For whether x,y should be 8-bit or ...
    Alcoholics Anonymous Alcoholics Anonymous January 2015 Brand new software
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ... more?

    For whether x,y should be 8-bit or ...
    Timmy Timmy January 2015 Brand new software
  • Simple sprite inertiaDoes anyone have or can anyone point me to any good examples of sprite inertia (in assembly)? I'm not after anything vector related, just simple x,y…

    ... accuracy. That means that pixel_x = x >> 6, for example ... .

    You have position (x, y), velocity (vx, vy) and acceleration ... vy = vy + ay; y = y + vy (also for the x axis), then check ...
    na_th_an na_th_an January 2015 Development
  • Meaningless Management SpeakThe team had a meeting yesterday with our Operations Manager about what he expects from us in 2015 and i have never heard so much bull**** in all my …

    ... why i haven't reached x, y or z target and need ...
    zx1 zx1 January 2015 Chit chat
  • Meaningless Management SpeakThe team had a meeting yesterday with our Operations Manager about what he expects from us in 2015 and i have never heard so much bull**** in all my …

    ... why i haven't reached x, y or z target and need ...
    dm_boozefreek dm_boozefreek January 2015 Chit chat
  • Random object placementI'm looking for some advice on placing objects randomly in a game. I have a routine that reads a table and prints the corresponding object: 0 prints…

    I just run a simple empirical test (plotting randomly on screen) to compare the random generator algorithms mentioned here:

    [CODE]10 FOR f=0 TO 20000
    20 LET y=USR 32768: IF y
    Einar Saukas Einar Saukas February 2015 Development
  • Random object placementI'm looking for some advice on placing objects randomly in a game. I have a routine that reads a table and prints the corresponding object: 0 prints…

    [QUOTE=Einar Saukas;817774]I just run a simple empirical test (plotting randomly on screen) to compare the random generator algorithms mentioned here:

    [CODE]10 FOR f=0 TO 20000
    20 LET y=USR 32768: IF y
    Jerri Jerri February 2015 Development
  • Random object placementI'm looking for some advice on placing objects randomly in a game. I have a routine that reads a table and prints the corresponding object: 0 prints…

    [QUOTE=Jerri;817782][QUOTE=Einar Saukas;817774]I just run a simple empirical test (plotting randomly on screen) to compare the random generator algorithms mentioned here:

    [CODE]10 FOR f=0 TO 20000
    20 LET y=USR 32768: IF y
    Einar Saukas Einar Saukas February 2015 Development
  • Random object placementI'm looking for some advice on placing objects randomly in a game. I have a routine that reads a table and prints the corresponding object: 0 prints…

    ... /> 20 LET y=RND*175:LET x=RND*255: PLOT x,y
    30 ...
    Jerri Jerri February 2015 Development
  • Random object placementI'm looking for some advice on placing objects randomly in a game. I have a routine that reads a table and prints the corresponding object: 0 prints…

    ... /> 20 LET y=RND*175:LET x=RND*255: PLOT x,y
    30 ...
    Einar Saukas Einar Saukas February 2015 Development
  • Testers for new z88dk clibA long (long, long, long) time ago a few people offered to help test the new clib in z88dk. Much time has passed since then and I won't hold people,…

    ... /> {
    char x,y;

    myrect.x=0;
    myrect.y=0;
    slenkar slenkar February 2015 Development
  • Testers for new z88dk clibA long (long, long, long) time ago a few people offered to help test the new clib in z88dk. Much time has passed since then and I won't hold people,…

    ... /> {
    char x,y;

    myrect.x=0;
    myrect.y=0;
    uint16_t x; // x coordinate in pixels
    uint16_t y; // y coordinate in pixels ...
    Alcoholics Anonymous Alcoholics Anonymous February 2015 Development
  • Vote the Best Game of 2014! [MULTIPLE CHOICE]You can read the title of the thread, can't you. Remember, it's a [B][COLOR="Red"][SIZE="6"]MULTIPLE CHOICE[/SIZE][/COLOR][/B] poll, vote how many g…

    ... 'd not seen before
    X=Y=Z Great implementation of a ... , I forgot to vote for X=Y=Z and Multidude, will see ...
    R-Tape R-Tape February 2015 Games
  • Random object placementI'm looking for some advice on placing objects randomly in a game. I have a routine that reads a table and prints the corresponding object: 0 prints…

    ... 20000
    20 LET y=USR 32768: LET x=USR 32768: IF ...
    Patrik Rak Patrik Rak February 2015 Development
  • Testers for new z88dk clibA long (long, long, long) time ago a few people offered to help test the new clib in z88dk. Much time has passed since then and I won't hold people,…

    ... /> static char x, y, t;
    myrect.x=0;
    myrect.y=0;

    for (x=0; x
    slenkar slenkar February 2015 Development
<1…26272829303132…34>

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