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<1234567…34>
  • X=Y=ZFirst public outing of X=Y=Z for the 48K Spectrum, a 4-level demo which can be download from: [as TZX] [URL="http://www.bobs-stuff.co.uk/extras/xyzd…

    First public outing of X=Y=Z for the 48K Spectrum, a ...
    bobs bobs August 2014 Announcements
  • New Game : X=Y=ZFull version of X=Y=Z is now available from my site at: [URL="http://www.bobs-stuff.co.uk/extras/x=y=z.zip"]http://http://www.bobs-stuff.co.uk/extra…

    Full version of X=Y=Z is now available from my ... /extras/x=y=z.zip"]http://http://www.bobs-stuff.co.uk/extras/x=y=z ...
    bobs bobs August 2014 Brand new software
  • Sort 2 byte words (x, y) on ypos, also question about swap (DE), (HL)Well that was a lot of debugging ;) But if you want a routine which takes an array of 16 byte words x, y and then sort them on y (ignoring x), I'm…

    ... words x, y and then sort them on y (ignoring x), I ... x-coord, y-coord. It sorts on y-coord only and ignores the x ... (hl) ; A = data[right].y
    or a ; CCF
    cp c
    ret z
    ; swap largest with ... /> dec a
    ret z
    srl b
    ...
    Paradigm Shifter Paradigm Shifter July 2022 Development
  • Convert x,y to Attribute Address in AssemblyWhat is the fastest way, given x,y (in hl) to return the attribute address?

    What is the fastest way, given x,y (in hl) to return the attribute address?
    robpearmain robpearmain December 2005 Development
  • Getting attribute location from a screen coordinates (x,y)I am having trouble figuring out how to convert an x,y coordinate pair (pointing to a specific pixel) to the location of the attribute for the block …

    ... out how to convert an x,y coordinate pair (pointing to a ...
    Scrapheap Scrapheap April 2006 Development
  • DRAW x,y,a Algorithm - how does the ROM do it?Hi all, Getting on with SpecOS, and one of the things I would love to do is to preserve the original ROM's behaviour when drawing Arcs. This is don…

    ... is done by using DRAW x,y,a where the alogorithm starts ... , finally ending up at point x,y.

    I've been ...
    Dunny Dunny August 2010 Sinclair Basic
  • The state of things to come?Whilst I think it's great that our fave games are appearing on the iPad/iPhone/iToilet etc, I do think it is sad that games are now being taken from…

    ... because Elite have released pack x/y/z of games for their emulator ...
    aktiv8 aktiv8 May 2011 Games
  • X*Y*Z - A community project?Five years ago I wrote a game called [B]W*H*B[/B] ([URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0023478"]http://www.worldofspectrum.org/inf…

    Five years ago I wrote a game called [B]W*H*B[/B] ([URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0023478"]http://www.worldofspectrum.org/infoseekid.cgi?id=0023478[/URL]) which was a little special because a number of people from here contributed ...
    bobs bobs April 2014 Games
  • Made In Creative UK - Loading screen.I'm a UK developer, and so support Made In Creative UK [URL="http://madeincreativeuk.com/"]http://madeincreativeuk.com/[/URL] My ZX81 games now incl…

    ... to do something similar for X=Y=Z, and since there are many ...
    bobs bobs July 2014 Sinclair Miscellaneous
  • Spectrum 4Ever : X=Y=ZIts Monday and its time for a new video. [youtube]U1iW5NhaLug[/youtube]

    Its Monday and its time for a new video.
    [youtube]U1iW5NhaLug[/youtube]
    morcar morcar September 2014 Games
  • ANN: Tipshop updated Thursday, 26 February 2015Thursday 26 February 2015 Happy New Year! Happy Valentines! Happy .. Oh, forget it (Yes, you're just a tad late. Ed) * Philip M. Anderson sent in P…

    ... and MattLamb provided tips for X=Y=Z.

    * John Metcalf provided ... Xmas Remix, Dex, Ice Slider Z and Uroboros.

    * GoodBoy ... 3000 , Gold Rush , Ice Slider Z , Impossible Mission II , Kidnap ,
    hackersanon hackersanon February 2015 Announcements
  • Writing faster BASIC programsThere was an article in INPUT years ago, that I thought I'd share again some of the tips from it and link to the article, as it contains some good ad…

    ... loops like 100 LET X=X+1: IF X 360 THEN LET number ...
    dmsmith dmsmith October 2019 Sinclair Basic
  • Why so few open source Spectrum emulators?A couple of days ago I started to look into converting an existing Spectrum emulator to Pocket PC (mainly the iPaq) and ran into problems directly. T…

    ... access to
    to system X-Y-Z that the user might have ...
    Erik Erik May 2001 Emulators
  • Anyone got a copy of 'Z80 for primates'?This Z80 lark isnt easy, in fact it makes me feel very much like Washoe the chimp trying to learn learn sign language, I just dont think I've got the…

    ... routine rather than simply do X,Y,Z to get a tone) and ...
    cyborg cyborg November 2002 Sinclair Miscellaneous
  • Aventura EspacialCan anyone tell me how to interpret the coordinate sheet for Aventura Espacial ? I can't make heads or tails of it !!!! The game works with 3 coordi…

    ... when you enter coordinates at X,Y and Z you can enter any ... designate a destination at that x,y,z location when you press 4 ...
    Amigo Amigo August 2003 Games
  • Vanished without a trace.Hi everyone, I've just noticed that ENERGY4UK's posts have been deleted in their entirety. That's great. Hopefully our beloved administrator will co…

    Try

    10 let Situation=X+y/Z-(cds/ideas)

    Im sure it will all make sense :) That`s where he was COMING from...

    I forget what the variables should be set at... and of course it makes no sense.
    CKay CKay November 2004 Sinclair Miscellaneous
  • Trig questionI'm trying to write a function that describes a 2D circle in 3D space - that's not important, just a bit of background! I've almost done it, but the…

    ... plane intersects with the X/Y/Z=0 axes (adjusting for ... in each of the x/y/z axes the plane slopes ... for each of X,Y and Z coords that will ... X-axis
    Yr = rotation around Y-axis
    Zr = rotation around Z ... + Xc

    Y = RsinA*sinXr*sinYr*sinZr + ...
    NickH NickH June 2005 Sinclair Miscellaneous
  • Trig questionI'm trying to write a function that describes a 2D circle in 3D space - that's not important, just a bit of background! I've almost done it, but the…

    ... circle around (0,0) ( x = RcosA, y = RsinA, z=0 ), then transformed those ... coordinate around each of the X, Y and Z = 0 axes), then a ... I know the angles along X/Y/Z == 0 that the plane slopes ...
    NickH NickH June 2005 Sinclair Miscellaneous
  • You know you're a Spec-chum when......devoid of anything serious to think about now that your next house move is all sorted out, you still cannot sit back and relax because your mind i…

    ... .

    "Particle is at (x,y,z) travelling at speed s in ...
    NickH NickH January 2006 Sinclair Miscellaneous
  • Alien8 style 3D Tiles - TheoryHello, Are there any articles etc explaining how to do 3d style tiles, i.e. when to redraw those in front etc. I would guess you would need to work…

    ... care to tell us the X,Y,Z coordinates of the three boxes ...
    gasman gasman August 2006 Development
  • Alien8 style 3D Tiles - TheoryHello, Are there any articles etc explaining how to do 3d style tiles, i.e. when to redraw those in front etc. I would guess you would need to work…

    ... of the three boxes are (x,y,z) :

    73,0,46 ...
    Tom-Cat Tom-Cat August 2006 Development
  • Jet Set Willy editorWhat's the best JSW editor for the PC? I'm aware that there seems to be a few available; is there one with a drag-and-drop interface? Any personal …

    ... : V,W
    64 rooms: X,Y,Z,[

    Cell-classes set ... per room: W,Y,Z
    Global cell-classes: W,Y,Z
    Cells ... room: V,X
    8 guardians per room: W,Y,Z

    Free bytes per room (descending): X, Y, [, Z, V


    Variant ...
    andrewbroad andrewbroad May 2007 Games
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... variable p(n), rather than x(n),y(n), saving further space ... have maintained variables for ghost X and Y movement directions, and they ... (constant w=12)
    x
    y
    z

    c$=map ...
    Digital Prawn Digital Prawn July 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... database string" repeatedly setting 'z' to where the CPU/ ... counter for searching around position 'z'.
    k
    ... tokens.
    x
    y
    z the position of ... /> [code]
    POKE (t(z)>0)*n,27:
    [code]
    LET f=z*(t(w)=p):
    [/code ...
    Digital Prawn Digital Prawn September 2007 Development
  • 4x4 matrix QI have a 4x4 matrix used for rotating a 3D object to rotate to face any point in one simple step, and looks something like: [code] a b c 0 e f g 0 h…

    ... of object positions over time (x,y,z) and a 4x4 rotation matrix ... cosine and sine of the X-axis rotation axis,
    C ... cosine and sine of the Y-axis rotation axis,
    E ... cosine and sine of the Z-axis rotation axis.
    [/code ...
    NickH NickH November 2007 Chit chat
  • Porting C64 text adventures to ZX Spectrum?I would like to port some of my text adventures from the C64 on over to the ZX Spectrum. Is this easy to do? Can someone with knowledge of the Spectr…

    [quote=Paul Panks;272098]Does the DATA, READ and RESTORE work like it does in C64 BASIC?

    Paul[/quote]
    I would assume so. They're fairly standard BASIC commands.

    READ a
    DATA x,y,z
    RESTORE a

    Necros.
    Ian Hamilton Ian Hamilton May 2008 Games
  • Porting C64 text adventures to ZX Spectrum?I would like to port some of my text adventures from the C64 on over to the ZX Spectrum. Is this easy to do? Can someone with knowledge of the Spectr…

    ... />
    READ a
    DATA x,y,z
    RESTORE a

    Matt_B Matt_B May 2008 Games
<1234567…34>

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Related Threads

  • X*Y*Z - A community project?Five years ago I wrote a game called [B]W*H*B[/B] ([URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0023478"]http://www.worldofspectrum.org/inf…
  • X=Y=ZFirst public outing of X=Y=Z for the 48K Spectrum, a 4-level demo which can be download from:<br /> <br /> [as TZX]<br /> [URL="http://www.bobs-stuff…
  • New Game : X=Y=ZFull version of X=Y=Z is now available from my site at:<br /> <br /> [URL="http://www.bobs-stuff.co.uk/extras/x=y=z.zip"]http://http://www.bobs-stuff…
  • Spectrum 4Ever : X=Y=ZIts Monday and its time for a new video.<br /> [youtube]U1iW5NhaLug[/youtube]
  • Spectaculator 5.x/6.x And Multiface 3Hi there, anyone had any trouble with this at all? The instructions say that it will auto-switch between a Multiface 128 and a Multiface 3 when choos…
  • Convert x,y to Attribute Address in AssemblyWhat is the fastest way, given x,y (in hl) to return the attribute address?
  • Getting attribute location from a screen coordinates (x,y)I am having trouble figuring out how to convert an x,y coordinate pair (pointing to a specific pixel) to the location of the attribute for the block …
  • X-10 or X-20 schematics wantedDoes anyone have schematics for the Sinclair X-10 or X-20 amplifiers ?<br /> <br /> These amp-kits were sold back in 1964/65, and when I read about t…
  • Getting scr addresses from x and yCould someone please tell me how to calculate the 8 screen addresses corresponding to a character printed in basic at coordinates x and y?<br /> <br …

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