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<1…28293031323334>
  • Zynaps scrolling - anyone ever reverse enginnered this?Zynaps has IMO some impressive scrolling - it utilises 18 character rows of the display file, so quite a large active play area, and scrolls 2 pixels…

    ... ld (34273), sp ; 34250
    xor a ; 34254
    ld (34280 ... hl), c ; 34448
    ld h, (ix+5) ; 34449
    xor a ... ld a, (hl) ; 34477
    xor b ; 34478
    ld (hl ... ld a, (hl) ; 34513
    xor 24 ; 34514
    ld (hl ...
    dmsmith dmsmith August 2020 Games
  • Dynamite Dan II - Island 6 - HELP!Hi all, can someone possibly create a snapshot of Island 6 (car park island) on Dynamite Dan II for me please? I'm trying to work out why half the…

    ... $556 ; load CODE
    xor a
    out ($fe),a ... />
    poker: ld c,8 ; Island 1
    ...

    dec c ; Island 2
    bit ...

    dec c ; Island 3
    bit ... 29384
    ld (hl),c ; Write Island number into 29384 ...
    FrankT FrankT December 2020 Games
  • Tricks to make mirror image of a graphic?I've been working on a sprite routine for lots of sprites and animations. I'm only storing right facing graphics, and converting them to left facing.…

    ... 7
    lp: xor a ; 4
    ld c, (hl) ; 7 ...
    b1: bit 1, c ; 8
    jr z, ...
    b2: bit 2, c ; 8
    jr z, ...
    b3: bit 3, c ; 8
    jr z, ...
    b4: bit 4, c ; 8
    jr z, ... 7
    b7: bit 7, c ; 8
    jr z, ...
    FrankT FrankT December 2020 Assembler
  • Remainder (Mod) calculationsI've been figuring out how to calculate remainders after integer division by a constant divisor k (A mod k = A % k). I found that for most small di…

    ... ), same numbers used in your C code above, you can find ...
    Magne Magne October 2021 Assembler
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... /> ld (player_x), a
    xor a ; a = 0
    ... /> ; c column
    ;
    sprite8x8a:
    ; zero A
    xor a ... :
    ; zero A
    xor a
    ; convert y-coord ... :
    ; zero A
    xor a
    ; convert y-coord ...
    Paradigm Shifter Paradigm Shifter June 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... /> ; c column
    ;
    sprite8x8a:
    ; zero A
    xor a ... :
    ; zero A
    xor a
    ; convert y-coord ... :
    ; zero A
    xor a
    ; convert y-coord ... :
    ; zero A
    xor a
    ; convert row -> ...
    Paradigm Shifter Paradigm Shifter June 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ...
    ; c column
    ;
    sprite8x8a:
    ; zero A
    xor a ... col onto it
    add c
    ld l, a
    Paradigm Shifter Paradigm Shifter June 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ...
    ; c column
    ;
    sprite8x8a:
    ; zero A
    xor a ... col onto it
    add c
    ld l, a
    Paradigm Shifter Paradigm Shifter June 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... l = pixel y-coord
    ; c = pixel x-coord/8
    ; zero A
    xor a
    ; convert row -> ... in cells at column C and C+1
    ld ... in cells at column C and C+1
    ld ... ld de, gfx16x16_ball
    ld c, 5 ; column of screen< ...
    Paradigm Shifter Paradigm Shifter June 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... not pixel coord)
    ; c = pixel x-coord/8
    ; zero A
    xor a
    ; convert row -> ... col onto it
    add c
    ld l, a ... screen in cells at column C and C+1
    ld ... in cells at column C and C+1
    ld ...
    Paradigm Shifter Paradigm Shifter June 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ...
    ; c column
    ;
    sprite8x8a:
    ; zero A
    xor a ...
    ; c column
    ;
    sprite8x8aDoubleStride:
    ; zero A
    xor a ... /> sprite8x8caAlwaysLookupRow:
    ; zero A
    xor a
    ; convert y-coord ...
    Paradigm Shifter Paradigm Shifter July 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... /> sprite8x8caAlwaysLookupRow:
    ; zero A
    xor a
    ; convert y-coord ... screen in cells at column C and C+1
    ; Unrolled loop ... screen in cells at column C and C+1
    ld a ... screen in cells at column C and C+1
    ; Unrolled ...
    Paradigm Shifter Paradigm Shifter July 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ...
    ; c column
    ;
    sprite8x8aDoubleStride:
    ; zero A
    xor a ... column C and C+1
    ; Unrolled loop, 7 iterations
    xor a ...
    add c
    ld l, a
    xor a
    ; unroll ...
    Paradigm Shifter Paradigm Shifter July 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... x coord of exit
    xor a
    ld (level_exit_y), a ... /> ld hl, player_xprev
    ld c, (hl)
    ld hl, player_yprev ... /> ld hl, player_x
    ld c, (hl)
    ld hl, player_y ... br /> ; B -> row
    ; C -> column
    ; A -> ...
    Paradigm Shifter Paradigm Shifter July 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... x coord of exit
    xor a
    ld (level_exit_y), a ... /> ld hl, player_xprev
    ld c, (hl)
    ld hl, player_yprev ... /> ld hl, player_x
    ld c, (hl)
    ld hl, player_y ... br /> ; B -> row
    ; C -> column
    ; A -> ...
    Kotek Kotek July 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... ld (23693),a
    xor a
    call 8859< ... /> ; B -> row
    ; C -> column
    ; A -> ... /> ; B -> row
    ; C -> column
    ; A -> ... ; B -> row
    ; C -> column
    ; A -> ... loop counter
    dec c
    jr nz, ...
    Kotek Kotek July 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... +3)) and the column in C (was previously passed in (IX ... , HL and B. Looks like C is unchanged. DE will be ...
    ; c column
    ;
    sprite8x8a:
    ; zero A
    xor a ... col onto it
    add c
    ld l, a
    Paradigm Shifter Paradigm Shifter July 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... +3)) and the column in C (was previously passed in (IX ... , HL and B. Looks like C is unchanged. DE will be ...
    ; c column
    ;
    sprite8x8a:
    ; zero A
    xor a ... col onto it
    add c
    ld l, a
    Kotek Kotek July 2022 Development
  • Robospec (new project, hopefully useful as a tutorial as well)Starting a new project after my graphics investigations. * It's gonna be a Robotron clone since that's not too ambitious (although I'd like to hav…

    ... sprite16x16ca:
    ; zero A
    xor a
    ; convert row -> ... sprite16x16caXOR:
    ; zero A
    xor a
    ; convert row -> ... column C and C+1
    ld a, (de)
    xor (hl ... column C and C+1
    ld a, (de)
    xor (hl ...
    Paradigm Shifter Paradigm Shifter July 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ...
    ; c column
    ;
    sprite8x8aDoubleStride:
    ; zero A
    xor a ... column C and C+1
    ; Unrolled loop, 7 iterations
    xor a ...
    add c
    ld l, a
    xor a
    ; unroll ...
    Paradigm Shifter Paradigm Shifter July 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... that). If you have B, C, D, E, H or L ... unchanged and clears carry flag, XOR A sets A to zero ...
    Paradigm Shifter Paradigm Shifter July 2022 Development
  • Robospec (new project, hopefully useful as a tutorial as well)Starting a new project after my graphics investigations. * It's gonna be a Robotron clone since that's not too ambitious (although I'd like to hav…

    ... c, .cantalloc
    ld a, dir
    ld (de), a
    xor ...
    Paradigm Shifter Paradigm Shifter July 2022 Development
  • Robospec (new project, hopefully useful as a tutorial as well)Starting a new project after my graphics investigations. * It's gonna be a Robotron clone since that's not too ambitious (although I'd like to hav…

    ... />
    IF STRIPES
    ld c, 12
    ld hl, ATTRIBS ...
    Paradigm Shifter Paradigm Shifter July 2022 Development
  • Robospec (new project, hopefully useful as a tutorial as well)Starting a new project after my graphics investigations. * It's gonna be a Robotron clone since that's not too ambitious (although I'd like to hav…

    ... sprite16x16caOR:
    ; zero A
    xor a
    ; convert row -> ... sprite16x16caXOR:
    ; zero A
    xor a
    ; convert row -> ... column C and C+1
    ld a, (de)
    xor (hl ... column C and C+1
    ld a, (de)
    xor (hl ...
    Paradigm Shifter Paradigm Shifter July 2022 Development
  • Robospec (new project, hopefully useful as a tutorial as well)Starting a new project after my graphics investigations. * It's gonna be a Robotron clone since that's not too ambitious (although I'd like to hav…

    ... here
    rr c
    djnz .shiftagain
    xor (hl)
    ... /> ret z
    ld a, c
    xor (hl)
    ld (hl ... rla
    rl c
    djnz .shiftagain
    xor (hl)
    ld ... /> ret z
    ld a, c
    xor (hl)
    ld (hl ...
    Paradigm Shifter Paradigm Shifter July 2022 Development
<1…28293031323334>

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