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<1…28293031323334>
  • ZX-Paintbrush 2.5 publishedDear readers, as there were many updates since the last version, I want to bring this to public, so that I hopefully can return back to ZX-Assembler…

    ... you mean about all those X/Y coordinate input boxes - they do ... /> - Instead of having 3 different X/Y icons, you could have only ...
    kgmcneil kgmcneil September 2014 Emulators
  • ZX-Paintbrush 2.5 publishedDear readers, as there were many updates since the last version, I want to bring this to public, so that I hopefully can return back to ZX-Assembler…

    ... you mean about all those X/Y coordinate input boxes - they ... - Instead of having 3 different X/Y icons, you could have only ... />
    About the X/Y boxes: Even if we don ... time, we need each X/Y pair for each scope. ... for the grid display X/Y boxes, as they can ...
    clausjahn clausjahn September 2014 Emulators
  • ZX-Paintbrush 2.5 publishedDear readers, as there were many updates since the last version, I want to bring this to public, so that I hopefully can return back to ZX-Assembler…

    ... days.

    About the X/Y rulers: Once again I changed ... and yesterday I extracted the X/Y rulers from all these toolbars ...
    clausjahn clausjahn October 2014 Emulators
  • ZX-Paintbrush 2.5 publishedDear readers, as there were many updates since the last version, I want to bring this to public, so that I hopefully can return back to ZX-Assembler…

    ... />
    The toolbars with these X/Y rulers appear inactive when the ...
    clausjahn clausjahn October 2014 Emulators
  • ZX-Paintbrush 2.5 publishedDear readers, as there were many updates since the last version, I want to bring this to public, so that I hopefully can return back to ZX-Assembler…

    ... useful...

    - The floating X/Y coordinate input boxes are a ...
    kgmcneil kgmcneil October 2014 Emulators
  • ZX-Paintbrush 2.5 publishedDear readers, as there were many updates since the last version, I want to bring this to public, so that I hopefully can return back to ZX-Assembler…

    ... useful...

    - The floating X/Y coordinate input boxes are a ...
    clausjahn clausjahn October 2014 Emulators
  • ZX-Paintbrush 2.5 publishedDear readers, as there were many updates since the last version, I want to bring this to public, so that I hopefully can return back to ZX-Assembler…

    ... /> [QUOTE=kgmcneil;794752]- The floating X/Y coordinate input boxes are a ... would be: Instead of caption X:[ ] Y:[ ] we could use
    Sx ... selectors
    Rx: [ ] y:[ ] for raster
    Gx: [ ] y:[ ] for grid
    clausjahn clausjahn October 2014 Emulators
  • ZX-Paintbrush 2.5 publishedDear readers, as there were many updates since the last version, I want to bring this to public, so that I hopefully can return back to ZX-Assembler…

    ... =clausjahn;794841]Instead of caption X:[ ] Y:[ ] we could use
    ... Sx: [ ] y:[ ] for selectors
    Rx: [ ] y:[ ] for raster
    Gx: [ ] y:[ ] for grid[/QUOTE ...
    Einar Saukas Einar Saukas October 2014 Emulators
  • ZX-Paintbrush 2.5 publishedDear readers, as there were many updates since the last version, I want to bring this to public, so that I hopefully can return back to ZX-Assembler…

    ... for confining movement along the X & Y axis and the user ...
    kgmcneil kgmcneil October 2014 Emulators
  • ZX-Paintbrush 2.5 publishedDear readers, as there were many updates since the last version, I want to bring this to public, so that I hopefully can return back to ZX-Assembler…

    ... for confining movement along the X & Y axis and the user ...
    clausjahn clausjahn October 2014 Emulators
  • Ebay Madness (not to be confused with the other one :D )Why is it that everytime I order something from "the Bay", sellers demand immediate payment, but then sit on my money for two or three days before se…

    ... they will post out within x-y days of the end of ...
    Amfoot Amfoot October 2014 Chit chat
  • Robot SantaAlien Ferox has grown beyond what could be accomplished on a humble Speccy - i've run out of memory AND ideas so that's indefinitely halted. BUT In…

    ... /> spawn x y"

    where
    x= sprite type
    y= sprite number ...

    then in the x ... sprite event write something like
    "if image =y
    gabriele amore gabriele amore October 2014 Brand new software
  • Robot SantaAlien Ferox has grown beyond what could be accomplished on a humble Speccy - i've run out of memory AND ideas so that's indefinitely halted. BUT In…

    ... /> spawn x y"

    where
    x= sprite type
    y= sprite number ...

    then in the x ... sprite event write something like
    "if image =y
    SimonLCFC SimonLCFC October 2014 Brand new software
  • Robot SantaAlien Ferox has grown beyond what could be accomplished on a humble Speccy - i've run out of memory AND ideas so that's indefinitely halted. BUT In…

    ...
    REMOVE

    SPAWN X Y
    ENDIF"

    In ... /> In sprite code X:
    If image=y (defining what image allows ... death animation, always inside code x; this way i can have ...
    gabriele amore gabriele amore October 2014 Brand new software
  • Robot SantaAlien Ferox has grown beyond what could be accomplished on a humble Speccy - i've run out of memory AND ideas so that's indefinitely halted. BUT In…

    ... /> REMOVE

    SPAWN X Y
    ENDIF"

    ... In sprite code X:
    If image=y (defining what image ... animation, always inside code x; this way i ...
    SUBTRACT 8 FROM Y
    TRAIL
    ... ADD 8 TO Y
    ENDIF

    SimonLCFC SimonLCFC October 2014 Brand new software
  • Robot SantaAlien Ferox has grown beyond what could be accomplished on a humble Speccy - i've run out of memory AND ideas so that's indefinitely halted. BUT In…

    ...
    SUBTRACT 8 FROM Y
    TRAIL
    ... ADD 8 TO Y
    ENDIF


    "Remove
    spawn x y"

    and in ... the x sprite code (i usually have ... animation (using the sprite image y)

    You ...
    gabriele amore gabriele amore October 2014 Brand new software
  • Robot SantaAlien Ferox has grown beyond what could be accomplished on a humble Speccy - i've run out of memory AND ideas so that's indefinitely halted. BUT In…

    ...

    "Remove
    spawn x y"

    and in the ... x sprite code (i usually have ... animation (using the sprite image y)

    You need to ...
    SimonLCFC SimonLCFC October 2014 Brand new software
  • ZX-Paintbrush 2.5 publishedDear readers, as there were many updates since the last version, I want to bring this to public, so that I hopefully can return back to ZX-Assembler…

    ... out what the abbreviations mean... X & Y are obvious enough, but ...
    kgmcneil kgmcneil November 2014 Emulators
  • ZX-Paintbrush 2.5 publishedDear readers, as there were many updates since the last version, I want to bring this to public, so that I hopefully can return back to ZX-Assembler…

    ... out what the abbreviations mean... X & Y are obvious enough, but ...
    clausjahn clausjahn November 2014 Emulators
  • Kempston mouseHas anyone got code to work with an emulated Kempston mouse? There seems to be some conflicting information in the internet on which bits are reset w…

    ... /> 10 LET x=IN 64479
    20 LET y=IN 65503
    21 IF y>175 THEN ... LET y=175
    25 ... PRINT AT 0,0;x;" ";y;" "
    30 IF IN 64223 ... IN 64223=254 THEN PLOT x,y
    50 GO TO 10 ...
    MatGubbins MatGubbins November 2014 Development
  • Beautiful codeSome people see beauty or something sublime in maths formulas and equations, can anyone suggest examples of beautiful or sublime programming?

    ... says, eg, distance from point x,y
    Alcoholics Anonymous Alcoholics Anonymous November 2014 Development
  • Snowfall effectHow do you go about creating a snowfall effect like the one in Yeti? Now don't laugh, I'm currently printing 32 UDG's of dots OVER the top of my gam…

    ... br /> ;
    snowtab ;x (0-256),y (0-192) of each ... ;arrive with IX addressing x,y, return with HL pointing ... br /> rlca ; divide x by 8 and multiply by ... ld a,(ix+0) ; x coordinate.
    rrca ; only ...
    R-Tape R-Tape December 2014 Development
  • Snowfall effectHow do you go about creating a snowfall effect like the one in Yeti? Now don't laugh, I'm currently printing 32 UDG's of dots OVER the top of my gam…

    ... br /> ;
    snowtab ;x (0-256),y (0-192) of each ... ;arrive with IX addressing x,y, return with HL pointing ... br /> rlca ; divide x by 8 and multiply by ... ld a,(ix+0) ; x coordinate.
    rrca ; only ...
    R-Tape R-Tape December 2014 Development
  • Testers for new z88dk clibA long (long, long, long) time ago a few people offered to help test the new clib in z88dk. Much time has passed since then and I won't hold people,…

    ... Add_X_Y(void);

    int X, Y;

    main()
    ...
    ioctl(fd, IOCTL_OTERM_SET_WINDOW_COORD, x, y);
    ioctl(fd, IOCTL_GET_WINDOW_RECT, ... , IOCTL_GET_CURSOR_COORD, &x, &y);
    ioctl(fd, IOCTL_SET_CURSOR_COORD, x, y);

    Alcoholics Anonymous Alcoholics Anonymous December 2014 Development
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ... B]
    Set the current x,y coordinate after snapping it to ... print mode, etc). Advance the x coordinate by char width. This ... font)
    5..6 current x coordinate
    7..8 ... current y coordinate
    9..10 window.x coordinate (in ...
    Alcoholics Anonymous Alcoholics Anonymous January 2015 Brand new software
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ... too so that an "AT x,y" sequence occupies 5 bytes in ...
    Alcoholics Anonymous Alcoholics Anonymous January 2015 Brand new software
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ... adds spacing by advancing the x coordinate between words rather than ... more?

    For whether x,y should be 8-bit or ...
    Alcoholics Anonymous Alcoholics Anonymous January 2015 Brand new software
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ... more?

    For whether x,y should be 8-bit or ...
    Timmy Timmy January 2015 Brand new software
  • Simple sprite inertiaDoes anyone have or can anyone point me to any good examples of sprite inertia (in assembly)? I'm not after anything vector related, just simple x,y…

    ... accuracy. That means that pixel_x = x >> 6, for example ... .

    You have position (x, y), velocity (vx, vy) and acceleration ... vy = vy + ay; y = y + vy (also for the x axis), then check ...
    na_th_an na_th_an January 2015 Development
  • Random object placementI'm looking for some advice on placing objects randomly in a game. I have a routine that reads a table and prints the corresponding object: 0 prints…

    I just run a simple empirical test (plotting randomly on screen) to compare the random generator algorithms mentioned here:

    [CODE]10 FOR f=0 TO 20000
    20 LET y=USR 32768: IF y
    Einar Saukas Einar Saukas February 2015 Development
<1…28293031323334>

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