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<1234567…34>
  • Screen LoaderCouple days ago i find very interesting loader routine in ex Yugoslavia magazine "Svet Kompjutera" from january 1987. Authors of article, calls this …

    ... /> RET NC
    LD A,C
    XOR &03
    LD ... C,A
    LD H,& ... LFF41
    LFF32 RL C
    XOR L
    RET NZ< ... br /> LD A,C
    RRA< ... amp;FE)
    RRA
    XOR C
    AND &20
    Pegaz Pegaz August 2006 Games
  • Kiwi OS for z80 computerHi everyone, Nearly made my z80 computer with 2K ROM 32K RAM. It has an OS im still writing called Kiwi (apple, blackberry, you get the idea ;D) he…

    ... CURRENT DATA VALUE)
    XOR C ;XOR THE CURRENT VALUE (TOGGLE ... CURRENT DATA VALUE)
    XOR C ;XOR THE CURRENT VALUE (TOGGLE ... CURRENT DATA VALUE)
    XOR C ;XOR THE CURRENT VALUE (TOGGLE ... DATA VALUE)
    XOR C ;XOR THE CURRENT VALUE (TOGGLE ...
    Robin Robin August 2011 Announcements
  • checksum routine from Space GunThis routine starts off with HL=$ffff and a file header read from tape, for each byte of which in turn it assigns to A and calls this routine, ending…

    ... .
    [code]
    LD C,A : XOR H : AND $f0 :
    LD ... :
    LD B,A : RRA : XOR H : AND $0f :
    LD ... : LD A,E : XOR C : AND $0f :
    LD C,A : RLA : RLA ... ,A : LD A,B : XOR H : XOR E
    LD H,A ... : LD A,B : RLA : XOR D : OR C
    LD L,A ...
    Battle Bunny Battle Bunny January 2013 Games
  • Adding a pause key to ArkanoidHaving rediscovered the simple pleasure of playing 1980s games on genuine 1980s hardware, I've also remembered that emulation can provide a feature m…

    ... (bit 0)
    in a,(c) ; read it
    rra ...
    rra
    jr c,$ - 3 ; keep probing until ... ,(0xfe)
    rra
    xor c
    and 0x20
    ...
    stephenw32768 stephenw32768 August 2013 Games
  • Movin And A Groovin Horizontal Flip improvementOn the left is the flip horizontal portion from Andy Pennell'S excellent Movin' & a Groovin' machine code screen routines from Your Spectrum #19 (Oct…

    ... br /> xor c
    and %01100110
    xor c ;a=GFEDCBAH ... br /> xor c
    and %01100110
    xor c ;a=GFEDCBAH ...
    MatGubbins MatGubbins August 2013 Development
  • RCS HelpThis plea for HELP is related to the RCS screen handling routines thread. To further save space in the current crop of routines its looking like the …

    ... /> A9 lp1 xor c
    E6F8 and $f8
    A9 xor c
    57 ... ld d,a
    A8 xor b
    A9 xor c ...
    jamorski jamorski September 2013 Development
  • Ghosts n' Goblins loaderI'm trying to put Ghosts n' Goblins onto a +3 disk but struggling to understand the mc loader. Basic loader [code] ink 7 : clear 25000 : load "" cod…

    ...

    65140: RL C
    65142: XOR L
    65143: RET ...
    65205: NOP
    65206: XOR C
    65207: AND 32
    65385: RL C
    65387: XOR L
    65388: RET ...
    65460: NOP
    65461: XOR C
    65462: AND 32
    Speccy_James Speccy_James February 2014 Development
  • Unusual custom turbo loaders - with sourcesI have always been fascinated by turbo loaders; my games all feature a TZX version with one of such schemes implemented, and I have been experimentin…

    ... /> LD A,C
    XOR 003
    LD C,A
    ... JR 65451
    RL C
    XOR L
    RET NZ< ... A,(254)
    RRA
    XOR C
    AND 032
    ... /> LD A, C
    XOR 3
    LD C, A
    ... , (254)
    RRA
    XOR C
    AND 32
    JR ...
    Alessandro Grussu Alessandro Grussu May 2014 Development
  • A sped up pixel-shift routine for 1-byte–wide spritesHere’s an optimized (for speed) real-time sprite shifting routine for sprites that are one byte wide. It uses no memory variables for storage of inte…

    ... counter
    ld c,(hl) ;load C with first byte
    xor a ;clear A and ... br /> msl_shift
    rr c ;shift through Carry
    ... into A
    xor c ;merge it with C
    ld ( ... /> ld a,(hl)
    xor b
    ld (hl), ...
    Ast_A_Moore Ast_A_Moore February 2017 Development
  • Console frameworkStill working on Specotron, but at the point where working out the diagonal lines collision is not good at beer o'clock. In the meantime I've knoc…

    ... putc:
    xor a
    or c
    ret z ...
    .toomanylines
    xor a
    inc a
    .only1halflinepressed
    xor a ; zero A
    ... /> .onlysymshiftpressed
    inc c
    xor a
    ret
    Paradigm Shifter Paradigm Shifter August 2022 Development
  • line routineWondered if anyone can help me out. I have been programming a 3d graphics library for the spectrum, in Machine code. The line routine that I have i…

    ... A,L ; old x
    XOR C ; new x
    AND 8 ... on screen
    ADD A,C
    SUB L
    LD ...
    Dr BEEP Dr BEEP October 2001 Sinclair Miscellaneous
  • line routineWondered if anyone can help me out. I have been programming a 3d graphics library for the spectrum, in Machine code. The line routine that I have i…

    ;
    ; Graph Library
    ; (c) SerzhSoft '03.10.96
    ; ... /> ld e,a
    jr c,$+6 ;->
    ld a ...
    SerzhSoft SerzhSoft January 2002 Sinclair Miscellaneous
  • Machine Code: quicksort optimisationI came across this z80 quicksort implementation when going through the wikipedia article on the same. It's 44 bytes long. I was wondering if any of …

    ... ld a,b
    or c
    ret z ; if ... /> cp h
    jr c, swap3
    jr nz, ... qsort1
    ld a,c
    cp l
    ... HL aligns on item
    xor c
    rra
    jr ... last+1
    ld l,c
    ld h,b
    Alcoholics Anonymous Alcoholics Anonymous January 2006 Development
  • Loading schemes18 years ago I hated loading schemes like Alcatraz and Speedlock because they were a b*tch to copy and became unreliable when the tape got older. Now…

    ...
    ld a,c
    xor $03
    ld c,a
    ld ... lff41
    lff32 rl c
    xor l
    ret nz
    rra
    xor c
    and $20
    jr ...
    Tom-Cat Tom-Cat July 2006 Games
  • In Machine Code, what is the quickest way to sort bytes?I am playing around with some ordering of sprites, where I want to order them by vertical position. I used some Rodnay Zaks code to order some bytes…

    ... value to swap
    ld c, 123 ; 2nd value to ... 1st value into a
    xor c ; merge with 2nd value< ... result in 1st value
    xor c ; restore to 1st value< ... merged 1st/2nd values
    xor c ; remove 1st value
    ...
    Kiwi Kiwi August 2006 Development
  • How does interrupts work?I am a little confused regarding the interrupts on the Spectrum. If I have some hundred bytes of machine code started with, say, [B]RANDOMIZE USR 300…

    ... /> 168 xor b
    169 xor c
    170 xor d
    171 xor e ...
    172 xor h ...
    174 xor l
    175 xor (hl)
    176 xor a
    BloodBaz BloodBaz June 2007 Development
  • Splitting Images tzx maybe not perfectI've been hacking this game and its loader. Also the save routine is intact in this game. It saves a block with a pilot length of 801 pulses. Test…

    ... /> ld sp, $abf4
    xor a
    out ($fe), a ... br /> ld a, c
    xor $03
    ld c, a
    ... l_a1fb
    l_a1ec: rl c
    xor l
    ret nz ...
    ld a, c
    ... , ($fe)
    rra
    xor c
    and $20
    jr ...
    FrankT FrankT August 2007 MIA/STP/SDP
  • DarkStar.tzx in Spectaculator 6.25Hi all I think I have found a bug in Spectaculator. Darkstar.tzx(OriginalRelease) wiil not not load. DarkStar.tap loads The DarkStar Re-release t…

    ... actual data.

    The C register holds the current value ... clears the EAR bit in C. This is okay if it ... 1F RRA
    FD2F A9 XOR C ; DOH!
    FD30 E6 20 ... [/code]to avoid messing with C altogether.

    [quote=Jon ...
    Jon Needle Jon Needle August 2007 Emulators
  • Jetpac questionHi all, I just bought a copy of Jetpac off of Ebay and I'm having problems. To start, I'm trying to play it on an issue 2 Speccy with Interface 1, 2 …

    ... SaveRamtopValue

    Detected_48K
    XOR A ; Set 48K RAMTOP value ... /> ;Store end of scan in C (C is preserved by the RAND16 ...
    LD A,B
    XOR C
    LD (FailedBits),A
    PUSH BC
    LD C,D ; Load (C)orrect byte and (B ...
    Digital Prawn Digital Prawn January 2009 Games
  • Sprites masterclassHi All, You guys are probably tired of explaining sprites but I'd like to clarify a few things if possible. I've sorted the vertical aspect of scro…

    ... a,(hl)
    xor c
    ld (hl),c ;hl, the screen address ... a,(hl)
    xor c
    ld (hl),c ;put graphic in there ... a,(hl)
    xor c
    ld (hl),c ;hl, the screen address ... a,(hl)
    xor c
    ld (hl),c ;put graphic in there ...
    R-Tape R-Tape February 2011 Development
  • Serial protocol, help!Hi, simply trying to find best way to transfer programs from PC to real ZX Spectrum for testing purposes. Under Windows I tried using Spxfr and it w…

    ... states
    rr c ; and to msb (c) |8 t-states ... states
    rr c ; and to msb (c) |8 t- ... />
    stop_bit:
    ;; invert c to get real value to ... | 7 t-states
    xor c ; 0xff xor anything = !anything | 4 t ...
    tstih tstih May 2011 Development
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... code accordingly

    xor c ; compare BIT 0 from character ... accordingly

    srl c ; check BIT 0 from current ... font data)

    xor a ; first font byte is ...
    Einar Saukas Einar Saukas July 2011 Development
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... code accordingly

    xor c ; compare BIT 0 from character ... accordingly

    srl c ; check BIT 0 from current ... font data)

    xor a ; first font byte is ...
    Einar Saukas Einar Saukas August 2011 Development
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... code accordingly

    xor c ; compare BIT 0 from character ... accordingly

    srl c ; check BIT 0 from current ... font data)

    xor a ; first font byte is ...
    Einar Saukas Einar Saukas August 2011 Development
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... ; call DRIVER
    ; ret c ; stop if row changed (reached ... accordingly

    xor c ; compare BIT 0 from character ... data)

    xor a ; first font byte is ...
    Einar Saukas Einar Saukas August 2011 Development
  • Kobrahsoft DB1 - doesn't work?Hi, I've tried loading [URL="http://www.worldofspectrum.org/infoseek.cgi?regexp=^DB1$&pub=^Kobrahsoft$&loadpics=3"]DB1 by Kobrahsoft[/URL] into two …

    ...
    XOR E ; 8004 AB
    XOR D ; 8005 AA
    XOR C ; 8006 ... A9
    XOR B ; 8007 A8
    Battle Bunny Battle Bunny August 2011 Sinclair Miscellaneous
  • Need help with tzxingI recently got a copy of this Polish text game: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0006622[/url] I can't make a tzx of it howeve…

    ...
    LD C,E
    EXX
    XOR A
    ... CP 15
    JR C,L49465
    XOR A
    DEC A ... RRA
    RET NC
    XOR C
    AND 32
    JR ... br /> SUB H
    XOR 1
    PUSH HL
    LD H,A
    XOR 192
    DEC A
    Ralf Ralf October 2011 MIA/STP/SDP
  • Need help with tzxingI recently got a copy of this Polish text game: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0006622[/url] I can't make a tzx of it howeve…

    ... D0 C1A0-63F3=23981
    XOR C ; C1A1 A9
    AND ... 28 F3
    LD A, C ; C1A6 79
    CPL ... ; C1A7 2F
    LD C, A ; C1A8 4F
    ...
    Battle Bunny Battle Bunny October 2011 MIA/STP/SDP
<1234567…34>

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