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<1…78910111213…34>
  • Beautiful codeSome people see beauty or something sublime in maths formulas and equations, can anyone suggest examples of beautiful or sublime programming?

    ... transforms the argument X of SIN X or COS X into a value ... finds a value Y such that:

    Y = X/(2*PI I ... ? INT (X/(2*Pl ( + 0 ... .5), where Y is greater than ... subroutine returns with: V=4*Y if -1
    chev chev May 2014 Development
  • Fast and easy read/write of attributes?What are the fastest or easiest ways to check the attributes of tiles on the screen, in BASIC? It seems to be a great way of storing object info. …

    ... ;TAB 31: NEXT y
    10 LET X=10: LET Y=10: DIM ... i$(1): LET w=x: LET z=y:
    LET a$=CHR ... x,y;a$: PRINT AT x+1,y;b$
    45 LET w=X: LET z=Y ... : LET i$=INKEY$:
    LET x=x+((28 AND x=1)-(x ...
    Battle Bunny Battle Bunny June 2014 Sinclair Basic
  • Fast and easy read/write of attributes?What are the fastest or easiest ways to check the attributes of tiles on the screen, in BASIC? It seems to be a great way of storing object info. …

    ... ;TAB 31: NEXT y
    10 LET X=10: LET Y=10: DIM ... i$(1): LET w=x: LET z=y:
    LET a$=CHR ... x,y;a$: PRINT AT x+1,y;b$
    45 LET w=X: LET z=Y ... : LET i$=INKEY$:
    LET x=x+((28 AND x=1)-(x ...
    Dock Dock June 2014 Sinclair Basic
  • Block RoutineHi Folks, I want to draw a block on the screen dependent on providing the X,Y,W,H values. I came up with the following: [CODE]100 LET l$=" …

    ... [CODE]1 DEF FN a(x,y,h,v)=USR 63000
    x: NEXT y
    20 GO SUB ... 63000: LET l=95: LET z=0
    7001 FOR ... POKE (b+i),a: LET z=z+a
    7003 NEXT ...
    7004 LET z=INT (((z/l)-INT (z/l))*l)
    ... be able to supply the x,y,h,v and attribute ...
    Paddy Coleman Paddy Coleman July 2014 Sinclair Basic
  • Jet Set Willy Walkthrough with commentaryHi All My latest walkthrough is on your tube: [URL="http://youtu.be/tpTz70VawVo"]http://youtu.be/tpTz70VawVo[/URL] This time it is Jet Set Willy, w…

    ... director saying why they did X, Y or Z or how a certain ...
    saberman saberman September 2014 Games
  • Snowfall effectHow do you go about creating a snowfall effect like the one in Yeti? Now don't laugh, I'm currently printing 32 UDG's of dots OVER the top of my gam…

    ... it
    call cord_to_scadd ;z, ok we're in ...
    ;
    snowtab ;x (0-256),y (0-192) of each ... cord_to_scadd ;arrive with IX addressing x,y, return with HL pointing at ... /> ld a,(ix+0) ; x coordinate.
    rrca ; only ...
    R-Tape R-Tape December 2014 Development
  • What is the Sinclair ZX Spectrum Vega and what does it mean?Just stumbled upon this Indiegogo page following a tweet from SpeccyNews [url]https://www.indiegogo.com/projects/sinclair-zx-spectrum-vega[/url] it…

    ... with and acquisitions of publishers x, y and z over the years.
    p13z p13z December 2014 Sinclair Miscellaneous
  • Meaningless Management SpeakThe team had a meeting yesterday with our Operations Manager about what he expects from us in 2015 and i have never heard so much bull**** in all my …

    ... why i haven't reached x, y or z target and need to ...
    zx1 zx1 January 2015 Chit chat
  • Meaningless Management SpeakThe team had a meeting yesterday with our Operations Manager about what he expects from us in 2015 and i have never heard so much bull**** in all my …

    ... why i haven't reached x, y or z target and need to ...
    dm_boozefreek dm_boozefreek January 2015 Chit chat
  • moving things en masseJust a random thought while I warm up for the Crap Games Once you PRINT something to the screen..... can you manipulate it in anyway other than ove…

    ... IF z>158 THEN LET z=144: PRINT AT x,y;" ": LET y=y+1 ...
    2050 PRINT AT x,y;CHR$ (z ... )+CHR$ (z+1 ... )
    2100 RETURN
    3000 LET z=z ...
    ASH-II ASH-II February 2015 Sinclair Basic
  • Commodore The Amiga years<span style="font-family: verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; font-size: 13.3333330154419px; background-color: rg…

    ..and also a chapter about how 'if only Commodore had done X, Y and Z instead of A,B and C' the world and his wife would be using AmigaOS machines now.
    Jimmo Jimmo June 2015 Chit chat
  • Inlay Letters Quiz!You know what to do! :) Match the letter (taken from inlays) to the game. Some are pretty easy and, hopefully, some are a bit more tricky... …

    ... -
    W - Bloodwych (MatGubbins)
    X - Exterminator (ivanx)
    Y -
    Z -
    Maroc's Other Projection Maroc's Other Projection July 2015 Games
  • Inlay Letters Quiz!You know what to do! :) Match the letter (taken from inlays) to the game. Some are pretty easy and, hopefully, some are a bit more tricky... …

    ... answers list (only 'L' and 'Y' to get)

    A ... ] (MatGubbins)
    X - [b]Exterminator [/b](ivanx)
    Y -
    Z - [b]Captain ...
    Maroc's Other Projection Maroc's Other Projection July 2015 Games
  • Short & Amusing (was: Soduko Solver)Looking for some ideas for simple but fun programs, I came across this brute force soduko solver which might amuse: [code] // zcc +zx -vn -startu…

    ... F getchar()&z
    #define v X(0,0,0,21 ... ,
    #define Z while(
    y,u,b,I[411],*G=I,x=10,z=15 ... ,M=1e4;long X(long w ... /> p=O]){q=o&z^y _ q2){_ m=!(r ... -7?n:(n+=2,6^y);Z nh|d?0:p,L ...
    Alcoholics Anonymous Alcoholics Anonymous August 2015 Development
  • New Game: AmnesiaHello! First of all, sorry for my English. I have developed my first game. It is called "Amnesia", and I have used the Freescape engine "3D Con…

    ... : Emplea el paso lateral (“x”) y baja un poco la mirada ... br /> Manipula el ordenador (“a”) y se desactivarán las cerraduras ... las teclas de movimiento lateral “z” y “x”).

    Dirí ...
    Atraviesa la puerta y contempla el desenlace del juego ...
    huelvy huelvy December 2015 Brand new software
  • What constitutes something being classed as 'Retro'?It would appear that these days anything older than 10 minutes old is now classed as Retro, or that god awful word, vintage. Clearly the speccy is…

    ... in the day, when X, Y or Z were all the rage. "Vintage ...
    RetroTechie RetroTechie April 2016 Chit chat
  • Disappearing/appearing effectI remember doing a small routine in BASIC which could be used to cover the attributes section randomly, until all 704 characters were filled with the…

    ... /> XS: defb 0 ;top left x,y, width, height
    YS: defb ...
    or l
    ret z
    srl h ;coords table ...
    cp l
    jr z,RANMOD
    jr c,RANMOD ...
    Battle Bunny Battle Bunny April 2016 Sinclair Basic
  • Akalabeth gamei found now that someone ported an ansi-basic game (coded in 1979?) to msx-basic - what about a zx-spectrum basic version of it? ;) https://plus.goo…

    ... relative X pixel coord
    DEF FN e(y,z)=(175-z)-(175-y): HPLOT ... ... TO -> DRAW
    Convert HPLOT absolute Y ... 256-col X pixel coordinate
    DEF FN y(y)=175-y: HPLOT -> ...
    Battle Bunny Battle Bunny August 2016 Sinclair Basic
  • Akalabeth gamei found now that someone ported an ansi-basic game (coded in 1979?) to msx-basic - what about a zx-spectrum basic version of it? ;) https://plus.goo…

    ... A$="Z" THEN GO TO 380
    170 READ X,Y
    X=+ve, Y=+ve
    240 REM ... F=1 - DRAW, X=+ve, Y=+ve
    250 REM ... F=2 - DRAW, X=-ve, Y=+ve
    260 REM ... F=3 - DRAW, X=+ve, Y=-ve
    270 REM ... F=4 - DRAW, X=-ve, Y=-ve
    280 REM ...
    Paddy Coleman Paddy Coleman October 2016 Sinclair Basic
  • Akalabeth gamei found now that someone ported an ansi-basic game (coded in 1979?) to msx-basic - what about a zx-spectrum basic version of it? ;) https://plus.goo…

    ... $: IF A$="Z" THEN GO TO 380
    170 READ X,Y
    X=+ve, Y=+ve
    240 REM F ... =1 - DRAW, X=+ve, Y=+ve
    250 REM F ... - DRAW, X=-ve
    260 REM F=3 - DRAW, Y=-ve
    X=-ve, Y=-ve
    280 REM
    Paddy Coleman Paddy Coleman October 2016 Sinclair Basic
  • Akalabeth gamei found now that someone ported an ansi-basic game (coded in 1979?) to msx-basic - what about a zx-spectrum basic version of it? ;) https://plus.goo…

    ... $: IF A$="Z" THEN GO TO 390
    180 READ X,Y
    X=+ve, Y=+ve
    250 REM F ... =1 - DRAW, X=+ve, Y=+ve
    260 REM F ... - DRAW, X=-ve
    270 REM F=3 - DRAW, Y=-ve
    X=-ve, Y=-ve
    290 REM
    Paddy Coleman Paddy Coleman October 2016 Sinclair Basic
  • How difficult to do a Harry Price?how difficult do you think it was to do a Harry Price and do a total Mod of a magic knight game? He must have owned a multiface thingy to look at …

    ... if he did then games x, y, and z would be largely the ...
    ewgf ewgf January 2017 Games
  • Thought this would be simple... Z80Hi Folks, Started to read "Beyond simple BASIC, Delving Deeper into your ZX Spectrum" by Dilwyn Jones. This is a great book and I came across the…

    ... seems to address the X,Y equal to zero option ... de,(XCOORD) ; Move across X characters
    xor d ; ... N.B. Math is X*256+X (D=0)
    ...
    jp z,MAIN_LOOP ; If Y is 0 then ...
    Paddy Coleman Paddy Coleman September 2017 Development
  • Thought this would be simple... Z80Hi Folks, Started to read "Beyond simple BASIC, Delving Deeper into your ZX Spectrum" by Dilwyn Jones. This is a great book and I came across the…

    ... area starting address of X,Y
    ; Add X to the starting address ... ; N.B. Math is X*256+X (D=0)

    jp z,PAINT_POLYGON ; If Y is 0 then paint ... 250 REM
    260 LET Z=USR 63005
    270 RETURN ...
    Paddy Coleman Paddy Coleman September 2017 Development
  • Why no PLOT, etc. on bottom two lines?I was pondering if there was any way to get PLOT, etc. to address the full screen from BASIC without having to write a few lines of assembler to bypa…

    ... FLASH x=y+USR p191: REM = PLOT191 (x,y)
    24 BRIGHT (z-x)=(191-2*Y ... )+USR d191: REM = DRAW191 (z-x,191 ... -2*y)
    Battle Bunny Battle Bunny January 2018 Sinclair Basic
<1…78910111213…34>

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