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<1…28293031323334>
  • Help with Snake type game...any ideas ?Hi all I've attached me trying to write a snake type game. My first concern is me not writing over the System variables area. I'm pretty happy what i…

    ... . Before you apply your addition (x+s), check that it's ...
    Dunny Dunny November 2016 Sinclair Basic
  • Help with Snake type game...any ideas ?Hi all I've attached me trying to write a snake type game. My first concern is me not writing over the System variables area. I'm pretty happy what i…

    ... the tail:

    x$+=DCHR$ x,y$+=DCHR$ y for each turn moved ... , and ox=DCODE x$,oy=DCODE y$,x$=x ... $(3 TO),y$=y$(3 TO)
    x/y coordinates might not fit into ...
    Dunny Dunny November 2016 Sinclair Basic
  • Help with Snake type game...any ideas ?Hi all I've attached me trying to write a snake type game. My first concern is me not writing over the System variables area. I'm pretty happy what i…

    ... store that much info - just x/y of the head at each ...
    Dunny Dunny November 2016 Sinclair Basic
  • Can you make a .TAP file in an Emulator?Hi I been able to save my crappy BASIC programs in emulators as a .z80 snapshot. What about making a .tap file ? Is there anyway I can use the g…

    ... BASIC. Or SAVE "whatever" CODE x,y for code.
    When you ...
    textvoyage textvoyage December 2016 Emulators
  • flash in a stringhi, is it possible to store flash in a string? u can store colours, bright, etc.

    ... that;

    PRINT at x,y; ""

    would be faster ... than

    PRINT AT x,y; ink i; ""

    but ...
    Georgeo Georgeo January 2017 Sinclair Basic
  • flash in a stringhi, is it possible to store flash in a string? u can store colours, bright, etc.

    ...
    ...
    LET x=x0+a: LET y=y0+b: LET i ... (RND*8)
    PRINT AT x,y; INK i;"{A}"
    ***********************************************
    ...
    LET x=x0+a: LET y=y0+b
    LET ... a$(2 TO 5)=CHR$ x+CHR$ y+CHR$ 16+CHR$ INT ...
    Battle Bunny Battle Bunny January 2017 Sinclair Basic
  • How difficult to do a Harry Price?how difficult do you think it was to do a Harry Price and do a total Mod of a magic knight game? He must have owned a multiface thingy to look at …

    ... if he did then games x, y, and z would be largely ...
    ewgf ewgf January 2017 Games
  • XeldaI've decided to take on the Zelda tribute game and take over the Xelda title (because it's a great title name). Working with the MK2 Mojon twins gam…

    ... that will capture level/screen/x,y/objects_acquired/flags that might show ...
    andydansby andydansby March 2017 Development
  • XeldaI've decided to take on the Zelda tribute game and take over the Xelda title (because it's a great title name). Working with the MK2 Mojon twins gam…

    ... that will capture level/screen/x,y/objects_acquired/flags that might show ...
    GReW GReW March 2017 Development
  • Look whats possible in 924 bytesSo, finally after over a year of development and nearly 25 years since I first designed the graphics, I've actually made it to the point where this i…

    ... move, piece type at position x,y move to etc.

    Arkannoyed Arkannoyed March 2017 Development
  • Recommend: "modern" (1994-2017) games...No, that is not a typo in the thread. *Next* christmas (i.e. 25th December 2017) it will be 30 years to the day I opened a box containing a Spectr…

    ... /> 3:15
    3:39 X=Y=Z (2014)
    4:17 ...
    The Mighty Dopethrone The Mighty Dopethrone April 2017 Games
  • SpecBAS 0.900 ReleasedAgainst my better judgement, here's 0.900. It's got lots and lots new, but mostly the new shiny is the editor. You can indent your code, you can e…

    ... 45
    20 LET x=127: LET y=0
    30 ... 75
    60 DIM x(level): DIM y(level)
    70 ...
    110 LET x(level)=x: LET y(level)=y
    120 GO ... 1
    240 LET x=x(level): LET y=y(level)
    250 ... +x,200+y: DRAW xn-x,y-yn
    1040 LET x=xn: LET y ...
    ASH-II ASH-II April 2017 Sinclair Basic
  • ZXSCLZF - Yet another Screen CompressorQuick disclaimer before I continue, this compressor does not shrink screens as small as some of the others posted here, in particular the very good z…

    ... so you can calculate the x&y movement, however this can ... />
    [code]
    ;;
    ;; add x,y
    _ulzfa033:
    ld a ...
    TomD TomD April 2017 Development
  • ZXSCLZF - Yet another Screen CompressorQuick disclaimer before I continue, this compressor does not shrink screens as small as some of the others posted here, in particular the very good z…

    ... it doesn't overlap the x/y boundaries. You can download a ...
    TomD TomD April 2017 Development
  • XeldaI've decided to take on the Zelda tribute game and take over the Xelda title (because it's a great title name). Working with the MK2 Mojon twins gam…

    ... the same, with adjusting for x & y. What I want is ...
    andydansby andydansby May 2017 Development
  • Talk about time consuming!This is an aside, not a request or a grump, just an observation. Yesterday I cut and pasted all the messages from BASIC relating to my struggl…

    ... MOUSEY functions , these return the x,y position of the mouse
    ASH-II ASH-II May 2017 Chit chat
  • Beginner's z88dk help rqdI'm struggling to get my first z88dk C program to compile. My program is this: #include <spectrum.h> int main() { zx_border(INK_BLACK); } …

    ... char x,y;

    for (y=0; y!=24; ++y)
    for (x=0; x!=32; ++x ... )
    *zx_cxy2saddr(x,y)=255 ...
    Alcoholics Anonymous Alcoholics Anonymous June 2017 Development
  • Beginner's z88dk help rqdI'm struggling to get my first z88dk C program to compile. My program is this: #include <spectrum.h> int main() { zx_border(INK_BLACK); } …

    ... "*zx_cxy2saddr(x,y)=255;" to "*zx_cyx2saddr(y,x)=255;". The order of x,y has been ... code generation. The future is x,y so best to update if ...
    Alcoholics Anonymous Alcoholics Anonymous June 2017 Development
  • Beginner's z88dk help rqdI'm struggling to get my first z88dk C program to compile. My program is this: #include <spectrum.h> int main() { zx_border(INK_BLACK); } …

    Thanks
    i should download it again yes, if x,y is the future arrangement
    slenkar slenkar June 2017 Development
  • z88dk sp1lib with fzxThe numbers dont seem to display properly? fzx by itself works [quote] // for targets supporting fzx // zcc +zx -vn -startup=31 -O3 -clib…

    ... covering the full screen -> x,y=0,0 width,height=32 ... , 12, 0, 192 }}; -> x, width, y, height
    [/code]

    x,y=2,0 width,height=30 ...
    Alcoholics Anonymous Alcoholics Anonymous June 2017 Development
  • Can Arkanoid be played using a Kempston joystick?It says so in the instructions but annoyingly without saying how. I load it up and no matter what button I start the game with, it won't work with a …

    ... ) positions. Check the first ball X;Y coords, then check the 2nd ...
    Pgyuri Pgyuri June 2017 Games
  • Can Arkanoid be played using a Kempston joystick?It says so in the instructions but annoyingly without saying how. I load it up and no matter what button I start the game with, it won't work with a …

    ... ) positions. Check the first ball X;Y coords, then check the 2nd ...
    Hikaru Hikaru June 2017 Games
  • How to improve my program using oversized numbersI'd like my dice program to print out the number four times bigger than normal if possible. Anyone know how to do this? Or I could write a sub rou…

    ... ,x/2;CHR$ (128+8*POINT (x,y)+4*POINT (x+1,y)+2*POINT (x,y ... +1)+POINT (x+1,y+1 ... ))
    100 NEXT y ...
    110 NEXT x ...
    Dunny Dunny July 2017 BASIC
  • z88dk multicolour enginesI've been trying to work out how the multicolour sprite engines have been implemented in z88dk. It's not obvious. Looking in the source, I found …

    ... -based coordinates and sticks to x,y order for everything instead of ... bending to Sinclair's weird y,x order.

    There's ...
    Alcoholics Anonymous Alcoholics Anonymous July 2017 Development
  • Just watched Paul Jenkinsons's spectrum chanel and now want to write code againPlease assume for the purpose of this thread I know nothing... I want to look to write games on the spectrum but want to develop and test on my wi…

    ... pseudo code.

    x/y = udg x/y position on screen - f = frame ... />
    so

    x=0
    y=100
    f=1 ... /> if f=4 then x=x+1
    if x > 8 then ... =1
    print udg's x+100,y

    Not sure ...
    wbm wbm August 2017 Development
  • How to automatically find the character set in a gameThis is all completely new to me, so please be patient. I've done some reading up on how character sets are handled by the Spectrum. I understand tha…

    ... ' currently on the screen at (x,y)=(26,10). Then

    SkoolKid SkoolKid September 2017 Development
  • Numeric arrays: floating point or integer?I've just started programming a game in Sinclair BASIC (see the thread 'UFO Defence Command' in game ideas, although I'm going to call it ZXCOM ;) ).…

    ... ,4) ... LET n(x,y)=num: LET num=n(x,y) ............... 0.01525 sec ... ) ... LET n$(x,y)=CHR$ num: LET num=CODE n$(x,y) ... 0.01890 ... ) ... LET n$(x,y)=STR$ num: LET num=VAL n$(x,y) .... 0.03525 ...
    Battle Bunny Battle Bunny September 2017 Sinclair Basic
  • Thought this would be simple... Z80Hi Folks, Started to read "Beyond simple BASIC, Delving Deeper into your ZX Spectrum" by Dilwyn Jones. This is a great book and I came across the…

    ... to draw a polygon (X,Y,W,H) in ATTR ... /> ld (XCOORD),a ; X coordinate of polygon
    ld ... de,(XCOORD) ; Move across X characters
    add hl,de ... br /> 130 LET X=5: LET Y=5: LET W ...
    Paddy Coleman Paddy Coleman September 2017 Development
  • Thought this would be simple... Z80Hi Folks, Started to read "Beyond simple BASIC, Delving Deeper into your ZX Spectrum" by Dilwyn Jones. This is a great book and I came across the…

    Well not quite - it does not work with the coordinates of X,Y set to zero.

    Back to debugging... :-)

    Paddy
    Paddy Coleman Paddy Coleman September 2017 Development
  • Thought this would be simple... Z80Hi Folks, Started to read "Beyond simple BASIC, Delving Deeper into your ZX Spectrum" by Dilwyn Jones. This is a great book and I came across the…

    ... one seems to address the X,Y equal to zero option.
    X characters
    xor d ; N ... .B. Math is X*256+X (D=0)
    add ...
    Paddy Coleman Paddy Coleman September 2017 Development
<1…28293031323334>

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