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<1…25262728293031…34>
  • SpecBAS 0.749 Now available!Ey oop, you lot! A new SpecBAS has now been uploaded to the usual place - [url]http://www.specbas.co.uk/[/url] For your delight and delectation. …

    Piez found a small bug in the unfilled-polyline command, where x/y coords were swapped. Fixed, and a new version has been uploaded. It didn't warrant an entirely new release announcement :)

    D.
    Dunny Dunny July 2012 Sinclair Miscellaneous
  • Your Sinclair Smash Tips - Corrected ListingsOver at Hercules' [URL="http://craigsretrocomputingpage.eu5.org/smashtips/index.html"]YS Smash Tips site[/URL] he has a list of hacks that don't work…

    ...
    120 READ Y: POKE X,Y: LET C=C+Y
    130 NEXT ... X
    140 IF C14868 ...
    jp jp August 2012 Games
  • real value of some of these books as learning aids?Ok, I admit perhaps it was a late night and frustration. :???: I could have been hallucinating when i was doing the typein. But I think not.. [url]…

    ... and the position of the x,y start point.

    There ...
    Battle Bunny Battle Bunny August 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... br /> 110 LET X=0
    120 LET Y=0
    125 ... TO 22
    140 PLOT X,Y
    150 DRAW 0,175 ...
    160 LET X=X+W
    170 NEXT ... W
    180 LET X=0
    185 REM ... TO 19
    200 PLOT X,Y
    210 DRAW 255,0 ...
    220 LET Y=Y+H
    230 NEXT ...
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... /> 130 FOR Y=1 TO 22: FOR X=1 TO 32 ... /> 140 LET P(X,Y)=0
    150 NEXT X: NEXT Y: CLS
    180 LET X=INT (RND*64)
    ... 190 LET Y=INT (RND*44)
    200 ... /> 500 LET R=INT (Y/2)
    510 LET C ... =INT (X/2)
    520 LET P1 ...
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... br /> 130 FOR Y=1 TO 22: FOR X=1 TO 32 ... /> 140 LET P(X,Y)=0
    150 NEXT X: NEXT Y: CLS
    240 LET X=X1+S*XS
    ... 250 LET Y=Y1
    260 GO ... /> 500 LET R=INT (Y/2)
    510 LET C ... =INT (X/2)
    520 LET P1 ...
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... ";
    130 FOR Y=1 TO 22: FOR X=1 TO 32 ... /> 140 LET P(X,Y)=0
    150 NEXT X: NEXT Y: CLS
    240 LET X=X1
    250 LET Y=Y1+S*YS ... br /> 500 LET R=INT (Y/2)
    510 LET C ... =INT (X/2)
    520 LET P1 ... 1
    530 IF C=X/2 THEN LET P1=P1 ...
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... /> 150 LET P(X,Y)=0
    160 NEXT X: NEXT Y: CLS
    200 PRINT AT 0,0;"X=";X1;" Y=";Y1;" ";
    210 LET ... 200
    295 REM CHECK X,Y LIMITS
    300 IF X163 ... PC
    350 LET X=X1: LET Y=Y1: GO SUB 700 ...
    360 LET X=X2: LET Y=Y2
    370 IF ...
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... TO 1000
    120 LET X=INT (RND*256)
    130 ... (RND*176)
    140 PLOT X,Y
    150 NEXT N
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • BIFROST* Advanced Programming - part 6The purpose of this demo is somewhat different from previous ones. Instead of teaching a new technique, the main goal here is to demonstrate how much…

    ... /> #define MIN(x, y) ((x) < (y) ? (x) : (y))
    #define MAX(x, y) ((x) > (y) ? (x) : (y))

    int ...
    Einar Saukas Einar Saukas September 2012 Development
  • Converting UDG to 2x2I've got a udg that I want to display in different sizes. Obviously I just print it for normal size, I can use the udg in bin format to display it ea…

    ... .

    Sub myDblSize (x as uByte, y as uByte, c as ... uByte)

    ' x en IX + 5
    ' y en IX + 7 ...

    Sub myDblSizePrn (x as uByte, y as uByte, s as ... ;= 32 Then
    myDblSize (x, y, m, attr)
    x = x + 2
    Else ...
    na_th_an na_th_an October 2012 Sinclair Basic
  • ZX Spectrum Light Gun - PROGRAMMINGAmongst some items I recently acquired was some information on the Spectrum Light Gun. Amongst this is a bit of hand-written paper which gives the i…

    ... raster beam to get the X/Y position (though obviously it would ...
    RobeeeJay RobeeeJay October 2012 Support files
  • ZX Spectrum Light Gun - PROGRAMMINGAmongst some items I recently acquired was some information on the Spectrum Light Gun. Amongst this is a bit of hand-written paper which gives the i…

    ... raster beam to get the X/Y position (though obviously it would ...
    joefish joefish October 2012 Support files
  • smooth movement in basicWas trying to figure this out myself but i would like to be pointed in right direction now :-). How do I make something move in Basic without gettin…

    ... conventionally labelled x=horizontal and y=vertical, so if using x & y in ... better to use x in 'column' names and y in 'row' ... swapped all x/y names to use x=horizontal/column and y=vertical/row ... x1 THEN LET x=x-1: PRINT AT 20,x;"\':\::\::\:' "
    70 ...
    Battle Bunny Battle Bunny October 2012 Sinclair Basic
  • Boriels ZX CompilerI'm trying to compile a very simple program and I keep getting the error: unexpected end of file. Here's my code: [CODE]10 cls 20: let n=0 22 do 2…

    ...
    :[[1ř1ř'X=~\1_=~&][q;~s;2 ... 10=|][%^]#]s:[1l
    :[$'X=~][$'.=1ř'#=|1ř 10=|~$[\%]?~[l; ... qx xor
    s x x length uc ord and ... br /> each return local x y or print qq
    ... kill
    exec return y s gt sin sort ...
    Patrik Rak Patrik Rak November 2012 Development
  • IX register woes - or is SPIN buggy?Or am I missing something? I'm trying to use the IX reg to acess a table containing an x and y coord. My code below just doesnt seem to work proper…

    ... school math that to increase x,y you go up and right ...
    Ralf Ralf November 2012 Development
  • Graph Plothi! please, help with code: [PHP]For x=-100 To 100 For y=-100 To 100 If (x/2-25)*(x/2-25)+(y-50)*(y-50)<200 Or (x/2+25)*(x/2+25)+(y-50)*(y-50)<200 th…

    ... truncation, I presume), plus when x,y are 0,0 an errant ...
    Battle Bunny Battle Bunny November 2012 Development
  • Elliptical ChallengeSubsequent to the recent "Graph Plot" thread, I wrote this general purpose ellipse drawing routine which will plot (although it doesn't actually use …

    ... (Cx+X, Cy+Y);
    SP_SetPixel(Cx-X, Cy+Y);
    SP_SetPixel(Cx+X, Cy-Y ... (Cx+X, Cy+Y);
    SP_SetPixel(Cx-X, Cy+Y);
    SP_SetPixel(Cx+X, Cy-Y ... );
    SP_SetPixel(Cx-X, Cy-Y ...
    Dunny Dunny November 2012 Development
  • ZX-Paintbrush 2.2.9.5Dear ZX-Paintbrush friends, I want to present you some preview pictures of my latest progresses. Well, there are some bug-fixes to do, but it's work…

    ... /> GetWindowRect_(hwnd2,@r)
    x=r\left : y=r\top
    w ... ", @t$,#WS_VSCROLL|#WS_EX_CLIENTEDGE|#WS_VISIBLE|#ES_MULTILINE,x,y,w,h,hwnd,0,0 ...
    g0blinish g0blinish November 2012 Emulators
  • ZX-Paintbrush 2.2.9.5Dear ZX-Paintbrush friends, I want to present you some preview pictures of my latest progresses. Well, there are some bug-fixes to do, but it's work…

    ... /> GetWindowRect_(hwnd2,@r)
    x=r\left : y=r\top
    w ... ", @t$,#WS_VSCROLL|#WS_EX_CLIENTEDGE|#WS_VISIBLE|#ES_MULTILINE,x,y,w,h,hwnd,0,0 ...
    clausjahn clausjahn November 2012 Emulators
  • Elliptical ChallengeSubsequent to the recent "Graph Plot" thread, I wrote this general purpose ellipse drawing routine which will plot (although it doesn't actually use …

    ... /squashed one pixel in the x/y axes respectively, as can be ...
    Battle Bunny Battle Bunny December 2012 Development
  • Your Computer Magazine ScansPlease forgive my Intrusion. At the moment I'm trying to type in an Amstrad game called "Bomber" which was published in an issue of "Your Computer" O…

    ... 450 ELSE IF q$="y" or q$="Y" THEN GOSUB 3370 ... :PRINT n$;
    540 x%=left%:y%=1
    550 page ... CHR$(1)
    600 LOCATE x%,y%:PRINT "_";
    610 PRINT ... 10,2
    670 LOCATE x%,y%:print b$;
    680 POKE ... $);
    690 IF y%=bottom% AND x%=right% THEN 580
    CP/M User CP/M User December 2012 Chit chat
  • Arcade Game Designer 3The latest version of the arcade game creation tool for the 128K Spectrum. AGD 3 now boasts pop-up menu and inventory facilities for arcade adventur…

    ... to move a sprite from X;Y to A;B at the ...
    NRA NRA December 2012 Brand new software
  • ZX-Paintbrush 2.2.9.5Dear ZX-Paintbrush friends, I want to present you some preview pictures of my latest progresses. Well, there are some bug-fixes to do, but it's work…

    ... asm, select binary with width x height option.
    So you ... /> [QUOTE]Selecting width 2 characters x 16 pixels high will have ... but to X*Y, where X is character size and
    Y is pixel ...
    clausjahn clausjahn December 2012 Emulators
  • Arcade Game Designer 3The latest version of the arcade game creation tool for the 128K Spectrum. AGD 3 now boasts pop-up menu and inventory facilities for arcade adventur…

    ... to move a sprite from X;Y to A;B at the ... 'd have to divide the x and y distances by the number ... keep adding that to the x and y coordinates. Moving to a ...
    jonathan jonathan December 2012 Brand new software
  • Arcade Game Designer 3The latest version of the arcade game creation tool for the 128K Spectrum. AGD 3 now boasts pop-up menu and inventory facilities for arcade adventur…

    ... is simple via checking X' = offset + 16 * (X DIV 16). It's ... [CODE]REPEAT D
    X=X+H_offset
    Y=Y+V_offset
    ENDREPEAT[/CODE ... be using some routine Move_TO(x',y',speed) as you did with ... considerable fraction part is setting x';y' at the last step, ...
    NRA NRA December 2012 Brand new software
  • BASIC games on GameBoy Advance emulators? Possible ???Does anyone know is there any way to make ZXAdvance or FOON play BASIC games ? The game I want to convert is my own game which I quickly reprogramme…

    ... is displayed tho... in scaled X Y ... but its a white screen ...
    retromad retromad December 2012 Sinclair Basic
  • The Spectrum Show Episode 12Episode 12 of The Spectrum Show. In this episode we go back to February 1984 for all of the Sinclair news and latest Spectrum game releases. We comp…

    EARTH DEFENCE is nice game :-)

    [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0001562[/url]

    If anyone find adress of cursor position X,Y and keys test routine adress, then I can make patch for K-MOUSE controll :-)
    velesoft velesoft January 2013 Announcements
  • Altera CPLD vs Xylinx FPGAI will dig into the world of FPGA's, mainly to find something that can replace one or more GALs for my current and new projects. And it's never bad t…

    ... ' ;

    "constants
    X,C,Z = .X., .C., .Z. ;

    "inputs
    LOAD = (MODE == [ X , 1, X ]); "Various modes are defined by ...
    HOLD = (MODE == [ 0 , 0, X ]); "values applied to control pins ...
    mcleod_ideafix mcleod_ideafix January 2013 Hardware
<1…25262728293031…34>

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