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Search Again :: Adv Search 1000 results in 0.013s
<1…28293031323334>
  • Must be missing the point - machine code... Hi Folks, Trying my hand at machine code again but falling at the first hurdle. I hand crafted the following to run at address 62000 and the co…

    ... $18
    62011 Loop1: LD C,$00 ; Repeat Loop2 256 times ... byte $2C
    62018 DEC C ; Next iteration of Loop2 $0D ... JP NZ,Loop2 ; Loop if C not zero $C2 (62016) $40 ... $3A $30 $F2
    62028 XOR A ; Invert bit pattern $AF ...
    Paddy Coleman Paddy Coleman September 2016 Development
  • Must be missing the point - machine code... Hi Folks, Trying my hand at machine code again but falling at the first hurdle. I hand crafted the following to run at address 62000 and the co…

    ... $00 $40
    62009 LD C,$18 ; Repeat Loop1 24 times ... $3A $30 $F2
    62026 XOR A ; Invert bit pattern $AF ... $30 $F2
    62030 DEC C ; Next iteration of Loop1 $0D ... JR NZ,Loop1 ; Loop if C not zero $20 (-22 Bytes ...
    Paddy Coleman Paddy Coleman September 2016 Development
  • Optimized (in size) Z80 simulatorI am evaluating Z80 simulators to try to create a tool to analyse z80 programs. I'd like to start with a simple register coverage tool and t-state cy…

    ... might work better on compiled C code, as part of an ... instructions later there is a XOR A and there's nothing ...
    tstih tstih September 2016 Development
  • How to turn OFF the "ULA Plus"??Hi. We've made a platform-game for 128k. While testing it on 2 machines with ULA+ we have noticed the colours are crap. Can You suggest h…

    ... ; mode select.
    out (c),a ; set ULAplus mode.
    xor a ; mode off.
    ... out (c),a ; switch off ULAplus.
    Sokurah Sokurah September 2016 Sinclair Miscellaneous
  • Proportional fontsI've been doing some proportional font drawing, purely on C level at the moment, but it's orders of magnitude slower than I'd want it to be. It's sti…

    ... )
    ld l,d
    xor (hl)
    and #F0
    xor (hl)
    ld (bc),a< ... br /> inc c

    ... ;the above is ... h
    exa
    ld c,a
    inc b
    Hikaru Hikaru October 2016 Development
  • Flicker-free animationTrying to create flicker-free screen update, but... Where I'm wrong? [url="https://dl.dropboxusercontent.com/s/pfywhfejfmwt2zq/test_128.sna"]Snaps…

    ... :
    ld a, 0x17
    xor %1010
    ld (swap_video+1 ... /> ld bc, BANKS
    out (c), a

    ret
    ld bc, BANKS
    out (c), a

    ret
    Bedazzle Bedazzle October 2016 Development
  • Graphics program in AssemblyHi so I think I'm getting the hang of this so I've done this program. It writes directly to the screen. I'm using ZX Spin. [code] LD HL,16384 LD B,…

    ... A>255 THEN...
    XOR A ; LET A =0 : ENDIF ... /> LD A,B
    OR C
    JR NZ,Loop
    GReW GReW November 2016 Assembler
  • Communal Project for ASM NewbiesHi Folks, I tend to learn best by trying stuff and then going through the pain of it not working so that I can research and fix mistakes. I suspec…

    ... player 1
    LD C,H ;1/4 - C = Player 1 height ... the next row
    DEC C ;1/4 - Counting down the ... we need to draw
    XOR A ;1/4 - Set A ...
    KrazyKattapilla KrazyKattapilla November 2016 Assembler
  • RCS (Reverse Computer Screen)[B]RCS[/B] ("Reverse Computer Screen", or simply SCR written backwards) is a small utility I'm about to release, that reorders bytes from the ZX-Spec…

    ... /> inc hl
    ld c, (hl) ; attrib = * ... jr nz, paint_skip
    xor a ; col = 0;
    ld (ix+0), c ; *(p+delta[col]) = ...
    Einar Saukas Einar Saukas December 2016 Development
  • How would you do a negative image ?So I want to invert a Speccy bitmap. What would be the fastest and easiest way to this ? I've been using this a lot but I can't see how I could achi…

    ...
    rlca
    xor e
    and c
    xor e
    ld ...
    Hikaru Hikaru December 2016 Assembler
  • Code optimisation! 16bit number to 5 digit stringJust for interest this one, any thoughts on how to make this as fast as possible? Little optimisations to this routine or a complete reimagining? …

    ... /> [code];Inputs:
    ; C unsigned integer
    ;Outputs:
    bBinBCD:
    xor a
    ld b,8 ... /> djnz nbit
    rl c
    ret
    [/code ... ; B, C = 0
    ; 29 bytes, 801cc
    wBinBCD:
    xor a ...
    Magne Magne December 2016 Development
  • Code optimisation! 16bit number to 5 digit stringJust for interest this one, any thoughts on how to make this as fast as possible? Little optimisations to this routine or a complete reimagining? …

    ... /> ; B, C = 0
    ; 29 bytes, 801cc
    wBinBCD:
    xor a ... ,h ; a h
    dec c
    jr nz,nl
    C

    [code];Input: HL ...
    ld b,16
    xor a
    add hl,hl ...
    Hikaru Hikaru December 2016 Development
  • Code optimisation! 16bit number to 5 digit stringJust for interest this one, any thoughts on how to make this as fast as possible? Little optimisations to this routine or a complete reimagining? …

    ... dabble
    ;Inputs:
    ; C unsigned integer
    ;Outputs:
    bBinBCD:
    xor a
    ld b,8 ... br /> djnz nbit
    rl c
    ret[/code]
    [ ... /> Another way to save C register usage, and get a ...
    Magne Magne December 2016 Development
  • ZX GameDev tools consolidatedHello WoS! It's been a while, yet with a plenty of decent gamedev tools (including new ones!), is there a [i]single/pivot table[/i] or some datash…

    ... script-based language and underlying C compiler to make the ... be any type (mask, or, xor, load). The model is sprites ... underlying tool, an ansi C compiler with linker/librarian assembler ... which supports easy mixing of C and asm, comprehensive libraries written ...
    Alcoholics Anonymous Alcoholics Anonymous January 2017 Development
  • Akalabeth gamei found now that someone ported an ansi-basic game (coded in 1979?) to msx-basic - what about a zx-spectrum basic version of it? ;) https://plus.goo…

    ... /> PLOTs: push hl
    ld c,(ix+1)
    ld b ... e,a
    ld c,a
    xor a
    ld b ...
    Battle Bunny Battle Bunny January 2017 Sinclair Basic
  • Look whats possible in 924 bytesSo, finally after over a year of development and nearly 25 years since I first designed the graphics, I've actually made it to the point where this i…

    ... e,l
    ib_lp0:
    xor a
    ld (hl),a ... /> ld (hl),a
    inc c
    dec l
    inc ...
    Arkannoyed Arkannoyed February 2017 Development
  • c64 .sid player coming soon to specy 128!!!c64 .sid player coming soon to specy 128!!! the first old version uses only square waves, 4 years ago: https://www.youtube.com/watch?v=6CKt9noxA7s…

    ... bc,#FFFD
    xor a
    out (c),a ;select AY ... b,#BF
    out (c),h ;try writing stuff to ... br /> .AY_found
    out (c),l ;select "AY register 16 ... exist)
    in a,(c) ;and try reading it ...
    Hikaru Hikaru March 2017 Announcements
  • A sped up pixel-shift routine for 1-byte–wide spritesHere’s an optimized (for speed) real-time sprite shifting routine for sprites that are one byte wide. It uses no memory variables for storage of inte…

    ... )
    inc e

    xor (hl)
    ld (hl),a ... back in L
    jr c,nsl_shift_done ;if ADD A,$20 ... />
    ld a,(hl)
    xor d
    ld (hl),a ... back in L
    jr c,msl_shift_done ;if ADD A,$20 ...
    Jerri Jerri March 2017 Development
  • A sped up pixel-shift routine for 1-byte–wide spritesHere’s an optimized (for speed) real-time sprite shifting routine for sprites that are one byte wide. It uses no memory variables for storage of inte…

    ... />
    ld a,(hl)
    xor d
    ld (hl),a ...
    ld a,(hl)
    xor e
    ld (hl),a ... back in L
    jr c,msl_shift_done ;if ADD A,$20 ...
    Jerri Jerri March 2017 Development
  • Look whats possible in 924 bytesSo, finally after over a year of development and nearly 25 years since I first designed the graphics, I've actually made it to the point where this i…

    ... af
    and c ;
    ld ... /> set_counters:
    xor a
    rld ...
    dec c ;DEC C overlay counter
    Arkannoyed Arkannoyed March 2017 Development
  • Look whats possible in 924 bytesSo, finally after over a year of development and nearly 25 years since I first designed the graphics, I've actually made it to the point where this i…

    ... af'
    and c ;
    ld ... /> set_counters:
    xor a
    rld ...
    dec c ;DEC C overlay counter
    Arkannoyed Arkannoyed March 2017 Development
  • Look whats possible in 924 bytesSo, finally after over a year of development and nearly 25 years since I first designed the graphics, I've actually made it to the point where this i…

    ... ,get_data ;

    dec c ;DEC C overlay counter
    jr nz ... ?
    put_bit:
    cpl
    xor (hl)
    and e
    Arkannoyed Arkannoyed March 2017 Development
  • Copying a single character from one place to another?[code] ORG 33000 LD A,8 LD HL,16384 LD BC,256 LD DE, 18432 LOOP: PUSH AF LD A,(HL) LD (DE),A ADD HL, BC POP AF DEC A JR NZ,LOOP REST […

    ... for such instructions as "OUT (c), a", the port number is ... C - but the value in B ... supports | for OR and ^ for XOR, or you can use the ... words AND / OR / XOR.

    The conditions you ...
    Ralf Ralf March 2017 Assembler
  • Recently broken links???We all know that most WoS archive files are inaccessible, except for tapes, snapshots and screenshots. However even those started disappearing rec…

    ... /pub/sinclair/games-info/x/XOR.txt
    /pub/sinclair/games ... /pub/sinclair/screens/in-game/c/Codebreaker.gif
    /pub/ ... /pub/sinclair/screens/in-game/c/CowboyShootout.gif
    /pub/ ... sinclair/screens/in-game/c/CowboyShootOut.gif
    /pub/ ...
    Einar Saukas Einar Saukas April 2017 WoS/Forum Issues
  • ZXSCLZF - Yet another Screen CompressorQuick disclaimer before I continue, this compressor does not shrink screens as small as some of the others posted here, in particular the very good z…

    ... back to attr space
    xor d
    rra ; 4t

    [code]
    ld c,(hl) ; 7t - get col check ...
    Hikaru Hikaru April 2017 Development
  • ZXSCLZF - Yet another Screen CompressorQuick disclaimer before I continue, this compressor does not shrink screens as small as some of the others posted here, in particular the very good z…

    ... offset+length copy
    jr c,_ulzfa010 ; 12/7t - ... copy routine
    ld c,a ; 4t - store ... pos)
    ld a,c ; 4t - bring back ... mem space?
    jr c,_ulzfa070 ; 12/7t - ...
    rlca ; 4t
    xor %10000010 ; 7t
    ld d ...
    TomD TomD April 2017 Development
  • ZXSCLZF - Yet another Screen CompressorQuick disclaimer before I continue, this compressor does not shrink screens as small as some of the others posted here, in particular the very good z…

    ...
    rlca ; 4t
    xor %10000010 ; 7t
    ld d ... unsigned char *s,unsigned char **c);

    int ... (unsigned char *s,unsigned char **c) {
    rr pos;

    }
    }
    *c=s+pos.rr;
    return ...
    TomD TomD April 2017 Development
  • ZXSCLZF - Yet another Screen CompressorQuick disclaimer before I continue, this compressor does not shrink screens as small as some of the others posted here, in particular the very good z…

    ... jr c,_uclzf120
    rlca
    rlca
    rlca
    xor 130 ...
    ret nz
    xor d
    rra
    ... jr c,_uclzf120
    rlca
    rlca
    rlca
    xor 130 ... jr c,_uclzf120
    rlca
    rlca
    rlca
    xor 130 ...
    TomD TomD May 2017 Development
  • Super Wonder Boy antimultiface[url="http://bizzley.com/"]Bob Pape's book[/url] mentioned that Rob Hylands put Multiface protection in Super Wonder Boy. The program can detect whe…

    ...
    JR NZ,LFB85
    XOR A
    LD L,A ... /> DEC DE
    LD A,C
    LDDR[/code]
    goodboy goodboy May 2017 Development
<1…28293031323334>

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