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Search Again :: Adv Search 1000 results in 0.017s
<1…28293031323334>
  • moving things en masseJust a random thought while I warm up for the Crap Games Once you PRINT something to the screen..... can you manipulate it in anyway other than ove…

    ...
    and only changing the x,y pos every 8 movements (or ... =144
    50 PRINT AT x,y;CHR$ (z)+CHR$ (z+1 ... )
    100 IF INKEY$="x" AND y0 THEN GO SUB ... : PRINT AT x,y;" ": LET y=y+1
    2050 PRINT AT x,y;CHR$ (z ...
    ASH-II ASH-II February 2015 Sinclair Basic
  • Nez Game: The Tales of Grupp[B]Title:[/B] The Tales of Grupp [B]Author:[/B] Retrobytes Productions [B]Release date:[/B] 2015-02-20 [B]Download:[/B] [url]http://retrobytesproduct…

    ... to avoid enemies, like.. changing x,y coordinate of player on the ...
    ub880d ub880d February 2015 Brand new software
  • Testers for new z88dk clibA long (long, long, long) time ago a few people offered to help test the new clib in z88dk. Much time has passed since then and I won't hold people,…

    ... void drawchar(unsigned char x,unsigned char y,unsigned char *gfx ... colour(unsigned char x,unsigned char y,unsigned char color ... void drawchar(unsigned char x,unsigned char y,unsigned char *gfx ... /> main()
    {
    char x, y, temp;

    clg();
    slenkar slenkar February 2015 Development
  • Testers for new z88dk clibA long (long, long, long) time ago a few people offered to help test the new clib in z88dk. Much time has passed since then and I won't hold people,…

    ... colour(unsigned char x,unsigned char y,unsigned char color)< ... paper(unsigned char x,unsigned char y,unsigned char col)< ... void drawchar(unsigned char x,unsigned char y,unsigned char *gfx)< ...
    main()
    {
    char x, y, temp;


    ...
    slenkar slenkar February 2015 Development
  • Testers for new z88dk clibA long (long, long, long) time ago a few people offered to help test the new clib in z88dk. Much time has passed since then and I won't hold people,…

    ... void colour(unsigned int x, unsigned int y, unsigned int color ... drawchar(unsigned int x,unsigned int y,unsigned char *gfx ... br /> {
    unsigned char x, y, temp; // unsigned so there are ... void drawchar(unsigned char x,unsigned char y,unsigned char *gfx)
    Alcoholics Anonymous Alcoholics Anonymous February 2015 Development
  • Testers for new z88dk clibA long (long, long, long) time ago a few people offered to help test the new clib in z88dk. Much time has passed since then and I won't hold people,…

    ... br /> {
    unsigned char x, y, temp; // unsigned so there ... void colour(unsigned int x, unsigned int y, unsigned int color ... void paper(unsigned int x, unsigned int y, unsigned int color ... void drawchar(unsigned int x, unsigned int y, unsigned char *gfx ...
    Alcoholics Anonymous Alcoholics Anonymous February 2015 Development
  • Testers for new z88dk clibA long (long, long, long) time ago a few people offered to help test the new clib in z88dk. Much time has passed since then and I won't hold people,…

    ... with x and y coords, is the formula

    (x*24)+y

    (y*32) + x = (y
    Alcoholics Anonymous Alcoholics Anonymous February 2015 Development
  • New game - Castlevania: Spectral Interlude[B]Title:[/B] Castlevania: Spectral Interlude [B]Author:[/B] Rewind Team [B]Release date:[/B] 13.02.2015 [B]Where to get:[/B] [url]http://spectralint…

    Well, I've managed to make a start...

    POKE 38585,x
    POKE 38586,y

    Where 256*x + y = how many coins you want.
    deKay deKay March 2015 Brand new software
  • Testers for new z88dk clibA long (long, long, long) time ago a few people offered to help test the new clib in z88dk. Much time has passed since then and I won't hold people,…

    ... was prototyped as taking params "x,y,pointer" but was most often ... in a different order "pointer,x,y".

    Debugging the z88dksdcc ...
    Alcoholics Anonymous Alcoholics Anonymous March 2015 Development
  • Raycasting (3D Games!) with SpecBAS<div><font face="Arial, Verdana"><span style="font-size: 13.3333330154419px; line-height: normal;">Here's one I wrote just recently. I wanted to see …

    ... ,mmh=1350 REM Engine60 FOR x=0 TO w-170 LET ... =SIN pla80 LET cx=2*x/w-1,rx=px,ry ...
    Dunny Dunny May 2015 Sinclair Basic
  • Grammar-based data compressionI'm working on a game for the 48k Spectrum but want a way to compress a lot of screens into a small space, so I'm looking into data compression. Each…

    ... plotted as individual objects with X/Y co-ordinates.

    But ... a simple N,X1,X2,Y for horizontal rows of character ... N and N,X,Y1,Y2 for vertical rows ...
    joefish joefish May 2015 Development
  • Features that are still wanted in Spectrum emulation.Features that are still wanted in Spectrum emulation. 4 USB joystick/gamepad input for real multiplayer games - Yes, Bomb Munchies.... - Sinclair 12…

    ... an option) in some corner X,Y coordinates of pointed pixel and ...
    Ralf Ralf May 2015 Emulators
  • Features that are still wanted in Spectrum emulation.Features that are still wanted in Spectrum emulation. 4 USB joystick/gamepad input for real multiplayer games - Yes, Bomb Munchies.... - Sinclair 12…

    ... an option) in some corner X,Y coordinates of pointed pixel and ... Kempston mouse option, the x & y coordinates appear in the status ...
    rich_chandler rich_chandler May 2015 Emulators
  • Experimenting with turboloadersHello, My first post, having lurked here for a while. I'm a lifelong computer nerd, Spectrum fan since childhood in the eighties, and have recently…

    ... />
    1 DEF FN l(x,y)=USR 60000

    and ...
            ;; definition like FN l(x,y).  The first argument
            ;; is ...
    stephenw32768 stephenw32768 May 2015 Development
  • Features that are still wanted in Spectrum emulation.Features that are still wanted in Spectrum emulation. 4 USB joystick/gamepad input for real multiplayer games - Yes, Bomb Munchies.... - Sinclair 12…

    ... an option) in some corner X,Y coordinates of pointed pixel and ... Kempston mouse option, the x & y coordinates appear in the status ...
    rich_chandler rich_chandler June 2015 Emulators
  • Commodore The Amiga years<span style="font-family: verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; font-size: 13.3333330154419px; background-color: rg…

    ..and also a chapter about how 'if only Commodore had done X, Y and Z instead of A,B and C' the world and his wife would be using AmigaOS machines now.
    Jimmo Jimmo June 2015 Chit chat
  • Russian Pascal CompilerHello,<div><br></div><div>Unfortunately I started a discussion (as OutBush) on the Temporary Forum Board not knowing how long it would be until the W…

    ... 256x192 pixels)-----ClrScrGotoXY(x,y) - x=0..63, y=0..23TextColor(color) ... Tile screen is 0..31 x 0..23WindowClearWindowScrollUpWindowScrollDownWindowScrollLeftWindowScrollRightWindowGet - get to ... Expressions---------+-*/ (div)% (mod)random(x)()=>>=
    Andrew771 Andrew771 June 2015 Sinclair Miscellaneous
  • Features that are still wanted in Spectrum emulation.Features that are still wanted in Spectrum emulation. 4 USB joystick/gamepad input for real multiplayer games - Yes, Bomb Munchies.... - Sinclair 12…

    ... an option) in some corner X,Y coordinates of pointed pixel and ...
    fms fms June 2015 Emulators
  • Floating Point Package Math48<br>I came across a neat little floating point package for the z80 and I'm adapting it now to work with z88dk and sdcc.&nbsp; There is an interesting…

    ... a 3d plot of cos(x*x+y*y).  sccz80 produces much better float ...
    Alcoholics Anonymous Alcoholics Anonymous June 2015 Development
  • Quick quizA quick and easy non-cryptic crossword-style quiz. All the games are recent releases (ie within the last 5 years). 1/ Apiarist's nightmare. 2/ A…

    4 Game About Squares   or    X=Y=Z 
    MatGubbins MatGubbins June 2015 Games
  • Quick quizA quick and easy non-cryptic crossword-style quiz. All the games are recent releases (ie within the last 5 years). 1/ Apiarist's nightmare. 2/ A…

    Yes to:
    1/ Killer Bees3/ Ninjajar4/ X=Y=Z6/ Stormfinch
    No to:
    Game about SquaresDogmole Tuppowski
    Rorthron Rorthron June 2015 Games
  • Inlay Letters Quiz!You know what to do! :) Match the letter (taken from inlays) to the game. Some are pretty easy and, hopefully, some are a bit more tricky... …

    ... -
    W - Bloodwych (MatGubbins)
    X -
    Y -
    Z -
    Maroc's Other Projection Maroc's Other Projection July 2015 Games
  • Floating Point Package Math48<br>I came across a neat little floating point package for the z80 and I'm adapting it now to work with z88dk and sdcc.&nbsp; There is an interesting…

    ... a 3d plot of cos(x*x+y*y).  sccz80 produces much better float ...
    zub zub July 2015 Development
  • Buddy 0.1 demo[url="http://wischner.co.uk/downloads/app.tap"]The tape is here[/url]. Load it, then enable kempston mouse emulation, then reload it. [url="https://g…

    ... function to which i give x,y,font and text and clipping ... stuff like current font, current (x,y) coord, left_margin.

    The ...
    Alcoholics Anonymous Alcoholics Anonymous August 2015 Development
  • Buddy 0.1 demo[url="http://wischner.co.uk/downloads/app.tap"]The tape is here[/url]. Load it, then enable kempston mouse emulation, then reload it. [url="https://g…

    ... stuff like current font, current (x,y) coord, left_margin.[/quote]

    tstih tstih August 2015 Development
  • Peeking the contents on screen? How?You will have to forgive me for growing up on the C64, but I know I can peek the location of a character (1024 is top left from memory) and the peek …

    ... .e

    if screen(x,y)="udg"then something
    gazj82 gazj82 August 2015 Sinclair Basic
  • Short & Amusing (was: Soduko Solver)Looking for some ideas for simple but fun programs, I came across this brute force soduko solver which might amuse: [code] // zcc +zx -vn -startu…

    ... ()&z
    #define v X(0,0,0,21,
    #define P return--G,y^=8,
    long B,i ... ,y,u,b,I[411],*G=I,x=10,z ... =15,M=1e4;long X(long w,long c,long ... =O]){q=o&z^y _ q2){_ m=!(r ... -7?n:(n+=2,6^y);Z nh|d?0:p ...
    Alcoholics Anonymous Alcoholics Anonymous August 2015 Development
  • Peeking the contents on screen? How?You will have to forgive me for growing up on the C64, but I know I can peek the location of a character (1024 is top left from memory) and the peek …

    ... different colours then use ATTR(y,x) to retrieve the attribute byte ... it's at PEEK (22528+x+(y*32)).
    It's value ...
    joefish joefish August 2015 Sinclair Basic
  • Peeking the contents on screen? How?You will have to forgive me for growing up on the C64, but I know I can peek the location of a character (1024 is top left from memory) and the peek …

    ... different colours then use ATTR(y,x) to retrieve the attribute byte ... it's at PEEK (22528+x+(y*32)).
    It's value ...
    Sokurah Sokurah August 2015 Sinclair Basic
  • Peeking the contents on screen? How?You will have to forgive me for growing up on the C64, but I know I can peek the location of a character (1024 is top left from memory) and the peek …

    ... different colours then use ATTR(y,x) to retrieve the attribute byte ... it's at PEEK (22528+x+(y*32)).[/quote]

    Have ...
    Alcoholics Anonymous Alcoholics Anonymous August 2015 Sinclair Basic
<1…28293031323334>

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