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<1…28293031323334>
  • +3e ROMs in AT28C256I've been thinking about loading the +3e ROMs in a E2PROM (AT28C256) to make the upgrades easier. It seems that is TTL compatible, and it takes +5v V…

    ... versions without using UV to erase them (I don't own ... hand, you [I]could[/I] erase the old ones by placing ...
    RetroTechie RetroTechie June 2010 Hardware
  • Machine Code Microdrive File LoaderI've been experimenting with transferring games to run from microdrive. Typically I like to see a loading screen while things are happening, and I li…

    ... copy
    ldir
    ;
    xor a ; set screen, ink and ...
    jp jp June 2010 Development
  • unusable KEMPSTON JOYSTICK in gamesSome ZX games use bad routine for read kempston joystick port. For example game BLOOD VALLEY read kempston joy from port #DF ( BIN 11011111 ). This s…

    ... new code IN A,(#1F) + XOR #1F
    It's all ...
    velesoft velesoft July 2010 Games
  • Die RollerOkay, technically it's in machine code - but it's all compiled in a basic compiler. (you know, the one that people keep telling us is impossible to …

    ... support binary AND, OR and XOR (Boriel promised). The latest development ... build supports logical XOR. There is no other compiler ...
    LCD LCD July 2010 Sinclair Basic
  • WIP: Another demoIt's a couple of months already since I've released something, so I thought it's fun to show a demo of the thing I'm currently working on: [url]http…

    ... had about a lot more XOR-blitted preshifted sprites, but I ...
    Timmy Timmy July 2010 Development
  • WIP: Another demoIt's a couple of months already since I've released something, so I thought it's fun to show a demo of the thing I'm currently working on: [url]http…

    ... sprite routines. A pre-shifted XOR routine is probably your best ...
    jonathan jonathan July 2010 Development
  • Assembler Shortcuts Reference?Can someone please refer me to a page of assembler shortcuts; ie. concise ways of doing things in a few bytes which might not be immediately obvious?…

    ... , saying "[B]Never [/B]use: xor A : ld BC,$0000, Use ... : xor A : ld B,A : ld ...
    ccowley ccowley July 2010 Development
  • Optimize this assembly?Aiming for Variable*192 -> HL In the first case, I came up with the obvious method - *128 +*64: [code] ld a, (variable) ;13 ld h,0 ; 7 ld l,…

    ... /> ld h, a ; 4ts
    xor a ; 4ts
    srl h ... your previous example, so that XOR can be used to clear ...
    Marko Marko August 2010 Development
  • Optimize this assembly?Aiming for Variable*192 -> HL In the first case, I came up with the obvious method - *128 +*64: [code] ld a, (variable) ;13 ld h,0 ; 7 ld l,…

    ... ], [B]OR A[/B], [B]XOR A[/B], [B]SUB A ...
    ajmoss ajmoss August 2010 Development
  • Optimize this assembly?Aiming for Variable*192 -> HL In the first case, I came up with the obvious method - *128 +*64: [code] ld a, (variable) ;13 ld h,0 ; 7 ld l,…

    ... ]
    ; HL=(val)*192
    xor a ;4
    ld l ...
    Metalbrain Metalbrain August 2010 Development
  • Did the average Spectrum programmer really even try?I've been thinking about this recently, I'm always hearing Amstrad, and MSX users moaning about how unfair it was that they got "lazy Spectrum ports"…

    ... allow the sprites to be XOR'd on and off the ...
    AndyC AndyC August 2010 Games
  • Optimize this assembly?Aiming for Variable*192 -> HL In the first case, I came up with the obvious method - *128 +*64: [code] ld a, (variable) ;13 ld h,0 ; 7 ld l,…

    ... ]
    ; HL=(val)*192
    ;xor a ;0
    ;ld l ... even better, because without the XOR A, I have the option ...
    Gedlion Gedlion August 2010 Development
  • Optimize this assembly?Aiming for Variable*192 -> HL In the first case, I came up with the obvious method - *128 +*64: [code] ld a, (variable) ;13 ld h,0 ; 7 ld l,…

    ... ]

    Exactly, I used XOR (losing a t-state) to ...
    Metalbrain Metalbrain August 2010 Development
  • Flash based rom replacement board for +2A/+3I'm sure I already started a thread about this, but I can't find it... Anyway, this post's to say that I've just sent off the order for the printed …

    ... . My flash utility enable flash/erase only 64kB sectors 1-7 ...
    velesoft velesoft August 2010 Hardware
  • TZX block ID questionHi, I'm trying to develop a program in c to make custom tzx files. Right now I'm stuck with the following block ID, it's number 19 (Generalized Data …

    ... "The checksum is the bitwise XOR of all bytes including the ...
    mheide mheide August 2010 Development
  • TZX block ID questionHi, I'm trying to develop a program in c to make custom tzx files. Right now I'm stuck with the following block ID, it's number 19 (Generalized Data …

    ... "The checksum is the bitwise XOR of all bytes including the ...
    Philip Kendall Philip Kendall August 2010 Development
  • Seeking alternatives to DATA statementsAnyone know of any memory saving alternatives to storing a list of numbers, other than using DATA statements or poking data into addresses?... Im ti…

    ... or RUN, as you will erase all your variables, and you ...
    mcleod_ideafix mcleod_ideafix August 2010 Sinclair Basic
  • BITWISE operators...Hi Folks, Another question - is there a way (fast) to do bitwise operations in Sinclair BASIC? Many thanks Paddy

    You might be able to implement XOR by writing UDGs using OVER 1, and then PEEKing the screen buffer.
    ajmoss ajmoss August 2010 Sinclair Basic
  • Using Interface II joystick in kempston-only gamesHi everyone! It's me again, bothering you with new crazy ideas :) I have recently acquired an Amstrad +2A Speccy with a joystick and built-in Interf…

    ... code for read joystick port - XOR A,IN A,(1F)
    velesoft velesoft August 2010 Hardware
  • Issue 65 of Scene+As I understand that some programmers wants to be informed if their programs were distributed on our disk magazine, here is a list what will be on ne…

    ... />
    Really a pity. We erase HEART STEALER and put there ...
    Speccyman Speccyman August 2010 Development
  • SpecOS progressOk, As you can all see, I'm back - and I've been working away on SpecOS for a while now. There's a few videos, which you can see on my blog: [url]h…

    ... />
    Bitwise operators - BAND, BOR, XOR. Unless anyone can suggest a ...
    Dunny Dunny August 2010 Sinclair Miscellaneous
  • SpecOS progressOk, As you can all see, I'm back - and I've been working away on SpecOS for a while now. There's a few videos, which you can see on my blog: [url]h…

    ... are handled by BAND/BOR/XOR. Sound effects will be either ...
    Dunny Dunny August 2010 Sinclair Miscellaneous
  • Z80 RRCA instruction...Hi Folks, Well my exploration of Z80 MCODE continues apace! I am struggling to understand how the RRCA instruction works. The official Zilog manua…

    ... for nr of bits
    XOR A ;clear A and C ...
    roko roko August 2010 Sinclair Basic
  • Flash based rom replacement board for +2A/+3I'm sure I already started a thread about this, but I can't find it... Anyway, this post's to say that I've just sent off the order for the printed …

    ... ] [B]Minimum 10,000 program/erase cycles guaranteed[/B]
    flash ...
    velesoft velesoft August 2010 Hardware
  • Looking for a file deletion shredder...I'm looking for a (WinXP) free file deletion tool, that works on an NTFS HD, so that the file(s), when deleted can not be brought back (by using NTFS…

    ... ) if you want to safely erase IDE hard disks completely (including ... computer and want to safely erase everything. Be warned though, this ...
    Hercules Hercules August 2010 Chit chat
  • SpecOS progressOk, As you can all see, I'm back - and I've been working away on SpecOS for a while now. There's a few videos, which you can see on my blog: [url]h…

    ... .

    New is MERGE, XOR, INC, DEC and bitwise AND ... /OR (using "&", "|"). XOR is bitwise. INC and DEC ...
    Dunny Dunny August 2010 Sinclair Miscellaneous
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    Hi Folks,

    Well I have been further refining my double height character program i.e. the ZX BASIC version. I am rather chuffed with the following version as it uses the RAM disk on the 128K Spectrum.

    Program 1 generates the ...
    Paddy Coleman Paddy Coleman September 2010 Sinclair Basic
  • SpecOS progressOk, As you can all see, I'm back - and I've been working away on SpecOS for a while now. There's a few videos, which you can see on my blog: [url]h…

    ... the main screen.
    WINDOW ERASE n - delete a window
    Dunny Dunny September 2010 Sinclair Miscellaneous
  • Developing ZX Spectrum using 8 chipsHello. Sorry, my english is not perfect. I am developing new realising of ZX Spectrum. There are 8 chips in my sch. Central processor and video proce…

    ... correct time (accept DAA and XOR). I am ready to show ...
    Vasil Vasil September 2010 Hardware
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