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<1…28293031323334>
  • So shooting 360 degrees?...[I]How do I go about having - for example - a cannon in the middle of the screen, that can shoot in any direction towards the player?[/I] Well, I do…

    ... a change in x and a change in y movements which you ... , y0)

    y=y0

    for x from x0 + 1 ... D > 0
    y = y + 1
    plot(x, y)
    D = D ... - dx
    else
    plot(x, y)
    D = D + dy
    Dunny Dunny June 2014 Development
  • SpecBAS / SpecOS documentationHi, I just find out about SpecBAS and I was so impressed by the new functions while retaining compatibility with ZX Basic that I've been playing wit…

    ... .is an absolute location (the x,y of the screen)
    SPRITE ...
    ASH-II ASH-II June 2014 Sinclair Basic
  • New Spectrum User - Inveterate UpgraderI've been asking a few questions about my Speccy, which is the first I've owned despite my advancingh years. I was a C64 kid, but please don't hold …

    ... is just BEEP X,Y where X is the pitch, and Y is the ...
    Wiffleplop Wiffleplop July 2014 Hardware
  • New Spectrum User - Inveterate UpgraderI've been asking a few questions about my Speccy, which is the first I've owned despite my advancingh years. I was a C64 kid, but please don't hold …

    ... is just BEEP X,Y where X is the pitch, and Y is the ...
    ASH-II ASH-II July 2014 Hardware
  • Drawing a dotted line...Hi Folks, I cannot be the first person to want this (?) so here goes! Does anyone have a MC routine that does the same as the BASIC DRAW command bu…

    ...
    over 0
    plot x,y
    Calculate next pixel address ...
    plot x,y
    over 1
    plot x,y
    over ...
    jamorski jamorski July 2014 Sinclair Basic
  • Drawing a dotted line...Hi Folks, I cannot be the first person to want this (?) so here goes! Does anyone have a MC routine that does the same as the BASIC DRAW command bu…

    ... 255,0: LET X=-255: LET Y=175: GO SUB ... 23678: IF NOT X AND NOT Y THEN RETURN
    ... X: LET dy=SGN Y: LET X=ABS X: LET Y=ABS Y
    540 IF X=Y ... THEN LET L=Y ... : LET B=X ...
    Battle Bunny Battle Bunny July 2014 Sinclair Basic
  • Drawing a dotted line...Hi Folks, I cannot be the first person to want this (?) so here goes! Does anyone have a MC routine that does the same as the BASIC DRAW command bu…

    ... 255,0: LET X=-255: LET Y=175: GO SUB ... 23678: IF NOT X AND NOT Y THEN RETURN
    ... X: LET dy=SGN Y: LET X=ABS X: LET Y=ABS Y
    540 IF X=Y ... THEN LET L=Y ... : LET B=X ...
    Paddy Coleman Paddy Coleman July 2014 Sinclair Basic
  • Block RoutineHi Folks, I want to draw a block on the screen dependent on providing the X,Y,W,H values. I came up with the following: [CODE]100 LET l$=" …

    ... column with PRINT, and y & x with PLOT.
    ... y,"Height=";h'"Column=";x,"Width=";w
    120 LET y=INT ABS y ... x=INT ABS x: LET w=INT ABS w
    130 LET y=y-(y ... -20 AND y ... Routine
    190 REM x,y,w,h
    200 ...
    Battle Bunny Battle Bunny July 2014 Sinclair Basic
  • Block RoutineHi Folks, I want to draw a block on the screen dependent on providing the X,Y,W,H values. I came up with the following: [CODE]100 LET l$=" …

    ... /> LET i=FN a(x,y,h,v,a)
    ... LD (a63092),DE ;store y,x at 63092,3
    ADD ... ld a,(a63092) ;get row y
    rrca
    rrca ... hl,bc ;HL=22528 + 32*y + x
    push hl
    ... ! HL=display address for x,y
    LD A,(a63094 ...
    Battle Bunny Battle Bunny July 2014 Sinclair Basic
  • Block RoutineHi Folks, I want to draw a block on the screen dependent on providing the X,Y,W,H values. I came up with the following: [CODE]100 LET l$=" …

    ... a check on y, whereas all of x, y, x+w, y+h need to ... CLEAR 62999: DEF FN b(x,y,w,h,a)=USR 63000 ... br /> 110 INPUT "Row=";y,"Column=";x: INPUT "Height=";h,"Width=";w ...
    120 LET y=INT y: LET x=INT x: LET h=INT h ... a
    130 LET y=y-(y-20 AND y>20) OR y30 ...
    Battle Bunny Battle Bunny July 2014 Sinclair Basic
  • fixed point mathsI came across this site which is quite interesting [URL="http://z80-heaven.wikidot.com/advanced-math#toc18"]http://z80-heaven.wikidot.com/advanced-ma…

    ... divider module that does x/y, it multiplies x by the reciprocal (in ... other words, x * 1/y) and caches the result of ... 1/y.

    The thought behind ... while the result of 1/y is still in the cache ...
    Winston Winston July 2014 Development
  • fixed point mathsI came across this site which is quite interesting [URL="http://z80-heaven.wikidot.com/advanced-math#toc18"]http://z80-heaven.wikidot.com/advanced-ma…

    ... divider module that does x/y, it multiplies x by the reciprocal (in ... other words, x * 1/y) and caches the result of ... 1/y.

    The thought behind ... while the result of 1/y is still in the cache ...
    bobs bobs July 2014 Development
  • ZX-Paintbrush 2.3 publishedDear readers, Today, I published version 2.3 of ZX-Paintbrush. Inspirated by kgmcneil, I decided to follow his ideas and implemented a switchable p…

    ... applies its value to both X & Y, creating only Square raster ... Up/Down applies to the X coordinate and the second one ... applies to the Y, so that we can have ... " for "User Grid"... The X & Y values could perhaps be defined ...
    kgmcneil kgmcneil August 2014 Emulators
  • ZX-Paintbrush 2.3 publishedDear readers, Today, I published version 2.3 of ZX-Paintbrush. Inspirated by kgmcneil, I decided to follow his ideas and implemented a switchable p…

    ... applies its value to both X & Y, creating only Square raster ... Up/Down applies to the X coordinate and the second one ... applies to the Y, so that we can have ... " for "User Grid"... The X & Y values could perhaps be defined ...
    clausjahn clausjahn August 2014 Emulators
  • ZX-Paintbrush 2.3 publishedDear readers, Today, I published version 2.3 of ZX-Paintbrush. Inspirated by kgmcneil, I decided to follow his ideas and implemented a switchable p…

    ... applies its value to both X & Y, creating only Square raster ... Up/Down applies to the X coordinate and the second one ... applies to the Y, so that we can have ... " for "User Grid"... The X & Y values could perhaps be defined ...
    clausjahn clausjahn August 2014 Emulators
  • Why no PLOT, etc. on bottom two lines?I was pondering if there was any way to get PLOT, etc. to address the full screen from BASIC without having to write a few lines of assembler to bypa…

    ... h$=b$(175-y+1): LET l$=b$(x+1):
    ... :
    LET bit=x-8*INT (x/8)+1:
    LET ... [/code]
    'x' range is 0 to +255, 'y' range is -16 ... first two statements convert the x,y coordinates into a display ... , in which case the 'y' range becomes 0 to 191 ...
    Battle Bunny Battle Bunny August 2014 Sinclair Basic
  • Why no PLOT, etc. on bottom two lines?I was pondering if there was any way to get PLOT, etc. to address the full screen from BASIC without having to write a few lines of assembler to bypa…

    ... route and write a PLOT *x,y command that called a modified ... modify the POKE *x,y command into a PLOT *x,y command.

    dbolli dbolli August 2014 Sinclair Basic
  • Why no PLOT, etc. on bottom two lines?I was pondering if there was any way to get PLOT, etc. to address the full screen from BASIC without having to write a few lines of assembler to bypa…

    ... way to convert the x,y coordinates to a display ... returns (STKEND) the expression "x=y+USR Plot191" must always ... x=y+USR Plot191
    ;where x=0 to +255, y=-16 ... C=ABS y,ABS x; D,E=SGN y,SGN x
    ... 0
    ;convert y,x coordinates in BC to display ...
    Battle Bunny Battle Bunny August 2014 Sinclair Basic
  • Why no PLOT, etc. on bottom two lines?I was pondering if there was any way to get PLOT, etc. to address the full screen from BASIC without having to write a few lines of assembler to bypa…

    ... change the BASIC expression to "... x=(y+16)+USR ...".

    [ ... to +191
    ;Syntax: FLASH x=y+USR Plot191

    ... B,C=ABS y,ABS x; D,E=SGN y,SGN x
    ld ... /> neg ;if SGN y is +ve, make y -ve, so that ...
    Battle Bunny Battle Bunny August 2014 Sinclair Basic
  • ZX-Paintbrush 2.3 publishedDear readers, Today, I published version 2.3 of ZX-Paintbrush. Inspirated by kgmcneil, I decided to follow his ideas and implemented a switchable p…

    ... applies its value to both X & Y, creating only Square raster ... Up/Down applies to the X coordinate and the second one ... applies to the Y, so that we can have ...
    clausjahn clausjahn September 2014 Emulators
  • ZX-Paintbrush 2.3 publishedDear readers, Today, I published version 2.3 of ZX-Paintbrush. Inspirated by kgmcneil, I decided to follow his ideas and implemented a switchable p…

    ... " for "User Grid"... The X & Y values could perhaps be defined ...
    clausjahn clausjahn September 2014 Emulators
  • Best way to have multiple characters in AGDHi Guys Can someone please tell me if you can have 2 playable characters in game at anytime that span multiple screen sort of like the way Enigma Fo…

    ... I can't change the x/y coordinates of this new shown ...
    trw_mavrik trw_mavrik September 2014 Development
  • Game of Life.Last year (I think) or maybe the year before, I entered a Game of Life simulator into the CSS CGC compo but for the Sinclair ZX81. I decided to port…

    ... time.
    for x/ next x is slower then let x=x+1 : if ...
    Shaun.Bebbington Shaun.Bebbington September 2014 Sinclair Basic
  • Game of Life.Last year (I think) or maybe the year before, I entered a Game of Life simulator into the CSS CGC compo but for the Sinclair ZX81. I decided to port…

    ... scan x,y checks 9 points from x-1,y-1 to x+1,y+1 ... , which can be considered as three columns x-1,x,x ...
    Battle Bunny Battle Bunny September 2014 Sinclair Basic
  • ZX-Paintbrush 2.5 publishedDear readers, as there were many updates since the last version, I want to bring this to public, so that I hopefully can return back to ZX-Assembler…

    ... active yet?

    - The X/Y key system for toggling the ... : Rename the X as Y and rename the Y as X for keyboard shortcuts ... raster settings taken from the X & Y settings in the top ...
    kgmcneil kgmcneil September 2014 Emulators
  • ZX-Paintbrush 2.5 publishedDear readers, as there were many updates since the last version, I want to bring this to public, so that I hopefully can return back to ZX-Assembler…

    ... />
    [QUOTE=kgmcneil;793813]- The X/Y key system for toggling the ... : Rename the X as Y and rename the Y as X for keyboard shortcuts ...
    clausjahn clausjahn September 2014 Emulators
  • ZX-Paintbrush 2.5 publishedDear readers, as there were many updates since the last version, I want to bring this to public, so that I hopefully can return back to ZX-Assembler…

    ... raster settings taken from the X & Y settings in the top ... course 2 more rulers for X and Y selection axis. I'm ...
    clausjahn clausjahn September 2014 Emulators
  • Source of good quality edge connectorsI've been buying edge connectors from China using eBay now for a couple of years. They've been cheaper from eBay then at regular suppliers. And until…

    ... to rub in both directions (x & y) for best results.
    IanJ IanJ September 2014 Hardware
  • ZX-Paintbrush 2.5 publishedDear readers, as there were many updates since the last version, I want to bring this to public, so that I hopefully can return back to ZX-Assembler…

    ... would like to put the X/Y rulers off from that toolbars ... to put the now 6 X/Y rulers on a separate tool ...
    clausjahn clausjahn September 2014 Emulators
<1…28293031323334>

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