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<1…567891011…34>
  • Bomb Jack EditorKnocked this up a bit back for psj. Works in conjunction with Multiface. Full instructions are in the [url="ftp://82.30.151.43/"]download[/url]. […

    ... at 36858

    addr x/y (pix) what

    30720 ...
    mulder mulder November 2005 Development
  • Cronosoft gets it's first FATWA issued against it.I've just heard from Andy from the Crap Games Competition, that our crap game 'MANIC MUSLIM' has received a complaint. Here's the complaint... [qu…

    ... made me laugh. Look up X/Y chromosomes. (no you cant change ...
    KeepGood KeepGood November 2005 Sinclair Miscellaneous
  • You know you're a Spec-chum when......devoid of anything serious to think about now that your next house move is all sorted out, you still cannot sit back and relax because your mind i…

    ... .

    "Particle is at (x,y,z) travelling at speed s ...
    NickH NickH January 2006 Sinclair Miscellaneous
  • You know you're a Spec-chum when......devoid of anything serious to think about now that your next house move is all sorted out, you still cannot sit back and relax because your mind i…

    ... /> (xs, ys, zs) describes the x, y and z components of the ...
    NickH NickH January 2006 Sinclair Miscellaneous
  • (Somewhat OT) Circular regression analysisI'd like to be able to regenerate the "Tunnel" image from [I]Jumbly[/I] (that's why this post is only "somewhat" off-topic), but to do so I need to b…

    ... for circle is:
    (x-a)^2 + (y-b)^2 = r^2 ... :
    2xa + 2yb + c = x^2 + y^2
    where c = r ... all the numbers using your (x,y) data points -- the only unknowns ...
    Alcoholics Anonymous Alcoholics Anonymous January 2006 Development
  • Sprite DesignerDoes anybody know of a good sprite-designer package? The game I'm currently working on is requireing a lot of sprites, and coding them all as binary…

    ... it interleaves mask, graphic and X,Y order is completely customizable. It ...
    Alcoholics Anonymous Alcoholics Anonymous January 2006 Development
  • Lesser used BASIC commandsAre there any interesting articles or books that explore some of the lesser used BASIC commands/functions e.g. DEF FN, IN, OUT etc? The Spectrum BAS…

    I know that port 254 controls the loudspeaker among other things. Are there any advantages to using OUT x,y over BEEP? How would that be achieved?

    Necros.
    Ian Hamilton Ian Hamilton January 2006 Sinclair Basic
  • Advice needed - Xbox EmulatorsDoes anybody have experiance of using a speccy emulator with an Xbox ? My intention is to install Linux and then try and run an emulator (most like…

    ... [A]=
    [B]=
    [X]=
    [Y]=
    [START]=
    [BACK]=< ... SPACE
    [B]=
    [X]=
    [Y]=
    [START]= ENTER
    ... [B]= CAPS
    [X]= W
    [Y]= S
    [START]= ... SPACE
    [B]=
    [X]=
    [Y]=
    [START]= SPACE
    ...
    ewgf ewgf February 2006 Emulators
  • You've got the Programming skills, I've got the Ideas lets make lots of moneyYou know those tank games, one tank on either side of a hill where you choose angle of fire and strength, well can someone tell the the BASIC instruc…

    ... TO 18
    60 LET x=v*COS (a)*t
    70 LET y=v*SIN (a)*t-0 ... *t*t
    80 PLOT x,y
    90 NEXT t
    Y on the spectrum).

    Dunny Dunny February 2006 Sinclair Basic
  • Any examples of Proportional Font (Dark Star)Dark star had a cool proportionally spaced way of displaying text. Does anyone know of any code to do this? Cheers

    ... to print a message at x,y in colour proportionally.

    robpearmain robpearmain March 2006 Development
  • RealSpec start upI understand that you can add a start-up line to initiate the version, mode,interface etc; for RealSpectrum but I'm a complete ham with emulators, a…

    ... -didaktik -pentagon -scorpion
    -videomode X Y : set video resolution
    -windowed ...
    icabod icabod March 2006 Emulators
  • Code sheetsI sure most speccy owners spent an hour or so copying the code sheet to jet set willy at the back of the classroom, but did anyone ever copy the shee…

    ... should be based on the x,y postion etc)?
    I had ...
    Neil^P Neil^P March 2006 Games
  • Code sheetsI sure most speccy owners spent an hour or so copying the code sheet to jet set willy at the back of the classroom, but did anyone ever copy the shee…

    ... should be based on the x,y postion etc)?[/quote]

    robert@fm robert@fm March 2006 Games
  • Timex 80 column display driverI subsequently wrote an 80 column font driver for 512x192 mode.

    ... display file address (corresponds to x,y below)

    .nextstate

    .xcoord
    defb 0 ; x coord of next char to ... />
    .ycoord
    defb 0 ; y coord of next char to ...
    Alcoholics Anonymous Alcoholics Anonymous March 2006 Development
  • Amazing Short Type-InsHey all ! Been having some pretty stressfull days lately so I tought I would type in some games. There was a very nice type-in book here in Slovenia…

    Here's one of mine - not a game, but good fun all the same:

    [code]
    10 REM BASin Mind Reader
    20 REM \* 2004 Paul Dunn
    30 REM
    40 BORDER 0: PAPER 0: INK 6: BRIGHT 0: CLEAR : PRINT AT 0,0; PAPER 1; INK 7; BRIGHT 1;" ...
    Dunny Dunny March 2006 Games
  • how to pass arguments from Basic to MC ?can someone explain me (or give some link) how to pass arguments from basic to machine code? i mean something like this: PRINT USR xxxxx, arg1, arg2:…

    ... /> 10 poke 30000, 10: REM Y POSITION
    20 poke 30001 ... , 20: REM X POSITION
    30 poke 30002 ... code routine passing in the x,y position the size of the ...
    Kiwi Kiwi April 2006 Development
  • ZXCF InterfaceI'm just trying to get an idea for the ZXCF interface, and to me, it looks a much cleaner design compared to divIDE (Of course, that's just my opinio…

    ...
    [code]
    ;Z GBLT x y w h x2 y2 -- blt ... have:
    ; HL=x, BC'=x2, E=y, D=y2, BC= ... have:
    ; HL=x, BC'=x2, E=y, D=y2, BC= ... out (yport),a ; reset dest Y position
    exx
    ld ...
    glancaster glancaster April 2006 Hardware
  • Sprite adviceHello. So, I'm slowly getting to grips with Z80 assembly - currently equal parts frustration and enjoyment. Now looking for some advice to help shift…

    ... screen address for a given x, y coordinate pair.
    HL returns ... ;
    ; b - y position in pixels ;
    ; c - x position in pixels ... /> This code implements an Increment Y routine for the hl screen ...
    Kiwi Kiwi May 2006 Development
  • Lesser used BASIC commandsAre there any interesting articles or books that explore some of the lesser used BASIC commands/functions e.g. DEF FN, IN, OUT etc? The Spectrum BAS…

    ... ,x/2;CHR$ (128+8*POINT (x,y)+4*POINT (x+1,y)+2*POINT (x,y ... +1)+POINT (x+1,y+1 ... ))
    100 NEXT y ...
    110 NEXT x ...
    Dunny Dunny May 2006 Sinclair Basic
  • How to create pretty screenshot maps[size=+1][b]A. What will I need?[/b][/size] 01. Your favorite [url=http://www.worldofspectrum.org/emulators.html]Speccy emulator[/url]. 02. An util…

    ... 8-bit color depth, Step X=256, StepY=176.

    X/Y.

    08. A final ...
    Pavero Pavero May 2006 Support files
  • a question about isometric gamesHello I have a doubt... in the isometric games(Batman, Head Over Heels,...)the view is over 45? or 120? ? thanks.

    ... nice and reasonably smooth, the X/Y lines are usually rendered at ... line B versus the screen X-axis (horizontal) would be arctan ...
    GOC GOC July 2006 Games
  • Problem with rotating procedureHi folks! I wrote a proc in z80 asm, based on: x' = x * cos (z) - y * sin (z) y' = x * sin (z) + y * cos (z) I used a precalculated table of sin a…

    ... /> [code]x = x - y>>n /* for some constant n */
    y = y + x> ...
    gasman gasman July 2006 Development
  • Problem with rotating procedureHi folks! I wrote a proc in z80 asm, based on: x' = x * cos (z) - y * sin (z) y' = x * sin (z) + y * cos (z) I used a precalculated table of sin a…

    ... store the result of X * sin(Y) where Y (0..255) maps to ... the lookup address. Ideally, the X * Y should be performed as:
    X * sin(Y) takes just 77 cycles ( ... mentioned earlier). X * cos(Y) is the same as X * sin(Y + 64). Ages ...
    baze baze July 2006 Development
  • Alien8 style 3D Tiles - TheoryHello, Are there any articles etc explaining how to do 3d style tiles, i.e. when to redraw those in front etc. I would guess you would need to work…

    ... care to tell us the X,Y,Z coordinates of the three ...
    gasman gasman August 2006 Development
  • Alien8 style 3D Tiles - TheoryHello, Are there any articles etc explaining how to do 3d style tiles, i.e. when to redraw those in front etc. I would guess you would need to work…

    ... of the three boxes are (x,y,z) :

    73,0 ...
    Tom-Cat Tom-Cat August 2006 Development
  • Alien8 style 3D Tiles - TheoryHello, Are there any articles etc explaining how to do 3d style tiles, i.e. when to redraw those in front etc. I would guess you would need to work…

    ... move, move in either the x/y plane at the same level ...
    Kiwi Kiwi August 2006 Development
  • CLEAR does not RESTORE the DATA pointer??According to the Spectrum manual, one of the things that a CLEAR command does RESTORE the DATA pointer. Either it doesn't actually do this, or some…

    I compiled this list of ones that I had come across for css. However they are more an indication of last-minute changes than any poor standards. The book remains one of the best manuals ever.
    The ZX81 manual had a minor error in the RND explanation ...
    Geoff Geoff September 2006 Sinclair Basic
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... calculations have to be for x, y and the Z axis I ...
    JamesD JamesD September 2006 Sinclair Miscellaneous
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... faster to POKE the new X,Y coordinates or sprite frame than ...
    JamesD JamesD September 2006 Sinclair Miscellaneous
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... faster to POKE the new X,Y coordinates or sprite frame than ...
    Matt_B Matt_B September 2006 Sinclair Miscellaneous
<1…567891011…34>

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